Personal Presentation User Interface Design for Mobile Phones Dr. Ulrich Leiner 1976-84 Study of Mathematics and Computer Science, Technical University Munich (TUM) 84-89 PhD in applied mathematics TUM 89-98 Siemens Corporate Technology Topics: Computer graphics, multimedia, user interface tools and projects 98-99 User Interfaces for mobile phones 2000-03 Team manager UI-Concepts for mobile phones Dr. Ulrich Leiner, Siemens ICM Huajuapan de Leon, Oaxaca, Mexico, Nov. 2003 Current Team: 6 internals, 6 consultants, 3 students User Interface Design for Mobile Phones Nov 2003 Page 2 Siemens, 2003 Overview Siemens a global player Siemens Information and Communication mobile (ICM) UI Design at Siemens ICM Usability testing User Interface concepts for mobile phones User Interface innovations Siemens in general Information and Communications Automation and Control Power Transportation Medical Lighting #3 company in Germany #7 company in Europe #23 worldwide Over 450000 employees, 75 Billion US$ revenues User Interface Design for Mobile Phones Nov 2003 Page 3 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 4 Siemens, 2003 ICM templ-2-bo-example.ppt 1
ICM Products and Position ICM Products and Position ICM is #1 Cordless Phones Prepaid Solutions GSM Railway networks ICM is #2 Mobile Switching Wireless Modules ICM is #3 GSM&UMTS Networks ICM is #4 Mobile Phones Recent achievements First to market with Java-enabled devices First to launch cordless phones with SMS functionality First to launch a handset with built-in MP3 player and exchangeable multimedia card First to implement fully operational 3G networks in Europe Cordless Phones Cordless phones for voice services Cordless phones for voice and data Home-networking and cordless internet access Wireless modules User Interface Design for Mobile Phones Nov 2003 Page 5 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 6 Siemens, 2003 ICM Products and Position Technology Drives Convergence Mobile Phones Mobile phones for voice services PDAs for voice and data Accessories Entertainment and Media Exponential growth in microelectronics Increasing bandwidth in communication New software paradigms New materials Communication Information User Interface Design for Mobile Phones Nov 2003 Page 7 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 8 Siemens, 2003 ICM templ-2-bo-example.ppt 2
Memory Sizes of Mobile Phones and PCs [Byte] 32T 1T 32G 1G 32M 1M 32k Floppy PC - Mass Storage (Harddisk) PC - Main Memory 1992: GSM-Market- Introduction 100GB 256MB 32MB 8MB 2MB SD/MMC Smartphones Voice Centric GSM Mobile - Flash Memory today 1980 1985 1990 1995 2000 2005 2010 The ICM Competece Center for User Interface Design User Interface Design for Mobile Phones Nov 2003 Page 9 Siemens, 2003 The ICM Competence Centre for User Interface Design The ICM Competence Centre for User Interface Design Founded in 95 we are responsible for all user interface issues in the telephony domain, including User Interface Innovations: User innovation concepts for the future. 19 employees 13 consultants About 10 Students Conceptual User Interface Design Cordless Phones : In-house communication usable for everyone. Electrical Engineers Mathematicians Conceptual User Interface Design Mobile Phones: Ensure easy-to-use mobile communication. Computer Scientists Psychologists Physicists Teachers User Interface Alignment and Design for All: Harmonisation of user interfaces for all users. Usability Evaluation: Testing of user interface and user guides; benchmarking and standardization. Usability Engineers Designers Technical Writers User Interface Design for Mobile Phones Nov 2003 Page 11 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 12 Siemens, 2003 ICM templ-2-bo-example.ppt 3
The ICM Competence Centre for User Interface Design Goals and Obstacles of UI Design UI Innovations Conceptual UI-Design CP / MP Process of co-operation and feedback Increase Usability + - Increasing number and complexity of features UI Evaluation Realization of new products Reduce development time and resources Cope with constraints like device size, costs or processor limits User Interface Design for Mobile Phones Nov 2003 Page 13 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 14 Siemens, 2003 How do we realize MP UIs Major challenges UI Concepts Methods and Examples Division of work throughout departments Consumer Marketing, Strategy & Marketing Technology & Innovation, Research & Development in 4 Segments Integration & Test, Applications & Services Cooperation with ODMs Quanta, Microcell Cellon, TTPCom Distribution over different locations Munich, Kamp-Lintfort Ulm, Salzgitter Aalborg, San Diego Bejing, Manaus? User Interface Design for Mobile Phones Nov 2003 Page 16 Siemens, 2003 ICM templ-2-bo-example.ppt 4
Worksplit and Cooperation Basic UI Design Guidelines Live a clear process with mutual review at the delivery points How do users communicate? Collect What functionality do Requirements they need? Implement the UI Is the result consistent with the requirements? Elaborate Specification How to achieve high accuracy with low effort? How can Create functionality be Concepts provided best to the user? Evaluate Concepts Do the concepts match the expectation? ISO 9241-10 suitability for the task controllability self-descriptiveness conformity with user expectations error tolerance suitability for individualization suitability for learning All solutions must use these basic goals as check-lists for compliance User Interface Design for Mobile Phones Nov 2003 Page 17 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 18 Siemens, 2003 Be clear and explicite Consistency All input options must be found and understood efficiently and clearly Examples: Use icons only in combination with text labels Use direct access to features, do not rely on long press as the only access to any feature Use easy to understand wording, do not use a technology driven nor high level language for feature description (eg. network sync, incognito) Aspire a high level of consistency on these 4 essential levels: Do the same task the same way - throughout the device - in the next device generation - throughout Siemens devices - throughout the industry Actions which are logically identical or close related to each other should be offered and performed in the same way. Interaction patterns shall be defined and implemented for these tasks. Each mobile phone shall support and realize the company-wide objective of UI-convergence and harmonization throughout all communication terminals User Interface Design for Mobile Phones Nov 2003 Page 19 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 20 Siemens, 2003 ICM templ-2-bo-example.ppt 5
User controls Biased design The user acts, the device reacts (user controled devices) Device reactions are initiated and forced by preceding user actions, not vice versa. Examples: Therefore timeouts, unasked hints or dialogs should be used in a reserved manner, if at all Automatisms are based on assumptions about the user and his preferences. State-of-the-art technology is in most cases still not able to guess them right, hence it is preferable not to offer such features. Unfair design in favor of the main applications and core scenarios The most important and most often used applications or usage sequences shall be preferred over more exotic and seldomly used ones. This applies to the number and positioning of steps to perform the task as well as its position in the menu hierarchy. Examples: Access to phonebook directly from idle But screensaver setting in menu on level 5 Meldungen Ruflisten Office Timeout after 2 secunds Meldungen Ruflisten Hier können Sie Nachrichten Office schreiben und ablegen User Interface Design for Mobile Phones Nov 2003 Page 21 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 22 Siemens, 2003 Redundancy Emotion Offer redundancy rather then one way ony Don t forget about the fun of use! Mental models of users will be different, you will increase the change of hitting many of them by offering more than one way to perform a task Examples: Prefer redundancy over functionless keys Design for shortcut, speed ups and other power user functions User Interface Design for Mobile Phones Nov 2003 Page 23 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 24 Siemens, 2003 ICM templ-2-bo-example.ppt 6
How UI-Concepts are realized Example Camera 1. Check Feature list for Camera features 2. Collect user requirements 3. Develop usage scenarios 4. Design a solution for a given display and keypad 5. Discuss the concept with as many people as possible 6. Make as many usability tests as possible Efficient Creation of UI-Specification Separate basic interaction patterns from feature description Categorize common patterns of interaction Develop default solutions for each interaction type Reference them during feature description Specification 5/26 Zoom in/out Take LSK Zoom out RSK LSK RSK save or discard and return to viewfinder Brightness Brightness minus plus Zoom in Basic functions Options <option 1> <option 2> <option 3> Basic interactions Select LSK RSK User Interface Design for Mobile Phones Nov 2003 Page 25 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 26 Siemens, 2003 Efficient Creation of UI-Specification New UI for Separate logic from layout One logic many layouts Fewer keys offer less control ambiguity Only 1 navigation key (except X1) One model without a 12-keypad Highlights Specification Radically simplified and consistent flat menu Quick and simple-to-use features State-of-the-art voice recognition Graphics and displays with attractive animations User Interface Design for Mobile Phones Nov 2003 Page 27 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 28 Siemens, 2003 ICM templ-2-bo-example.ppt 7
UI Innovation for Generation 65 Tester s Feedback Center Selection Easy and straight Going into/ok function Themes - Skins A downloadable set of resources (animations, sounds) which can be designed around one topic and can be set by a single click Avatar/Assistant Offer a more emotional way of communication with the mobile phone Highlights Great feedback from magazines, web test sites C55 GSMBOX.CO.UK: very simple, intuitive and fast in setting up CNetAsia: is highly intuitive, as is often the case with Siemens handsets WWW.Xonio.com: concise menus, intuitive control keys, clear navigation paths Mobile.burn.com: Simple and logical menu navigation makes the C55 nice to use S55 Mobile Choice (UK 01/03): has superstar looks and is extremely user friendly Menu reviews.infosyncworld.com: UI is a closely modelled after the standard Siemens interface with a few excellent additions...simply brilliant Focus (focus.msn.de): The S55 does hardly let any usability wish unsatisfied. Other manufacturers can take a leaf out of their book. User Interface Design for Mobile Phones Nov 2003 Page 29 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 30 Siemens, 2003 Innovative Challenges in UI Design UI Innovations Challenges and Examples Miniaturisation Fun of use Featurism Hybrid devices and convergence products Target-group specific design International and global user interfaces Pressure to innovate Time to market User Interface Design for Mobile Phones Nov 2003 Page 32 Siemens, 2003 ICM templ-2-bo-example.ppt 8
Challenge: Miniaturisation Challenge: Miniaturisation Touch the 3 rd dimension Capacitive Touchscreen Sensor tracking x-, y- and z- co-ordinate of the user s finger Alphanumerical input: showing a large keyboard on a small display enlarging the approached key User Interface: Menu and list browsing Games Pen Phone Use phone as normal pen to write and recognise text on any surface No special paper required Moving display as new navigation paradigm Device type: input accessory or phone with integrated optical sensor Next steps Accessory Stand-alone pen phone (the pen is the phone) Beam pen phone (the pen is the user interface) User Interface Design for Mobile Phones Nov 2003 Page 33 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 34 Siemens, 2003 Challenge: Fun of Use Challenge: Fun of Use The Living Device Create a personality with emotional expression, which seems to live inside the device Lasting appeal through variety and surprise Utility and entertainment Accompanying/explaining existing functions Be a visual frontend for network agent and artificial intelligence applications Represent the user in virtual environments (Avatar) Autonomous acting in idle Examples Avatar acting as assistant explaining the use of the device and responding to system states Avatar reading messages via textto-speech Avatar acting autonomously in idle with varying behaviours -- News --- News --- News User Interface Design for Mobile Phones Nov 2003 Page 35 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 36 Siemens, 2003 ICM templ-2-bo-example.ppt 9
Challenge: Fun of Use Challenge: De-featuring a product Virtuality and Reality become Indistinguishable The Web-Mate, a user interface tailored to surfing the web A New Gaming Concept Bring Reality to Gaming Enrich Surroundings with Gaming Content Requires Only Integrated Camera and Image Processing Perfect for Mobiles Small device specially designed for websurfing Dedicated user interface Browser buttons for easy access to frequently used functions Landscape format Scroll n Select-Wheel Device type: Concept and user interface prototype User Interface Design for Mobile Phones Nov 2003 Page 37 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 38 Siemens, 2003 Challenge: Pressure to Innovate Summary Electronic Paper Flexible Displays offer freedom in design The display can be rolled out of the mobile phone Large displays can be used for electronic news papers New user-interface paradigms required Good User Interface Design is decisive for the acceptance of and satisfaction with a product Hence it is decisive for your revenues and economical success So it is worth studying, investigating and making progress! Muchas Gracias por su atención! User Interface Design for Mobile Phones Nov 2003 Page 39 Siemens, 2003 User Interface Design for Mobile Phones Nov 2003 Page 40 Siemens, 2003 ICM templ-2-bo-example.ppt 10