Aaron Marcus (Ed.) Design, User Experience, and Usability User Experience Design Practice Third International Conference, DUXU 2014 Held as Part of HCI International 2014 Heraklion, Crete, Greece, June 2227, 2014 Proceedings, Part ^ Springer
The Part DUXU in the Enterprise Methodological Framework for Control Centres Evaluation and Optimization 3 Ana Almeida, Francisco Rebelo, and Paulo Noriega A UX Maturity Model: Effective Introduction of UX into Organizations 12 Lorraine Chapman and Scott Plewes A Perception Oriented Approach for Usable and Secure Interface Development 23 Mehmet Goktiirk and Ibrahim Si aneci Activities to Improve System Integration and Service Quality and Add Additional Values Reducing Applying HumanCenteredDesign Process Rieko Hamachi, Ichiro Tsukida, and Hisashi Noda the Cost in 32 ISO 9241210 and Culture? Impact of Culture on the Standard Usability Engineering Process 39 Rudiger Heimgartner Design, Deployment and Evaluation of a Social Tool for Developing Effective Working Relationships in Large Organizations 49 Athanasios Karapantelakis and Yonghui Guo Humanizing the Enterprise: Delivering Best in Class User Experience to Business Software Users 61 Janaki Kumar Designing Financial Literacy and Saving Tools for the Unbanked and underbanked in Brazil 71 Ananya Mukherjee, Catherine Winfield, Shan He, Federico Casalegno, and Wilson Ruggiero Enabling Better User Experiences across Domains: Challenges and Opportunities Facing a Human Factors Professional 81 Emrah Onal, Susan McDonald, Corey Morgan, and Olga Onal Brands Analysis Using Informational Ergonomics Concepts: A Proposal 90 Joao Carlos Ricco Pldcido da Silva, Luis Carlos Paschoarelli, and Jose Carlos Pldcido da Silva
XX Design for Diverse Target Users The Design and Development of Empathetic Serious Games for Dyslexia: BCI Arabic Phonological Processing Training Systems 105 Arwa AlRubaian, Lama Alssum, Rawan Alharbi, Wafa Alrajhi, Haifa Aldayel, Nora Alangari, Hadeel AlNegheimish, Aljohara Alfayez, Sara Alwaalan, Rania Aljindan, Ashwag Alshathri, Dania Alomar, Ghada Alhudhud, and Areej AlWabil Considering People Living with Dementia When Designing Interfaces 113... Claire Ancient and Alice Good Ergonomic Evaluation of Manual Force Levels of the Elderly in the Handling of Products: An Analysis Using Virtual Reality 124 Rafaela Q. Barros, Marcelo Mdrcio Soares, and Maria Goretti Fernandes Accessibility of Mobile Platforms 133 Alireza Darvishy TACACCESS Technologies to Support Communication from Interfaces Accessible and Multimodal for People with Disabilities and Diversity: ContextCentered Design of Usage 141 Cristiani de Oliveira Dias, Liliana Maria Passerino, Carlos de Castro Lozano, and Enrique Garcia Salcines Designing with the User in Mind a Cognitive Category Based Design Methodology 152 Joseph Kramer and Sunil Noronha The Impact of Human Likeness on the Older Adults' Perceptions and Preferences of Humanoid Robot Appearance 164 Kerem Rizvanoglu, Ozgiirol Oztiirk, and Oner Adiyaman Aging and New Technologies: Challenges and Perspectives 173 Claudia Stamato, Manuela Quaresma, and Claudia Renata Mont'Alvdo A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism 185 Asim Evren Yantag, Simge Esin Orhun, and Ay go Unliier Cimen Emotional and Persuasion Design Further Investigation of the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design 199 Ahamed Altaboli
XXI You Can Interact with Your TV and You May Like It an Investigation on Persuasive Aspects for an idtv Application 208 Samuel B. Buchdid, Roberto Pereira, and M. Cecilia C. Baranauskas Mood Boards as a Universal Tool for Investigating Emotional Experience 220 HuangMing Chang, Maria Diaz, Andreu Catald, Wei Chen, and Matthias Rauterberg Cool in Business: Developing a DataBased Instrument Measuring "Cool" 232 Carol Farnsworth, Karen Holtzblatt, Theo Held, and Shantanu Pai From Inexperienced Users to Cocreators: An Exploration of a Generative Method 244 Chrysoula Gatsou From Wearables to SoftWear: Developing Soft User Interfaces by Seamlessly Integrating Interactive Technology into Fashionable Apparel 253 Daniel Gilgen and T. Raune Frankjaer Beyond Wearables: Experiences and Trends in Design of Portable Medical Devices 261 Rafael Gomez and Anna Harrison On Feelings of Comfort, Motivation and Joy that GUI and TUI Evoke 273 Julian Esteban Gutierrez Posada, Elaine C.S. Hayashi, and M. Cecilia C. Baranauskas The Wearable Self: Braiding a Feminist Critique within a Somaesthetics Framework for Design 285 Emily Ip, Wynnie (Wing Yi) Chung, Sunmin Lee, and Thecla Schiphorst Throwing a Smile: Using Smile Icons to Design Social Interfaces 297 Kyoko Ito, Shumpei Hanibuchi, and Shogo Nishida User Experience Milestones: Structuring the Development of Experience Products 308 Simon Kremer, Ioanna Michailidou, Udo Lindemann Constantin von Saucken, and Not So Fun? The Challenges of Applying Gamification to Smartphone Measurement 319 Michael W. Link, Jennie Lai, and Kelly Bristol
XXII The Power of Negative Feedback from an Artificial Agent to Promote Energy Saving Behavior 328 Cees Midden and Jaap Ham Emotion, Affectivity and Usability in Interface Design 339 Renato Nascimento, Carlos Dias Limeira, Andre Luis Santos de Pinho, and Jose Guilherme Santa Rosa New Methods for Measuring Emotional Engagement 347 Andrew Schall Does Social User Experience Improve Motivation for Runners? A Diary Study Comparing Mobile Health Applications 358 Frank Spillers and Stavros Asimakopoulos MotiveOriented Design: Helping Automobile Engineers to Take the User's Perspective! 370 Constantin von Saucken, Ioanna Michailidou, Simon Kremer, and Udo Lindemann User Experience Case Studies A Validation Study of a Visual Analytics Tool with End Users 381 Heloisa Candello, Victor Fernandes Cavalcante, Alan Braz, and Rogerio Abreu De Paula User Support System in the Complex Environment 392 Hashim Iqbal Chunpir, Amgad Ali Badewi, and Thomas Ludwig Increasing Family Involvement in Elderly Care 403 Jasper Jeurens, Koen van Tumhout, and Rene Bakker User Experience of VideoonDemand Applications for Smart TVs: A Case Study 412 Linda Miesler, Bettina Gehring, Frank Hannich, and Adrian Wiithrich Usability Methodological Procedures Applied on an Institutional Site 423... Lucia Satiko Nomiso and Luis Carlos Paschoarelli Interactions around a Multitouch Tabletop: A Rapid Ethnographic Study in a Museum Evelyn Patsoule 434
XXIII Skill Specific Spoken Dialogues Based Personalized Atm Design to Maximize Effective Interaction for Visually Impaired Persona 446 Muhammad Shafiq, JinGhoo Choi, Muddesar Iqbal, Muhammad Faheem, Maqbool Ahmad, Imran Ashraf, and Azeem Irshad Consideration for Interpretation of Brain Activity Pattern during Car Driving Based on Human Movements 458 Shunji Shimizu, Hiroaki Inoue, Hiroyuki Nara, Fumikazu Miwakeichi, Nobuhide Hirai, Senichiro Kikuchi, Eiju Watanabe, and Satoshi Kato CrossPlatform Product Usability and Large Screen User Experience: A Teleconference System U&E Research 469 Yinting Zhang, Chuncheng Zhao, Gang Liu, and Ting Han Author Index 481