FAV-5130-01 CMPTR ANIMATION: INSTRUCTOR GINA KAMENTSKY



Similar documents
The Media School - Indiana University P354/576 - Program Graphics and Animation Syllabus Spring 2016 v1.0

2D DIGITAL ANIMATION TECHNIQUES

Art 363A Animation IIA

New York City College of Technology The City University of New York. Department of Communication Design. COMD D Animation & Modeling II

RTV 4929c Sorel Spring 2013

ACE: After Effects CS6

SOUTHERN REGIONAL SCHOOL DISTRICT BUSINESS CURRICULUM. Course Title: Multimedia Grade Level: 9-12

IV. Student Performance Objectives: Upon successful completion of this course, the student will have met the following objectives:

Adobe Dreamweaver Exam Objectives

ANIM 115 COMPOSITING & SOUND FOR ANIMATORS. SPRING 2010 THURSDAY 9:00 am.-12:00 pm. COM 155

CERTIFICATE IV IN I.T. (MULTIMEDIA) VIDEO PRODUCTION

2D Animation with Flash Program: Year 9 Digital Media

If there are any questions, students are encouraged to or call the instructor for further clarification.

Video, film, and animation are all moving images that are recorded onto videotape,

COMM 430 / DIGITAL DESIGN / SPRING 2015

Information Technology Lab School of Information University of Texas Summer 2005

New Paltz Central School District Technology Computer Graphics 1 and 2. Time Essential Questions/Content Standards/Skills Assessments

3D Modeling, Animation, and Special Effects ITP 215x (2 Units)

HACKETTSTOWN, NEW JERSEY. Computer Animation Grades CURRICULUM GUIDE FINAL DRAFT. July 2014

CG: Computer Graphics

NORTHERN VALLEY SCHOOLS Office of Curriculum and Instruction Technology Education Department Demarest and Old Tappan HYPERMEDIA II GRADES 10 12

MT. DIABLO UNIFIED SCHOOL DISTRICT COURSE OF STUDY

Graphic Design. Location: Patterson Campus - Bldg. K. Program Information. Occupational Choices. Average Full-Time Wage.

Anime Studio Debut vs. Pro

ACE: After Effects CC

PROGRAM OUTLINE PAGE 1

Develop Computer Animation

Introduction to Graphic and Web Design. Nina S. Young Date: 1/6/11 Revised:1/6/11

Maya 2014 Basic Animation & The Graph Editor

Visual and Performing Arts Subject Template (Required Information needed to prepare for course submission)

Web and Interactive Media Design ms321 (2012/13) - Course Outline -

MART : Fundamentals of Digital Animation I

REQUIRED MATERIALS: I. COURSE OVERVIEW AND OUTLINE:

Jordan Shearer. Portfolio. 1Maya Modeling

Digital 3D Animation

VIRGINIA WESTERN COMMUNITY COLLEGE

DIGITAL MEDIA ARTS. DMA 225 Computer Animation lecture/4 studio hours Hours: lecture/laboratory/other (specify)

ARTS, AUDIO/VIDEO TECHNOLOGY AND COMMUNICATIONS

3D Modeling, Animation, Compositing, and Special Effects ITP 215x (2 Units)

Computer Applications

PRINCIPLES OF ARTS, AUDIO/VIDEO TECHNOLOGY & COMMUNICATIONS Course Syllabus

Interactive Media Design

Course Syllabus. Tuesday 4 pm to 5 pm & Thursday 4 to 5 pm

MovieClip, Button, Graphic, Motion Tween, Classic Motion Tween, Shape Tween, Motion Guide, Masking, Bone Tool, 3D Tool

VIDEO PRODUCTION- COURSE OVERVIEW TECHNOLOGY EDUCATION DEPARTMENT BALDWIN HIGH SCHOOL

Interactive Computer Graphics

Working With Animation: Introduction to Flash

Figure 3.5: Exporting SWF Files

WSOA Introduction to Principles of Animation Course Outline 2013

NORCO COLLEGE SLO to PLO MATRIX PLOs

WEB & GRAPHIC DESIGN WARREN CHASE JOY SMOKER ADOBE INDESIGN I

Hand Drawn Animation syllabus

MULTI-MEDIA AND THE COMPUTER GRADES THE EWING PUBLIC SCHOOLS 1331 Lower Ferry Road Ewing, NJ 08618

Revision Number: 1. CUFANM301A Create 2D digital animations

COURSE TITLE: PHOTOGRAPHY 2 GRADES 9-12 LENGTH: ONE SEMESTER SCHOOLS: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE:

Creating an Animation using Windows Movie Maker

HIGH SCHOOL COURSE OUTLINE

The 3D Animation Process at Framework Media

Managing Media with Final Cut Pro X Libraries. White Paper June 2014

SYLLABUS AND COURSE OUTLINE FOR INTRO ANIMATION 181A Summer Institute

JOMC182: Introduction to Graphic Design A primer on the principles and practices of visual communication

Clay Animation A Interdisciplinary Lesson

Art 141: INTRODUCTION TO DIGITAL PHOTOGRAPHY

INTRODUCTION TO DIGITAL PHOTOGRAPHY

music video cinematography, documentary and narrative productions, first and second camera assistance, production houses.

Teaching with PowerPoint

Scope and Sequence. Cluster: Course Name: Course Description: Course Requirements: Course Equipment:

Lesson Unit content Activities Links to other units Resource checklist

Microsoft Office 2010 PowerPoint SYLLABUS

Creating an Interactive Digital Animation Level: 3 Sub-level: Unit 312 Credit value: 8 Guided learning hours: 65

Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias

COMM 454/654 (001) MOTION GRAPHICS AND EFFECTS 1 (3 CREDITS)

Quick start guide! Terri Meyer Boake

South Plainfield Public Schools Web Design Scope and Sequence of Curriculum Grade Date August 2011

Advanced Placement (AP) 2D Design Portfolio

Corporate and Brand Identity on the Web: VIC5315 University of Florida Summer 2013

GRADING YOUR GRADE WILL BE DETERMINED BY:

GRC 119 Assignment 6 Create a Flash Animation Banner Ad

Why Catalyst Production Suite? The post-production process

ELEMENTS AND PRINCIPLES OF DESIGN

VAPA (Visual Arts) VISUAL ARTS

Course Developer: Charles Shami, Professor, Savannah College of Art and Design

ACALANES UNION HIGH SCHOOL DISTRICT Adopted: 3/2/05 Visual and Performing Arts Subject Area COURSE TITLE: Digital Design 1

Animator V2 for DAZ Studio. Reference Manual

Certificate Courses in Animation

Transcription:

COURSE INFORMATION: Thursday 01:10PM - 06:10PM, Auditorium, Room 525 Instructor email: gkaments@risd.edu Class Website: Pixeltoon.com In addition to computer assisted animation (using a computer to shoot and playback drawings or stop motion) computers are very useful for the following: Generating Graphics in 2D and 3D space Generating Sound Interpolating graphic change over time; position, shape, color, direction Analyzing data to create movement; Sound, motion, numerical Duplication Time shifting This course explores the use of the computer to create animation and motion graphics. Emphasis is placed on producing dynamic movement using key- frame interpolation and vector graphics. In addition, students will work with sound and motion data, coded expressions and effects generators to expand the range of animation possibilities. Through a series of individual and group experiments, students will explore and experiment with computer animation techniques and gain experience with digital tools. A range of films will be screened complementing each week s focus. Time outside of class will be spent working on a range of short film assignments. In addition, students will view online tutorials and explore a range of on- line resources as per individual interests. REQUIREMENTS: 1. Come to each and every class on time. Instructions are given at the beginning of the class. Absences WILL affect your overall grade. Any student missing more than 2 classes will not be able to complete the course If you are sick, email me no more than 24 hours after missing class. The course is packed with projects, and it is extremely important that you don t fall behind. It is required that you contact me for missed assignments and materials. 2. Complete all projects and assignments on time. Late projects will lower your grade. 3. Read all handouts and store them in a single folder/binder for future reference. 4. Complete and practice along with all assigned tutorials on Lynda.com 5. When completed, all projects should be transferred as compressed h264.mov files to our class folder on the workstation in Room 422 before class start time. 6. You must have all work compressed and saved in a folder to hand in for review. Make sure to save and back up all files. In order to pass the class you need to have all projects: exercises and assignments! Page 1 of 6

DO EASY: ORGANIZING, NAMING BACKING UP YOUR PRECIOUS DIGITAL WORK. Now is the time to get into the habit of archiving and preserving your files. We will be working with Software that requires well- organized file structure. Animation is time consuming, we spend countless hours manipulating and creating digital files. It's all just ones and zeros. Once it's gone, it's gone! Here's how to do easy: 1. Develop a naming convention for files and folders. I use a system called "camel case" (it has humps), here's an example: barbershopsc01_background01.2.psd In this system I start with the title of the film followed by scene number, component, version number ending with the file type. Note that with single digits, always start with a zero. Computers are dumb, they don't understand the difference between, 1 and 12. They do understand the difference between 01 and 12. It's not important that you use this system, it is important that you develop a system and stick to it. 2. When exporting or compressing files always save your full size uncompressed file and name compressed files accordingly. Do this for single image and mov files. barbershopf.mov barbershopc_h264.mov 3. Save, save, save, backup, backup, backup. Desktops are erased, laptops are dropped, stolen and borrowed and lost by well meaning friends and lovers. At a minimum, keep a hard drive in a safe place with copies of all your files. If possible use a "cloud" service for additional backup. 4. Keep your directory structure intact and organized. Before starting a project create the directory structure and keep everything in place. Programs such as Premier are not happy when files are moved around. Here's a system one might use for a complete film: Top Directory: Class Name Sub- directory: Project Name Sub- directory: Animatic, development, production Sub- sub- sub directories (in each of the above levels) : Reference, Text, Ae, Fla, Stills, Image Sequence, Exports Page 2 of 6

GRADING You will be graded on the following objectives this semester: 60% Class Projects: Completion of assignments on time and according to requirements Creativity and concept Effective execution, technical proficiency, craftsmanship and quality of animation Work demonstrates an understanding of concepts as presented in class Work demonstrates an understanding of equipment and software used for production Overall effort and commitment throughout the process 25% Final Project & Presentation: Attendance is required at the Final Critique to receive full credit for your project. 15% Class Participation: class discussion and critique involvement ASSIGNMENTS: We will be working on the following projects and experiments in this class: Interpolating Movement over Time Repetition and Loop Digital Puppet Expressions and Visual Music Motion Tracking Final Project Assignments are password protected, to view online use the password frida RECOMMENDED BOOKS & WEBSITES Links to sites for inspiration and information will be found on the class website: pixeltoon.com CLASS ONE: FEBRUARY 18 Overview of course and syllabus, After Effects Interface and Fundamentals Tech: AE interface, Interpolating change over time: position, rotation and scale. Experiment: Explore AE interface, experiment with key- frames Screening: Overview of various computer animation techniques Homework: Complete a simple 10- second animation with 3 changes over time. Tutorial, Lynda.com: After Effects Apprentice 02: Basic Animation, complete tutorial. Page 3 of 6

CLASS TWO: FEBRUARY 25 Review 10- second animations, animation fundamentals, physics of motion & Computer Animation. Tech: Key- frames and motion paths, motion graph and easing Experiment: Working with basic shapes, students will animate three falling objects; a bouncing ball, snowflake and object of their choice. Work will start in class and be presented the following class. Screening: Dynamic movement Homework: Complete Project 1.0 Tutorial, Lynda.com: After Effects Apprentice 14: Shape Layers Chapter 1: Drawing Shapes. Experiment with drawing shapes in After Effects. CLASS THREE: MARCH 3 Critique Project 01. Interpolating change over time part II: line, shape and color. Tech: Understanding instances, nested comps, shape layer exploration, repeater. Experiment: Work with a single shape and create multiple instances and loops. Screening: Repetition, Loops and Visual Music Homework: Working with a single shape layer, create a 5-10 second looping composition based on multiple instances of that single shape. Create two additional compositions following the same guidelines. All three compositions should loop smoothly. Tutorial, Lynda.com: After Effects Apprentice 07: Parenting Chapter 1 and Chapter 2 CLASS FOUR: MARCH 10 Critique Project 2.0 Parenting, Introduce project 3.0 Digital Puppets Tech: Parenting basics Experiment: Make a simple puppet arm connected to a body and null object. Experiment with animating. Screening: Digital Puppets. Homework: Prepare Photoshop or Illustrator puppet parts for next class. Create Storyboard. Project will be due March 19 Tutorial: After Effects Apprentice 13, Chapter 7: The Puppet Tool. CLASS FIVE: MARCH 17 In- class work session, review storyboards and puppet designs. Tech: Discussion of IK and Puppet Tool, Time remapping Screening: Homework: Continue work on puppet animation Page 4 of 6

CLASS SIX: MARCH 24 In- class work session, experimenting with effects Tech: Introduction to effects, play and experiment Experiment: Working with Solid Layer, create three variations based on a combination of given effects. Screening: Focus on Particle Generators, Video Projection and mapping Homework: Complete Puppet animation for next class. Tutorial: Getting Started with After Effects Expressions, (with Angie Taylor), Chapters 1-3 CLASS SEVEN: APRIL 7 Critique Puppet Project 03. Expressions I, Intro; Visual Music Project 4.0 Tech: Expressions; Value, Time, Behaviors, Linking Expressions, Controllers. Convert Audio to Key- frames. Experiment: Find a short sound clip and experiment with Audio to Key- frames Homework: Create an animated visual music piece, Due April 14 Tutorial: Getting Started with After Effects Expressions, (with Angie Taylor). Chapter 7; Reacting to sound. SPRING BREAK MARCH 31, NO CLASS CLASS EIGHT: APRIL 14 Expressions part II, continue work on Visual Music Projects. Tech: Expressions; Working with random generators, wiggle and waveforms, generating sound from animation, code hacks Experiment: Generate animations based on wiggle expression and code hacks. Lets see what we can come up with! Screening: Visual Music Homework: Complete Visual Music Project for screening CLASS NINE: APRIL 21 Critique Visual Music Project 4.0. Analyzing movement to create animation Tech: Motion tracking Experiment: Students pair up, each student takes video of other student moving while holding a blue tennis ball (use green screen or white wall) Create short animation working with tracking data. Focus on expressive movement. Screening: TBD Homework: Complete Motion tracking experiment for next week. Tutorial, Lynda.com: After Effects Apprentice 11: 3D Space, Chapters 1-3 Page 5 of 6

CLASS TEN: APRIL 28 View Motion Tracking Experiments, 3D Space part I, introduce final project; Tech: 3D Space Part 1: The Z Factor, animating 2D layers in 3D space, 3D views Experiment: Play with setting up and animating elements in 3D space. Screening: Focus on Motion Graphics Homework: determine direction for final project, experiments, storyboards due next class Tutorial, Lynda.com: After Effects Apprentice 11: 3D Space, Chapters 4-6 CLASS ELEVEN: MAY 5 Final Project first week check in, working with 3D Space part II Tech: 3D space part 2: Working with cameras, camera rigs and camera expressions. Experiment: Working with a set of graphic elements and camera, create a camera move creating a feeling of deep space. Screening: 3D Animation Pioneers Homework: Continue work on final projects. Review resources based on interest. CLASS TWELVE: MAY 12 View Rough cuts final project, class critique and feedback Homework: Complete Final for review on May 26 READING PREPERATION DAY MAY 19 th NO CLASS REVIEWS: MAY 26 Critique Final Projects Page 6 of 6