Mathematics Learning Activity Types 1, 2

Similar documents
Mathematics Learning Activity Types 1, 2

Information and Media Literacy Accessing and managing information. Integrating and creating information. Evaluating and analyzing information.

Follow this and additional works at: Part of the Physical Sciences and Mathematics Commons

PREPARING PERSERVICE MATH TEACHERS TO TEACH WITH TODAY'S TECHNOLOGY: KEEPING THEM UP TO DATE

Social Studies Learning Activity Types 1, 2

Pre-Calculus Semester 1 Course Syllabus

Educational Technology Plan for Columbus City SD

Guest Editorial: Digital Videos as Tools for Learning Mathematics

K-12 Information and Digital Literacy

NETS for Students: Extended Rubric for Grades 6 8

Mathematics Content Courses for Elementary Teachers

Year 6 Mathematics - Student Portfolio Summary

Blended Instructional Design

Massachusetts Technology Literacy Standards

High School Algebra Reasoning with Equations and Inequalities Solve equations and inequalities in one variable.

Technology in the Classroom

How do we build and refine models that describe and explain the natural and designed world?

Standards for Mathematical Practice: Commentary and Elaborations for 6 8

H E A L T H C A R E S C I E N C E

PoW-TER Problem Packet A Phone-y Deal? (Author: Peggy McCloskey)

Executive Summary Principles and Standards for School Mathematics

Common Core State Standards K 12 Technology Skills Scope and Sequence

NETS for Students: Achievement Rubric

Markus Pomper Indiana University East 2325 Chester Blvd. Richmond, IN

FAIRFIELD PUBLIC SCHOOLS K-12 Library Media Department DRAFT. Library Media Curriculum Linking Core Curriculum with 21 st Century Skills

APPENDIX F Science and Engineering Practices in the NGSS

Prentice Hall: Middle School Math, Course Correlated to: New York Mathematics Learning Standards (Intermediate)

A Review of High School Mathematics Programs

High School. High School. Page 1 Columbus Public Schools 8/11/04. Grids and Graphics

Teaching How Scientists Use Models with. What Makes Up Most of the Solar System? Using Models

Microsoft Courses. Microsoft Office 2007

BOGOTA PUBLIC SCHOOLS Bogota, New Jersey. Forensic Science Curriculum. Grades 10-12

BUILDING DIGITAL LITERACY PURPOSE DEFINING DIGITAL LITERACY USING THIS GUIDE

Using 3D Computer Graphics Multimedia to Motivate Teachers Learning of Geometry and Pedagogy

BUSINESS & COMPUTER SCIENCE

Developing Higher Level Thinking

3. Relationship between this Unit and the Principles and Standards for School Mathematics (NCTM 2000). This Unit

CPM Educational Program

B USINESS & C OMPUTER S CIENCE INTRODUCTION. Financial Management Accounting. Principles of Accounting II

Students will know and be able to: 1.1. Basic Operations

LAGUARDIA COMMUNITY COLLEGE CITY UNIVERSITY OF NEW YORK DEPARTMENT OF MATHEMATICS, ENGINEERING, AND COMPUTER SCIENCE

RECOMMENDED COURSE(S): Algebra I or II, Integrated Math I, II, or III, Statistics/Probability; Introduction to Health Science

Information Technology Grades Students will know and be able to: Basic Operations 1.1 (I)

High School Functions Interpreting Functions Understand the concept of a function and use function notation.

Assessment and Instruction: Two Sides of the Same Coin.

Auditing education courses using the TPACK framework as a preliminary step to enhancing ICTs

Using ipads in Undergraduate Mathematics

Common Core Standards for Literacy in Science and Technical Subjects

How To Be A Mathematically Proficient Person

Unit 1: Family Letter

o Ivy Tech DESN 105- Architectural Design I DESN 113- Intermediate CAD o Vincennes University ARCH 221- Advanced Architectural Software Applications

Circles, Angles, and Arcs

Linear Equations. 5- Day Lesson Plan Unit: Linear Equations Grade Level: Grade 9 Time Span: 50 minute class periods By: Richard Weber

Mathematics Cognitive Domains Framework: TIMSS 2003 Developmental Project Fourth and Eighth Grades

Prospectus for the Essential Physics package.

A Guide to Web Development Using Adobe Dreamweaver CS3 Textbook

Technology has transformed the way in which science is conducted. Almost

Universidad Autónoma de Guadalajara Unidad Académica de Educación Secundaria y Media Superior Middle School Guide of classes for the student

Secondary English Language Arts

Problem of the Month Through the Grapevine

UCD TEACHING AND LEARNING

2014 New Jersey Core Curriculum Content Standards - Technology

The Information Literacy (IL) and Information Technology (IT) Teaching and Learning Circle. Summary, Overview and Index

Wethersfield Public Schools Course Outline

Algebra I. In this technological age, mathematics is more important than ever. When students

Investigating Quadrilaterals Grade Four

REMOVING THE DISTANCE FROM DISTANCE EDUCATION: STRATEGIES FOR SUCCESSFUL STUDENT ENGAGEMENT AND COLLABORATION

Mastery approaches to mathematics and the new national curriculum

DELAWARE MATHEMATICS CONTENT STANDARDS GRADES PAGE(S) WHERE TAUGHT (If submission is not a book, cite appropriate location(s))

School Improvement Plan Math Action Steps

WEST JEFFERSON HILLS SCHOOL DISTRICT THOMAS JEFFERSON HIGH SCHOOL DIGITAL DESIGN GRADES

How To Complete The College Readiness Math Mooc

Why is it important to do use your hands and traditional tools to create simple designs before jumping on to the computer?

Quality Matters Online Course Development and Guidelines

Music Learning Activity Types 1, 2

Numbers Plus Preschool Mathematics Curriculum: Teacher s Manual

Computer Technology Standards of Learning for Virginia s Public Schools

West Windsor-Plainsboro Regional School District Computer Programming Grade 8

7 th Grade Integer Arithmetic 7-Day Unit Plan by Brian M. Fischer Lackawanna Middle/High School

Study Guide for the Mathematics: Proofs, Models, and Problems, Part I, Test

MIDLAND ISD ADVANCED PLACEMENT CURRICULUM STANDARDS AP ENVIRONMENTAL SCIENCE

Natural Disasters. Proudly supported by

Spreadsheets and Databases For Information Literacy

Mathematics. What to expect Resources Study Strategies Helpful Preparation Tips Problem Solving Strategies and Hints Test taking strategies

Child Care Administration. Student Textbook. Content Child Development Services II. Contract Price $ Grade 9, 10, 11, 12.

Mathematics Curriculum Guide Precalculus Page 1 of 12

Transcription:

Mathematics Learning Activity Types 1, 2 The purpose of presenting an activity types taxonomy for mathematics is to introduce the full range of student learning activities for teachers to consider when building lessons that strive to effectively integrate technology, pedagogy, and content. In doing so, we attempt to scaffold teachers thinking about how to best structure their learning activities, best support those activities with educational technologies, and to spark their creativity during instructional planning. Essentially, these mathematics activity types are designed to be catalysts to thoughtful and creative instruction by teachers. We have conceptualized seven genres of activity types for mathematics that are derived from the National Council of Teachers of Mathematics (NCTM s) process standards. To encourage active engagement by all students, these activity types are expressed using active words (verbs) to focus instructional planning on student rather than teacher actions. Many of these words are drawn directly from the NCTM standards. Each of the seven genres is presented in a separate table that names the activity types for that genre, briefly defines them, and then provides some example technologies that might be selected by a teacher while undertaking each activity. Please note that the specific software titles referenced in the Possible Technologies columns are meant to be illustrative. The taxonomy s authors do not specifically endorse any of the listed products. The "Consider" Activity Types When learning mathematics, students are often asked to thoughtfully consider new concepts or information. This request is a familiar one for the mathematics student, and is just as familiar to the teacher. Yet, although such learning activities can be very important contributors to student understanding, the "Consider" activity types also often represent some of the lower levels of student engagement, and typically are manifested using a relatively direct presentation of foundational knowledge. Table 1: The "Consider" Activity Types Students gain information from a Document camera,contentspecific interactive tool (e.g., presentation, videoclip, animation, Attend to a interactive whiteboard or other display ExploreMath), presentation or Demonstration media video creation software, video clips, videoconferencing 1 Suggested citation (APA format, 6 th ed.): Grandgenett, N., Harris, J., & Hofer, M. (2011, February). Mathematics learning activity types. Retrieved from College of William and Mary, School of Education, Learning Activity Types Wiki: http://activitytypes.wmwikis.net/file/view/mathlearningats-feb2011.pdf 2 Mathematics Learning Activity Types by Neal Grandgenett, Judi Harris and Mark Hofer is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License. Based on a work at activitytypes.wmwikis.net. 1

Read Text Discuss Recognize a Pattern Investigate a Concept Understand or Define a Problem Students extract information from textbooks or other written materials, in either print or digital form Students discuss a concept or process with a teacher, other students, or an external expert Students examine a pattern presented to them and attempt to understand the pattern better Students explore or investigate a concept (such as fractals), perhaps by use of the Internet or other research-related resources Students strive to understand the context of a stated problem or to define the mathematical characteristics of a problem Electronic textbooks, websites (i.e. the Math Forum), informational electronic documents (e.g..pdfs) Ask-an-expert sites (e.g., Ask Dr. Math), online discussion groups, videoconferencing Graphing calculators, virtual manipulative sites (e.g., the National Library of Virtual Manipulatives), contentspecific interactive tool (e.g., ExploreMath), spreadsheet Content-specific interactive tool (e.g., ExploreMath), Web searching, informational databases (e.g., Wikipedia), virtual worlds (e.g., Second Life), simulations Web searching, concept mapping software, illstructured problem media (e.g., CIESE Projects) The "Practice" Activity Types In the learning of mathematics, it is often very important for a student to be able to practice computational techniques or other algorithm-based strategies, in order to automate these skills for later and higher-level mathematical applications. Some educational technologies can provide valuable assistance in helping students to practice and internalize important skills and techniques. This table provides some examples of how technology can assist in these important student practice efforts. Table 2: The "Practice" Activity Types Do Computation Students undertake computation-based strategies using numeric or symbolic processing Scientific calculators, graphing calculators, spreadsheet, Mathematica Do Drill and Practice Solve a Puzzle Students rehearse a mathematical strategy or technique, and perhaps uses computeraided repetition and feedback in the practice process Students carry out a mathematical strategy or technique within the context of solving an engaging puzzle, which may be facilitated or posed by the technology Drill and practice software, online textbook supplements, online homework help websites (e.g., WebMath). Virtual manipulatives, Webbased puzzles (e.g., magic squares), mathematical brainteaser Web sites (e.g., CoolMath) 2

The "Interpret" Activity Types In the discipline of mathematics, individual concepts and relationships can be quite abstract, and at times can even represent a bit of a mystery to students. Often students need to spend some time deducing and explaining these relationships to internalize them. Educational technologies can be used to help students investigate concepts and relationships more actively, and assist them in interpreting what they observe. This table displays activity types that can support this thoughtful interpretation process, and provides some examples of the available technologies that can be used to support forming the interpretations. Table 3: The "Interpret" Activity Types Pose a Conjecture The student poses a conjecture, perhaps using dynamic software to display relationships Dynamic geometry software (e.g., Geometer s Sketchpad), Content-specific interactive tool (e.g., ExploreMath), e- Develop an Argument Categorize Interpret a Representation Estimate Interpret a Phenomenon Mathematically The student develops a mathematical argument related to why they think that something is true. Technology may help to form and to display that argument. The student attempts to examine a concept or relationship in order to categorize it into a set of known categories The student explains the relationships apparent from a mathematical representation (table, formula, chart, diagram, graph, picture, model, animation, etc.) The student attempts to approximate some mathematical value by further examining relationships using supportive technologies Assisted by technology as needed, the student examines a mathematics-related phenomenon (such as velocity, acceleration, the Golden Ratio, gravity, etc.) mail Concept mapping software, presentation software, blogs, specialized word processing software (e.g., Theorist) Database software, online databases, concept mapping software, drawing software Data visualization software (e.g., Inspire Data), 2D and 3D animations, video clips, Global Positioning Devices (GPS), engineering-related visualization software (e.g., MathCad) Scientific calculator, graphing calculator, spreadsheet, student response systems (e.g. clickers ) Digital cameras, video, computer-aided laboratory equipment, engineeringrelated visualization software, specialized word processing software (e.g., Theorist), robotics, electronics kits 3

The "Produce" Activity Types When students are actively engaged in the study of mathematics, they can become motivated producers of mathematical works, rather than just passive consumers of prepared materials. Educational technologies can serve as excellent partners in this production process, aiding in the refinement and formalization of a student product, as well as helping the student to share the fruits of their mathematical labors. The activity types listed below suggest technology-assisted efforts in which students become producers of mathematics-related products. Table 4: The "Produce" Activity Types The student makes a demonstration on Interactive whiteboard, video some topic to show their understanding of creation software, document Do a Demonstration a mathematical idea or process. camera, presentation software, Technology may assist in the podcasts, video sharing site development or presentation of the product. Generate Text Describe an Object or Concept Mathematically Produce a Representation Develop a Problem The student produces a report, annotation, explanation, journal entry or document, to illustrate their understanding. Assisted by the technology in the description or documentation process, the student produces a mathematical explanation of an object or concept Using technology for production assistance if appropriate, the student develops a mathematical representation (table, formula, chart, diagram, graph, picture, model, animation, etc.) The student poses a mathematical problem that is illustrative of some mathematical concept, relationship, or investigative question Specialized word processing software (e.g., Math Type), collaborative word processing software, blogs, online discussion groups Logo graphics, engineering visualization software, concept mapping software, specialized word processing software, Mathematica Spreadsheet, virtual manipulatives (e.g., digital geoboard), document camera, concept mapping software, graphing calculator Word processing software, online discussion groups, Wikipedia, Web searching, e- mail 4

The "Apply" Activity Types The utility of mathematics in the world can be found in its authentic application. Educational technologies can be used to help students to apply their mathematical knowledge in the real world, and to link specific mathematical concepts to real world phenomena. The technologies essentially become students assistants in their mathematical work, helping them to link the mathematical concepts being studied to the reality in which they live. Table 5: The "Apply" Activity Types The student reviews or selects a mathematics-related strategy for a Online help sites (e.g., WebMath, Math Forum), Choose a Strategy particular context or application. Inspire Data, dynamic geometry/algebra software (e.g., Geometry Expressions), Take a Test Apply a Representation The "Evaluate" Activity Types The student demonstrates their mathematical knowledge within the context of a testing environment, such as with computer-assisted testing software. The student applies a mathematical representation to a real life situation (table, formula, chart, diagram, graph, picture, model, animation, etc.). Mathematica, MathCAD Test-taking software, Blackboard, online survey software, student response systems (e.g. clickers ) Spreadsheet, robotics, graphing calculator, computer-aided laboratories, virtual manipulatives (e.g., electronic algebra tiles) When students evaluate the mathematical work of others, or self-evaluate their own mathematical work, they engage in a relatively sophisticated effort to try to understand mathematical concepts and processes. Educational technologies can become valuable allies in this effort, assisting students in the evaluation process by helping them to undertake concept comparisons, test solutions or conjectures, and/or integrate feedback from other individuals into revisions of their work. The following table lists some of these evaluation-related activities. Table 6: The "Evaluate" Activity Types The student compares and contrasts Concept-mapping software different mathematical strategies or (e.g., Inspiration), Web Compare and Contrast concepts, to see which is more searches, Mathematica, appropriate for a particular situation. MathCad Test a Solution The student systematically tests a solution, and examines whether it makes sense based upon systematic feedback, which might be assisted by technology. Scientific calculator, graphing calculator, spreadsheet, Mathematica, Geometry Expressions 5

Test a Conjecture The student poses a specific conjecture and then examines the feedback of any interactive results to potentially refine the conjecture. The student evaluates a body of Evaluate Mathematical mathematical work, through the use of Work peer or technology-aided feedback. Geometer Sketchpad, contentspecific interactive tool (e.g., ExploreMath), statistical packages (e.g., SPSS, Fathom), online calculators, robotics Online discussion groups, blogs, Mathematica, MathCad, Inspire Data The "Create" Activity Types When students are involved in some of the highest levels of mathematics learning activities, they are often engaged in very creative and imaginative thinking processes. Albert Einstein once suggested that imagination is more important than knowledge. It is said that this quote represents his strong belief that mathematics is a very inventive, inspired, and imaginative endeavor. Educational technologies can be used to help students to be creative in their mathematical work, and even to help other students to deepen their learning of the mathematics that they already understand. The activity types below represent these creative elements and processes in students mathematical learning and interaction. Table 7: The "Create" Activity Types Activity Type Brief Description Example Technologies The student develops and delivers a Document camera, Teach a Lesson lesson on a particular mathematics presentation software, concept, strategy, or problem. videoconferencing, video Create a Plan Create a Product Create a Process The student develops a systematic plan to address some mathematical problem or task. The student imaginatively engages in the development of a student project, invention, or artifact, such as a new fractal, a tessellation, or another creative product. The student creates a mathematical process that others might use, test or replicate, essentially engaging in mathematical creativity. creation software, podcasts Concept mapping software, collaborative word processing software, MathCad, Mathematica Word processing software, videocamera, animation tools, MathCad, Mathematica, Geometer Sketchpad Computer programming, robotics, Mathematica, MathCad, Inspire Data, video creation software 6