3D BYZANTINEB 3D ARCHAEOA. 3D Crypts. 3D Sub Divo RCHAEO



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Electronic Imaging 2003 20/01/2003 Electronic Imaging 2003 Santa Clara, California Videometrics VII Wednesday 22 January Santa Clara, USA J-A Beraldin(1), Picard(1), El-Hakim(1), M. S.F. G. V. Valzano(2), and A. Bandiera(2) Outline Godin(1), (1) Institute (2) SIBA Introduction Project motivation and requirements 3D Model building steps Results Multimedia CDROM Movie: Carpiniana Conclusions for Information Technology, National Research Council Canada, Canada Coordination, University of Lecce, Lecce, Italy http://siba2.unile.it SIBA Coordination is the structure of the University of Lecce that co-ordinates, manages and develops the Telematic Information System for Research and Education. It moreover coordinates the development of the University libraries computerization and of the relations with other national and international Universities and Research Centres for the achievement of information systems and other shared projects. Instantaneous digital back (max res. 3000x2000 px) Digital scan back (max res. 7520x6000 px) For some time now, SIBA Coordination is therefore involved in the development of methodologies for the use of digital technologies within the cultural heritage field by means of the use of innovative technological and computerized systems. 3D Soisic Mensi Scanner 3D Scanner Minolta Vivid 900 SIBA Laboratories It realized various projects of major national and international interest for the preservation and assessment of cultural heritage. Server Laboratory Laboratory for the acquisition and processing of bibliographical and documentary information Laboratory for the digital acquisition and processing of images GIS Lab (Geographic Information Systems) 3D Lab (acquisition and processing of threedimensional images) Multimedia Laboratory including an audio-video recording studio Didactical laboratory equipped for recording and simultaneous translation Videometrics VII 1

Coordinated project of Catania and Lecce Universities I17,I18,I21 The project foresees the digital acquisition and processing of bibliographic and documentary information Digital reproduction of archaeological objects and finds of particular importance Acquisition and processing of images and three-dimensional models and environments, for restoration and virtual reconstruction. http://siba3.unile.it/ctle/ Digital acquisition, processing, virtual restoration and three-dimensional reconstruction of archaeological finds, architectural structures, sites and objects of high historical and artistic value, as well as the preservation, enhanced knowledge and increased accessibility. 3D ARCHAEOA RCHAEO 3D BYZANTINEB 3D ARCHAEOA RCHAEO Digital acquisition and construction of three-dimensional models of archaeological finds, environments and sites of the Salento Peninsula. Therefore the creation of several databases, as for instance the 3D stelae and cippus database and others, concerning in particular the archaeological excavations of Cavallino (LE), is expected. Digital acquisition and construction of three-dimensional models of structures and environments of subterranean and sub divo Byzantine churches of the Salento Peninsula. 3D Crypts 3D BYZANTINEB 3D Sub Divo

3D BYZANTINEB Crypts in the Salento Peninsula 3D ARCHEOA 3D BIZANTINOB 3D Sub Divo 3D Crypts Nardò (LE) Digital acquisition and reconstruction of threedimensional models of structures and environments of subterranean and sub divo Byzantine churches of the Salento Peninsula. Supersano (LE) Veglie (LE) 3D BIZANTINO: B 3D Crypts Santa Cristina Crypt, Carpignano (Italy): View of 2 entrances leading to the crypt Project Motivation Site documentation in case of loss or damage Complete high-resolution 3D model (shape and appearance) of present state The old pillar inside the Crypt is cracked Water infiltration from raw sewage is entering the Crypt through the walls. Virtual tourism & Study Interaction without risk of damage Virtual restoration: frescoes & original setting Educational resource (CDROM, DVD, Web) Project Requirements Control of the whole modeling process: work can be performed by non-experts 3D acquisition & accuracy verification 2D camera calibration Texture mapping As a user: Practical, Effective & Convivial Based on commercial tools High geometric accuracy and photo-realism Image editing without re-doing the texture mapping, e.g. virtual restoration Pillar Some photographs Baroque Altar

Some photographs From Preparation to Actual Models Pick proper techniques: Photogrammetry, Laser scans Determining standoff distance, uncertainty, resolution! Z 2.5 m, σ z 0.4 mm, x, y 5 mm Time to acquire 2D images, range images and build the 3D models Scan strategy to make sure of uniform resolution and uncertainty Measuring 3D shape: Light waves 2 m 4 m?? Light waves f = 100 to 1000 THz Active Passive Active Passive Focus/de-focus: Confocal microscopy 0.01 m - 2 m Projection: single spot Triangulation Projection: (cosine law) sheet of light Moiré Projection: Colour-coded projection Bundle of rays Sequential and single fringe projection Phase shifting Pulsed (Lidar) Time-of-flight (TOF) Continuous modulation Time delay (AM, FM,...) (speed of light & laser coherence) Multi-wavelength Interferometry (optically coherent Holographic detection) Silhouettes: photo sculpture Speckle or White light-based Shape from shading Stereopsis: binocular vision Photogrammetry 4 m > x, y 5 mm Physical limitations: laser triangulation Volume 3 m σ z 0.5 mm According to Rioux 94 Scanner 3D laser Mensi SOISIC 2000 Range-Based Modeling distance range: 0.8-10 m uncertainty 0.6 mm at 4 m Multiple Views scanning speed: 100 pt/sec minimal mesh: 0.2 mm per meter field of view (FOV): 46 Registration/ Alignment Spheres Actual shape panoramic FOV: 320

Scan path Alignment method based on spheres 16.5 m Some of the spheres 64 75 77 76 65 8 m 33 32 31 1 2 3 3 images aligned with a common sphere 2500 mm Alignment with spheres: prediction of uncertainty and results L Starting point: spheres 1,2,3 A simulation gave an average distance between spheres of 750 mm, error < 3 mm Results of global alignment: final deviation 1st image to last image The larger the triangle base (L), the better! Registration of 3D images Spheres SPHERE 1 (start to finish) : 16.9 mm SPHERE 2 (start to finish) : 16.4 mm SPHERE 3 (start to finish) : 18.2 mm Shape data-based (e.g. ICP algorithm) Global integration : 1.2 mm Verification of accuracy: on-site Single-image Whole model σ= 0.8 mm Theodolite-based = + 0.2% TBD Meshing of 2 range maps when spheres have moved Alignment error statistics

Modeling the Altar: you say Baroque??? How about this one! Time allocation during scan session 31% Time allocation 50% 4% 4% 9% 2% Acquisition time Warm-up time Back-ups Commu. Troubles Set-up every day Next best-view Total of 92 hours in the Crypt (20-80 min/image) 50-3D images for the Crypt 30-3D images for the altar Spatial resolution Walls 5 mm Ceiling & Floor 15 mm Uncertainty Evaluated 0.8 mm @ 2.5 m Predicted 0.4 mm @ 2.5 m Texture Mensi scanner exports unorganized clouds of 3D points (no intensity channel) Low-resolution on-board video camera Nikon D1x Image Resolution: 3008 x 1960 Lights: Xe Texture mapping methods XYZ to XYZRGB Assigns an RGB value for each XYZ value - vertex Suitable for Polyworks texture maps Overlap between images soften difference in intensities Transition between 2D images less noticeable But difficult to work with Intensity sampling 1 mm 3D at about 5 mm Texture mapping methods XYZ to XYZRGB

Texture mapping methods XYZ to XYZIJ Assigns an IJ value for each XYZ value Possibility to combine high res Color with low res Geo. Allowing us to use highest acquired res. Textures can be applied to finished 3D model Textures can be reduced in size without any impact Possibility to switch between different textures Virtual restoration Mapping of IR, UV, or other 2D photographs XYZ to XYZIJ Texture mapping methods Partitioning of 3D model Partitioning of 3D model Mapping of B&W, Colour, IR, UV Mapping of B&W, Colour, IR, UV 3D modeling & Texture mapping Use Polyworks tm (3D modeling): Import point clouds, triangulate, align, merge Verify features in 3D ShapeCapture tm : photogrammetry TexCapture tm : Camera calibration: 6 distortion parameters Robust pose estimation: 2D image to a 3D section on the model Texture map a) Entrances to the Crypt: Built with photogrammetry c) b) Main entrance: a) Photograph, b) mesh, c) model with texture. a) c) Second entrance: a) Photograph, b) mesh, c) model with texture. b)

3D models: beyond visualization A 3D model contains a wealth of information that can be analyzed and enhanced. The results can be used to enhance the understanding of a site using a multimedia CDROM. 7.5 m Section of Crypt 16.5 m View from the outside rendered using synthetic shading Searching for the lost column Cross-section of 3D model Pillars

Orthophoto generated from 3D model Orthophoto generated from 3D model Virtual restoration Conclusion Model building Time to acquire a 3D model is predictable Picking a suitable scanner is not easy Global model accuracy must be checked Not all surfaces can be measured Texture Mapping with photographs Very valuable to art historians: virtual restoration, fruition Method should allow the mapping of other image types Release of the CDROM & Video to the scientific community and to the public followed by a survey will tell us useful or not!