ROLAND BERGER STRATEGY CONSULTANTS CONTENT. Fresh thinking for decision makers
|
|
- Dayna French
- 8 years ago
- Views:
Transcription
1 ROLAND BERGER STRATEGY CONSULTANTS CONTENT Fresh thinking for decision makers Casual games are for everyone and everywhere But popularity doesn t always equal success How to get from customers to cash remains the crucial question SEPTEMBER 2012
2 KEY SUCCESS FACTORS FOR GAME DEVELOPERS 10 Developing games for early technology trends/platforms 9 Increasing 8 Continuous monetization improvement of launched games 6 Mass 5 Aggressive 7 Expanding media PR coverage distribution channels cross promotion between games to keep the user base with the developer 4 Releasing only high quality games with professional design and fault proof engines 3 Concept testing with customers in early development stages 2 Fresh ideas as games unique selling point 1 Management attention to key performance indicators
3 CONTENT Casual Gaming MORE THAN FUN AND GAMES: CASUAL GAMING GROWS UP You ve seen them on the train or perhaps even while waiting for a meeting to start. Maybe you or your children are among them. They are building cities, solving puzzles and playing poker when they have breaks throughout their day. Casual gamers. They play games that are quick to learn and only spend about 15 minutes on each playing session, which enables them to reach the next level or even finish the game. Because they do not involve the complexity of traditional video games, millions of people around the world are playing these casual games at home or on mobile devices as they are on the move. About a quarter of the world s population play casual, social or mobile games. In the United States, 145 million people or almost 50% of the population are casual gamers. Unlike traditional video games, casual gaming appeals to more women than men sources show that anywhere from 55% to 75% of casual gamers are women. Plus players tend to be slightly older than the traditional gaming set. Despite their popularity, social and gaming markets are not mature and casual gaming companies are struggling to generate consistent profits from their successes. Just because millions of users are playing their games, doesn t mean they are making money. In addition the market is becoming increasingly crowded, games are becoming ever more sophisticated and distribution channels are fighting for their share of profits. Yet even in the midst of a challenging business environment, Roland Berger sees opportunities for success in the casual gaming industry. Because casual games reach a mass-market audience, they have potential to generate profits. POPULARITY DOESN T EQUAL SUCCESS Casual games have no doubt been well received by the public. US company Zynga, one of the largest casual game developers in the world with highly popular titles on Facebook, generated USD 1.14 billion in More than 55 million users play its recently launched game "The Ville" each month, where the main aim is to build the home of your dreams and decorate it. Rovio, a mobile game developer from Finland, created the highly popular Angry Birds, which has been downloaded more than 1 billion times since its launch in December That growth is not expected to slow down anytime soon. Analysts estimate that the global online and mobile video market will show an increase of almost 60% by 2016 reaching USD 46 billion from USD 29 billion in MILLIONS OF PEOPLE ARE ATTRACTED TO CASUAL GAMING Number of casual gamers in the US In the nascent Central European market and well developed Asian market the mobile and online gaming market is set to skyrocket. In Central Europe growth should average 15% a year from USD 1.2 billion in 2012 to USD 1.9 billion in Asia will see growth of 14% a year from USD 18 billion in 2012 to 29.9 billion in In Latin America, market growth is still strong averaging 12% a year until 2016, while in Western Europe growth should average 10% a year. Even the saturated North American market is expected to grow 8% a year during that time.
4 ROLAND BERGER STRATEGY CONSULTANTS COUNTRIES IN EUROPE ARE GROWING UP TOO Mobile and online gaming market growth, , in USD 464 m 784 m Germany Source: PwC GROWTH RATES FOR DEVICES PROVIDE THE FOUNDATIONS FOR FUTURE GROWTH OF CASUAL GAMES Global number of smartphones (with ios or Android operating systems) and tablets 13 m m 876 m m France >200% per year >280% per year 552 m 786 m Spain m Italy 18 m 573 m 878 m Tempted by wide known successes such as Zynga or Rovio and the promising market outlook, an ever-growing number of entrepreneurs are attempting to hit the jackpot. Until now casual gaming companies have treated game development much like the lottery, relying on the fickle tastes of customers to make or break them. Success has been highly dependent on customer reception, title promotion and interesting and catchy ideas. Before creating Angry Birds, Rovio, for example, released around 50 games that did not catch on. As casual gaming marketing matures and larger companies enter the market, this arms race of game development is becoming increasingly expensive and fierce. Casual gamers are becoming more and more demanding in terms of game quality and variety. Even minor flaws in the game can easily deter users from playing it. Customers require ever more ingenuity and can quickly become bored with existing games. Advanced technology and skilled programmers to develop these new games require large upfront investments. Even promoting games through traditional means is becoming more difficult. With more titles flooding the market, the costs of reaching target users are high and the effects of word of mouth low. In addition existing players are dominating these channel making it challenging for new entrants to get noticed. Zynga, for example, spends USD 100 million per year on advertising on Facebook. The cost of creating a competitive Facebook social game has now increased from USD 50,000 to 100,000 in 2009 to USD 500,000 to 1.5 million. New entrants are also at the mercy of distribution channels, which have strong bargaining power and can change the rules at their whim. For example, Facebook previously allowed game developers to freely promote their products, sending other users information about friends results. But in 2010 Facebook began requiring developers to ask for member permission before posting on their wall, forcing developers to increase marketing spending. Another example is the Apple App Store, where featuring a game on the front page significantly boosts sales of a title, but the selection depends on a decision made by Apple. With success stories like Rovio the market potential of casual gaming seems seductive, but the reality is far harsher. These kinds of success stories are increasingly becoming a rarity. As the market becomes more crowded, developers will struggle to get noticed. Winners will be few and most will simply be pushed out. Even big, well established players on the market, such as Zynga, with a significant audience are subject to the whims of a rapidly changing gaming market and shifting consumer needs. Zynga's shares have heavily underperformed on the stock exchange since its IPO at the end of 2011, mainly due to financial results that fell short of investors' expectations. Zynga also miscalculated the market, proving how hard it can be to predict consumer tastes, when it acquired rival OMGPOP for USD 180 million in March The deal proved an expensive mistake for Zynga. OMGPOP s product "Draw Something", which shot past all established games in early 2012 has soon started losing popularity among players Source: Gartner 2011 The example of Zynga shows that players on the casual gaming market cannot rest on their laurels and they need to quickly convert their business model from art into science to stay one step ahead. Their key priorities must be to professionalize development and operations, apply consistent and robust approaches to KPI monitoring and invest in consumer under-
5 CONTENT Casual Gaming standing. With these priorities in place, gaming companies will be able to exploit opportunities in casual entertainment anticipating trends before they become a victim to them. REACHING CUSTOMERS Industry shifts don t mean that companies should give up on casual gaming. Instead they would be wise to consider their own position along the casual gaming value chain, moving from killer products towards an analytical view that emphasizes KPI monitoring and analytics-based decision-making. To start they should understand all aspects of the casual games value chain. The casual games value chain was traditionally divided into six main parts: Developers - responsible for game preparation, including concept generation, graphics and game engine creation, testing, game optimization and maintenance after launch Publishers - taking care of the whole process of game distribution, usually for a certain share in revenues generated by the product Portals - game destination websites. They can be either proprietary portals of game developers or portals with games from a variety of developers Aggregators - intermediaries between developers, publishers and portals Middleware companies - enabling the process of game development, distribution and monetization Players - the end consumers Since casual games can be played through streaming to web browser or downloading and installing on a device such as PC or mobile phone, game developers are able to directly access their target audience by creating proprietary game portals. Zynga, with more than 90% of revenue generated through Facebook, has created its own portal to decrease its dependency on the social network the move was prudent especially in the face of changing Facebook policy which makes it harder for users to find games on the Web site and as a result has had negative effect on Zynga's games performance. Also game publishers are starting to cover a larger part of the value chain, mainly through acquiring game developers. New distribution models also hand more power to game developers as opposed to publishers, who control access with traditional boxed games. With the Internet, developers have the ability to reach end users directly. Because they do not have to share revenue with external partners, they are able to take a bigger piece of the cake. However, they also bear the responsibility for marketing activities aimed at attracting new users. Game portals allow developers direct access to gamers through web portals, which aggregate titles from different developers. For example SpilGames manages more than 45 gaming sites in 18 different countries, giving users access to a wide variety of games. Or developers can publish games on subpages of generalist portals. One example is Yahoo, which has a section dedicated to games (games.yahoo.com), offering access to more than 1,650 titles from different developers. The website creates even more loyalty among its user base, while giving game developers easy access to the traffic on the portal. The responsibility for promotion and traffic generation lies with the portal, but it is rewarded with, for instance, a certain share of the revenue generated by the games. ONLINE AND MOBILE GAME DISTRI- BUTION CHANNELS HAVE DIFFERENT REVENUE SPLIT SCHEMES Typical share of revenue 0% 5-50% 20-50% 30-80% 50-70% 60% Own website Social network General portal Mobile App Store Distributor Source: Roland Berger Independent website
6 ROLAND BERGER STRATEGY CONSULTANTS REVENUE GIVE AWAYS Average revenue share for distribution partners in App stores 30% The rapid growth of social networks has created another powerful distribution opportunity for developers. By August 2012 Facebook reached 955 million active users worldwide, up from 100 million in Facebook succeeded in almost tripling revenue from games in 2011, reaching nearly USD 560 million, with the most popular titles reaching tens of millions of users. Facebook is expected to maintain its dominance in the social network distribution channel as it continues to expand into new markets. However, as many smaller regional or national social networks offer a less competitive environment due to their more limited game offerings, developers are starting to pay attention to these partners. The mobile channel has been gaining in importance in recent years. This channel is attractive for casual gamers, since it enables them to play anywhere, anytime. Games are distributed mainly in pay-per-download schemes. App stores, such as the Apple App Store, play the most important role in this segment. However, due to revenue sharing models, developers have to give away part of the revenue generated from user fees for downloads, which is usually 30%. FROM CUSTOMERS TO CASH In casual gaming players don t always translate to profit. When releasing games companies must carefully consider how they will charge for games and what additional revenue they can generate. Every pay model has positives and negatives, but the decision depends on the game itself and strategy of the company. The most common example, is the freemium model, where players get initial access to a game for free and purchase game play extensions, advanced functionalities or virtual goods for a certain fee. Free games are of course the easiest way to get a wide variety of users, but in reality few actually opt to spend real money. Because a tiny fraction of users spend a lot of money on the game, companies should pay particular attention to this group. To keep the light users who are likely to stop playing after a period, companies that employ this model should also regularly launch new games. Because this model requires a large number of users to pay off, it works best for online games such as those in game portals or on social networks. When a game is free of charge and it has a low learning curve, the number of players can quickly increase. With social networks results can be displayed to a user community, increasing rivalries and urging players to spend more time. That, in turn, motivates users to achieve better results, which translates directly into them buying game enhancements and additional features. Zynga successfully applied this model to games like CityVille, which were published on Facebook for free. Users in this case did opt to pay for the wide variety of additional features. At the other end of the spectrum are gaming companies that charge for games upfront, as is often the case for mobile games. Rovio, for example, used this model for its most successful title, Angry Birds. While this model shuts out light gamers not willing to pay the upfront price and sacrifices additional revenues that heavy gamers would potentially pay above the initial fee, it allows companies to capture money right off the bat. Companies can also charge gamers a periodic subscription fee. This model works best for web portals such as BigFish Games, which offers a wide variety of casual games covering both pay-per-download and free-to-play games. For a monthly subscription fee, users receive, for instance, free games, discounts on game purchases and early access to new releases.
7 CONTENT Casual Gaming Companies can also choose to combine the two models, using the paymium model, which offers a game for an upfront or periodic fee and, at the same time, enables gamers to purchase extensions, advanced functionalities or virtual goods for a fee during the game. Games with a strong brand can afford to use this strategy, because players are more willing to pay the initial fee and purchase features when they recognize and trust the name. Otherwise developers will need exceptional marketing to encourage users to pay multiple times. While in this model the developers maximize revenue from every user, it also requires that they invest in building their brand and in creating game marketing. In addition to charging users, gaming companies can also generate revenue through partnerships and advertising. Developers can get fees from partners in exchange for access to the user base. Players are offered free games in exchange for participating in various partner offers, including surveys, account sign-ups or loyalty program points. Or game companies can explore both regular banner ads and in-game advertising. For example, the fast-food chain McDonald s teamed up with Zynga to promote its brand in one of the company s most popular games, FarmVille. In this game, users manage their own virtual farms by planting and growing crops and raising livestock. As part of the cooperation with Zynga, McDonald s placed a branded farm within the game. However, developers often overestimate the impact in-game advertising, which has a limited ability to generate revenue in the casual games segment. And because in game advertising can even deter users from playing, developers have been reluctant to rely too heavily on it to generate revenue. LETTING USERS PAY WHAT THEY WANT CAPTURES THE MOST GAMERS Typical example of revenue split of freemium gamers % 9% 0.9% 0.1% play for free low spenders high spenders top spenders CASUAL GAMING COMPANIES CAN NO LONGER AFFORD TO LEAVE GAME DEVELOPMENT TO CHANCE The market is becoming more professional, shifting from an entrepreneurial game development model, where titles are produced by small startups with limited business experience, to professional companies that do not create games based on simple gut feeling, but make decisions along the entire development process based on comprehensive analyses of players' needs, behaviors and customer feedback. Companies such as Zynga are paying close attention to testing games in the early stages of their development in order to introduce well-thought-out games to the mass market. They are increasing their research and development spending, focusing on a few titles to make each one a major hit. Validating game characteristics with target users helps companies avoid unnecessary costs by allowing them to withdraw at an early stage from projects that are unlikely to prove successful. This new approach requires established corporate operations and a higher level of professionalism. Gaming companies will have to restructure their businesses to reflect new industry realities, employing standardized recruiting, emphasizing testing and investing in development. But through more professional operations, which incorporate careful analysis of distribution and revenue models, gaming companies are more likely to hit the jackpot. prove successful. This new approach requires established corporate operations and a higher level of professionalism. Gaming companies will have to restructure their businesses to reflect new industry realities, employing more professional recruiting for new employees, emphasizing testing and investing in development. But through more professional operations, which incorporate careful analysis of distribution and revenue models, gaming companies are more likely to hit the jackpot. Source: Roland Berger IF YOU HAVE ANY QUESTIONS, PLEASE FEEL FREE TO CONTACT US: Alexander Mogg, Partner alexander.mogg@rolandberger.com Maciej Korzeniowski, Partner maciej.korzeniowski@rolandberger.com Philipp Leutiger, Principal philipp.leutiger@rolandberger.com Agnieszka Babicz, Senior Consultant agnieszka.babicz@rolandberger.com think:act CONTENT Editors: Dr. Martin C. Wittig, Charles-Edouard Bouée Overall responsibility: Dr. Torsten Oltmanns Project management: Dr. Katherine Nölling Design: Roland Berger Media Design Roland Berger Strategy Consultants GmbH Am Sandtorkai Hamburg news@rolandberger.com
8 Would you like to get your copy of think:act CONTENT faster? Send your address to us at and you will receive the next issue in advance! Read this issue on your ipad! Use the QR code to go directly to the Roland Berger Kiosk on your ipad or search for "Roland Berger" in the App Store. To download the Kiosk App, click the "Free" button. You may have to sign in with your personal itunes account.
Mobile Games in the App World. Mobile Apps in the Game World
Mobile Games in the App World 1 What is an App: The term "app" has become popular over the years and in 2010 and was listed as "Word of the Year" by the American Dialect Society. App, in the sense that
More informationVideo Games. Video Games Market. Video Games Market Growth. by Component (CHF millions) CHF millions
Video Games Video Games Market by Component (CHF millions) 600 400 200 0 Video Games Market Growth by Component (%) 4 3 2 1-1 CHF millions Growth At a glance Segment definition The video games market comprises
More informationCompany Presentation May 2015
Company Presentation May 2015 Some of G5 s best performing games 2 G5 Entertainment in brief Company overview Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones G5 game
More informationNetflix Strategic Analysis
XMBA 2013 Netflix Strategic Analysis Global Strategic Thinking Joey M. Reed, XMBA 2013 4/17/2013 EXECUTIVE SUMMARY In 1999, Reed Hastings launched an online movie rental service called, Netflix. The company
More informationSmartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT
Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Will mobile gaming continue to lead global growth? Five key reasons why mobile gaming is fueling global growth of the games industry 1. Two screens
More informationCopyright 2015 Criteo. State of Mobile Commerce Apps and cross-device lead mobile business Q2 2015
State of Mobile Commerce Apps and cross-device lead mobile business Q2 2015 Mobile Commerce Report Methodology Individual transaction data analyzed How can marketers use this data? Over 3,000 online retail
More informationProfit Strategies for Small Businesses
Profit Strategies for Small Businesses Tackling the Challenges of Internet Marketing If you re a small business owner, your goal is profitability. And marketing is the key to big profits. But small business
More informationLegal Offers for Consumers in the Video Games Industry
Legal Offers for Consumers in the Video Games Industry Born digital, video games have become, in just four decades, a popular form of mass entertainment, a powerful and exciting platform for innovative
More informationCopyright 2015 Criteo. State of Mobile Commerce Apps and cross-device lead mobile business Q2 2015
State of Mobile Commerce Apps and cross-device lead mobile business Q2 2015 Mobile Commerce Report Methodology Individual transaction data analyzed How can marketers use this data? Over 3,000 online retail
More informationState of Mobile Commerce. Cross-device shopping starts and ends on mobile Q3 2015
State of Mobile Commerce Cross-device shopping starts and ends on mobile Q3 2015 Brazil State of Mobile Commerce Q3 Highlights Criteo s analysis of shopping data from Q3 2015 demonstrates that smartphones
More informationThe Top 5 Hottest Medical Trends For 2014
TOP 5 MARKETING TRENDS WITH MARKETING TRENDS CHANGING RAPIDLY, it s imperative that today s healthcare marketers remain ready to adapt. Recently, Healthcare Data Solutions surveyed over 1 million Physicians
More informationROLAND BERGER STRATEGY CONSULTANTS CONTENT. Fresh thinking for decision makers
ROLAND BERGER STRATEGY CONSULTANTS CONTENT Fresh thinking for decision makers Evolution of service The engineered products industry depends on the service business But traditional pillars of the business
More informationThe Business of Children s Content 9/12/2014. Tim Westcott, Principal Analyst Anna Stuart, Analyst
The Business of Children s Content Tim Westcott, Principal Analyst Anna Stuart, Analyst IHS Technology TV Programming Intelligence technology.ihs.com Cannes, France http://www.miptv.com http://mipcom.com
More informationSocial Network Games 2012. Casual Games Sector Report
Games 2012 Casual Games Sector Report What are The Players social network social network games - average player games? Female 40 years old Games run on a. They typically require the player be online, run
More informationMobile Marketing How to Get Your Share of $8 Billion in Mobile Bookings
INDUSTRY INSIGHT GUIDE Mobile Marketing How to Get Your Share of $8 Billion in Mobile Bookings Inside How to boost direct bookings Why you need a mobile-friendly site Pros & cons of mobile websites Pros
More informationMobile Marketing: Key Trends
The Mobile Media Authority The Mobile Market Authority Mobile Marketing: Key Trends The Mobile Media Authority Trusted intelligence for a mobile world Evan Neufeld VP + Sr. Analyst M:Metrics, Inc 2007
More informationINSIGHTS FROM OPERA MEDIAWORKS
Q3 2014 INSIGHTS FROM OPERA MEDIAWORKS 9 of the top OVER 800M OVER 17,500 AD AGE GLOBAL ADVERTISERS UNIQUE USERS SITES AND APPLICATIONS Advertisers include... Publishers include... HIGHLIGHTS FOR THE THIRD
More informationTOP 10 TIPS. to identify High-Performance App Discovery incent networks
TOP 10 TIPS to identify High-Performance App Discovery incent networks Not All App Discovery Incent Networks Are Alike. They may seem similar on the surface, but when you peel back the top layer you ll
More informationIAB Mobile Marketing Center of Excellence The State of Mobile: Consumer Adoption, Revenue Growth, Industry Challenges, and Emerging Trends
IAB Mobile Marketing Center of Excellence The State of Mobile: Consumer Adoption, Revenue Growth, Industry Challenges, and Emerging Trends Anna Bager Agenda A word about the IAB-US Mobile Center Consumers
More informationIT outsourcing involves
Roland Berger Strategy Consultants content Fresh thinking for decision makers IT outsourcing involves more than IT It takes management skills, strategic foresight and a capable organization Not just at
More informationHOW TO ENGAGE CUSTOMERS
In-store At-home On-the-go Social Everywhere HOW TO ENGAGE CUSTOMERS In Stores Traditional store merchandising decided by retailers and vendors Handwritten client books managed by associates (usually only
More informationWeb vs. Mobile Analytics
Web vs. Mobile Analytics What web analytics won t tell you about your mobile customers May 2013 Medio, Inc. One Convention Place 701 Pike Street, Suite 1500 Seattle, WA 98101 www.medio.com 206.262.3700
More informationShift from free to paid: Consumer demand and revenue opportunities for apps
Shift from free to paid: Consumer demand and revenue opportunities for apps from Simon Kucher s 2013 Apps and Digital Content Study telecoms & media Andre Weber Kyle Poyar Ellen Kan March 2013 Executive
More informationROLAND BERGER STRATEGY CONSULTANTS CONTENT. Fresh thinking for decision makers
ROLAND BERGER STRATEGY CONSULTANTS CONTENT Fresh thinking for decision makers Fueling engines of growth Without access to financial markets, small businesses need banks to fuel their growth And banks need
More informationThe Tablet Revolution: A Report on Tablet Usage, Tablet Conversation Analysis & How Tablet Users Interact with Search Ads
The Tablet Revolution: A Report on Tablet Usage, Tablet Conversation Analysis & How Tablet Users Interact with Search Ads RISE OF THE TABLET According to Gartner, tablets have sold faster than any other
More informationOnline Advertising Agency. www.m-m-g.com
Online Advertising Agency MOBILE ADVERTISING EMAIL MARKETING IN-GAME ADVERTISING VIDEO MARKETING SOCIAL ADVERTISING AFFILIATE MARKETING DISPLAY & BRANDING ABOUT US Mars Media Group was founded in 2003
More informationIn the Kingdoms of Online Games
Kabam is free to play In the Kingdoms of Online Games Founded in 2006, Kabam has become a leader in the development of massively free-to-play mid-core and core social games, on mobile, online and social
More informationKEY INSIGHTS. Published June 20 2012. Page 1
KEY INSIGHTS Published June 20 2012 Page 1 Developer Economics 2012 - Third in the annual series of reports Developer Economics 2012 is the third in the annual report series that has become the de-facto
More informationThe State of Mobile Advertising Q2 2012
Q2 2012 Executive summary In our first edition of the State of Mobile Advertising report, we take an in-depth look at the monetization of mobile advertising from four perspectives within the ad delivery
More informationConferences Going Mobile: 2012 Trends
Conferences Going Mobile: 2012 Trends White Paper Conferences Going Mobile: 2012 Trends 2012 CrowdCompass All rights reserved. www.crowdcompass.com 1 of 8 smartphones than PCs. In 2010, more people bought
More informationFor More Free Marketing Information, Tips & Advice, visit www.lgx.im
For More Free Marketing Information, Tips & Advice, visit www.lgx.im DISCLAIMER AND/OR LEGAL NOTICES The information presented in this E Book represents the views of the publisher as of the date of publication.
More informationMobile Marketing for the Restaurant & Retail Industries
Mobile Marketing for the Restaurant & Retail Industries The restaurant and retail industries require frequent consumer engagement in the forms of advertisements, promotions, direct mail, email marketing
More informationecommerce Industry Outlook 2016 Satisfying shoppers who want anything, anywhere, anytime!
ecommerce Industry Outlook 2016 Satisfying shoppers who want anything, anywhere, anytime! Here s to a fantastic 2016! 2016 will be another amazing year for the ecommerce industry, as consumers increasingly
More informationROLAND BERGER STRATEGY CONSULTANTS CONTENT. Fresh thinking for decision makers
ROLAND BERGER STRATEGY CONSULTANTS CONTENT Fresh thinking for decision makers Restoring profitability in life insurance Go and win a EUR 5 bn prize Dynamic in-force optimization is the key for success
More informationThe Importance of a Multi-Channel Mobile Marketing Strategy
The Importance of a Multi-Channel Mobile Marketing Strategy Introduction As mobile technologies evolve, consumers are interacting with digital content through new and varied means. With smartphone adoption
More informationRoland Berger Strategy Consultants. content. Fresh thinking for decision makers
Roland Berger Strategy Consultants content Fresh thinking for decision makers A world without agents? That is hardly the way to overcome market challenges Instead new agents models will help insurance
More informationAn insight report by Kantar Worldpanel Comtech MOBILE TRENDS THAT MATTER TOMORROW
An insight report by Kantar Worldpanel Comtech MOBILE TRENDS THAT MATTER TOMORROW A GLANCE BACK AT 2013 AND WHAT THE YEAR AHEAD MAY BRING 2013 was a year of significant change for the global mobile industry.
More informationMobile Apps: What Consumers Really Need and Want. A Global Study of Consumers Expectations and Experiences of Mobile Applications
Mobile Apps: What Consumers Really Need and Want A Global Study of Consumers Expectations and Experiences of Mobile Applications The Difference Between a Mobile App and a Mobile Website Before we evaluate
More informationHow are your business programs adapting admissions content to meet today s mobile demands?
How are your business programs adapting admissions content to meet today s mobile demands? Surveying the Mobile Habits of MBA Applicants Introduction: Mobile Is Even More Important Than You Think Although
More informationMonetizing the Digital Opportunity Speech. April 2014
Monetizing the Digital Opportunity Speech April 2014 Key Highlights 2 Norwegian Media Trends (1/2) Business Model 1 Current Business Models 2 Limitations 3 Conclusion The introduction of rich business-model
More informationSource: J son & Partners Consulting
The company J'son & Partners Consulting presents main findings of the research "Mobile marketing main market drivers." To determine the boundaries of mobile marketing J'son & Partners Consulting experts
More informationNOTIFICATION BEST PRACTICES. Reaching Beyond the App to Add Value and Increase Customer Intimacy
MESSAGING MASTERS SERIES PUSH NOTIFICATION BEST PRACTICES Reaching Beyond the App to Add Value and Increase Customer Intimacy by Jose Santa Ana, Director of Product Marketing, Message Systems Apps Are
More informationInsights from Opera The world s leading mobile ad platform
The State of Mobile Advertising Q3 2012 Insights from Opera The world s leading mobile ad platform 10,000 + 40 BILLION + sites & applications ad impressions per month Publishers include $400 MILLION +
More informationGrow Your Business wi w t i h a a Mobil i e l A p A p
Grow Your Business with a Mobile App About Us» WizzApps.com is one of the leading Mobile App and Website Development Company that is powering small businesses around the world on daily bases.» We create
More informationState of Mobile Commerce.
State of Mobile Commerce. Apps and cross-device lead mobile business Q2 2015 JUNE 2015 Executive summary Consumer mobile behavior continues to advance faster than retailers ability to keep up. Key takeaways
More informationWhy your hotel must go mobile
Why your hotel must go mobile www.guestu.com Table of Contents Introduction.3 pag Engage your clients.4 pag Why go mobile?.5 pag Mobile engagement with clients.8 pag Managing a mobile app.10 pag GuestU
More informationCONTENT 18/19 02/03 20/21 04/05 22/23 06/07 08/09 24/25 26/27 10/11 28/29 12/13 30/31 14/15 16/17 CONTENT LOTTERIES SCRATCH CARDS BINGO GAME SHOWS
CAN BE CALCULATED 02/03 CONTENT 18/19 LOTTERIES 04/05 SCRATCH CARDS 20/21 BINGO 06/07 GAME SHOWS 22/23 E-VAULT 08/09 TABLE GAMES 24/25 ONLINE GAMES 10/11 SLOT MACHINE GAMES 26/27 WHEEL OF FORTUNE 12/13
More informationINSIGHTS FROM OPERA MEDIAWORKS
INSIGHTS FROM OPERA MEDIAWORKS 9 of the top AD AGE GLOBAL ADVERTISERS OVER 800M UNIQUE USERS OVER 18,000 SITES AND APPLICATIONS Year closes out with Apple No. 1 for revenue, Android leading in traffic
More informationThe Evolution of Social Media Marketing: 9 trends to know now.
The Evolution of Social Media Marketing: 9 trends to know now. It s hard to think of a time when social media didn t exist when people of all ages weren t snapping photos of their food, sharing selfies
More informationINTELLIGENT MOBILE MONETIZATION--POWERED BY BIG DATA
INTELLIGENT MOBILE MONETIZATION--POWERED BY BIG DATA Using Predictive Learning to Reach the Right Customers with the Right Mobile App Cohort analysis a Big Data-powered approach for making every ad impression
More informationWhy have a mobile website
Why have a mobile website It s a fact that 91% of all smartphone users have their phones within arm s reach 24/7 (Morgan Stanley, 2012). In order to address this ever growing market more and more business
More informationJ son & Partners Consulting presents the results of research Mobile applications (apps) market in Russia and worldwide.
J son & Partners Consulting presents the results of research Mobile applications (apps) market in Russia and worldwide. Today mobile apps are extremely popular. Number of mobile apps developers increasing,
More informationTable of Contents. Living In A Mobile World. There s Always An App For That. The UX Challenge. The Facebook + Mobile Opportunity
1 Table of Contents Living In A Mobile World 3 There s Always An App For That 4 The UX Challenge 6 The Facebook + Mobile Opportunity 7 Getting Started With Facebook Mobile Ads 8 The Future Of Facebook
More informationThe Definitive Guide to Mobile Monetization
The Definitive Guide to Mobile Monetization Appia Footer320 Blackwell Street Durham, NC 27701 1.866.254.2483 Introduction There is no silver bullet to mobile monetization. Crafting a monetization strategy
More informationThe Evolution of Online Travel. Angelo Rossini Euromonitor International
The Evolution of Online Travel Angelo Rossini Euromonitor International THE ONLINE TRAVEL REVOLUTION THE INTERNET BECOMES MOBILE GEOSOCIAL NETWORKS AND SOLOMO TOWARDS A NEW BUSINESS MODEL EMERGING TRENDS
More informationMobile Devices. & Behaviour. How devices and operating systems influence the mcommerce journey. tradedoubler.com
Mobile Devices & Behaviour How devices and operating systems influence the mcommerce journey Know your phone: the key to effective mobile commerce Mobile consumers are not created equal. If advertisers
More informationWhy digital marketing?
Why digital marketing? Online marketing isn t a fad, and it s not new. If your business doesn t have an online presence, you are already behind your competitors and missing out on literally millions of
More informationBEST PRACTICES FOR MOBILE AND APP BUSINESS. Acquire app s users and monetize mobile traffic
BEST PRACTICES FOR MOBILE AND APP BUSINESS Acquire app s users and monetize mobile traffic INDEX SUMMARY 1. MOBILE PERFORMANCE MARKETING 1.1. An overview on mobile marketing 1.2. The mobile advertising
More informationTraditional Advertising, Please Meet the Digital World
Traditional Advertising, Please Meet the Digital World How Traditional Advertising is Aligning with Digital, Not Fighting Against It Traditional Advertising, Please Meet the Digital World How Traditional
More informationThe Mobile Marketer s Complete Guide to User Acquisition
The Mobile Marketer s Complete Guide to User Acquisition Appia Footer 320 Blackwell Street Durham, NC 27701 1.866.254.2483 user acquisition overview and best practices 2 Introduction User acquisition is
More informationmedia kit 2014 PUBLISH / DEVELOP Global Mobile Ad Network
media kit 2014 PUBLISH / DEVELOP Global Mobile Ad Network WHY MOBILE PUBLISHING Proliferation of smartphone devices and tablets is shifting the way that customers use Internet, making advertising a key
More informationMobile games. State of Play: November, 2011. Jack Kent, Analyst November, 2011
Mobile games State of Play: November, 2011 Jack Kent, Analyst November, 2011 Mobile Games 2010: Apple takes 91% of application store games revenues 2010: Application stores games revenues - total $1.2bn
More informationLead Generation - what it takes to make a sale. B2B marketing, PR & digital content
Lead Generation - what it takes to make a sale What it takes to make a sale Successful business development and sales require skill, focus, commitment and unbounded enthusiasm and persistence Selling anything
More informationPinterest has to be one of my favourite Social Media platforms and I m not alone!
Pinterest has to be one of my favourite Social Media platforms and I m not alone! With 79.3 million users, 50 billion pins and 1 billion boards it is host to an enormous amount of content. But many of
More informationBeing a Good App is Not Good Enough
#1 Being a Good App is Not Good Enough Screens 2013 Oct 3 rd, 2013 Toronto, Ontario GARY YENTIN, CEO & Founder, App-Promo Gary Yentin is a senior mobile executive, with over fifteen years of experience
More informationSOCIAL MEDIA ADVERTISING STRATEGIES THAT WORK
SOCIAL MEDIA ADVERTISING STRATEGIES THAT WORK ABSTRACT» Social media advertising is a new and fast growing part of digital advertising. In this White Paper I'll present social media advertising trends,
More informationMobile Gaming on Messenger Apps: The Future of Mobile Entertainment
Mobile Gaming on Messenger Apps: The Future of Mobile Entertainment Exponential Growth of New Gaming Channels Predicts the Future of Mobile Game Distribution John Golden johng@playphone.com Overview Opportunity
More informationKEY PHASES. In Creating a Successful Mobile App
1 KEY PHASES In Creating a Successful Mobile App Strategy Design Development Marketing Maintenance Developing a Plan for Success In a Competitive Environment 2 table of contents introduction... 3 Strategy...4
More informationBusiness white paper Mobile payments
Business white paper Mobile payments Setting standards and gaining customer loyalty Business white paper Page 2 Mobile payments With the rapid development of electronic systems and technology, the adoption
More informationMOBILE AND SOCIAL ARE THE NEW DRIVERS FOR CONTENT DISCOVERY
MOBILE MOBILE AND SOCIAL ARE THE NEW DRIVERS FOR CONTENT DISCOVERY WHAT PUBLISHERS NEED TO KNOW Mobile Content Discovery page 1 INTRODUCTION For many content publishers, mobile has presented more questions
More informationEm@il Marketing integration and automation tactics that lift conversions and boost ROI.
Em@il Marketing integration and automation tactics that lift conversions and boost ROI. How to successfully incorporate social, video, remarketing and marketing automation into your Email Marketing strategy.
More informationAPP GUIDE 10 TIPS TO BUILD PROFITABLE MOBILE GAMES. The Complete Guide To Building Profitable Mobile Games in 2014
APP GUIDE 10 TIPS TO BUILD PROFITABLE MOBILE GAMES The Complete Guide To Building Profitable Mobile Games in 2014 APP GUIDE : 10 TIPS TO BUILD PROFITABLE MOBILE GAMES 2 OVERVIEW This is our most comprehensive
More information8 CRITICAL METRICS FOR MEASURING APP USER ENGAGEMENT
8 CRITICAL METRICS FOR MEASURING APP USER ENGAGEMENT Contents Measuring the Success of Your Mobile App...01 1. Users...04 2. Session Length...07 3. Session Interval...12 4. Time in App...15 5. Acquisitions...18
More informationHOW MUCH DOES AN APP INSTALLATION COST AROUND THE WORLD?
HOW MUCH DOES AN APP INSTALLATION COST AROUND THE WORLD? FEBRUARY 2015 A PUBLICATION OF WITH THE SUPPORT OF EXECUTIVE SUMMARY 3 CPI REPORT 4 HIGHLIGHTS OF REPORT 6 WHAT IS GEENAPP 9 APPENDIX TO THE CPI
More informationHow to Dominate Your Local Market Online Now
How to Dominate Your Local Market Online Now Get Leads Contacting You For Your Products And Services Quickly and Accurately Like A Gunslinger with Local PPC Who Jesse Anema? I am the owner and founder
More informationRESELLER PROGRAM. Expand your business. Build professional apps. White Label CMS. Reseller support
RESELLER PROGRAM Expand your business Build professional apps White Label CMS Reseller support INTRODUCTION PROGRAM RESELLER Dear Future Reseller, Thanks for your interest in the AppMachine Reseller Program.
More informationGrow Your Business with a Mobile App
Grow Your Business with a Mobile App About Us» Web Source International develops Apps and full e-commerce websites for small to intermediate size businesses and K-12 Schools. We Provide Custom Merchant
More informationappbackr: Creating a Wholesale Market for Mobile Apps
Defining the future of mobile & wireless Note: Inside Mobile is written by J. Gerry Purdy, Ph.D., Principal Analyst with MobileTrax and is published each Wednesday. appbackr: Creating a Wholesale Market
More informationSmartphone Marketing
Smartphone Marketing Mobile Marketing Platform We now offer an affordable but sophisticated smartphone marketing solution. It focuses on location based technology, revenue, rich push messaging and user
More informationIAB EUROPE PUBLISHES ITS FIRST EVER ONLINE ADVERTISING FORECASTS BASED ON ACTUAL SPEND IN 19 EU MARKETS
IAB EUROPE PUBLISHES ITS FIRST EVER ONLINE ADVERTISING FORECASTS BASED ON ACTUAL SPEND IN 19 EU MARKETS Direct response dominates online advertising but branding campaigns offer best prospects for the
More informationSelecting and Implementing Integrated Grants Management Systems in 2012: The Promises and Pitfalls
Selecting and Implementing Integrated Grants Management Systems in 2012: The Promises and Pitfalls March 19, 2012 Martin Schneiderman President Information Age Associates 47 Murray Place Princeton, NJ
More informationMobile Advertising! Marketplace Report 2012 Q4
Mobile Advertising! Marketplace Report 2012 Q4 About the report The Mobile Advertising: Marketplace Report provides market data from real-time bidded auctions for mobile ad impressions, aggregated from
More informationSPOTIFY. An Analysis of Spotify s Market Strategies
SPOTIFY An Analysis of Spotify s Market Strategies Spotify AN ANALYSIS OF SPOTIFY S STRATEGY Spotify is a Swedish online music streaming service that was launched in 2008. Since, its launch Spotify has
More informationMOBILE MARKETING. A guide to how you can market your business to mobile phone users. 2 April 2012 Version 1.0
MOBILE MARKETING A guide to how you can market your business to mobile phone users 2 April 2012 Version 1.0 Contents Contents 2 Introduction 3 Skill Level 3 Terminology 3 Video Tutorials 4 What is Mobile
More informationAdblocking goes mainstream. PageFair and Adobe 2014 report
Adblocking goes mainstream PageFair and Adobe 2014 report How adblocking is changing the web In this sequel to the August 2013 report (The Rise of Adblocking) PageFair, with the help of Adobe, reveals
More informationDEVELOPER ATTITUDES to APP MARKETING
DEVELOPER ATTITUDES to APP MARKETING Mobile app developers share their opinions on the state of app distribution and monetization 2013 appflood.com Executive Summary With the growing volume of mobile apps
More informationExecutive summary Chapter 1 Introduction Chapter 2 The online advertising industry outlook Chapter 3 The segments of the online advertising industry
Table of Contents Executive summary The online advertising industry outlook The segments of the online advertising industry The emerging landscape of the online advertising industry Measuring the effectiveness
More informationEntrepreneurship and Innovation Strategy - Mini-Project Spotify s Ecosystem
Entrepreneurship and Innovation Strategy - Mini-Project Spotify s Ecosystem Diego Diaz, Luis Gonzalez, Henrique Thielen Description Origin Spotify is a Swedish music streaming platform that offers digitally
More informationGaming in the Netherlands Virtual goods in video games: A business model with prospects
www.pwc.nl Gaming in the Netherlands Virtual goods in video games: A business model with prospects This whitepaper details with the current developments and future prospects in the video gaming industry
More informationThe process or set of processes that links the consumers, customers, and end
MARKETING SERVICES 1. MARKETING RESEARCH The process or set of processes that links the consumers, customers, and end users to the marketer through information information used to identify and define marketing
More informationSTATE OF THE MEDIA: CONSUMER USAGE REPORT
STATE OF THE MEDIA: CONSUMER USAGE REPORT 2011 The U.S. Media Universe DEVICE OWNERSHIP 1 (millions of people who own) MOBILE & ONLINE CONSUMERS (millions of users) At least one TV 290 Mobile phone (ages
More informationTRENDS & TIPS. Facebook Advertising in Q2 2014. Socialbakers Quarterly Ads Benchmark Reveals News Feed Ads Dominate CTRs and Share of Spend SOCIAL
1 TRENDS & TIPS Facebook Advertising in Q2 214 Socialbakers Quarterly Ads Benchmark Reveals News Feed Ads Dominate CTRs and Share of Spend # SOCIAL MEDIA LIKE # SHARE 2 1. Introduction Facebook advertising
More informationBest Practices of Mobile Marketing
Best Practices of Mobile Marketing With the advent of iphone, Android phones, and tablets, adoption of the mobile is contagious, and will continue in the coming years as well. The market penetration of
More informationINSIGHTS FROM OPERA MEDIAWORKS
INSIGHTS FROM OPERA MEDIAWORKS The first mobile ad platform built for brands, delivering breakthrough marketing at scale 90% of the top AD AGE GLOBAL ADVERTISERS 850 million+ UNIQUE USERS Over 18,000 SITES
More informationEuropean Mobile Market: Beyond Price-based Strategies. Laura Allen Phillips, Research Analyst, Parks Associates
European Mobile Market: Beyond Price-based Strategies Laura Allen Phillips, Research Analyst, Parks Associates A Paradigm Shift Italy The European Mobile Industry European Mobile Market: Beyond Price-based
More informationState of Mobile Commerce
State of Mobile Commerce Leading mobile retailers dominate and the gap is growing Netherlands - Q4 2015 State of Mobile Commerce Q4 Highlights Criteo s analysis of shopping data from Q4 2015 demonstrates
More informationWe are here to help you...
We are here to help you... Hi Scott Wilson here the Founder of Digital Influence. I just wanted to say thanks for taking the time to read this short report. As a business owner that has been lucky enough
More informationMobile Marketing and Analytics. Nathan Harder 11-18-2012. ICT Analytics
Mobile Marketing and Analytics Nathan Harder 11-18-2012 ICT Analytics Fall 2012 Harder 2 Mobile Marketing is a growing trend with the explosion of smartphones worldwide. According to an article in Wireless
More informationNORTH AMERICA ERICSSON MOBILITY REPORT APPENDIX JUNE
NORTH AMERICA ERICSSON MOBILITY REPORT APPENDIX JUNE 215 MARKET OVERVIEW Key figures: North America 214 22 CAGR 214 22 Mobile subscriptions (million) 38 48 4% Smartphone subscriptions (million) 25 37 5%
More informationEvent Planner's Guide to Mobile Sponsorship
Event Planner's Guide to Mobile Sponsorship Presented by Kevin Long VP of Marketing and Operations CrowdCompass by Cvent Wednesday, June 9 th, 2015 Matthew Donegan-Ryan Director of Mobile Strategy CrowdCompass
More information