Outline. Animation. 1. Squash and Stretch. Overview: Traditional Animation. Squash and Stretch Cont. 2. Timing and Motion



Similar documents
COMP Visualization. Lecture 15 Animation

George G. Robertson Principal Researcher Microsoft Corporation

Fundamentals of Computer Animation

CS 4300 Computer Graphics. Prof. Harriet Fell Fall 2012 Lecture 33 November 26, 2012

Computer Animation. Jason Lawrence CS 4810: Graphics

The 3D rendering pipeline (our version for this class)

The Fundamental Principles of Animation

Lesson Plan. Performance Objective: Upon completion of this assignment, the student will be able to identify the Twelve Principles of Animation.

Computer Animation. Computer Animation. Principles of Traditional Animation. Outline. Principles of Traditional Animation

CS 4204 Computer Graphics

Animation. The Twelve Principles of Animation

Logistics. Projects. Announcement. Animation pipeline. Plan for today. Animation Pipeline, Principles, Tools. Test . Test file in mycourses

CIS 536/636 Introduction to Computer Graphics. Kansas State University. CIS 536/636 Introduction to Computer Graphics

CUFANM501A Create 3D digital character animation

If there are any questions, students are encouraged to or call the instructor for further clarification.

Graphics. Computer Animation 고려대학교 컴퓨터 그래픽스 연구실. kucg.korea.ac.kr 1

MT. DIABLO UNIFIED SCHOOL DISTRICT COURSE OF STUDY

CG T17 Animation L:CC, MI:ERSI. Miguel Tavares Coimbra (course designed by Verónica Orvalho, slides adapted from Steve Marschner)

MMGD0203 Multimedia Design MMGD0203 MULTIMEDIA DESIGN. Chapter 3 Graphics and Animations

Develop Computer Animation

Computer Animation. CS 445/645 Fall 2001

View-Dependent Character Animation

Salt Lake City School District Student Learning Objectives (SLOs) Writing Template

Interactive Computer Graphics

Model Answers. A good answer of the questions from 2 to 8 should contain the belowmentioned

Project 2: Character Animation Due Date: Friday, March 10th, 11:59 PM

CHAPTER 6 TEXTURE ANIMATION

Maya 2014 Basic Animation & The Graph Editor

Computer Animation. Connelly Barnes CS 4810: Graphics

WSOA Introduction to Principles of Animation Course Outline 2013

IM 2701 Multimedia Design and Web Development BSc in Business Information Systems. Chapter 01 Introduction to Multimedia Design

WEB, HYBRID, NATIVE EXPLAINED CRAIG ISAKSON. June 2013 MOBILE ENGINEERING LEAD / SOFTWARE ENGINEER

New Media production week 9

An Instructional Aid System for Driving Schools Based on Visual Simulation

A static representation for ToonTalk programs

By Purnima Valiathan Head Instructional Design Team and Puja Anand CEO (Learning Solutions)

Introduction to. With Slides from Dongho Kim and Karen Liu. School of Computer Soongsil University Animation. Computer Animation

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation.

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine

Animation. Persistence of vision: Visual closure:

Level Design. Characters vs Levels. Level Design. Case Study: Matchstick puzzle

Adding Animation With Cinema 4D XL

Adobe Creative Suite: Introduction for Web Design

Blender 3D Animation

2D DIGITAL ANIMATION TECHNIQUES

ACE: After Effects CS6

Fundamentals of Computer Animation

OCR LEVEL 3 CAMBRIDGE TECHNICAL

Orange Unified School District Video Game Design II Year Course

Flash Tutorial Part I

Instructional Design Framework CSE: Unit 1 Lesson 1

Animation Overview of the Industry Arts, AV, Technology, and Communication. Lesson Plan

2-1 Position, Displacement, and Distance

Creative Cloud for Web Design

C O M P U C O M P T U T E R G R A E R G R P A H I C P S Computer Animation Guoying Zhao 1 / 66 /

Video Editing Tools. digital video equipment and editing software, more and more people are able to be

Program of Study. Animation (1288X) Level 1 (390 hrs)

This week. CENG 732 Computer Animation. Challenges in Human Modeling. Basic Arm Model

HIGH SCHOOL COURSE OUTLINE

Chapter 1. Animation. 1.1 Computer animation

animation animation shape specification as a function of time

Game Development. What is a game?

CTL Online Workshop Program Referral Resource Sheet

MODELING AND ANIMATION

Skills Canada Competition Dufferin-Peel Catholic District School Board

Creating Audience-Focused PowerPoint Presentations

Digital Video: A Practical Guide

Create Your Own Business Project

THE ULTIMATE BEST PRACTICES

Working With Animation: Introduction to Flash

Perspectives of Both Students & Teachers

3D COMPUTER ANIMATION COURSE DEVELOPMENT

DIGITAL ANIMATION I (Currently Art Intro to 3D animation) Syllabus - SJSU

Teacher: Date: Test: 9_12 Business and IT BD10 - Multimedia and Webpage Design Test 1

This version of course will be available for Fall 2015 term. New York City College of Technology The City University of New York

Course Overview and Approximate Time Allotments. First Semester

Voice Driven Animation System

Department of Materials Science & Engineering, University of North Texas Denton, Texas, USA

Hand Drawn Animation syllabus

Chapter 6: Project Planning & Production

Computer Animation in Future Technologies

COMPETENT COMMUNICATION MANUAL (NEW)

Insight Guide. E-Learning Compliance.

A SYSTEM FOR PLANNING AND TIMING ANIMATION PDF provided by

PowerPoint Slide Guidelines and Frequently Asked Questions for Presenters of CAOT Workshops

Wednesday, March 30, 2011 GDC Jeremy Ernst. Fast and Efficient Facial Rigging(in Gears of War 3)

Revision Number: 1. CUFANM301A Create 2D digital animations

3D Interactive Information Visualization: Guidelines from experience and analysis of applications

CS-184: Computer Graphics

D animation. Advantages of 2-D2. Advantages of 3-D3. Related work. Key idea. Applications of Computer Graphics in Cel Animation.

In this topic we discuss a number of design decisions you can make to help ensure your course is accessible to all users.

Transcription:

Outline Animation Presented By Timothy Chan 1. Principles of Traditional Animation Applied to Computer Animation (Lasseter, 1987) 2. Animation: Can it facilitate? (Tversky and Morrison, 2002) 3. On Creating Animated Presentations (Zongker and Salesin, 2003) Overview: Traditional Animation Early 2D Animation: Used traditional techniques Early 3D Animation: Neglected traditional techniques. Understanding the 11 Fundamental principles of traditional animation techniques is essential to producing good computer animation. Teaches basic mechanics of animation. Defines rigidity of material. Important in facial animation. 1. Squash and Stretch Squash and Stretch Cont. Can relieve the disturbing effect of strobing. 2. Timing and Motion Gives meaning to movement. Proper timing is critical to making ideas readable. Examples: 1. Timing: tiny characters move quicker than larger ones. 2. Motion: can define weights of objects. 1

Heavy vs. Light Objects 3. Anticipation QuickTime and a Video decompressor are needed to see this picture. QuickTime and a Video decompressor are needed to see this picture. Preparation for an action Example: Goofy prepares to hit a baseball. 4. Staging A clear presentation of an idea. Some Techniques: 1. Use motion in a still scene or use of static movement in a busy scene. 2. Use of silhouettes (to the side) 5. Follow Through and Overlapping Action 1. Follow Through Termination part of an action. Example: after throwing a ball 2. Overlapping Action Starting a second action before the first has completed. Example: Luxo Jr. s hop with overlapping action on chord. 6. Straight Ahead Action and Pose-to-Pose Action 1. Straight Ahead Animator start from first drawing in the scene and draw all subsequent frames until the end of scene. 2. Pose-to-Pose Animator plans actions, draws a sequence of poses, in between frames etc. Spacing of inbetween frames to achieve subtlety of timing and movement. 7. Slow in and Out 1. 3d keyframe comp. Systems uses spline interpolation to control the path of an object. 2. Has tendency to overshoot at extremes (small # of frames). 2

8. Arcs Visual path of action for natural movement. Makes animation much smoother and less stiff than a straight line. 9. Exaggeration Accentuating the essence of an idea via the design and the action. Needs to be used carefully. Example: Luxo Jr. made smaller to give idea of a child. 10. Secondary Action Action that results directly from another action. Used to increase the complexity and interest of a scene. 11. Appeal Refers to what an audience would like to see. Character cannot be too simple (boring) or too complex. Example: Body movement is the primary action, facial expression is the secondary action Examples: Avoid mirror symmetry, assymmetry is interesting. What techniques used for Wally B.? What do you think Wally B s going to do? 3

The Action: Zooooooooooommmm! Termination: Poof! He s gone! Role of Personality Critique Animator s first goal is to entertain. Success of animation lies in the personality of the characters. Conclusion Hardware/Software are simply not enough, these principles are just as important tools too. PROs 1. Clear and concepts explained well with pictures and examples. CONs 1. Need more examples on bad animation 2. What really makes good vs bad animation? Need to make a better one on one comparison. 3. Personality section: is it necessary? Outline 1. Principles of Traditional Animation Applied to Computer Animation. 2. Animation: Can it facilitate? 3. On Creating Animated Presentations Overview Graphics have many advantages. What makes graphics effective? 1. Congruence Principle 2. Apprehension Principle Can Animation facilitate? 4

Advantage Graphics 1. Help in communication. 2. May save words by showing things that would otherwise need many. 3. Externalize internal knowledge I. Reduces the burden on memory and processing by offloading. II. Makes underlying structures and processes transparent. 4. Used carefully can facilitate comprehension, learning, memory, communication and inference Criteria 1: Congruence Principle The structure and content of the external representation should correspond to the desired structure and content of the internal representation. Graphics are not always effective. (text vs graphics) Animation By Congruence Principle: should be natural way for conveying concepts of change, just as space in graphics is a natural for conveying actual space. Appear to be effective for expressing processes ie. Weather patterns, circuit diagrams, or circulatory systems etc. Compelling and attractive Evaluating Animation Needs to be compared to graphics that do not change with time, as it is change with time that animation adds. How well does animation teach complex systems: mechanical, biological, physical, and operational. Incomparable Content in Static and Animated Graphics Examples: Selective Review of Research on Animation 1. Circulatory system (Large et al., 1996) - animated had blood pathways 2. Electronic Circuit (Park and Gittelman 1992) - animated showed fine structure. 3. Pythagorean theorem (Thompson and Riding, 1990) - paper graphic equivalent to discrete animation, but not equivalent to continuous animation. 5

Incomparable Procedures In Static and Animated Graphics. 1. Interactivity versus Animation 2. Prediction versus Animation Why the confusion? Success of animation due to advantages of extra information conveyed, rather than animation of the information. Animation is attractive and exciting. Criteria 2: Apprehension Principle The structure and content of the external representation should be readily and accurately perceived and comprehended. Why Do Animations Fail? 1. Animations may be hard to perceive. 2. Animations may be comprehended discretely. 3. Not universally preferred and often require expertise for understanding. Conclusions and Implications 1. Many apparent successes turn out not to be successes. 2. Congruence and Apprehension Principles. 3. Interactivity may be key to overcome animations drawbacks. 4. Animation must be used with care. Crtitique Outline PROs 1. Good overview of where animation research is. 2. Clearly written. 3. Well supported claims. CONs 1. No figures! 2. Too many examples were vaguely explained. 1. Principles of Traditional Animation Applied to Computer Animation. 2. Animation: Can it facilitate? 3. On Creating Animated Presentations 6

Overview 1. Microsoft estimates ~30 million ppt presentations are made everyday 2. Animation could improve them. 3. PPT is essentially static in nature. 4. Examine how meaningful animations can be created to improve live presentations. Authoring Principles for Animations for Presentations 1. Use parameterization at all levels of the system. 2. Treat animations as models - animations are treated as parameterized models that have a single parameter: time. 3. Build slides hierarchically Example of Parameterization 1. Implemented as a set of libraries in Python. 2. Users have access to complete, general-purpose programming language. 3. A collection of drawing objects. Three Major Drawing Objects 1. Parameterized diagrams - functions that draw objects and are redrawn each time it is executed. Example of Parameterization: 2. Animation Objects - One scalar parameter and provides mapping to a set of other drawing objects to be invoked. 3. Interactive Objects - same as animated objects except can be edited while being played. 7

Example of Animation Script: Animation Test Harness Test Harness Interactive Controllers 1. Similar to animation script. 2. Instead of function that creates all of the animation, controller is implemented as a class 3. Contains set of drawing objects and timelines for controlling their prameters. 4. Various methods called: edit timelines while animations is being played in response to user input events. Animation Principles for Presentations. 1. Make all movement meaningful 2. Avoid instantaneous changes 3. Reinforce structure with transitions 4. Create a large virtual canvas 5. Smoothly expand and compress detail Animation Principles for Presentations cont. 6. Manage complexity through overlays Do one thing at a time. Reinforce animation with narration. Distinguish dynamics from transitions. Comparing to Presentation Software PowerPoint vs Slithy 1. WYSIWG 2. Difficult to do complex animations :resort to videos. 3. Built with animations in mind. 4. Script to describe animation. CounterPoint vs Slithy Focused on using animated navigation between slides to convey the structure of the presentation. 8

Comparing to Animation Software 1. Menv 2. Algorithm animation 3. Alice 4. Flash Overall, SLITHY provides much more flexibility and ease for animations for presentations. Future Work and Conclusion 1. Still need to find an animated presentation tool that is both very general and easy to use. 2. Presented ideas provide useful steps at creating and experiencing more informative and exciting presentations. Critique PROs 1. Presents a somewhat novel problem in today s presentations. 2. Interesting views on what makes a good animation in presentations. 3. Good implementation details. CONs 1. Presented Animation Principles are not supported. 2. Evaluation is based on personal experience, there is no user-case studies. 3. Software requires an expert level of a a user. That s All Folks! In Action 9