V E A Bringing Learning to Life Program Support Notes Key Stage 5 Automotive Design The Tribe Car and The Go Kart Fuel Tank 33 mins Produced by V E A Commissioning Editor Christine Henderson B.Sc. Ph.D. Dip.Ed. Executive Producer Mark McAuliffe Dip.Art (Film & TV) Dip.Ed. B.Ed. Ph.D. VEA Ltd. Suitable for: Design & Technology WARNING The Copyright proprietor has licensed the motion picture contained on this video cassette for non-theatrical use only and prohibits any other use, copying, reproduction or performance in public, in whole or part. These notes can be freely copied for classroom use only.
For Teachers Program Timeline 0.20 Start of copyright message 0.30 VEA logo 0.40 Opening credits The Tribe Car 1.45 The brief: considerations and limitations 3.40 Concept generation 4.19 Presenting the design options to the client 5.49 Development of the chosen concept 11.50 Detailed sketches 12.50 CAD sketches 13.50 Developing a model 16.46 The Go Kart Fuel Tank 20.05 The brief 22.00 The design model 25.20 The foam model 30.20 The pattern 31.20 The finished product 32.45 End credits Summary This program introduces us to Joe Rudolph, an engineering and design student at Monash University. In his final year in 2002, Joe and the other students in his year were invited to participate in the prestigious Pforzheim German Transportation Design Forum and enter a competition to design a car. The brief for the competition was to design a car specific to your own country. Concentrating on the competition requirements Joe decided to design a car for Australian aborigines living in remote rural and regional areas. Joe talks us through the process that led to his award-winning, internationally recognised design. We also meet Jo Posch from Drew Price Engineering. For nearly 30 years, DPE have been designing and manufacturing innovative high quality go kart products including axle components, bodywork, brake hardware and the Arrow chassis. When it was established in the 1970s, DPE used a paper design system. Designing go karts on paper was a time-consuming process that left little room for innovation, says DPE machining manager Jo Posch, who joined the company in 1989, and these days almost never goes back to the drawing board. Jo describes and demonstrates the design of a go-kart fuel tank, highlighting the advantages of computer-assisted design (CAD) and computer-assisted machining (CAM). 1
For Students Suggestions for Student Activities Before Viewing the Program Students may wish to visit the following site where they can read about Joseph Rudolph and the Tribe Car he designed; http://www.cardesignnews.com/features/2002/020510pforzheim-forum/ Students may be invited to research answers to the following questions. 1. Name some of the prizewinners from the competition: First prize Concept Best interior design Best brand concept Best sculpture 2. What inspired Joe s decision to design the Tribe car? 3. What purpose underpins the design of the Tribe? 4. List six features of the vehicle. 5. How does the car produce water? 6. What cultural influences have found their way into the styling and design of the vehicle? Additional Research of a more general nature regarding the Australian auto industry The following is part of a website that provides an overview of Technological Developments in Australia 1788-1988. This particular section relates to developments in motorised vehicles. http://www.austehc.unimelb.edu.au/tia/484.html 1. When and where were the Ford and General Motors factories established in Australia? 2. Why were overseas companies attracted to manufacturing and assembly in Australia? 3. What were the rates of vehicle ownership in: - 1920? - 1929? - Recently? 4. Overseas models of production such as utilising steel stamping of an all-steel body introduced a new era of design. Why was this mode of production not suitable for Australia? 5. Australians developed some ingenious alternative modes of production. Name two. 6. As local vehicle manufacturing increased, Australian manufacturing engineers faced a continuing problem. What was it? 7. What became a highly developed skill in the industry? 8. What geographical region has featured in the establishment of more recent automobile industries? 1
For Students While Viewing the Program The Tribe Car Joe Rudolph 1. Why did Joe decide to design a car? 2. What were the four key constraints and considerations nominated in the brief? 3. How did Joe interpret the requirement to suit the lifestyle of the client group? 4. How would you describe the concept generation stage? 5. What does Joe suggest in order to get the best outcome from the concept generation stage? 6. How many concepts might be chosen at the end of the generation stage? 7. Describe two ways in which these concepts might be tested. 8. Concepts may be tested against certain criteria. Where do these criteria come from? 2
9. Following the selection of the chosen concept(s), the development process gets underway. List three things that might happen during the development process. 10. Nominate three design features of Joe s vehicle. 11. Suggest two seating design features developed by Joe. 12. List two advantages of CAD sketching, or design, over hand-drawn designs. 13. Following the concept generation and the concept development phases, how long did Joe spend making a model of the vehicle? 14. What employment has Joe found after his tertiary studies? 3
The Go Kart Fuel Tank Jo Posch 1. When does Jo Posch return to the drawing board? 2. Jo was originally trained and qualified in what capacity? 3. How long ago did Drew Price Engineering (DPE) enter into computer aided design (CAD) and computer aided machining (CAM)? 4. Describe three of the six criteria from the brief for the fuel tank. Nominate three advantages of the CAD system over the drawing board model. 5. What do the initials CNC stand for? 6. What is the three-part computerised model of production Joe refers to? C - - C - - C - - 7. How would you define ergonomics? 8. Why is the wooden pattern 3% larger than the end product? 9. When where the graphics designed for the fuel tank? 4
For Students Suggested Activities After Viewing the Program How would you describe Joe Rudolph? And Jo Posch? What do they have in common? How might they approach their work in similar ways? Imagine you are going to design one of the following vehicles. Describe or draw your imagined vehicle and highlight three special features. - A vehicle for a wheelchair driver - A horse transport vehicle - A pram/pusher/stroller for an infant In thinking about your project (above), describe the perfect client and the perfect project that you would like to undertake. Why have you made these choices? Give three reasons for each. When it comes to your own design projects at school, discuss the importance of communication with your chosen client, and with your teacher. What can you do to ensure that you take responsibility for the communication process in order to maximise each of these relationships? Draw up a list of six to ten points to guarantee great communication. Time management is a critical factor during any design project. Make a list of six (or more) guiding principles for staying on track. (Eg things to do on a daily, weekly, monthly basis, what to do when you re having a problem, who to share ideas with and get support from, regular conferences, reality checks). Consider building in a false finish (a couple of weeks early), so that you have a buffer if things get really hectic. Creativity is 10% inspiration and 90% perspiration. Discuss. Are you an inspiration or a perspiration kind of person? How will this affect your project? What creative influences are likely to inform your work? Who is your model for perspiration/application? Attention to detail seems to have been common to both Joe Rudolph and Jo Posch. Make a list of examples of how this is demonstrated in the video. If you were an employer, do you think you would be inclined to hire Lee and/or Daniel? Based on the information in the video, make a list of the strengths and talents they might bring to 5