Uniformly Accelerated Motion



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Uniformly Accelerated Motion Under special circumstances, we can use a series of three equations to describe or predict movement V f = V i + at d = V i t + 1/2at 2 V f2 = V i2 + 2ad Most often, these equations are used to describe either horizontal or vertical motion Acceleration must be constant Projectile Motion: a special case of uniformly accelerated motion Projectile Motion: motion of airborne stuff Horizontal acceleration is zero No horizontal forces (neglecting air resistance) Therefore, horizontal velocity does not change Vertical acceleration is equal to the acceleration due to gravity (g = 9.8 m/s 2 ) Constant attractive force (Newton s Law of Gravitation) Therefore, vertical velocity changes (specifically, it decreases) at a constant rate ( 9.8 m/s every sec)

Projectile Motion Vertical velocity = 0 airborne motion -- parabolic path of CM constant horizontal velocity constant vertical acceleration

A ball is dropped from the top of a building. Its motion may be predicted using the previous equations. Time Position Velocity Acceleration (s) (m) (m/s) (m/s 2 ) 1 d = V f = 9.8 2 d = V f = 19.6 3 d = 44.1 V f = 4 d = V f = Example Important Characteristics of Projectile Motion Center of mass (CM) of projectile will travel in a parabolic path - regardless of the motion of the individual body segments. Vertical velocity at the peak of the projectile s flight will be exactly zero. Horizontal velocity is constant (ignoring air resistance)

Example: Vertical Jumping Differences between one- and two-foot vertical jumping performances One-foot flight height: 0.45 m Two-foot flight height: 0.54 m What were the vertical velocities of the athlete s CM at takeoff for each jump? What information do we have? What information do we want? What equation(s) will help us get there? One-foot jumps know: use: want: solution:

Factors Which Influence Projectile Motion Velocity of release Magnitude of the velocity (= speed): how fast? Angle of release: at what orientation? Relative height of release from what height was the projectile released? at what height did the projectile land? Combined, these three factors (speed, angle, and height) determine how fast, how high, how long, and how far a j til ill t l speed of release angle of release relative height

velocity is a vector it has a horizontal and vertical component Two Types of Problems Height of takeoff = height of landing Example: kicking a soccer ball on a level field for maximum distance. timeup = timedown vertical speed at takeoff = vertical speed at landing Height of takeoff height of landing Example: shooting a basketball. timeup > timedown vertical speed at takeoff > vertical speed at basket

Importance of Speed, Angle, and Height of Release Speed of release: most important Increases in V H increase distance. Increases in V V increase time of flight. Height of release Increases time of flight. V H and V V remain same Angle of release Affects ratio of horizontal and vertical velocities. Overall, effect is minimal since increases in one are offset by decreases in the other. Factors affecting the Range of a projectile SPEED OF RELEASE

Speed of Release Increases in speed of release increase two release parameters in the same direction: d H = V H t Total t Total = 2 V V /g Speed of Release V R V R V V V V V H V H

HEIGHT OF RELEASE Height of Release In most circumstances, increases in height of release will only affect time down. Therefore, only a portion of one parameter is increased t Total = t up + t down

Height of Release V R V V V R V V VH V H ANGLE OF RELEASE This graph is WRONG!!! Do you know why?

Original angle V R V V Steep angle V H Flat angle V R V V V R V V V H V H Optimum angle of release If the height of takeoff is equal to the height of landing, the optimum angle of release is always 45 degrees. If the height of takeoff is greater than the height of landing The optimum angle is always less than 45 deg. For any given height of release, increasing the speed of release results in an optimum angle which approaches 45 degrees. For any given speed of release, increasing the height of release results in a decrease in the optimum angle.

For any given height of release, increasing the speed of release results in an optimum angle which approaches 45 degrees. Increasing the speed of release will increase V H and time of flight (by increasing V V ). As speed increases, optimal angle approaches 45 degrees to balance the positive effects provided by increasing V H and and by increasing the time of flight (by increasing V V ). As long as the height of release is positive (> 0), the optimum angle will be smaller than 45 degrees. It never actually reaches 45 degrees because there is some increased time of flight from the positive takeoff height. For any given speed of release, increasing the height of release results in a decrease in the optimum angle. Increasing the height of release will increase time of flight by increasing t DOWN (the time taken for the object to travel from the peak height to landing). Therefore, more of the velocity component should be directed horizontally. Greater vertical velocity is not necessary because increasing the time of flight can be increased by increasing the height of release. As a result, the velocity vector can be oriented more horizontally. That is, the optimum angle should get smaller (flatter). Increasing Height decreasing optimum angle

Long Jump What is the optimum angle of takeoff for long jumpers?

relative height > 0 Long Jump optimum angle will be less than 45 degrees when consider the speed of takeoff the optimal angle should be about 42-43 degrees however, in reality the angle of takeoff is about 15-25 degrees WHY? Long Jump v R = 2 sinθ cosθ + v cosθ g ( v sinθ ) 2 + 2gh This is the Range Equation Notice that R (range) is proportional to v 2 Therefore, velocity most important component Jumpers can achieve 43 degrees at takeoff but have to slow down

Moving at 10 m/s Long Jump foot not on ground long enough to generate a large takeoff angle so maintain speed and live with a low takeoff angle v is the most important factor in projectile motion VALUES FOR HYPOTHETICAL JUMPS UNDER DIFFERENT CONDITIONS Speed of Angle of Relative Height Values for Takeoff Takeoff of Takeoff Actual Jump Increased 5% Increased 5% Increased 5% Variable (1) (2) (3) (4) Speed of Takeoff 8.90 m/s 9.35 m/s 8.90 m/s 8.90 m/s Angle of 20 20 21 20 Takeoff Relative 0.45 m 0.45 m 0.45 m 0.47 m Ht of Takeoff Horizontal 6.23 m 6.77 m 6.39 m 6.27 m Range Change in -- 0.54 m 0.16 m 0.04 m Horiz Range Distance 7.00 m 7.54 m 7.16 m 7.04 m of Jump