Business and Management of Games

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USC School of Cinema-Television, CTIN 458 Instructor: Robert Nashak Rnashak@gmail.com Units: 2 Course Description: This course provides students with a deep understanding of the current marketplace for games in preparation for successful careers in the entertainment and/or games industry. We ll cover marketplace dynamics across a wide variety of platforms including console and PC games, social gaming, smart phone and tablet games, MMOs and more. We ll cover a wide range of business, management and legal issues, including an overview of current business models in games and interactive media, methods for pitching and getting products funded, legal issues pertaining to copyright and intellectual property issues, production management techniques, as well as business start-up nuts and bolts for aspiring entrepreneurs. The course will consist of lecture, discussion and hands-on exercises that will prepare students to generate creative, innovative ideas for today s ever-changing entertainment market, while working with common business tools such as spreadsheets, budgets, schedules and contracts. You will be required to come up with an original game product or service based on current marketplace trends. By the end of the semester, you will create a world-class funding presentation to pitch your original product or service. Multiple Guest speakers will illuminate aspects of the industry from a first-hand perspective. Meeting Information: Lecture, Participation and Discussion: 3 hours Evaluation of student performance: The course will have ongoing in-class assignments, and one final project that will start mid-term and continue to the end of the semester. Students will be graded based on creativity and ability to apply class teachings. Students are also graded for a final presentation of their project at the end of the class. Graded Assignements: 1) Game presentation to class: Each student will present a short powerpoint/keynote presentation to class giving an overview of a game of their choice from any game platform. The presentation will provide an overview of the gameplay and also show what s innovative about the game: e.g. monetization, social features, user-generated content, etc. 2) Half-way through the semester, students will submit the first half of their final project presentation. Slides to be submitted: Company Overview, Market Dynamics, Key Competitors, Vision, and a first pass at the Product Overview 3) Final Presentation presented in class and submitted for grading on the exam day. Grade value will be apportioned as follows: Participation 10 In-class Assignments 10 Mid-Term Project Preso 30 Final Project 40 Final Presentation 10 Total: 100 USC School of Cinema-Television, CTIN 458 1

Course content: Week 1: Introduction to the Class Syllabus Overview Investor Deck Example: Show early investor deck and walk through the timeline toward company acquisition USC School of Cinema-Television, CTIN 458 2

Week 2: Games Market Overview Part 1 Overview of the games market across all key platforms: social, console, pc/mac, mobile/tablet Week 3: Games Market Overview Part 2 Overview of the games market across all key platforms: social, console, pc/mac, mobile/tablet Week 4: Creative Game Development Overview of what makes for great game design and great gamification Week 5: Sizing the Market Market Opportunity Analysis How to size the market opportunity for your product or service Week 6: History of Video Games Guest Speaker Overview of the history of games Week 7: Connected Television and Market Sizing Lecture/discussion Students present preliminary market sizing assumptions Week 8: How to Start and Run a Games Business Guest Lecture Overview of running games businesses Week 9: Marketing and Business Plan Essentials Business Plan Essentials Sources of Funding Development Planning Marketing Opportunity/Mission/Vision Week 10: P&Ls, Making your Business Case, Legalities How to Create P&Ls for your business Licensing, Contracts, and IP ownership Week 11: Pitch Preparation Pitch Presentation USC School of Cinema-Television, CTIN 458 3

Week 12: Pitch Presentations Present Pitches Week 13: Pitch Presentations Present Pitches Week 14: Pitch Presentations Present project pitches Suggested Readings: The Art of Interactive Design Chris Crawford The Playful World: How Technology is Transforming Our Imagination Mark Pesce Playing For Profit: How Digital Entertainment Is Making Big Business Out of Child s Play Alice LaPlante/Rich Seidner Trigger Happy: Games and the Entertainment Revolution Steven Poole Interactive Design for New Media and the Web Nicholas V. Iuppa Writing for Interactive Media: The Complete Guide Jon Samsel/Darryl Wimberley Digital Storytelling: A Creator s Guide to Interactive Entertainment Carolyn Handler Miller Game Architecture and Design: A New Edition Andrew Rollings Ultimate Game Design: Building Game Worlds Tom Meigs Creation Emotion in Games: The Craft and Art of Emotioneering David Freeman Developing Online Games: An Insider s Guide Jessica Mulligan/Bridgette Patrovsky Andrew Rollings and Ernest Adams on Game Design Andew Rollings/Ernest Adams Masters of Doom: How Two Guys Created An Empire and Transformed Pop Culture David Kushner Break Into the Game Industry: How to Get a Job Making Video Games Ernest Adams Game Over: Press Start to Continue David Sheff The Ultimate History of Video Games: From Pong to Pokemon The Story Behind the Craze that Touched Our Lives and Changed the World Steven L. Kent High Score: The Illustrated History of Electronic Games Rusel DeMaria/Johnny L. Wilson Got Game: How a New Generation of Gamers Is Reshaping Business Forever John Beck The Visual Story: Seeing the Structure in Film, TV, and New Media Bruce A. Block Digital Storytelling: A Creator s Guide to Interactive Entertainment Carolyn Handler Miller Pause and Effect: The Art of Interactive Narrative Mark Stephen Meadows USC School of Cinema-Television, CTIN 458 4

Rules of Play: Game Design Fundamentals Katie Salen/Eric Zimmerman Interactive Television Demystified Jerry C. Whitaker Bamboozled at the Revolution: How Big Media Lost Billions in the Battle for the Internet John Motavalli The Medium of the Video Game Mark J.P. Wolf/Ralph H. Baer The First Quarter: A 25-year History of Video Games Steven L. Kent Game Development and Production Erik Bethke Game Design Workshop Tracy Fullerton/Christopher Swain/Steven Hoffman Missing an Assignment, Incompletes: The only acceptable excuses for missing an assignment or taking an incomplete in the course are personal illness or a family emergency. Students must inform the instructor before the assignment is due and present verifiable evidence in order for a make-up to be scheduled. Students who wish to take incompletes must also present documentation of the problem to the instructor before final grades are due. Note for students with disabilities: Any student requesting academic accommodations based on a disability is required to register with Disability Services and Programs (DSP) each semester. A letter of verification for approved accommodations can be obtained from DSP. Please be sure the letter is delivered to us as early in the semester as possible. DSP is located in STU 301, and is open 8:30am5:00pm Monday through Friday. The phone number for DSP is (213) 740-0776. Academic Integrity: The School of Cinema-Television expects the highest standards of academic excellence and ethical performance from USC students. It is particularly important that you are aware of and avoid plagiarism, cheating on exams, submitting a paper to more than one instructor, or submitting a paper authored by anyone other than yourself. Violations of this policy will result in a failing grade band be reported to the Office of Student Judicial Affairs. If you have any doubts or questions about these policies, consult SCAMPUS and/or confer with the instructor. USC School of Cinema-Television, CTIN 458 5