Physics Midterm Review Packet January 2010



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Physics Midterm Review Packet January 2010 This Packet is a Study Guide, not a replacement for studying from your notes, tests, quizzes, and textbook. Midterm Date: Thursday, January 28 th 8:15-10:15 Room: Red Class: Room 107 Yellow Class: Room 403 Format: 50 multiple-choice questions (50 points) Choose 5 out of 8 Part II questions (50 points) Bring: #2 Pencils blue pen to circle scan-tron answers ruler protractor calculator. 1. Physics Tool kit. Chapter 2. Know your scientific notation. For positive exponents, move the decimal point to the right the amount of spaces indicated. Ex: 3.4 x 10 5 = 340000. For negative exponents, move the decimal point to the left the amount of spaces indicated: Ex. 6.7 x 10-3 =.0067 Adding and subtracting exponents: convert one to make exponents the same, add numbers Multiplying exponents: multiply numbers, add exponents Dividing exponents: divide numbers, subtract exponents Know significant digits All non-zero digits are significant 1.2 2 significant digits All trailing zeros after a decimal point are significant 1.00 3 sig. digits Zeroes between non-zero digits are significant 1004 4 sig. Digits Any zero with a decimal point to the right is significant 10. 2 sig. Dig 100 1 sig. Dig. All other zeroes are not significant

Know the rules for mathematical operations with significant digits Addition-subtraction: round your answer to the least precise answer Multiplication-division: round your answer to the least number of significant digits you started with. Know the difference between a scalar and a vector. Scalar - magnitude only : 10 meters Vector - magnitude and direction: 10 meters north Don t forget the 10 steps: 1. Identify each known value given in the problem. 1a. convert all values to SI units 2. Identify the unknown you are trying to find. 3. Write the equation that relates the known and the unknown values. 4. Rearrange the equation so that the unknown is isolated 5. Substitute the known values, including units, into the equation. 6. Solve Algebraically for the units of the answer. 7. Calculate the Answer. 8. Convert to the necessary units for the answer. 9. Check Significant Digits. 10. Don't Forget units! Remember, on this test, as well as the regents, No unit = No answer Velocity Chapter 3 Know all of the velocity formulas on the reference table Do not confuse average velocity (), and change in velocity (V) Do not confuse distance and dislacement (S) Distance is how far travelled. A trip from my house to SHA and back is about 40 miles. Displacement is how far from the starting point. Going from my house to SHA and back will give me a displacement of 0 30 Sign (+or-) indicates direction. 25 The position-time graph A straight line indicates constant velocity 20 The Slope is the velocity 15 Negative slope = negative direction = velocity in 10 opposite direction. 0 Common Mistakes to avoid: Forgetting to convert, i.e. from km/hr to m/s (multiply by 1000 and then divide by 3600) position (m) 5 0 5 10 15 20 25 30 35 40 t (s)

Acceleration Chapter 4 Acceleration is the change in velocity over time. The velocity-time graph Straight line indicates uniform or constant acceleration The Slope indicates the acceleration A negative slope usually means deceleration or slowing down Area under the graph indicates displacement. V (m/s) 6 5 4 3 2 1 0 0 5 10 15 20 25 t (s) Common mistakes to avoid: Forgetting to convert to SI units Leaving the 2 off of m/s 2 Leaving the 1/2 of of 1/2bxh (area of a triangle) Forces Chapter 5 Newton's Laws 1. An object with no net force on it remains at a constant velocity. 2. F=ma (really F net = ma) 3. When one object exerts a force on a second object, the second object exerts a force on the first object of equal magnitude, in the opposite direction. Remember the two students on scooters trying to push only the other person? This law also explains why things laying on a table or the ground don't accelerate to the center of the earth. The Normal force is the opposing force that a surface "pushes back" with "Normal" means "perpendicular". The normal force is always perpendicular to the surface. Know the difference between mass and weight Mass is the amount of matter in an object. Weight is the force that pulls on the mass due to gravitational acceleration. w=mg and f=ma are the same formula. Mass can also be found by finding the force necessary to accelerate the mass at a given rate, like when you pushed my car across the parking lot. Friction F f =N the "fun formula" = the coefficient of friction, the measure of what percentage of the normal force the frictional force is. Direction is always opposite to the direction of motion. Static vs. sliding friction Static friction is the friction that opposes the start of motion Sliding friction opposes continued motion Sliding friction is always greater than sliding friction.

Vectors chapter 6 Graphically: Vectors indicate magnitude (how much) and direction (which way) Vectors are drawn as arrows Length indicates magnitude Direction indicates.direction! Addition is done head to tail + = Vectors may be moved but never rotated or changed in size The addition of any vector gives a resultant vector, which is a vector that represents the two or more component vectors that make up the resultant. The resultant is drawn from start to finish + = Analytically: Vectors in the same direction: add together Vectors in opposite directions: subtract Direction is indicated in degrees, always measured from the first quadrant Perpendicular vectors Perpendicular vectors are independent of each other Addition: At right angles: Magnitude: Pythagorean theorem (a 2 +b 2 =c 2 ) Direction: from sohcahtoa, tan= o/a, = tan -1 On your calculator: 2 nd tan resultant Vector resolution: A vector may be Resolved or separated into horizontal and vertical components. This is the reverse of vector addition. Vector resolution is finding the vectors that add up to make a resultant. Horizontal component: Rcos R vertical Vertical component: Rsin Don t mix them up, if you forget, they are on Horizontal your reference table in the Motion ina Plane section. This is particularly useful for adding vectors at angles other than 0, 90, or 180 degrees

Vectors may be resolved into components the components added, leaving only horizontal and vertical vectors, which may be added with the pythagorean-tangent method. Inclined planes On an inclined plane the force of weight is resolved into parallel and perpendicular components. Normal Force is directed perpendicular to the surface F F w F N F perp F is always down the plane. F N =F perp F w is always straight down. Equilibrium is achieved on an inclined plane when the forces pushing up the ramp, be they applied or friction, are equal to the forces down the ramp. The box is then either at rest or moving with a constant velocity. Equilibrium Equilibrium is achieved when all forces add up to zero. An object in equilibrium is not accelerating. It may be at rest or moving with a constant velocity. For any set of unbalanced forces there may be found an equilibrant, which is a single force that will bring the forces into equilibrium When forces are in equilibrium there is no net force on the object that the force is applied to, and hence no acceleration. In this case, the object that forces are applied to is the ring that the spring scales are connected to. Consider the following three vectors: You may graphically add these vectors by placing them head-to-tail

F 2 = 3 N Note that when the vectors are added together, there is nothing "left over". There is no resultant force. These forces are in equilibrium, and may also be referred to as balanced forces. For any set of unbalanced forces, a single force may be applied that will bring the system into equilibrium. This force is called the equilibrant. To find the equilibrant you must first find the resultant vector of the unbalanced forces. The equilibrant is the force that is equal and opposite to the resultant of all the other forces in the system. For example: The two forces acting concurrently on an object will have a resultant force. This force may be found by adding the force vectors head-to-tail F R = 5 N 3 N F 1 = 4 N 37 The equilibrant is the force that is equal in magnitude and opposite in direction to the resultant. 4 N The direction of 217 is found by adding 180 to the resultant direction of 37 217 F R = 5 N 4 N 3 N F e =5 N Note that the addition of F 1, F 2, and F e results in equilibrium. F e =5 N 3 N 4 N

V x Motion in a plane Chapter 7 Objects launched horizontally: V ix =V fx V iy =0 a x =0 d y Trajectory t 2d a a y =-9.8 m/s 2 y y d x d x =V ix t Objects launched horizontally or dropped straight down will have the same hang time because the only factor that affects time in flight is height (d y ) The range is the horizontal displacement (d x ) The Trajectory is the path taken by the projectile. Objects launched at an angle: V x =V i cos V y =V i sin V fx =V ix 2viy Hang time: t a y Time up = half of t (half of the full trip) Max height: d ymax =1/2 a y t 2 +V iy t Where t = half of the hang time and a = -9.8 m/s 2 Vertical acceleration is always downward Vertical velocity is zero at the highest point of the trajectory (d ymax ) Horizontal acceleration is always zero Horizontal velocity is constant Uniform Circular Motion Chapter 7 a c,f c V Velocity is directed tangent to the circular path Centripetal (center-seeking) acceleration is directed toward the center of the circle

Centripetal Force is directed toward the center of the circle 2r v T The Period (T) is the time to make 1 complete revolution Universal Gravitation Chapter 8 Gravity is a force that acts between all objects, pulling them together The force of gravity is force that keeps planets and orbiting objects in their circular paths The relationship between mass and gravitational force is direct The relationship between distance and gravitational force is inverse square Gm m F r 1 2 2 Kepler's Laws Kepler's three laws of planetary motions are: 1. The planets move in elliptical orbits with the Sun at one focus (and nothing at the other). 2. Any planet moves in such a way that a line drawn from the Sun to its center sweeps out equal areas in equal time intervals. 3. The ratio of the average distance from the Sun cubed to the period squared is the same constant value for all planets. That is: r 3 = T 2 Gm1m2 According to Newton's laws of universal gravitation ( F ) and the circular 2 r motion formulas, The plane is moving fastest when it is closest to the sun and slowest when it is furthest from the sun Perihelion occurs in january The planets kinetic energy is highest when it is closest to the sun The planets potential energy is highest when it is furthest from the sun The Reference Table

You will need the formulas in the mechanics section You will need some of the values on the front page in the List of physical constants and the table of approximate coefficients of friction. G g Mass of the Earth Mass of the Moon Mean radius of the Earth Mean radius of the Moon Mean distance from the earth to the moon Momentum and Impulse chapter 9 Momentum is the product of Mass and Velocity (p=mv). An object with greater momentum will require more force to change its velocity. The unit of momentum is kgm/s. (not kgm/s 2 ) Momentum is a vector quantity Impulse is the change in momentum (p). an object that has a change in velocity will have a change in momentum. (mv). a rearrangement of newtons second law, F=ma, by substituting the definition of a (a=v/t) yields:. F ma Impulse is then seen to be the force applied for V F m( t ) an interval of time. Increasing the time of an objects acceleration (or deceleration) results in a Ft mv decrease in force on the object, like when you throw an egg at a sheet, or decelerate your body against an airbag instead of the impulse j p Ft mv dashboard.