Street Team Activity Guide Summer 2016
Table of Contents myon Book List 3 Indoor Hopscotch 4 Hula Blockers 5 Ballon Tennis 6 Pass the Hula Hoop 7 Animal Yoga 8 Flying School 9 Charades 10 Wheel of Fitness 11 Twister 12 Sports Trivia 13 Mad Libs 14 Tips 1. At the beginning of each week make sure that there are enough supplies for all the activities you re doing that week. 2. Ask your department leader if you need more supplies. 3. Make sure you confi rm how many students will be participating in each activity. page 2
myon Book List 1 2 11 12 3 4 13 14 5 6 15 16 p. 3-6 7 8 17 18 p. 20-21 9 10 19 20 page 3
Indoor Hopscotch materials: instructions: setting up: either set up is acceptable 10 9 8 7 6 5 4 3 2 1 8 10 9 6 7 5 4 3 2 1 Draw squares and number in order from 1-10. The object is to see who can complete all 10 squares fi rst. One player takes a turn throwing a Bean Bag into a square if the marker lands outside of a square, the player loses their turn. The player continues with new tosses until they miss their turn. They must hop on the squares, skipping over the square with the marker. When the player reaches 10, they turn around and return back down to 1, making sure to pick up their marker on their way back. As players make their way through the squares, ask them the reading questions corresponding to each number. Note: The double square spaces require both feet (one foot on each square), the single square spaces are a one foot hop. Tips for younger players: As long as the kids can hop (even with two feet only), they can play. Shorten and adjust the playing space so they don t have to go all the way to 10. Allow hopping on two feet on all squares, double squares would be a wide stance for the hop. Allow for missed squares when tossing the marker rather than requiring the player miss a turn and instead of continuing turns, alternate players with each toss. myon book 1 or 2 page 4
Hula Blockers materials: instructions: Set the hula hoops fl at on the ground several feet apart about 8 feet or so). To play, each player stands in their own hula hoop and attempts to toss the bean bag into the other hoop. The defender tries to block the bean bag from landing inside the circle, by using their hands, feet, head, etc. to defl ect it. A point is scored each time a bean bag successfully lands inside your opponents hula hoop. First player to 5 points, wins. Note: Players must stay inside the hula hoop while defl ecting the other player s bean bags. They have 3 strikes before they re out (if no one is at 5 points yet). Tips for younger players: Shorten or adjust the playing space so that they don t have to throw the bean bags too far. Shorten the time of the game or make it easier for younger kids to win by lowering winning score to 3 points. myon book 3 or 4 page 5
Balloon Tennis materials: instructions: Set up a court (using masking tape) that is several feet long. setting up: Divide the students into pairs. One player is on each side of the neutral zone (in this case a line). One player hits the balloon with his hands over the line to his opponent. Students hit the balloon the their opponent to keep the rally going. Students should hit the balloon in order to make their opponent move. Have players spell sports words from the text. Each time a player touches a balloon, the player must say the next letter in the word. (Example: T-E-N-N-I-S) Note: Students must hit the balloon before it bounces a second time How to score points: if the ball bounces 2 times on the ground the second time offence scores a point, if the ball goes out of bounds defense scores a point. Tips for younger players: Allow students to hit the balloon multiple times before hitting it over the line. Shorten and adjust the playing space. myon book 5 or 6 page 6
Pass the Hula Hoop materials: instructions: setting up: Set up the group or team in a line or a circle holding hands. Demonstrate how to get body through the hulahoop without using hands. Check for understanding before starting. The task is to pass the hula hoop around the circle in a specifi ed direction until it returns to the starting point; without breaking hands. (Step through, pass over, whatever it takes.) While doing somust create a story with one of the story starters. Each student has to add a sentence of two to keep the story going until it has made it all the way around the group. Note: If playing in a circular set up, another way to play is two use two Hula Hoops and have them go around in opposite directions. Other variations include having the group beat a chosen time, playing with eyes shut, or Splitting into two circles and competing. Tips for younger players: Have students stand in a circle with plenty of room between them. Walk around the circle with the hula hoop, helping each student go through it. Then set up the challenge without holding hands, simply going through the hoop, then passing it over to the next person. myon book 7 or 8 page 7
Animal Yoga poses: Giraffe Pose Hedgehog Pose instructions: Begin and end each pose with breathing exercise of your choice. (A few deep breaths in and out, will do the trick.) Frog Pose Some things to consider when practicing yoga with children: Feel free to adapt or change the yoga poses to suit your needs. Focus on having fun with movement, not on practicing perfectly aligned poses. Engage the children. Follow their passions and interests. Create authentic, meaningful experiences. Cater to their energy levels and different learning styles. Be creative and enjoy yourselves, but please be safe. Note: Discuss how yoga has benefi ts for kids and young people. Some point to considet include: It refi nes balance and coordination, it develops focus and concentration, it boosts self-esteem and confi dence and it strengthens the mind-body connection Owl Pose Tips for younger players: Ask them to choose an animal and think about the animal they had become while they held the pose. Afterwards, allow them to discuss/share with the group about why they chose their animals. myon book 9 or 10 page 8
Flying School materials: instructions: setting up: Set up the board with enough room for gliders to make it through the holes. Use masking tape to set up a throw line. Each player must throw from the line marked by the masking tape. This is the foul line. The player must not pass the foul line or else the player s throw does not count and the glider is removed. Students can play in teams or individually. Note: If playing in teams, each team has 4 chances to throw. If playing individually, each person gets 2 throws. The duration of the activity will depend on time constraints, number of students present and whether or not the Street Team is doing rotations. The player or team with the most points at the end of the activity wins. Tips for younger players: Adjust the distance of the foul line. Give them two practice throws. Give them extra chances to throw. myon book 11 or 12 page 9
materials: Charades instructions: Things to consider: Are props allowed? Can the players make sounds? Who is going to be the reader for the non-readers? Are you keeping score or just having fun? Will you have signals for animal, person or others? Reading option: Play using Book Titles. Player must tell a summary about what the book is about without using the title. Then the others must guess the title. Rules: Establish an order to picking the cards. The timer starts after the fi rst card is drawn. They have 1 min. Others start guessing. If no one gets it, the person to the left can give the same word a try or get a new card. Continue around the group. The game is over when one person scores 10 or everyone has had enough. Note: If playing in teams, divide the cards into two groups. A player from Team A draws a card from Team B s hat and has three minutes to guess. If they fi gure it out, the timekeeper records how long it took. If they do not fi gure it out, they get 3 mins marked (and vice versa). The score for each team is the total time that the team needed for all of the rounds. The team with the smallest score wins the game. myon book 13 or 14 page 10
Wheel of Fitness materials: instructions: Set up the wheel where all of the children in the group can see it. Make sure each person has enough room for their arms to be outstretched without touching the person next to, behind or in front of them. Explain to them that each activity is a group activity, however they can have friendly competitions to see who is most fi t as long as they ask the facilitator. This would mean recognizing the participant with the best performance of each activity (ex. Longest plank held). Each participant will get a chane to spin the wheel of fi tness. The person that spins can be the demonstrator if they want. It is not mandatory to participate in these activities, however, encourage participation or at least a discussion of the activities. Note: The duration of the activity will depend on time constraints, number of students present and whether or not the Street Team is doing rotations. Tips for younger players: Let each person spin the wheel and disuss the activity. If no one seems interested, let them come up with their own. myon book 15 or 16 page 11
materials: Twister instructions: Object of the game: be able to outmaneuver your opponent in placing hands and feet on colored circles as directed by the spinner. Set up the game: Open and spread out the mat on the fl oor or carpet and tape the corners to the ground. Place the spinner on a fl at surface where players can see. Suggested games for groups: Elimination Game - Players form two-player teams. After two teams have played on game, the winning team comes back to play other winning teams. The losing teams drop out. Winnning teams continue to play until only one is left. At least one person from each team must remain on the mat to win. Players must beign the game on opposite ends of the mat (where it says Twister and across from that). They start with one foot on the fi rst yellow circle and the other on the fi rst blue circle. Note: Whenever one player falls, or lets an elbow or knee touch the mat, they are out of the game. If a player feels like the new position called is impossible or would cause them to fall, they can give up and drop out of the game. myon book 17 or 18 page 12
materials: Sports Trivia instructions: Launch the myon Sports Trivia Kahoot on your personal device. Each participant would ideally have a smart device for this activity. It is impossible to know if all participants will have smart devices connected to the internet. The Street Team will graciously lend their smart devices to the participants for this activity. Students will play in teams, sharing one device per team and selecting a user to submit each Kahoot answer. Note: If participants have their own devices that can connect to the internet, ask center leaders if they can use them for this activity. The duration of the activity will depend on time constraints, number of students present and whether or not the Street Team is doing rotations. The player or team with the most points at the end of the activity wins. Tips for younger players: Use a simpler version of trivia, with no Kahoot component. myon book 19 or 20 page 13
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Reading can transport us anywhere! Let s take a trip around the world of the Olympics. Draw your picture in the passport and write about each place you visit in the myon book The World of Olympics. Directions: Each copy makes two passports. Cut around edges and fold pages down the middle, glue the front and
back covers to the first and last pages and staple along the spine.
PASSPORT PASSPORT
USA UNITED STATES OF AMERICA Name Birthday USA UNITED STATES OF AMERICA Name Birthday Grade, Teacher Grade, Teacher P < < < < ELEMENTRY < SCHOOL < < < < < < < < < < < < < < < < < < < < < < < < 02340918658USA23-09584075FPT309865-9827 < < < < < < < < < < < < < < 0 P < < < < ELEMENTRY < SCHOOL < < < < < < < < < < < < < < < < < < < < < < < < 02340918658USA23-09584075FPT309865-9827 < < < < < < < < < < < < < < 0
Reading Miles Traveled Reading Miles Traveled 4 4 Your Principal, hereby requests all whom it may concern to permit the citizen/student of our Elementary School to escape into the World of Books for our Read-A-Thon. Your Principal, hereby requests all whom it may concern to permit the citizen/student of our Elementary School to escape into the World of Books for our Read-A-Thon. SIGNATURE OF BEARER NOT VALID UNTIL SIGNED SIGNATURE OF BEARER NOT VALID UNTIL SIGNED
Reading Miles Traveled Reading Miles Traveled Reading Miles Traveled Reading Miles Traveled 2 2 3 3