Teaching Innovation Sandbox: Week of October 15 19, 2012 at Lansdowne Version Oct 12, 2012 Time Monday, Oct 15 Tues, Oct 16 Weds, Oct 17 Thursday, Oct 18 Friday, Oct 19 09:30 10:00 9:30 11:00 Michelle Kearns, 10:00 10:30 10:00 11:30 10:18 Shake Out. Evacuate Library BCIT: Gaming as Teaching Tools 10:30 11:00 10:30 12:00 Maria-Elena Froese & Shohreh Hadian: 11:00 11:30 Micro blogging Webinar: Cognitive Development 11:30 12:00 11:30-12:00 Blake Handley: Video Capture 11:30 12:00 Blake Handley: Elmo TT-12 (CETL) 12:00-12:30 12:00 1:00 12:30 13:00 12:30 13:30 Sybil Harrison and Susan Chandler: Massive Online Open Courses MOOCs 12:30 1:00 Laura- Lea Berna: Expanding Product Offerings 13:00 13:30 1:00 1:30 Sybil Harrison and Pasquale Fiore: Apps Smorgasbord 13:30-14:00 1:30 2:00 CETL Launch (CETL) 14:00 14:30 2:00 3:00 Overview of Sandbox 14:30 15:00 2:30 3:30 1:30 2:00 Bob Preston: Camtasia (CETL) 2:00 2:30 Camosun Librarians: ebooks 3:00 4:30 Sue Doner, Webinar: 1:30 2:00 Blake Handley: Video Conferencing 2:00-2:30 Meghan Moore: eportfolio 15:00 15:30 UVic, Digital Cognitive 3:00 4:30 Webinar: Tattoo Development (CETL) Detecting, Preventing, Deterring Online Cheating Meghan Moore: D2L Rubrics 1:00 1:30 Ben Moore: Smart Phone Based Polling 1:30 2:00 Blake Handley: Video Capture 2:00 3:00 Bob Preston: Collaborate 3:00 3:30 Jen Stein & Meghan Moore: Education Technology in Context 10:00 12:00 Webinar: Collaborative Engagement (CETL) 12:30 1:30 Michelle Kearns, BCIT: Enhancing The Learning Experience with 3D objects 1
Teaching Innovation Sandbox: Week of October 22-26, 2012 at Interurban CC 236 Version Oct 12, 2012 Time Monday, Oct 22 Tuesday, Oct 23 Weds, Oct 24 Thursday, Oct 25 Friday, Oct 26 08:30 09:00 09:00-09:30 09:30-10:00 10:00 10:30 10:00 11:30 Webinar: 10:00 11:30 10:30 11:00 11:00-11:30 Cognitive Development. Webinar: Increasing the Persistence of At- BCIT TBA Risk Students 11:30 12:00 noon 11:30 12:00 Ben Moore: smart phone based polling Blake Handley: Video Conferencing 12:00 12:30 12:00 1:00 Susan Chandler & Sybil Harrison, Massive Online Open Courses (MOOCs), 12:00 12:30 Bob Preston: Collaborate 12:30 13:00 12:30 1:00 Laura-Lea Berna: Expanding Services 13:00-13:30 1:00 2:00: Michelle Kearns (BCIT): Enhancing Learning with 3D Learning Objects 1:00 1:30 Blake Handley: Video Capture Blake Handley: Elmo TT-12 13:30 14:00 2:30 4:00 Michelle Kearns, BCIT: Gaming As Teaching Tools, (CC 236). 1:30 2:00 Blake Handley: Elmo TT-12 14:00-14:30 2:00 2:30 Meghan Moore & Jen Stein: Technology in Context 14:30 15:00 15:00 15:30 3:00 4:30 Maria-Elena 15:30 16:00 Froese & Shohreh 16:00 16:30 Hadian: Micro-blogging Bob Preston: Camtasia Meghan Moore: eportfolio Meghan Moore: D2L Rubrics Sybil Harrison and Pasquale Fiore: Apps Smorgasbord 1:00 1:30 Camosun Librarians: ebooks (CC 236) Digital Tatoo: Sue Doner (UVIc) 2
Session Summaries Tuesday, Oct 16 Micro- Blogging to Support Student Engagement, Maria-Elena Froese and Shohreh Hadian This session will discuss how to use micro-blogging as an alternative communication media in the classroom to promote student engagement and learning. Concepts of social media and micro-blogging will be introduced, in addition to an overview of what the research says about the impact of communication media on brain function and learning. Video Capture, Blake Handley Video capture has drastically changed over the past two years. Blake will present on how simple it is now to record everything from interviews to full lectures, and upload those material to a shared YouTube or Desire2Learn. The differences between the three recording devices we are currently using at Camosun will be illustrated, with a discussion about the pros and cons of each. Massive Online Open Courses (MOOCs), Susan Chandler and Sybil Harrison MOOCs, like traditional online college/university courses, are time bound (start and end dates), designed by subject-matter experts, assessed and evaluated, and facilitated. Unlike their more traditional cousins MOOCs are open to anyone, aimed at large-scale participation, and free. What will be the impact of MOOCs on the post-secondary landscape? What is the experience of being a MOOC student? Camtasia 8 software, Bob Preston Cantasia 8 was initially just another screen capture program. It has now grown into a full featured screen capture and video editing tool. With this software you can: record on-screen activity including integration with Power Point and webcams, add imported media such as your own HD video clips and still images or audio files, record voice narration during capture or after, then share high-quality HD videos of your final production that viewers can watch anytime, on nearly any device. Come and experience what is possible with this leading-edge tool. Does the library have ebooks? You betcha!, Sybil Harrison Join Camosun librarians for this fast paced session that will highlight the ebook options the library provides to the college community. You don t need a Kobo or Kindle to get on the ebook bandwagon a world of ereading and research awaits you at the library Digital Tattoo, Sue Doner, UVicWhat is a digital tattoo? In short, it is your digital identity. Just like a tattoo, your digital reputation is an expression of yourself. A digital tattoo is formed and added to by you and others over time. Attend this session if you want to learn more about yours? http://digitaltattoo.ubc.ca/ Webinar: How Faculty Can Use Cognitive Development Theory to Increase Student Retention In this webinar, the presenter discusses the levels of student maturity in your course or program. Vocal cues and strategies to support learner engagement will also be provided. 3
Wednesday, October 17 Webinar: How Faculty Can Use Cognitive Development Theory to Increase Student Retention In this webinar, the presenter discusses the levels of student maturity in your course or program. Vocal cues and strategies to support learner engagement are also provided. The Elmo TT-12 Teachers Tool Display Tablet, Blake Handley This device replaces overhead projectors by transmitting hard copy documents and real items to a projection screen. When it is run through a computer it can annotate and capture images to be used in documentation and distributed education. Expanding Services and Product Offerings, Laura-Lea Berna Expanding service and product offerings through online partnerships: what you need to know to take advantage of these relationships at Camosun College. Appy (1/2) Hour, Sybil Harrison and Pasquale Fiore There is an app for everything! Sybil Harrison, an ipad and iphone fanatic, will share some of her suggestions for apps to manage your reading and information consumption. Time permitting; tips will also be shared for watching reality TV on your mobile device and apps for keeping up with internet memes. Video Conferencing Demonstration, Blake Handley Video Conferencing is now accessible and working between campuses and to distant locations. An overview will be provided of the equipment and how it can be used to facilitate cross campus instruction, meetings, student team work, and external speakers. eportfolio, Meghan Moore Come learn how the D2L eportfolio tool provides learners with the ability to store, share, organize, and reflect on items that represent their learning. This hands-on session will provide an overview of D2L s eportfolio tool and how it is seamlessly integrated into the D2L learning environment. Webinar: Cheating In an Online Environment how to prevent, detect and deter dishonesty In this webinar, the presenter talks about the prevalence of the cheating culture, and provides tips and techniques to deter dishonesty in online learning environments. 4
Thursday, October 18 Rubrics, Meghan Moore This hands-on workshop explores the use of rubrics as a method of evaluating the performance, knowledge, and skills of a learner. Upon completion of this workshop participants will learn how to incorporate rubrics into their D2L courses. Smart Phone Based Polling, Ben Moore A growing number of institutions are leveraging the increasing cell phone and Smartphone adoption of their students to create more compelling and engaging classroom experiences. Mobile devices and software can be used to create low cost alternatives to classical 'clicker' technologies, providing the potential to engage students not only in-class but also remotely. Video Conferencing Demonstration, Blake Handley Video Conferencing is now accessible and working both between campuses and to distant locations. An overview will be provided of the equipment and how it can be used to facilitate cross campus instruction, meetings, student team work, and external speakers. Blackboard Collaborate, Bob Preston Blackboard Collaborate is a web conferencing software which can be integrated with in D2L. It provides a two-way audio, multi-point video, interactive whiteboard, application and desktop sharing, breakout rooms, and session recording. Blackboard is now fully mobile friendly. Education Technology in Context, Jen Stein and Meghan Moore As educational technologies increase in both form and function it's not always easy to decide what is the best option to increase student engagement and learning. Come to this 30-minute session for an overview of the key considerations when contemplating your educational technology options. Friday, October 19 Games as Teaching Tools, Michelle Kearns, BCIT Unleash the power of game playing in your classroom! Come to this session to experience several types of games. You will have an opportunity to play review games, games that teach soft skills such as team dynamics, leadership, and active listening, and frame games. You'll explore paper-based, face-to-face, web-based, and clicker games. Learn how, when and why to use these types of games. You ll walk away with great ideas, game templates, web resources, and debriefing strategies. Come and play some games! Most games are for face-to-face teaching but can be adapted for online. Webinar: Increasing the Persistence of At-Risk Students In this webinar, the presenter shares six attributes of active, collaborative learning to build a culture of impact. You will also receive information on how to create these models for your course. 5
Enhancing the Learning Experience with 3D Learning Objects, Michelle Kearns (BCIT) The students in the Nautical Sciences, Critical Care Nursing, Automotive Service Technician and Airport Operations programs at the BC Institute of Technology (BCIT) all face a similar challenge they find it difficult to understand critical concepts presented using small scaled models, illustrations, photographs and even 2D Flash animations. BCIT s 3D simulation lab, the CUBE, was established in January 2010 to investigate, design and develop 3D technologies to support faculty and students with solutions to this challenge. This presentation will demonstrate the value of 3D learning objects and how they contribute to learning. Monday, October 22 Webinar: How Faculty Can Use Cognitive Development Theory to Increase Student Retention In this webinar, the presenter discusses the levels of student maturity in your course or program. Vocal cues and strategies to support learner engagement are also provided. Massive Online Open Courses (MOOCs), Susan Chandler and Sybil Harrison MOOCs, like traditional online college/university courses, are time bound (start and end dates), designed by subject-matter experts, assessed and evaluated, and facilitated. Unlike their more traditional cousins MOOCs are open to anyone, aimed at large-scale participation, and free. What will be the impact of MOOCs on the post-secondary landscape? What is the experience of being a MOOC student? Enhancing the Learning Experience with 3D Learning Objects, Michelle Kearns (BCIT) The students in the Nautical Sciences, Critical Care Nursing, Automotive Service Technician and Airport Operations programs at the BC Institute of Technology (BCIT) all face a similar challenge they find it difficult to understand critical concepts presented using small scaled models, illustrations, photographs and even 2D Flash animations. BCIT s 3D simulation lab, the CUBE, was established in January 2010 to investigate, design and develop 3D technologies to support faculty and students with solutions to this challenge. This presentation will demonstrate the value of 3D learning objects and how they contribute to learning. Games as Teaching Tools, Michelle Kearns, BCIT Unleash the power of game playing in your classroom! Come to this session to experience several types of games. You will have an opportunity to play review games, games that teach soft skills such as team dynamics, leadership, and active listening, and frame games. You'll explore paper-based, face-to-face, web-based, and clicker games. Learn how, when and why to use these types of games. You ll walk away with great ideas, game templates, web resources, and debriefing strategies. Come and play some games! Most games are for face-to-face teaching but can be adapted for online. 6
Tuesday, October 23 Blackboard Collaborate, Bob Preston Blackboard Collaborate is a web conferencing software which can be integrated with in D2L. It provides two-way audio, multi-point video, interactive whiteboard, application and desktop sharing, breakout rooms, and session recording, and is now fully Mobile friendly. Video Capture, Blake Handley Video capture has drastically changed over the past two years. Blake will present on how simple it is now to record everything from interviews to full lectures and upload those material to a shared YouTube or Desire2Learn. The differences between the three recording devices we are currently using at Camosun will be illustrated, with a discussion about the pros and cons of each. The Elmo TT-12 Teachers Tool display tablet, Blake Handley This device replaces overhead projectors by transmitting hard copy documents and real items to a projection screen. When it is run through a computer it can annotate and capture images to be used in documentation and distributed education. Education Technology in Context, Jen Stein and Meghan Moore As educational technologies increase in both form and function it's not always easy to decide what is the best option to increase student engagement and learning. Come to this 30-minute session for an overview of the key considerations when contemplating your educational technology options. Micro-Blogging to Support Student Engagement, Maria-Elena Froese and Shohreh Hadian This session will discuss how to use micro-blogging as an alternative communication media in the classroom to promote student engagement and learning. Concepts of social media and micro-blogging will be introduced, in addition to an overview of what the research says about the impact of communication media on brain function and learning. Wednesday, October 24 Webinar: Increasing the Persistence of At-Risk Students In this webinar, the presenter shares six attributes of active, collaborative learning to build a culture of impact. You will also receive information on how to create these models for your course. Ben Moore, Smart Phone Based Polling A growing number of institutions are leveraging the increasing cell phone and Smartphone adoption of their students to create more compelling and engaging classroom experiences. Mobile devices and software can be used to create low cost alternatives to classical 'clicker' technologies, providing the potential to engage students not only in-class but also remotely. 7
Expanding Services and Product Offerings, Laura-Lea Berna Expanding service and product offerings through online partnerships: what you need to know to take advantage of these relationships at Camosun College. The Elmo TT-12 Teachers Tool display tablet, Blake Handley This device replaces overhead projectors by transmitting hard copy documents and real items to a projection screen. When it is run through a computer it can annotate and capture images to be used in documentation and distributed education. Camtasia 8 software, Bob Preston Cantasia 8 was initially just another screen capture program. It has now grown into a full featured screen capture and video editing tool. With this software you can: record on-screen activity including integration with Power Point and webcams, add imported media such as your own HD video clips and still images or audio files, record voice narration during capture or after, then share high-quality HD videos of your final production that viewers can watch anytime, on nearly any device. Come and experience what is possible with this leading-edge tool. eportfolio, Meghan Moore Come learn how the D2L eportfolio provides learners with the ability to store, share, organize, and reflect on items that represent their learning. This hands-on session will provide an overview of D2L s eportfolio tool and how it is seamlessly integrated into the D2L learning environment. Thursday, October 25 Video Conferencing Demonstration, Blake Handley Video Conferencing is now accessible and working between campuses and to distant locations. An overview will be provided of the equipment and how it can be used to facilitate cross campus instruction, meetings, student team work, and external speakers. Rubrics, Meghan Moore This hands-on workshop explores the use of rubrics as a method of evaluating the performance, knowledge and skills of a learner. Upon completion of this workshop, participants will learn how to incorporate rubrics into their D2L courses. Appy (1/2) Hour, Sybil Harrison and Pasquale Fiore There is an app for everything! Sybil Harrison, an ipad and iphone fanatic, will share some of her suggestions for apps to manage your reading and information consumption. Time permitting; tips will also be shared for watching reality TV on your mobile device and apps for keeping up with internet memes. Does the library have ebooks? You betcha!, Camosun Librarians Join Camosun librarians for this fast paced session that will highlight the ebook options the library provides to the college community. You don t need a Kobo or Kindle to get on the ebook bandwagon a world of e-reading and research awaits for you at the library. 8
Friday, October 26 Digital Tattoo, Sue Doner (UVic) What is a digital tattoo? In short, it is your digital identity. Just like a tattoo, your digital reputation is an expression of yourself, and is formed and added to by you and others over time. Want to learn more about yours? http://digitaltattoo.ubc.ca/ 9