Otasuke GP-EX! Chapter 3 Device Monitor Screen. Chapter 3 Device Monitor Screen. Chapter 3. Device Monitor Screen 3-0

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Transcription:

Chapter 3 Device Monitor Screen 3-0

3. 1 Device Monitor Screen Device Monitor Screen 3-3 3. 2 Lamp Display Display Lamp 3-5 [Practice] Let s Display Lamp 3-7 [Practice] Let s Create Lamp to Display 4 States 3-10 3. 3 Message Display 3. 4 Animation Display Display Message 3-15 [Practice] Let s Display State of Device with Message 3-17 Animation Display 3-21 Show Picture by Bit ON/OFF 3-22 [Practice] Let s Display Changes of Device 3-23 [Practice] Let s Transfer Data to GP and Check Performance 3-25 3-1

3.1 3. 1 Device Monitor Screen 3-2

Device Monitor Screen The device monitor screen displays lamps and messages by monitoring bits in a device/plc turn on and off. 1 2 3 4 1) Indicate Run or Stop of lines with lamps. ( See page 3-5.) 2) Display the operation level of lines with a lamp. ( See page 3-10.) 3) Display which line has been stopped with a message display. ( See page 3-15.) 4) Open and close according to changes of the bit addresses. ( See page 3-21.) 3-3

3.2 3. 2 Lamp Display 3-4

Display Lamp The Lamp feature monitors changes of addresses in a device/plc and shows the changes as a lamp. e.g.) Bit Address M02 M02 Procedures of Placement/Setup 1) On the [Parts] menu, select [Switch Lamp] [Lamp]. Or click the [Lamp] icon. 2) Drag the range to place the lamp. 3) Double-click the lamp and make settings. 3-5

Lamp Display Image The Lamp monitors a bit address or word addresses and shows the changes. Example of Lamp Display One Point Extended in Lamp Feature Settings You can set to change lamp displays depending on changes of stored values or states of each bit by monitoring one word address. Up to 256 shapes of states can be changed and displayed. Let s practice on the next page! 3-6

Let s Display Lamp Let s create a lamp to display On/Off states! [Setup Procedure] 1. Open the base screen 3. 2. Select, place and set the Lamp. Open the base screen 3. <Practice Screen> <Completed Screen> (1) Select/Place Lamp 1) Click the [Lamp] icon on the tool bar. 1 2) Drag the range to place the lamp on the base screen. 2 (2) Select Shape 1) Double-click the placed lamp. 2) Click [Select Shape]. Select each state and click [Open]. Select a desired shape from the Shape Browser. 2 If you click [Auto] in the Select State Window, a shape for the State1 will be selected corresponding to the shape of the State0 automatically. 3 3) Click [OK]. 3-7

(3) Lamp Feature 1) Set Bit Address to USR0002105. 1 2) Click [OK]. (4) Duplicate 1 Select the placed lamp and display the short-cut menu by right-click and click [Duplicate]. 1 2 Make the following settings and click [OK]. 2 [Specify Range] [Set Up Using The Mouse] [X Direction] 6 [Y Direction] Not checked [Copy Direction] [Duplicate Comment] No [Automatically Increment Address] Enable [1] 3 Multiple lamps are created in the range dragged by the mouse as shown in the right. 3 Address Settings: USR0002106 USR0002108 USR0002110 USR0002107 USR0002109 3-8

One Point Show Addresses Select the [View] menu [Tool Bar] and check [View] to put the [Show Address] on the tool bar. icon Clicking this icon shows addresses. Click! Click to put a check mark. Example of Display on Base Screen Normally When displaying addresses 3-9

Let s Create Lamp to Display 4 States Let s create a lamp to monitor 2 bit addresses and show 4 states! [Setup Procedure] 1. Open the base screen 3. 2. Place and set the Lamp. Open the base screen 3. <Practice Screen> <Completed Screen> Select/Place Lamp 1) Click the [Lamp] icon on the tool bar. 1 2) Drag the range to place the lamp. 2 3-10

(2) Lamp Feature 1) Select the [Lamp Feature] tab and click [>>Extended]. 2) Select Bit Address and set as below. 2 1 Number of States: 4 State Switch Condition: Change Condition by Bit Combination Bit Address 1: USR0002100 Bit Address 2: USR0002101 (3) Select Shape 1) Select the [Color] tab and click [Select Shape]. Select the shape of State0 and click [Auto]. Click [OK]. Select a lamp color of each state. 1 2 2) After selecting shapes, click [OK]. 3-11

(4) Label Settings 1) Enter texts for a label of each state from State 0 to State 3. 1 2) After entering texts into 4 labels, click [OK]. One Point Example of Labels on this practice screen State 0 State 1 State 2 State 3 Lamp Address1: OFF Lamp Address2: OFF Lamp Address1: ON Lamp Address2: OFF Lamp Address1: OFF Lamp Address2: ON Lamp Address1: ON Lamp Address2: ON Color Settings One Point You can also select colors by dragging and dropping from the Color settings window in the Work Space. When the Feature List window appears, select a color, drag and drop it. 3-12

MEMO 3-13

3.3 3. 3 Message Display 3-14

Message Display The Message Display monitors a specified bit address or word addresses and shows messages according to the states of the address. Message Display Image Message Display changes created messages depending on changes of data and display. There are 2 types of texts to display; Direct Input and Text Display. Direct Input:Displays texts that you enter in the field in the dialog box of the parts. The Message Display feature has two action modes, Bit and Word. For Bit, it changes two messages according to the ON/OFF state of one bit. For Word, it monitors four lower bits of one word and displays one of up to 16 messages according to the state. Image of Word Action 4 Lower Bits Up to 16 messages No. of used bits in one word address No. of messages No. of used bits 2 1 4 2 8 3 16 4 Text display: Calls and displays the specified text. You can specify the text file number and the start row. Text 1 Text 2 Text 3 Displays Text 3. 3 In this chapter, let s practice on Direct Input. 3-15

Procedures of Placement/Setup 1) On the [Parts] menu, select [Message Display]. Or click the [Message Display] icon. 2) Drag the range to place the message display. 3) Double-click the message display and make settings. Let s practice on the next page! 3-16

Let s Display State of Device with Message Let s change and display messages on a message display! [Setup Procedure] 1. Open the base screen 3. 2. Place and set the Message Display. Open the base screen 3. <Practice Screen> <Completed Screen> (1) Select/Place Message Display 1) Click the [Message Display] icon on the tool bar. 1 2) Drag the range to place the message display on the base screen. 2 (2) Basic Settings 1) Select a desired shape on the Shape Browser. 2) Select Direct Input for [Display Text], Word for [Action Mode], and set [Address] to USR2068. 1 2 3-17

(3) Display / Color Settings 1) Select Direct Text for [Text Type] and set [Number of Messages] to 8. 1 2 2) Select each state from State 0 to State 15, register messages for each. 3) Select a desired color. 4) Click [OK]. 3 4 One Point Example of Message on this practice screen (State: Message: Fg/Bg) 0: Normal: Yellow/Blue 1: Line A: Black/Yellow 2: Line B: Black/Yellow 3: Line C: Black/Yellow 4: Line A + B: White/Red 5: Line B + C: White/Red 6: Line A + C: White/Red 7: Line A + B + C: White/Red (Blink: Fast) 3-18

One Point Change part state On the [View] menu, select [Tool Bar] and check [Change part state]. The Change part state bar will appear. Selecting a state, you can check and confirm the state display of the lamp or message display placed on the screen. State 0 (OFF) State 1 (ON) State 2 State 3 State 4 State 5 State 6 State 7 State 8 3-19

3. 4 Animation Display 3-20

Animation Display To display animated pictures on a screen, use the Picture Display feature. Animation Visibility Animation e.g.) Shows and hides an object by on/off changes of a bit address. Position Animation Moves an object horizontally or vertically by the value of a specified word address. e.g.) Rotation Animation Rotates an object by the value of a specified word address. e.g.) Color Animation e.g.) *In this chapter, we re going to practice [ON/OFF Display] of Visibility Animation. 3-21

Change Picture by Bit ON/OFF Use Visibility Animation of the Animation features. Procedures of Placement/Setup 1) Prepare a picture to be displayed. 2) Select the picture and right-click it. Select [Animation] from the menu. 3) Check on [Visibility Animation] to set. Let s practice on the next page! 3-22

Let s Display Changes of Device Let s display movement of a pusher on a line! [Setup Procedure] 1. Open the base screen 3. 2. Select, place and set Animation: Visibility Animation. Open the base screen 3. <Practice Screen> <Completed Screen> (1) Create Picture to Display Create a picture to display on a base screen. * This practice project file already has a picture of pushers on the base screen 3. (2) Set up/place Animation 1) Select a picture to display. Click on the picture and select. 2) Right-click it, and the menu will appear. Select [Animation] from the menu. 3-23

(3) Basic Settings 1) Put a check mark on [Visibility Animation]. 1 2) Bit Address: Set a bit address to be a display trigger. Here in this practice, set [#INTERNAL]USR0001001. 3) Select [Display When ON]. 3 2 4) Set other two pushers as well. Set the following addresses and select [Display When ON]. 4 [#INTERNAL]USR0001002 [#INTERNAL]USR0001003 One Point Addresses used with the Animation feature Bit addresses later than [#INTERNAL]USR0001001 used with the Animation feature are GP internal addresses and used in the logic screen (MAIN). Please refer to Chapter 9 for the details of the logic screen. 3-24

Let s Transfer Data to GP and Check Performance <Completed Screen> If you touch the hidden switch on the upper left corner of the screen, the operation panel will appear. Operate the screen and check the performance. One Point Performance check of the logic program If you click the Monitor button on the state bar, you can check the performance of the GP s logic program. Also you can check it in the Simulation feature before transferring. Please refer to Chapter 9 for the details of the logic screen. 3-25