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Ch06 - Video Game Foundations - ITP 160 -VVA 6640 - Eaton Chapter 6 Instructions ITP 160 or VVA 6640 -- Mrs. Eaton -- 2014/2015 Chapter 6 Game Systems, Personal Computers and Hardware Note: You can complete the activities before you have the textbook. Use the Video Game Design Foundations textbook 1st or 2nd Edition to complete this assignment. 2nd Edition 1st Edition Activity 6-2 Introduction to Sound Engineering Complete Activity 6-2 Introduction to Sound Engineering. This activity starts on the the 3rd page of this PDF file. Use Powerpoint and follow the instructions to locate sound effects for a game. This is a great activity to help you find sound effects for your own original games in the future. GameMaker uses.wav,.midi and.mp3 file types for sound objects. To create the zipped file to submit. Save the 7 sound files in a single folder called Sound Samples. From Windows Explorer and right-click on the folder name, and select Send To then Compressed, Zipped Folder. Rename the zipped file as Sound Samples - Lastname.zip before you submit it. Scoring for Activity 6-2 of 24 points Name ( 2 points) Boom.wav sound plays ( 2 points) Splash.wav sound plays ( 2 points) Sonar.wav sound plays ( 2 points) Fire.wave sound plays ( 2 points) Sink.wave sound plays ( 2 points) Bomb.wav sound plays ( 2 points) Score.wav sound plays ( 10 points) File submitted as Sound Samples - Lastname.zip. Submit this file in the appropriate folder on or before the due date. Remember you earn 0 points for late assignments. Activity 6-4 Sound Engineering and Editing Complete Activity 6-4 Sound Engineering and Editing. This activity starts on the the 5th page of file:///e /2013-2014/ITP 160 Wrapper 2013-2014/ITP 160 - Web Site/gw-book/html-pdf-files/06-sound.html[7/16/2014 4:21:30 PM]

Ch06 - Video Game Foundations - ITP 160 -VVA 6640 - Eaton this PDF file. Use Windows Sound Recorder or Audacity and follow the instructions to create and edit sound effects for a game. This is a great activity to help you create sound effects for your own original games in the future. GameMaker uses.wav,.midi and.mp3 file types for sound objects. Scoring for Activity 6-4 of 15 points Name ( 5 points) pop.wav sound plays ( 10 points) File submitted as Pop.wav or mp3. Remember that GameMaker cannot use.wma file formats so you need to convert according to the instructions. Submit this file in the appropriate folder on or before the due date. Remember you earn 0 points for late assignments. Read Chapter 6 Game Systems, Personal Computers and Hardware Read Chapter 6 from the text book. You do NOT need to answer the review questions at the end of the chapter. Companion Web Site The companion web site DOES NOT INCLUDE the textbook. You will need to purchase the textbook. These items will help you with the chapter quiz so check them out. You don't need to submit anything. Go to the companion web site and expand the items under Chapter 3. Check out the Animated Review 6-1: Technology Transfer. This review explains how other industries have benefitted from technoogies created for video games. There is also a quiz at the end. Check out the Matching Activity. Check out the Postttest. Take the Chapter Quiz Go under Quizzes to find the Quiz for this Chapter. The quiz is timed so be sure you have read the chapter carefully first. Questions or Comments about this assignment? Virtual Virginia students email Mrs. Eaton at carlotta.eaton@virtualvirginia.org Community College students email Mrs. Eaton at ceaton@nr.edu Please do not clog up my mailboxes by mailing to both emails. I check my emails every day Monday - Friday. Copyright 2006-2015 Carlotta Eaton. All rights reserved. NRCC E-mail: ceaton@nr.edu VVA E-mail: carlotta.eaton@virtualvirginia.org Site Address: www.nr.edu/itp160 Last Updated:July 16, 2014 file:///e /2013-2014/ITP 160 Wrapper 2013-2014/ITP 160 - Web Site/gw-book/html-pdf-files/06-sound.html[7/16/2014 4:21:30 PM]

Name: Date: Class: Activity 6-2 Introduction to Sound Engineering Objective Students will be able to locate sound files from Microsoft Office applications and the Internet. Students will use sound files in a game build. Students will be able to loop sounds for background music and associate sounds with events. Situation The Really Cool Game Company has a prototype submarine game. You have been assigned the role of sound engineer to develop appropriate sounds for this game. How to Begin 1. Launch Microsoft PowerPoint and display the Clip Art panel. Review previous activities if you do not recall how to display this panel. 2. In the Clip Art panel, click the Search In: drop-down list and make sure Everywhere is checked. Check the Include Office.com content check box if needed. 3. Click the Results should be: drop-down list and remove all check marks except the one for Sound or Audio. 4. In the Search for: text box, type military and then click the Go button to begin the search. Previewing Sounds 5. Hover the mouse over each sound in the returned results. The name of the file, file size, and file type are displayed as help text, as shown in Figure 1. 6. Locate the Marine Hymn sound. 7. Hover the mouse over the sound. Notice the file size is 6 KB (kilobytes) and the file type is MIDI (MID). The Games Factory 2 can read wave (WAV), mod (MOD), or MIDI (MID) sound file types. All other sound file types, such as MP3, must be converted using a program like Audacity. Wave files are often small sound samples, like a balloon pop, while MIDI files are often larger files, like songs or part of songs. 8. Click the Marine Hymn MIDI file to place it on the PowerPoint slide. 9. If prompted, click the Automatically button so the sound will play automatically. Office 2010 does not have this option, so the sound will just be added to the slide. 10. Right-click on the speaker icon for the sound file and select Play Sound or Preview from the shortcut menu. 11. Click anywhere on the slide to stop playback of the song. Copying Sounds from Clip Art 12. Copy the sound by right-click on the file in the Clip Art panel and selecting Copy from the shortcut menu. 13. Display your computer s desktop. Your instructor may select a different location in which to save the file. Chapter 6 Game Systems, Personal Computers, and Hardware 205

Details about the sound Figure 1 Goodheart-Willcox Publisher 14. Right-click on the desktop and select Paste from the shortcut menu. This places a copy of the sound file on your desktop. Notice the file name is a bunch of numbers and letters. 15. Right-click the pasted sound file and select Rename from the shortcut menu. Change the name to Hymn.mid to better identify the sound. More Sounds 16. Create a folder on your desktop by right-clicking on an empty space and selecting New>Folder from the shortcut menu. Enter the name Sound Samples. 17. Drag the Hymn.mid file from the desktop and drop it into the new folder. 18. Use clipart in PowerPoint to locate the following sounds. If the search in PowerPoint does not find one of these files, try searching the clipart on www.office.com or select similar sounds. Paste the files in the Sound Samples folder on your desktop and rename each as indicated below. Search For Clipart Name Rename As File Type Boom Large Explosion Boom.wav WAV Splash Splash 1 Splash.wav WAV Ping Hollow Weird Hit Sonar.wav WAV Storm Blustery Wind Fire.wav WAV Bubbles Bubbles Bounce Sink.wav WAV Bomb Bomb Explosion Bomb.wav WAV Military Military Parade 3 Score.wav WAV 19. Close PowerPoint when you have saved all of these files. The PowerPoint file is no longer needed and can be discarded. 206 Video Game Design Foundations Software Design Guide

Name: Date: Class: Activity 6-4 Sound Engineering and Editing Objectives Students will use computer tools to enhance game programming. Students will use sound to enhance the game experience. Situation The Audio Director has informed your department that the sound jobs for the week are behind schedule. The designers in your department will have to record the simple sounds for game upgrades. You will record a sound for the Balloon Pop game built in Activity 6-3. The sound will be played when a dart hits a balloon. To record a sound, you will use the Windows Sound Recorder application that comes with Windows. The freeware program Audacity (www.sourceforge.net) can be used as an alternative to the Windows Sound Recorder. How to Begin Obtain a microphone from your instructor. You may work with classmates if equipment is in short supply. Plug in the microphone to the proper jack on the computer. If you do not have a microphone available to record a sound, you can use clipart. Refer to earlier activities for the procedure to extract a clipart sound file from Microsoft Office. Continue as follows to record a sound using Windows Sound Recorder. 1. In the Windows Start menu, select All Programs>Accessories>Entertainment> Sound Recorder. If the application is in a different location, your instructor will provide the location. 2. In the Sound Recorder, click the red Record button. 3. Clap your hands in front of the microphone. You could also pop a plastic bag or snap your fingers. Be creative. 4. Click the Stop button. 5. When prompted to save the sound file, enter the name Pop and save it in the folder where the Balloon Pop game is saved. As you recorded and played the sound, you should have seen a jagged green line in the Sound Recorder. This is the wave pattern of the sound. If there are sounds or silence before and after the sound you want to keep, the sound file will need to be edited. To do that, you will cut off the waveform before and after the section to keep. Windows Sound Recorder does not have this capability, so you will need to use other software, such as the freeware program Audacity. Sound File Editing and Conversion When saved from the Sound Recorder, the sound will be in WMA format. Clipart sounds may be in WAV, MP3, MIDI, or other format. The Games Factory 2 can play only WAV and MOD sounds for samples (sound effects) and only MIDI sounds for music. Other sound file types must be converted for use in a game. The freeware Chapter 6 Game Systems, Personal Computers, and Hardware 233

program Audacity can be used to edit sound files and convert between file formats. You may need to also download free plug-ins to work with the file type of the sound you have. 6. Launch Audacity and select File>Open from the pull-down menu. 7. Navigate to the location where the sound file is saved, select the file, and click the Open button. The sound waveform is displayed in the editor, as shown in Figure 1. 8. Click and drag on the waveform from where the sound begins to where it ends. See Figure 2. 9. Select Edit>Trim from the pull-down menu. 10. Select File>Export as WAV from the pull-down menu. Navigate to your working folder, enter the name Pop, and click the Save button. You are ready to use the edited and converted sound file in a TGF2 game. Waveform Figure 1 Goodheart-Willcox Publisher Beginning of selection End of selection Figure 2 Goodheart-Willcox Publisher 234 Video Game Design Foundations Software Design Guide