Giving Purpose to First-Person Animation

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1 Giving Purpose to First-Person Animation Ryan Duffin Senior Animator at Electronic Arts

2 First, second & third person

3 First, second & third person

4 First, second & third person

5 Perspective matters!

6 Why does this matter? There are a couple of ways to look at 1 st person (1P) Animation:

7 What kind of bullets you re going to shoot the bad guys with

8 or the window through which your player interacts with your world

9

10 It s all about PLAYER FEEDBACK

11 Disclaimers On first person philosophy

12

13

14

15 Staging

16 Staging The window through which your player will experience your world.

17 Staging

18 Staging

19 Staging

20 Staging & the Golden Ratio

21 The Golden Section/Spiral

22 Staging & the Golden Ratio

23 First-Person Personality!

24 First-Person Personality! Pain, strain, exertion and weight

25 Pain

26 Pain

27 Strain and Exertion

28 Pain

29 Pain

30 Weight

31 Weight

32 Weight

33 Weight

34 Weight

35 First-Person Personality! Pain, exertion and weight Quality and proficiency

36 First-Person Personality! Pain, exertion and weight Quality and proficiency

37 First-Person Personality! Pain, exertion and weight Quality and proficiency How stuff works

38 How stuff works/backstory

39 How stuff works/backstory

40 How stuff works

41 Reference, reference, reference!

42 Reference, reference, reference!

43 How stuff works

44 Realism Know the rules before you break the rules

45 Realism versus the unique needs of the first-person perspective.

46 Realism versus the unique needs of the first-person perspective. Believability over Realism Player Feedback

47 Realism versus Readability

48 Realism versus Readability

49 Realism versus Stylization

50

51 Motion Capture Motion capture is like keyframed animation but better!

52 Motion Capture Motion capture is like keyframed animation but different!

53 The technical stuff Space-switching

54 The technical stuff Space-switching Left hand, right hand Local object space, body space, world space

55 The technical stuff Space-switching Left hand, right hand Local object space, body space, world space Object World, body, left hand, right hand

56 The technical stuff Space-switching Left hand, right hand Local object space, body space, world space Object World, body, left hand, right hand Sub-Object Object, world, body, left hand, right hand

57 The technical stuff Space-switching Don t build assuming you ve anticipated every use case!!!

58 The technical stuff Space-switching IK vs FK

59 The technical stuff Space-switching IK vs FK Don t build assuming you ve anticipated every use case!!!

60 The technical stuff Space-switching IK vs FK Arc-tracking

61 Camera Field of View

62 Camera Field of View

63 Camera Field of View

64 Camera Field of View

65 Camera Field of View

66 Camera Movement

67 Camera Movement

68 Camera Movement The camera as punctuation

69 Camera Movement The camera as punctuation Can t shoot anyway

70 Camera Movement The camera as punctuation Can t shoot anyway Rotation & Translation axis

71 Camera Movement The camera as punctuation Can t shoot anyway Rotation & Translation axis

72 Firearms handling misconceptions

73 Firearms handling misconceptions Trigger discipline

74 1 st Person Body Awareness

75 1 st Person Body Awareness

76 Body Awareness & Gameplay

77 1 st Person Body Awareness

78 Body Awareness & Gameplay

79 1 st Person Legs

80 1 st Person Legs Always on legs

81 1 st Person Legs Always on legs Legs for the occasion

82 1 st Person Shadows

83 1 st Person Shadows Full 1 st Person Rig with body

84 1 st Person Shadows Full 1 st Person Rig with body Synchronized 1 st and 3 rd person animation sets

85 Body Awareness & Inventory

86 Cheating Body Awareness

87 The Future of Body Awareness and the return of Virtual Reality!

88 The Future of Body Awareness

89 Acknowledgements Breakdown Trespasser The Thief series Far Cry 2 & 3 Chronicles of Riddick Dishonored Mirror s Edge The Darkness Metroid Prime series Star Wars: Republic Commando Battlefield 3 Bioshock series Condemned series Dead Island Crysis series

90 Questions

91 Thanks! Ryan Duffin Senior Animator at Electronic Arts

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