The Making of an English Vocabulary Game for Children by using Adobe Flash CS3 A project report Submitted in partial fulfillment of the requirement For completing Diploma III Programme of English Studies By Achmad Faisal Aini NIM 095311001 Jurusan Bahasa Inggris Politeknik Negeri Bandung 2012
Abstract The final project report is entitled The Making of an English Vocabularies for Children by using Adobe Flash CS3. The aim of this project is to make a game for children as an alternative way to learn English vocabulary. This report discusses the explanations and the process in making the game entitled Let s find them! This game is created since there is only limited number of games for learning English in line with the primary school curriculum. This game contained the words learnt for children from 10-13 years old. Data were collected from reading a literature study, surfing the internet, primary data, and secondary data. The theories used in the project were the theories of game, educational game, vocabulary, children, description, procedure, and persuasion. This game had been tested to 14 children aged ranging from 10 to 13. The result showed that this game could be used as an alternative way for learning English vocabulary with fun, because besides learning English vocabularies, they were also interested in learning English through this game. Keyword: Educational game, Vocabulary, Children
Acknowledgement What a struggle for finishing both the report and the project that is entitled The Making of an English Vocabulary for Children by using Adobe Flash CS3 on time. The project was to fulfill the requirement to complete Diploma III program of English Department at Politeknik Negeri Bandung. This project would not be finished without any hands helping me. This is my opportunity to express my deepest gratitude to those who had worked hard to help me in creating this product and report. They are: 1. Ms. MV. Joyce Merawati, Dra., M.Pd., Dr. as my first supervisor who always guided me patiently to finish both product and project on time, especially her ideas, experiences, and time. 2. Ms. Sri Dewiyanti, Dra., M.Ed, MA. as my second supervisor who had spent her time to read my final report and gave me some idea for the game. 3. Mrs. Yani Adhyawardhani, Dra., M.Ed. Admin., M.Pd, as the head of English Department at Politeknik Negeri Bandung who had also given lots of important ideas, information, and suggestion. 4. All of my family members, my father, my mother, and my brothers who always gave everything needed to finish the project on time. 5. Cindy Rizky B. who gave me the idea in making the educational game for learning English using Adobe Flash. Moreover, she also taught me to operate Adobe Flash CS3 and Adobe Illustrator CS3 patiently.
6. Rian Habibi who also gave me lots of things in making Adobe Flash, so I could handle Adobe Flash CS3 by myself. 7. Dahlia Nurul M. who always supported and helped me in creating the product and the report. 8. Riki Jailani as my partner in conducting this final project who gave his support to finish this project. 9. All dearest 2009 friends of English Department of Polban who had always supported me and cheered me up. 10. All Himaris Polban members as my family who were always there to make me smile every time I was down. 11. All lecturers who helped me directly and indirectly in creating the product that could not be mentioned one by one. Bandung, July 2012 The Writer
Table of Content Abstract... i Acknowledgment... ii Table of Content... iv List of Table... v List of Figures... vi List of Diagram... viii List of Appendices... ix Chapter 1 Introduction 1.1 Background... 1 1.2 Problem Identification... 4 1.3 Project Aims... 4 1.4 Project Questions... 5 1.5 Methods... 5 1.6 Significance of study... 5 1.7 Limitation of study... 6 1.8 Organization of the report... 7 1.9 Definition of Key Terms... 8 Chapter 2 Literature Review and Theoretical Framework 2.1 Literature Review... 9 2.3 Theoretical Framework... 18 Chapter 3 Method of Production 3.1 Method... 27 Chapter 4 Results and Discussions 4.1 Result... 45 4.2 Discussion... 64 4.3 Problem and Discussion... 71 Chapter 5 Conclusions and Suggestions 5.1 Conclusions... 76 5.2 Suggestions... 77 References
List of Table Table 4.1 The description and characteristics of the product... 64 Table 4.2 The process of getting the vocabularies on the game... 67
List of Figures Figure 3.1 Tools on Adobe Illustrator CS3... 34 Figure 3.2 The process of making the picture... 34 Figure 3.3 Child on the game wears uniform... 35 Figure 3.4 Child on the game... 35 Figure 3.3 Child wears uniform (full-body)... 36 Figure 3.4 Uniform... 36 Figure 3.5 The process of making layout of extra game... 37 Figure 3.6 Step 4 Open the Dictionary! game... 38 Figure 3.7 Dictionary... 39 Figure 3.8 Scripting for sound... 41 Figure 3.9 Scripting for moving the frame... 42 Figure 3.10 Exiting the frame... 42 Figure 3.11 Scripting for scoring... 43 Figure 3.12 Cover in the cd... 44 Figure 4.1 Pre-loader on Adobe Flash CS3... 45 Figure 4.2 Opening Game Views... 46 Figure 4.3 Instructions... 47 Figure 4.4 Dictionaries... 47 Figure 4.5 Extra-game Map... 47 Figure 4.6 Game Map... 47 Figure 4.7 Briefing view on Adobe Flash CS3... 48 Figure 4.8 Game over on the game via Adobe Flash CS3... 49 Figure 4.9 Game over on extra-game via Adobe Flash CS3... 50 Figure 4.10 Game Play View via Adobe Flash CS3... 51 Figure 4.11 Game Closing View via Adobe Flash CS3... 51 Figure 4.12 Bedroom... 53 Figure 4.13 Wardrobe... 54 Figure 4.14 Bathroom... 55
Figure 4.15 Dining room... 56 Figure 4.16 Classroom... 57 Figure 4.17 School backyard... 58 Figure 4.18 Street... 59 Figure 4.19 Extra-game... 72 Figure 4.20 Big word that catching the eyes... 73 Figure 4.21 Big words were changing into small size... 73 Figure 4.22 Indonesian bathroom with basin, scoop, etc... 74 Figure 4.23 Foods on dining room... 74
List of Diagram Diagram 1... 61 Diagram 2... 62 Diagram 3... 61
List of Appendices Appendix A : The sample of KTSP (Kurikulum Tingkat Satuan Pendidikan) Appendix B : Questionnaire Appendix C : List of Field Notes and Transcribing Data Appendix D : Sample of Revised Picture Appendix E : Sample of Games (based on places) Appendix F : Sample of Extra Games Appendix G : The Answers Scene on the Game Appendix H : Game over Scene
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