Sports Activity Pack



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Sports Activity Pack

Sports Activity Pack Active Schools has created this games pack to provide you with ideas for games and specific sports to assist you with school clubs, PE classes or playground activities. We will continue to add more games and ideas to provide more variety to your sessions and keep the children on their toes. We would also like to hear from you and add your games/ideas to our pack to share with others, so please use the blank games plan at the back of this pack and send it in to Active Schools at: Active Schools, Ionad Spòrs Leòdhais, Springfield Road, Stornoway, HS1 2PZ. Active Schools Contact Details Iain GG Campbell Active Schools Team Leader 01851 822782 iain.campbell@cne-siar.gov.uk Jenna Stewart Primary Coordinator - Harris & Westside 01851 822783 jenste@cne-siar.gov.uk Claire Scott Primary Coordinator - Greater Broadbay 01851 822784 claire.scott@cne-siar.gov.uk Christine MacQuarrie Primary Coordinator - Uist 01870 603591 c.macquarrie@cne-siar.gov.uk Hella Bickle Primary Coordinator - Barra 01871 810471 hbickle1e@gnes.net

Games, skills & drills Badminton Skills & Drills Warm Up: Shuttles in Socks: Introduce shots: Jogging Body Parts No s/sums Opposites Follow the Leader, Walk Breathe Loosen muscles (esp. arms) Place one shuttle in sock. Children are required to move round area trying to steal partners shuttles. Move quick and on toes, keeping low. Avoid bumping heads by keeping head up. Forehand Backhand Overhead Clear Smash Pairs- practice shots: (One at a time.) Think about where you & your partner are positioned, think about where you should hit it, height etc if it is easier to throw (i.e. Throw it up for a smash, then do so) Over net: Movement: Serves & Positioning: Serves Play various shots over net Kids choose which shot is best to return stress importance of positioning Play net shot (shot that drops just over the net played close to the net), after which they must run back to centre before going back for overhead clear general guidance (racket below waist), serve from behind service line on appropriate side of court Receiving stand on toes so ready to move quick Stand in centre of appropriate side of court General positioning: Always return to centre of court in singles, gives you much better coverage of the court.

Games, skills & drills Round the Clock: Children stand in a circle each with a racket One child stands in the centre of the circle who hits/throws the shuttle to a child on the circle who hits it back with their racket Centre child then hits or throws to next child and sequence continues round the circle Try to move the shuttle round the circle without making a mistake If a mistake is made continue from the last player reached Swap child in centre once a round has been made ADAPTATION: Children on outside have 3 lives, on making a mistake they lose a life. Once they lose all three lives they continue playing. The winner is the one with most lives at the end of time. Clear Rally: One server stands on one side of court (pref. a stronger player) the other children position themselves in a line outside the court. The server serves a high serve to the first team member, this player must play a high clear back to the server and run to end of their teams line. In the time the next player runs forward to receive the next shot being played by the server. This continues with the aim being to gain as many shots in the rally as possible. ADAPTATION: If players are of an adequate level divide the children into smaller teams and continue the drill with one person serving to the others (rotate after a given period of time or shots played) If there are few numbers have one child serving and another receiving the serve, when they play the clear they must run forward touch a line with their foot and run back to receive the next shot If players master clear shot, move onto drop shot and combine both

Games, skills & drills Shuttle Cricket: Divide children into 2 teams both on one side of the net with a half court each Teachers who is on other side of the net serves to Team 1 within their half court. A point is gained for every shot that is returned successfully back to the teacher. When the team makes a mistake they lose a life, each team has 3 lives. On losing their 3rd life it is Team 2 s turn to play Teacher swaps side each time depending on who is playing Each teams bats 3 times, the team with the most points wins Quarters: Four players per court One player in each quarter of court; players to defend their quarter Game 1: shuttle must be returned over the net to either quarter Game 2: shuttle can be returned to any quarter Each player starts off with 100 points and loses a point for each mis take When the time period is up, the winner is the player with the most points remaining. ADAPTATION: When playing with more players, start with initial 4 players on court When a player makes a mistake they lose a point and swap with a player standing off court and game continues. The player who has been waiting longest is the next person on court.

Games, skills & drills Finder Keepers: Lay out a selection of cones of different colours (max. four colours) on one side of the court. Each cone will have a set score so set out more cones of the lower points and fewer cones of the higher points Divide children into 2 teams One team stands on left hand of court and other team stands on right hand side of court On the word go one person from each team serves a shuttle and tries to hit a cone (directly or from a bounce). Grade each colour of cone with different points e.g. red = 1 point, yellow = 5 points, green = 10 points When a cone is hit the child round the post collects the shuttle and the cone that was hit. Next person will take their shot when the per son in front of them returns. Continue until all cones are hit or after a set time. Winning team is the team with the most points ADAPTATION: Have all cones worth the same points thus the winning team is the team with most cones. Players aim to hit shuttles into hoops/large target/buckets spread out on court and receive points for different hoops. Players keep their score and the winner is the team/person with most points Keep the Kettle Boiling: Start with 2 lines of children at either side of the net. One team begins by underarm throwing or serving to the other line The first child returns the shot to the next player on the other side and runs to the other side of the line going round the post Each player aims to get 5 hits in a row and when they do they shout FIVE when this happens the games restarts. Can also be adapted to be a played as a team game

Game Plan Please provide details of a game that you have used and has worked well, so that we can add it to our activity packs and allow others to try the game out. Name of Game: Age Group: Equipment: Aims of the game: Instructions: Rules: Adaptations to Game: Evaluation:

Game Plan (example) Please provide details of a game that you have used and has worked well, so that we can add it to our activity packs and allow others to try the game out. Name of Game: Age Group: Equipment: Aims of the game: Number Football P4-P7 2 sets of goals (benches / goals / cones) 1 soft ball / indoor football) Bibs to score a goal when your number is called out Instructions: Rules: Set out 2 goals at either end and 2 seating areas at either side Divide children into 2 teams Each child is given a number e.g. 1 to 5 Call out a number and children with that number run out and try to score in their goal Once goal is scored children return to their area and another number(s) is called out. Children can only score in their goal Children can only run out when their number is called Children cannot handle the ball Adaptations to Game: If there are odd numbers of children give one child 2 numbers (Note: remember those 2 numbers to avoid a 2 child v 1 child game) This game can be used for other sports e.g. basketball or unihoc Evaluation: Involves all children; children of similar ability can be matched up; games can be varied e.g. 1 v 1, 2 v 2, etc.