Zachary O. Dugas Toups Curriculum Vitae



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Zachary O. Dugas Toups Curriculum Vitae toupsz@tamu.edu Digital game play represents the human-computer interface in its purest form; one of the primary reasons to play games is to engage their mechanics, which are directly tied to the information presented to the player and the player s means of acting upon said information. My research develops meaningful gameplay experiences through which participants practice skills they will need in real-life, with an emphasis on disaster-response contexts. My work incorporates ethnographic approaches to understanding existing practice; zero-fidelity simulations that capture abstract, human-centered aspects of practice; mixed reality computing that engages players in humanhuman, human-environment, and human-computer interaction; and mobile, collaborative technologies that support sensemaking for disaster responders. EDUCATION Texas A&M University Ph.D. Computer Science College Station, Texas, USA Aug 2004 Aug 2010 dissertation: Non-Mimetic Simulation Games: Teaching Team Coordination from a Grounding in Practice committee: Andruid Kerne (advisor), Richard Furuta, Charles Samuelson, Scott Schaefer 4.0 GPA Graduate Assistance in Areas National Need Fellowship recipient (support for five years; $100,000+) Houston Advanced Research Center Summer Scholar, two years (3 months / year; $5,200) Southwestern University B.A. Computer Science, Mathematics minor Georgetown, Texas, USA Aug 1999 May 2003 President s Scholarship (four years; $40,000) 3.6 GPA; graduated cum laude; Dean s List, 6 semesters studied Japanese language and culture in the Asian Studies Program at Kansai University of Foreign Language Studies RESEARCH TEEX Disaster Preparedness & Response, Crisis Response Innovative Technologies Lab Games and Interaction Assistant Research Engineer College Station, Texas, USA Jun 2011 present Texas A&M University, Dept. Computer Science & Engineering TEES Assistant Research Professor College Station, Texas, USA Jul 2011 present supervisors: J. Robert McKee, James A. Wall investigating and deploying games for emergency response education and information technology for disaster coordination Texas A&M University, Interface Ecology Lab Postdoctoral Research Associate College Station, Texas, USA Aug 2010 May 2011 supervisor: Andruid Kerne developed zero-fidelity simulation games for team coordination education Yahoo! Research, Microeconomics & Social Systems Research Intern Santa Clara, California, USA Jun Aug 2009 supervisor: Elizabeth Churchill developed mobile, social systems supporting shopping and wayfinding based on fieldwork with shoppers and concierges JOURNAL ARTICLE 1. TOUPS, Z. O., KERNE, A., HAMILTON, W. A. The Team Coordination Game: A zero-fidelity simulation abstracted from fire emergency response practice. ACM Transactions on Computer-Human Interaction 18, 4, Article 23 (Dec. 2011). 23:1 23:37. CV 1 / 8

ARCHIVAL PUBLICATIONS 2. KERNE, A., HAMILTON, W., TOUPS, Z. O. Culturally based design: Embodying trans-surface information exchange in Rummy. Proc. ACM Conf. on Computer Supported Cooperative Work (2012). In press. 3. TOUPS, Z. O., KERNE, A., HAMILTON, W. A., SHAHZAD, N. Zero-fidelity simulation of fire emergency response: Improving team coordination learning. Proc. ACM SIGCHI Int l Conf. on Human Factors in Computing Systems (2011), 1959 1968. [400/1540, 26%] 4. TOUPS, Z. O., KERNE, A., HAMILTON, W. Designing core mechanics and interfaces for engaging cooperative play: Nonmimetic simulation of fire emergency response. Proc. ACM SIGGRAPH Symp. on Video Games (2009), 71 78. [30%] 5. TOUPS, Z. O., KERNE, A., HAMILTON, W., BLEVINS, A. Emergent team coordination: From fire emergency response practice to a non-mimetic simulation game. Proc. ACM Int l Conf. on Supporting Group Work (2009), 341 350. [40/110, 36%] 6. HAMILTON, W., TOUPS, Z. O., KERNE, A. Synchronized communication and coordinated views: Qualitative data discovery for team game user studies. Ext. Abs. ACM SIGCHI Int l Conf. on Human Factors in Computing Systems (2009), 4573 4578. 7. KERNE, A., TOUPS, Z. O., DWORACZYK, B., KHANDELWAL, M. A concise XML binding framework facilitates practical object-oriented document engineering. Proc. ACM Symp. on Document Engineering (2008), 62 65. [21/62, 34%] 8. TOUPS, Z. O., KERNE, A. Implicit coordination in firefighting practice: Design implications for training fire emergency responders. Proc. ACM SIGCHI Int l Conf. on Human Factors in Computing Systems (2007), 707 716. [142/571, 25%] 9. TOUPS, Z. O., GRAEBER, R., KERNE, A., TASSINARY, L., BERRY, S., OVERBY, K., JOHNSON, M. A design for using physiological signals to affect team game play. Foundations of Augmented Cognition (2006), 134 139. 10. ALEY, E., COOPER, T., GRAEBER, R., KERNE, A., OVERBY, K., TOUPS, Z. O. Censor Chair: Exploring censorship and social presence through psychophysiological sensing. Proc. ACM Int l Conf. on Multimedia (2005), 922 929. [49/312, 16%] 11. TOUPS, Z. O., KERNE, A., CARUSO, D., DEVOY, E., GRAEBER, R., OVERBY, K. Rogue Signals: A location-aware game for studying the social effects of information bottlenecks. Ext. Abs. Ubicomp (2005). PUBLICATIONS 12. TOUPS, Z. O., HAMILTON, W. A., KERNE, A. Zero-fidelity simulation: Engaging team coordination without physical, functional, or psychological re-creation. Proc. MODSIM World (2011), in press. 13. TOUPS, Z. O., KERNE, A., HAMILTON, W. Motivating play through score. Workshop on Engagement by Design. ACM SIGCHI Int l Conf. on Human Factors in Computing Systems (2009). 14. TOUPS, Z. O., KERNE, A. Making invisible: Communication as core mechanic in non-mimetic simulation games. The Future of Interactive Media: Workshop on Media Arts, Science, and Technology (2009). 15. TOUPS, Z. O. Teaching team coordination through location-aware non-mimetic simulation games. Doctoral Consortium, ACM Conf. on Computer Supported Cooperative Work (2008). [44%] 16. TOUPS, Z. O., KERNE, A. Location-aware augmented reality gaming for emergency response education: Concepts and development. Workshop on Mobile Spatial Interaction, 70 73. ACM SIGCHI Int l Conf. on Human Factors in Computing Systems (2007). PROGRAM COMMITTEES ACM SIGCHI Conference on Human Factors in Computing Systems associate chair, Design Papers Subcommittee 2012, 2011 ACM SIGCHI Conference on Human Factors in Computing Systems program committee, Works in Progress 2012, 2011 Texas Games & Virtual Environments Symposium founding co-program chair 2010 International Community on Information Systems for Crisis Response and Management, special session on human computer interaction design for emergency systems program committee 2009 Journal of Personal and Ubiquitous Computing, special issue on player experiences in location aware games editorial committee 2009 Human Computer Interaction 2008, workshop on measuring player experience in location-aware games program committee 2008 GRANT WRITING co-develop funded proposals with advisor to NSF-CISE including research objectives, research plans, and literature reviews. IIS-0803854 HCC Medium: A Location-Aware Non-Mimetic Simulation Game for Teaching Team Coordination ($507,806, Aug 2008 Aug 2012) IIS-0742947 SGER: Non-Mimetic Simulation of Fire Emergency Response Team Cognition Stress through a Mixed Reality Game ($96,893, Sep 2007 Feb 2010) CV 2 / 8

RESEARCH PROJECTS Team Coordination Game (TeC) designs zero-fidelity, non-mimetic simulation games from ethnographic investigation of fire emergency response work practice that leverage embodied interaction to teach team coordination skills. performing ethnographic fieldwork of fire emergency response work and teaching practice, resulting in design implications for nonmimetic, zero-fidelity simulations [5, 8, 16]. designing and developing location-aware team game designs for teaching team coordination skills [4, 5, 11, 12, 13]. Uses particle simulation, choreography, and flocking. Real-time networked performance. Implementation in Java, Pure Data, and OSC. evaluating game designs by analyzing player communications, devising audio coding schemes, analyzing player performance from logs to discover qualitative instances of team coordination [1, 2, 4, 5, 6]. designing and developing hardware architecture for mixed reality wearable systems, including printed circuits designed using OrCAD and a backpack computer platform developed with Mystery Ranch pack designers. extending developed game designs that measure psychophysiological indicators of stress in participants and use it as part of the game [9]. Implementation in Java, C++, and OSC. supervising project collaborators, including two graduate students and one undergraduate. Mobile Social Systems Supporting Shopping, Searching, and Wayfinding designs mobile applications for supporting shopping and wayfinding based on ethnographic investigation of shoppers and concierges using context-aware, location-based search. develop mobile web and iphone applications that leverage context to search and bound results, supporting shopping and wayfinding, based on the ways shoppers gather and share information. support social search by providing contextually relevant messages that can easily be shared with a social network. Support for Information Mapping in Programming Languages (S.IM.PL) Frameworks layered frameworks exemplify object-oriented programming and code reuse, creating foundation code upon which applications are developed. designing and developing the S.IM.PL Serialization information-binding framework [7], that uses in-code metalanguage declarations to indicate information semantics from class structures promoting object-oriented design. designing and developing Object-Oriented Distributed Semantic Services (OODSS), a message-passing system that layers over S.IM.PL Serialization for high-performance networked applications where information semantics and behaviors are intimately linked in code. designing and developing location-aware libraries for integrating and storing information about location and wireless networks in Java applications as well as serving data to Google Earth. designing and developing Interaction Logging Services, program instrumentation that records user interaction and system state through a combination of local memory-mapped files and remote servers layered over the OODSS. designing and developing the Studies Framework, easily deployed servlets that elicit user feedback through counter-balanced web studies. Studies utilize Java Web Start, serving JNLP applications with custom preferences based on user responses in the study. CV 3 / 8

TEACHING EXPERIENCE Senior Capstone Software Design (CSCE 482) senior lecturer Computer Science & Engineering Dept., Texas A&M University, College Station, Texas, USA spring 2012 curriculum design project topics, readings, and deliverables centered around gaming, augmented reality, multi-surface collaboration, and disaster response incorporates a project menu, from which students select projects and compete for them through proposal-writing students learn to communicate through written word, demonstration, presentation, and video Computer-Human Interaction (CSCE 436) assistant senior lecturer Computer Science & Engineering Dept., Texas A&M University, College Station, Texas, USA fall 2011 teach students about human-centered design develop video-based projects for students to learn to present their work using video as a medium Senior Capstone Software Design (CSCE 482) assistant senior lecturer Computer Science & Engineering Dept., Texas A&M University, College Station, Texas, USA fall 2011 curriculum design project topics, readings, and deliverables centered around augmented reality and multi-surface collaboration in disaster response project topics incorporated disaster response projects with real-world constituencies Introduction to Program Design and Concepts (CSCE 121) lecturer Computer Science & Engineering Dept., Texas A&M University, College Station, Texas, USA spring 2011 educate computer science students in solving problems and designing programs engage students in the design and development of a large scale game program with a constrained scope to teach interaction design, file I/O, and other learning objectives engage students in processes of communication through written reports and demo presentations uses the C++ programming language Human Centered Systems and Information (CSCE 655) teaching assistant, guest lecturer Computer Science & Engineering Dept., Texas A&M University, College Station, Texas, USA fall 2010, fall 2009, fall 2008, fall 2007 curriculum design student interface design projects, including project specification and developing libraries course lectures location technologies, XML, S.IM.PL, OODSS, location-aware systems, analysis techniques evaluate student presentation on affordances and constraints in interactive artifacts Location, Location, Location (CSCE 689) teaching assistant Computer Science & Engineering Dept., Texas A&M University, College Station, Texas, USA spring 2008 curriculum design lecture topics and readings Senior Capstone Software Design (CSCE 482) project mentor Computer Science & Engineering Dept., Texas A&M University, College Station, Texas, USA fall 2010, spring 2010 curriculum design project topics, readings, and deliverables centered around game design and public/private interaction with large displays Introduction to Computer Science Concepts and Programming (CSCE 111) teaching assistant Computer Science & Engineering Dept., Texas A&M University, College Station, Texas, USA fall 2006 teach Java and object-oriented programming skills evaluate student projects and exams Japan Exchange Teaching Programme assistant English teacher Toyota/Kamo Regional Education Office ( 豊 田 加 茂 教 育 事 務 所 ), Toyota City, Aichi, Japan fall 2003 summer 2004 English and cultural exchange teacher for 15 elementary and junior high schools CV 4 / 8

INVITED TALKS The Team Coordination Game: A zero-fidelity simulation abstracted from fire emergency response practice [upcoming] ToCHI Talk. ACM SIGCHI 12 Conference on Human Factors in Computing Systems, Austin, TX, USA. May 2012 Augmented reality for disaster response [upcoming] 3 rd Annual Midwest Disasters 2.0 Conference, Kansas City, KS, USA. Feb 2012 Immersive interactive visualization: Improving memory through game play Future vision faculty candidate talk, Texas A&M University, College Station, TX, USA. Mar 2011 Meaning through play: Zero-fidelity simulation, the Team Coordination Game, & mixed reality Creative and scholarly work faculty candidate talk, Texas A&M University, College Station, TX, USA. Mar 2011 Making meaning through play: Zero-fidelity simulation, the Team Coordination Game, and mixed reality Faculty candidate talk, Utah State University, Logan, UT, USA. Mar 2011 TALKS Zero-fidelity simulation: Engaging team coordination without physical, functional, or psychological re-creation Serious Games and Virtual Worlds Track, MODSIM World, Virginia Beach, VA, USA. Oct 2011 Zero-fidelity simulation of fire emergency response: Improving team coordination learning Emergency Response & Scheduling Session, ACM SIGCHI 11 Conference on Human Factors in Computing Systems, Vancouver, BC, Canada. May 2011 Zero-fidelity simulation of fire emergency response: Measuring the impact on team coordination learning Visiting talk, Fraunhofer FIT, Sankt Augustin, Germany. Nov 2010 Non-mimetic simulation games: Teaching team coordination from a grounding in practice Ph.D. defense, Texas A&M University, College Station, TX, USA. Jun 2010 Teaching team coordination to fire emergency responders with non-mimetic simulation games Texas Games & Virtual Environments Symposium, College Station, TX, USA. May 2010 Game design principles for engaging cooperative play: Core mechanics and interfaces for non-mimetic simulation of fire emergency response TAMU MobSoc: Mobile Applications, Social Media, College Station, TX, USA. Feb 2010 Game design principles for engaging cooperative play: Core mechanics and interfaces for non-mimetic simulation of fire emergency response Game Mechanics and Design Projects Session. SIGGRAPH 09 Special Interest Group on Computer Graphics and Interactive Techniques Conference, New Orleans, LA, USA. Aug 2009 Emergent team coordination: From fire emergency response practice to a non-mimetic simulation game Empirical-Qualitative Experience Session. GROUP 09 ACM 2009 International Conference on Supporting Group Work, Sanibel Island, FL, USA. May 2009 Motivating play through score Workshop on Engagement by Design. CHI 09 CHI Conference on Human Factors in Computing Systems, Boston, MA, USA. Apr 2009 Game design principles for engaging cooperative play Houston Serious Games Research Consortium, Houston, TX, USA. Mar 2009 Making invisible Poster. Texas A&M University Student Research Week, College Station, TX, USA. Mar 2009 Making invisible: Communication as core mechanic in non-mimetic simulation games Poster. The Future of Interactive Media: Workshop on Media Arts, Science, and Technology, Santa Barbara, CA, USA. Jan 2009 Teaching team coordination through location-aware non-mimetic simulation games Doctoral Consortium. CSCW 08 Computer Supported Cooperative Work, San Diego, CA, USA. Nov 2008 From ethnography to design: Non-mimetic simulation for team coordination Training and Research Session. Human Factors and Ergonomics Society Texas Regional Conference, Austin, TX, USA. Apr 2008 Creative and expressive systems Houston Advanced Research Center Brown Bag Talk, The Woodlands, TX, USA. Mar 2008 Implicit coordination in firefighting practice: Design implications for teaching fire emergency responders Emergency Action Session. CHI 07 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA. Apr 2007 CV 5 / 8

Location-aware mixed reality gaming for emergency response education Poster. Workshop on Mobile Spatial Interaction, ACM SIGCHI 07 Conference on Human Factors in Computing Systems, San Jose, CA, USA. Apr 2007 Implicit coordination in firefighting practice: Design implications for teaching fire emergency responders Interface Ecology Lab Colloquium, College Station, TX, USA. Texas A&M University Student Research Week, College Station, TX, USA. Apr 2007 Mar 2007 A design for using physiological signals to affect team game play Augmented Cognition International Conference, San Francisco, CA, USA. Nov 2006 A design for using physiological signals to affect team game play Interface Ecology Lab Colloquium, College Station, TX, USA. Nov 2006 Censor Chair: Exploring censorship and social presence through psychophysiological sensing Interactive Arts: Interaction in Social and Virtual Environments Session. 13 th Annual ACM International Conference on Multimedia, Singapore. Nov 2005 Rogue Signals: A location-aware game for studying the social effects of information bottlenecks Poster. 7 th International Conference on Ubiquitous Computing, Tokyo, Japan. Aug 2005 REVIEWING International World Wide Web Conference Demos 2012 International Conference on Tangible, Embedded and Embodied Interaction 2012 International Symposium on Sketch-Based Interfaces and Modeling 2011 MobileHCI 2011 Elsevier Interacting with Computers 2011 ACM Conference on Computer Supported Cooperative Work 2011 International Conference on Tangible and Embedded Interaction 2011 ACM Designing Interactive Systems 2010 ACM SIGCHI Conference on Human Factors in Computing Systems 2010 International Conference on Pervasive Computing 2010 ACM Computer Supported Cooperative Work 2009 ACM Creativity and Cognition 2009 ACM SIGCHI Engineering Interactive Computer Systems 2009 ACM SIGCHI Conference on Human Factors in Computing Systems 2009 PsychNology 6, 2 2008 Mobile Human Computer Interaction 2008 Human Factors and Ergonomics Society Annual Meeting 2008 ACM SIGCHI Conference on Human Factors in Computing Systems 2008 ACM Symposium on User Interface Software and Technology 2008 ACM SIGCHI Conference on Human Factors in Computing Systems 2007 CV 6 / 8

HONORS AND AWARDS Building Future Faculty Program, North Carolina State workshop participant (travel expenses) Mar 2010 Graduate Assistance in Areas of National Need fellowship recipient (full support, $100,000+) 2004 2009 Consortium for the Science of Socio-Technical Systems Summer Research Institute participant (travel expenses) Jun 2009 ACM Computer Supported Cooperative Work doctoral consortium (travel expenses) Nov 2008 Houston Advanced Research Center Summer Scholars scholarship recipient ($5,200) Jun Aug 2007 Society for Technical Communication, Austin, Texas Chapter student writing award for [8] May 2007 National Association of Student Personnel Administrators Student Health, Wellness, Counseling bronze award for Southwestern University Alcohol Reality Check Apr 2007 Houston Advanced Research Center Summer Scholars scholarship recipient ($5,200) Jun Aug 2006 President s Scholar scholarship recipient ($40,000) 1999 2003 Southwestern University Dean s List fall 1999 spring 2000, spring 2001 spring 2002, spring 2003 SERVICE Texas Junior Regional Science Bowl moderator, science judge Mar 2010 Texas Regional Science Bowl moderator Feb 2010 GROUP 09 ACM 2009 International Conference on Supporting Group Work student volunteer May 2009 CHI 09 CHI Conference on Human Factors in Computing Systems student volunteer Apr 2009 ACM SIGGRAPH Conference student volunteer Jul 2002 ORGANIZATIONS Upsilon Pi Epsilon (computer science honorary) member Pi Mu Epsilon, Texas Pi Chapter (mathematics honorary) member Delta Omicron (music and service honorary) member Association for Computing Machinery member 2003 present 2002 present 2002 present 2000 2004, 2005 present SU Manga Corps (Japanese animation organization) founder, president 1999 2002 PROFESSIONAL EXPERIENCE Associated Colleges of the South Technology Center Web Developer / Intern Georgetown, Texas, USA Jan Jul 2002, Jan Jul 2003 project (below): Course Delivery System maintained a lab of Microsoft Windows and Apple Mac OS X computers prepared systems running Microsoft Windows XP, Apple Mac OS X, UNIX, and IRIX Harte-Hanks Response Management Support Technician Level II Austin, Texas, USA Jan 2000 Jan 2002 telephone technical support and troubleshooting for major computer hardware vendors trained employees in hardware troubleshooting and communication skills recognized for outstanding performance CV 7 / 8

PREVIOUS RESEARCH & PROJECTS WebSets a World Wide Web browser enhancement that provides a set-based graphical model of navigation opportunities from a web page based on destination content that can be re-partitioned by user preference. Implementation in Java. iwebsets an intelligent interface to WebSets. Provides the user with a graphical interface to link sets with options for clustering and suggesting partition terms based on link destination content. Implementation in Java. Censor Chair an art-science installation using psychophysiological measures and video tracking to transform media playing within the space, designed to provoke thought about censorship [10]. Developed in Max/MSP/Jitter. Associated Colleges of the South Course Delivery System open-source web team-teaching tool. Supports real-time classroom chat with streamed lectures, online testing and assignments, and many other features. Design and implementation. Developed in PHP, JavaScript, and MySQL. SU Alcohol Reality Check an award-winning online alcohol education system for students involved in alcohol-related offences. Built for the Southwestern University Counseling Services. Design, implementation, server setup. Developed in PHP and MySQL. CV 8 / 8