Emerging Technologies De Top Drie Trends Paul Lebouille Gartner Nederland Paul.Lebouille@Gartner.com +31 (0) 6 120 444 07
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"Any sufficiently advanced technology should be indistinguishable from magic." Arthur C. Clarke "Profiles of the Future," 1962 Go to Slide Master to add client's name, project # and date. 2007 Gartner, Inc. and/or its affiliates. All rights reserved. Gartner is a registered trademark of Gartner, Inc. or its affiliates.
De levenscyclus van een Technologische Revolutie urity and ation gical Matu ket Satura Technolog Mark Installation Period Deployment Period Eruption Frenzy Synergy Maturity Explosive growth of core products Fast growth of new infrastructure Full realization of market potential Late entrants, early products hit saturation Maturity and Saturation ti Gartner Hype Cycle 1970 2000 2030 50 to 60 Years (From "Technological Revolutions and Financial Capital: The Dynamics of Bubbles and Golden Ages" [Carlota Perez, 2003])
De veranderende samenleving In 2030 is 24% van de wereldbevolking ouder dan 65 Leeftijdgerelateerde uitgaven bereiken 20% van het BBP in OECD landen In 2025 leeft 60% van de wereldbevolking in stedelijke gebieden In 2025 hebben 2.7 miliard mensen een tekort aan water 30% van de bevolking in de ontwikkelde landen bestaat uit immigranten
Trends 2007 Gartner, Inc. and/or its affiliates. All rights reserved. Gartner is a registered trademark of Gartner, Inc. or its affiliates.
Trend Nr. 1: De opkomst van Social Computing Virtual Worlds Mirror Worlds MPK20 Social Networks Social Publishing Wikipedia Integra ate and Mash Up Location-Aware Real-Time Mapping Virtual Earth
Maar dat is slechts een spelletje "If you want to see what business leadership may look like in three to five years, look at what's happening in online games. " Byron Reeves, Ph.D., Paul C. Edwards Professor of Communication, Stanford University More than 73 million players Average age is 27 22 hours per week
Trend Nr. 2: Cloud Computing "All that matters is results; I don't care how it is done" Acquisition Model Service "I don't want to own assets I Business Model want to pay for elastic usage" Pay for usage "I want accessibility from anywhere, from any device" "It's about economies of scale, with effective and dynamic sharing" Access Model Internet Technical Model Scalable, elastic, shareable Cloud Computing: A style of computing in which massively scalable IT-enabled capabilities are provided "as a service" across the Internet to multiple external customers
Veranderde relaties met de assets: Eigendom is geen Aanname SaaS Hardware as a service Business process as a service Hosting Utility computing On demand Elastic compute cloud Adaptive, flexible, virtual... Increasingly Invisible Technology Asset One-to-one One-time Custom Access One-to-many Annuitized Configurable standard Applications Infrastructure Networks On-site Fixed "Cloud-based" "Variable" 2007 Gartner, Inc. and/or its affiliates. All rights reserved. Gartner is a registered trademark of Gartner, Inc. or its affiliates.
Trend Nr. 3: User Interfaces
I(nvisible)T 2007 Gartner, Inc. and/or its affiliates. All rights reserved. Gartner is a registered trademark of Gartner, Inc. or its affiliates.
Go to Slide Master to add client's name, project # and date. 2007 Gartner, Inc. and/or its affiliates. All rights reserved. Gartner is a registered trademark of Gartner, Inc. or its affiliates.
Ten Slotte... 3 Trends - Social Computing - Cloud Computing - User Interfaces Vele Consequenties 1. Consumerization, Communities, Digital Samenwerking 2. Industrialisati, Virtualisatie, Distributie, Business Modellen, Architectuur, Beschikbaarheid 3. Input Apparaten, Output, Beweging, Gestural, Intuitief, Onzichtbaar Dit is GEEN Technologieprobleem Dit is een probleem van en door mensen Go to Slide Master to add client's name, project # and date. 2007 Gartner, Inc. and/or its affiliates. All rights reserved. Gartner is a registered trademark of Gartner, Inc. or its affiliates.
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