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Operating Systems: Internals and Design Principles, 6/E William Stallings Chapter 7 Memory Management Dave Bremer Otago Polytechnic, N.Z. 2009, Prentice Hall

Roadmap Basic requirements of Memory Management Memory Partitioning Basic blocks of memory management Paging Segmentation

The need for memory management Memory is cheap today, and getting cheaper But applications are demanding more and more memory, there is never enough! Memory Management, involves swapping blocks of data from secondary storage. Memory I/O is slow compared to a CPU The OS must cleverly time the swapping to maximise the CPU s efficiency

Memory Management Memory needs to be allocated to ensure a reasonable supply of ready processes to consume available processor time

Memory Management Requirements Relocation Protection Sharing Logical organisation Physical organisation

Requirements: Relocation The programmer does not know where the program will be placed in memory when it is executed, it may be swapped to disk and return to main memory at a different location (relocated) Memory references must be translated to the actual physical memory address

Term Frame Memory Management Table 7.1 Memory Management Terms Page Description Terms Fixed-length block of main memory. Fixed-length block of data in secondary memory (e.g. on disk). Segment Variable-length block of data that resides in secondary memory.

Addressing

Requirements: Protection Processes should not be able to reference memory locations in another process without permission Impossible to check absolute addresses at compile time Must be checked at run time

Requirements: Sharing Allow several processes to access the same portion of memory Better to allow each process access to the same copy of the program rather than have their own separate copy

Requirements: Logical Organization Memory is organized linearly (usually) Programs are written in modules Modules can be written and compiled independently Different degrees of protection given to modules (read-only, execute-only) Share modules among processes Segmentation helps here

Requirements: Physical Organization Cannot leave the programmer with the responsibility to manage memory Memory available for a program plus its data may be insufficient Overlaying allows various modules to be assigned the same region of memory but is time consuming to program Programmer does not know how much space will be available

Partitioning An early method of managing memory Pre-virtual memory Not used much now But, it will clarify the later discussion of virtual memory if we look first at partitioning Virtual Memory has evolved from the partitioning methods

Types of Partitioning Fixed Partitioning Dynamic Partitioning Simple Paging Simple Segmentation Virtual Memory Paging Virtual Memory Segmentation

Fixed Partitioning Equal-size partitions (see fig 7.3a) Any process whose size is less than or equal to the partition size can be loaded into an available partition The operating system can swap a process out of a partition If none are in a ready or running state

Fixed Partitioning Problems A program may not fit in a partition. The programmer must design the program with overlays Main memory use is inefficient. Any program, no matter how small, occupies an entire partition. This is results in internal fragmentation.

Solution Unequal Size Partitions Lessens both problems but doesn t solve completely In Fig 7.3b, Programs up to 16M can be accommodated without overlay Smaller programs can be placed in smaller partitions, reducing internal fragmentation

Placement Algorithm Equal-size Placement is trivial (no options) Unequal-size Can assign each process to the smallest partition within which it will fit Queue for each partition Processes are assigned in such a way as to minimize wasted memory within a partition

Fixed Partitioning

Remaining Problems with Fixed Partitions The number of active processes is limited by the system I.E limited by the pre-determined number of partitions A large number of very small process will not use the space efficiently In either fixed or variable length partition methods

Dynamic Partitioning Partitions are of variable length and number Process is allocated exactly as much memory as required

Dynamic Partitioning OS (8M) P2 (14M) P1 (20M) Empty (6M) Empty P4(8M) P2 (56M) (14M) Empty (6M) P3 (18M) Empty (4M) Example External Fragmentation Memory external to all processes is fragmented Can resolve using compaction OS moves processes so that they are contiguous Time consuming and wastes CPU time Refer to Figure 7.4

Dynamic Partitioning Operating system must decide which free block to allocate to a process Best-fit algorithm Chooses the block that is closest in size to the request Worst performer overall Since smallest block is found for process, the smallest amount of fragmentation is left Memory compaction must be done more often

Dynamic Partitioning First-fit algorithm Scans memory form the beginning and chooses the first available block that is large enough Fastest May have many process loaded in the front end of memory that must be searched over when trying to find a free block

Dynamic Partitioning Next-fit Scans memory from the location of the last placement More often allocate a block of memory at the end of memory where the largest block is found The largest block of memory is broken up into smaller blocks Compaction is required to obtain a large block at the end of memory

Allocation

Buddy System Entire space available is treated as a single block of 2 U If a request of size s where 2 U-1 < s <= 2 U entire block is allocated Otherwise block is split into two equal buddies Process continues until smallest block greater than or equal to s is generated

Example of Buddy System

Tree Representation of Buddy System

Relocation When program loaded into memory the actual (absolute) memory locations are determined A process may occupy different partitions which means different absolute memory locations during execution Swapping Compaction

Addresses Logical Reference to a memory location independent of the current assignment of data to memory. Relative Address expressed as a location relative to some known point. Physical or Absolute The absolute address or actual location in main memory.

Relocation

Registers Used during Base register Execution Starting address for the process Bounds register Ending location of the process These values are set when the process is loaded or when the process is swapped in

Registers Used during Execution The value of the base register is added to a relative address to produce an absolute address The resulting address is compared with the value in the bounds register If the address is not within bounds, an interrupt is generated to the operating system

Paging Partition memory into small equal fixedsize chunks and divide each process into the same size chunks The chunks of a process are called pages The chunks of memory are called frames

Paging Operating system maintains a page table for each process Contains the frame location for each page in the process Memory address consist of a page number and offset within the page

Processes and Frames A.0 A.1 A.2 A.3 D.0 B.0 D.1 B.1 D.2 B.2 C.0 C.1 C.2 C.3 D.3 D.4

Page Table

Segmentation A program can be subdivided into segments Segments may vary in length There is a maximum segment length Addressing consist of two parts a segment number and an offset Segmentation is similar to dynamic partitioning

Logical Addresses

Paging

Segmentation