onwards for three instruments and computer

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Karlheinz Essl onwards for three instruments and computer 1999/2001 version for three instruments and CD playback 2002 Commissioned by the Konzerthaus Vienna for the ensemble trio accanto http://www.essl.at/works/onwards.html 1

Playing Instructions Instrumentation onwards is a composition for three instruments and computer (or CD). Each instrument has to be a member of a different family, while the computer part is played by the composer on a computer-based electronic instrument (called m@ze 2 ) developed by himself. If the composer is not available, a special CD with the pre-recorded electronic layer can be used. It can be requested by sending an email to essl@eunet.at The premier was played by an ensemble consisting of prepared piano, saxophon and percussion ( trio accanto ). Another valid combination for instance - could be: electric guitar, cello, and flute. Score The score represents the temporal and formal progression of the piece which lasts 21 minutes. The three instruments play the upper three layers of the score, whereas the fourth layer belongs to the computer-based instrument. onwards is composed of 4 different structure-types (DRONES, TEXTURES, REPETITIONS, POINTS) organized in a time score using space notation which determines the exact temporal position and duration of so-called structure-events. Each musician has to work out his own part individually, and it is up to him to decide how determined the result will be. In the ideal case, the musicians will improvise during the performance, following the temporal and structural constraints indicated in the score and reacting to the global context that is emerging at the moment of the performance. Each player has to use a stop watch. structure-events A structure-event ist represented in the score by a box with determined start and end time and a name indicating one of the 4 structure-types mentioned above. The length of a structure-event ranges between 10 and 105. This durations can be subdivided into several phrases (i.e. time filled with sound) separated by pauses. Both the durations of the phrases and of the pauses are freely determined by the performers. Example: a duration of 30 can be subdivided into: 15 phrase - 5 pause - 10 phrase. For a given structure-event all phrases should be built using the same material. transitions Whenever two structure-events are following each other without a silence in between, the musicians should make transitions from one structure-type to the next one: instead of a hard cut there should be a smooth fade-in/out. It is up to the musicians to decide when the transition starts and ends. 2

Structure types DRONES Long sustained homogenous sounds with slight variations in pitch and color. A drone phrase always starts al niente, grows up to a maximum dynamic determined by the musician (between p and ff), roughly in the middle of its duration, and diminishes down to niente again. Recipe: Play a sound. Make an even swelling and fading over the entire phrase length. After you have played one drone make a pause. Play the same DRONE again, followed by another pause. Alternate this as long as the whole structure lasts. Piano: bowed strings move a Superball mallet or a the rim of a drinking glass (or a cowbell) along the strings by applying some pressure Percussion: tremolo on Gran Cassa or timpani using very soft beaters bowed keys on the Vibraphone bowed cymbal or TamTam Saxophone: ordinary sustained tone (also with slight glissando) multiphonics TEXTURES Mass structure achieved by the dense overlapping of small sound grains. The inner tempo must be high enough so that the impression of a moving static is achieved. The shape of a TEXTURE can gradually vary in register, dynamic and tempo. As with all structure-events, it consists of the alternation of phrases and pauses. Piano: fast attacks of the strings with sticks and/or mallets roll several table-tennis balls across the inner strings and use the right pedal in a creative way move a metal chain inside the strings place a metal string inside the strings and play on the keyboard or on the strings brush the piano strings (don t forget the pedal!) tremolando or trill-like movements ( clouds ) on the highest or lowest keys (which are damped!) press a small beer bottle on the strings and move it slightly along the strings while playing trill like figures and clouds with the other hand on the keys Percussion: fast actions with brushes, mallets and/or sticks etc. on different surfaces play on the wind chimes or metal chimes fast, but always blurred play on Vibraphone (pedal depressed), Marimba or Glockenspiel - avoid to create the impression of comprehensible pitches Saxophon: fast movements with pitches and/or noises, also using extrem sounds utilizing vocal techinques, slap tongues, key noises and clicks. 3

REPETITIONS Pulsations created by repeating short percussive sounds in a freely determined tempo. Within a phrase, a certain amount of of pulsations may be replaced by rests, whilst the tempo can be stable or gradually (accelerando, ritardando). The dynamic envelope of a phrase can either be constant, changing, crescendo, diminuendo or fade-in/out. Superimpositions of several layers of repetetitions (each of them in a different tempo) are also possible. Piano: damped keys (= highest or lowest keys) plucked strings inside the piano (using finger, nail or plektron) clusters played on the keyboard hit the inner metal frame with a Claves or the handle of a beater hit the resonance table of the piano with finger nails or a beater (mallet) Percussion: short percussiv sounds on any instrument that allows its production Saxophon: staccato notes slap tongue (pitched / unpitched) key clicks vocal sounds (consonants like k, t, p, tsch, ts ; tongue clicks, etc.) spoken into the instrument POINTS Gestalt composed of a variety of heterogenous elements. As opposed to TEXTURES, the inner tempo must be slow enough so that single elements can be easily perceived. Treated with outmost love and care, POINTS can result into espressive gestures. When increasing energy, dynamic and density the pointillistic character can be transformed into a gestural relationship which eventually might result in a climax. Sound examples The enclosed audio CD contains examples for the 4 different sound structures. They have been played live by the composer on his computer-based electronic instrument m@ze 2. Here is the list of the CD tracks: 1 3 DRONES 4 6 TEXTURES 7 9 REPETITIONS 10 12 POINTS 4

Percussion instruments Proposal for instrument selection... Skin instruments Gran Cassa Snare Drum several TomToms (suspended / StandTom) BassDrum with pedal, strongly damped a pair of Bongos and ev. Congas ev. a pedal timpani Metal instruments large TamTam several cymbals of different size (also: chinese and sizzle) ev. several Javanese gongs 1-2 cowbells pieces of scrap metal metal chimes Wood instruments temple blocks wood blocks ev. slit drums Maracas / Cabaza wind chimes Mallet instruments vibraphone ev. marimba Glockenspiel 5

Piano preparations NB: in this piece, no normal piano sound (produced by traditional playing on the keyboard) should be used. (Exceptions, however, may occur.) Instead, view the piano as a sort of interesting percussion set and act on it with different tools such as: bow hair (used material, from a luthier) and colophonium Plektrons Claves Mallets a Superball-Mallet drinking glass brushes a real Cowbell a small beer bottle a metal chain (not too heavy!) table-tennis balls 2 blocks of wood covered with sand paper The 5 lowest and the 6 highest strings must be prepared using damping wedges ( Dämpferkeile ) so that these strings are completely damped they should not produce any pitch. Make several bushels of collophoniated bow hair and fix the ends with Scotch tape. Place those piano bows around select piano strings. Bowing up and down (while pressing the right pedal) will produce a long sustained sound. Its timbre can be changed by using different degrees of pressure and speed. 6