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1 Nuttapong Chentanez Web: Current Address Permanent Address 38 Pungmee7 Sukhumvit 93Rd 38 Pungmee7 Sukhumvit 93Rd Bangjak Prakanong Bangjak Prakanong Bangkok, Thailand Bangkok, Thailand Research Interests Computer animation, physical-based simulation for computer graphics and for medical application, scientific computing, numerical methods, computational geometry, computer vision, artificial intelligence, machine learning Educations University of California, Doctor of Philosophy in Computer Science, December 2010 Dissertation Title: Interactive Simulation of Surgical Needle Insertion and Steering Committee: Prof. James O Brien (advisor), Prof. Jonathan Shewchuk, Prof. Ken Goldberg and Prof. Sara McMains Certificate of Management of Technology University of California, Master of Science in Computer Science, May 2007, (GPA 4.00) Thesis title: Liquid Simulation on Lattice Based Tetrahedral Meshes University of Michigan, Ann Arbor, MI Bachelor of Science in Engineering (Electrical Engineering), May 2005 Bachelor of Science in Engineering (Computer Science), May 2005 Graduated with highest honor (Summa Cum Laude) GPA 3.98 Chulalongkorn University, Enrolled in the freshman year of faculty of engineering in 2001 Chulalongkorn University Demonstration School, High School Diploma, March 2001 Bangkok, Thailand Bangkok, Thailand
2 Honors and Awards Royal Thai Scholarship from Development and Promotion of Science and Technology Project (DPST) to study in Computer Science from 2001-Present NVIDIA Graduate Fellowship 2007 Supporting my research in real-time physical-based simulation University of Michigan representative to ACM programming contest, 2003 and 2004 o Third place in East Central North America region and honorable mention in the World Final in People s Republic of China in March 2004 o Forth place in East Central North America region and honorable mention in the World Final in Czech Republic in March 2003 High school Honors and Awards Silver medal winner in International Olympiad in Informatics (IOI) 2001 in Tampere, Finland 2 rd place of Grand Award in International Science and Engineering Fair (ISEF) in Detroit, US, 2000, Visible Surface Determination algorithms for first person 3D software Winner, Young Scientist Competition in Computer Science 2000 "Visible Surface Determination algorithms for first person 3D software", Bangkok Thailand Winner, Young Scientist Competition in Computer Science 1999, "3D Graphics Generator", Bangkok Thailand Winner, National Software Contest 1999, High School Level, "Dark & Light Territory", Bangkok Thailand Winner, National Software Contest 1998, General Category, "3D Creation", Bangkok Thailand Positions Held Graduate Student Researcher May 2005-Present Computer Science Department, University of California Worked with Prof. James O' Brien (advisor), Prof. Ken Goldberg, Prof. Jonathan Shewchuk Conducted research in physically based modeling technique for computer animation and medical simulation Technical Director Intern June-August 2008 Pixar Animation Studio Emeryville, CA Developed a Maya C++ plugin for simulating thousands of deformable objects with interobjects collisions and frictions effect at interactive rates. Improved pipeline for rendering atmospheric effects such as smoke, dust, explosion to deform /clip over terrain
3 Software Engineer Intern June-August 2007 NVIDIA Corporation Worked in an engineering team (Gelato Team) developing the next generation film-quality GPU centric renderer. Implemented texture management, real-time depth of field, and tracked bugs in the renderer Software Engineer Intern June-August 2006 NVIDIA Corporation Santa Clara, CA Worked in the DevTech team. Developed and implemented a parallel algorithm for simulating deformable objects with collision detection/response that run in GPU. The demo was included in NVSDK10. Helped porting a game engine to DirectX 10 Part time Programmer June-August 2005 Jowit Company Bangkok, Thailand Developed Ray Engine, a photo-realistic rendering C++ library, which support various 3D geometries, various materials and global illumination via photon mapping and final gathering Student Researcher June-December 2004 Artificial Intelligence Lab, University of Michigan, Ann Arbor, MI Worked with Prof. Satinder Singh Baveja and Prof. Igor Guskov Conducted research in reinforcement learning and triangle mesh compression with wavelet transform Student Researcher June-August 2003 Artificial Intelligence Lab, University of Michigan, Ann Arbor, MI Mentored by Prof. John Laird Develop the 3D graphic library of an open source game engine, DXFramework, based on DirectX 8, to be used by students in University of Michigan's game programming class Teaching Experience Teaching Assistant (Instructor Dan Garcia) Fall 2008 Self paced classes in programming: C, C++, Java, Matlab Teaching Assistant (Instructor: Prof. Srini Narayanan) Spring 2007 Introduction to Artificial Intelligence Teaching Assistant (Instructor: Prof. James O'Brien) Fall 2006 Introduction to Computer Graphics Student Supervision Daniel Richie (undergraduate), Jonha Cho (undergraduate, M.S.) on Interactive Simulation of Surgical Needle Insertion and Steering (Published in SIGGRAPH 2009)
4 Professional Activities Paper Reviewer for: SIGGRAPH 2008, 2010, 2011, 2012, 2013 SIGGRAPH Asia 2010, ACM Transaction on Computer Graphics 2012, Symposium of Computer Animation 2012, Journal of Computing And Information Science In Engineering (JCISE) 2010, Eurographics 2010, Pacific Graphics 2009, Source Code for Biology 2013, The Visual Computer Journal 2013, Program Committee for: Symposium of Computer Animation 2011, 2013 Invited Talks Intel Corporation, Hillsboro, Oregon, November, 2008 Stanford University, Palo Alto, California, May, 2009 Journal Articles Publications Matthias Müller-Fischer, Nuttapong Chentanez, Tae Yong Kim Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions To appear Anaheim, California, 2013 Mass-Conserving Eulerian Liquid Simulation IEEE Transactions on Visualization and Computer Graphics, Best of SCA, 2013 A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions IEEE Transactions on Visualization and Computer Graphics, Best of SCA, 2012 Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid Vancouver, Canada, August 7-11, 2011 Matthias Müller-Fischer, Nuttapong Chentanez Solid Simulation with Oriented Particles Vancouver, Canada, August 7-11, 2011
5 Nuttapong Chentanez, Ron Alterovitz, Daniel Ritchie, Jonha Cho, Kris Hauser, Ken Goldberg, James O'Brien, Jonathan Shewchuk "Interactive Simulation of Surgical Needle Insertion and Steering" New Orleans, Louisiana, August 3-7, Bryan Klingner, Bryan Feldman, Nuttapong Chentanez, James O Brien "Fluid Animation with Dynamic Meshes Boston, Massachusetts, July 30 August 3, Conference Papers Matthias Müller-Fischer, Tae Yong Kim, Nuttapong Chentanez Fast Simulation of Inextensible Hair and Fur Virtual Reality Interactions and Physical Simulations (VRIPhys) Darmstadt, Germany, 2012 Mass Conserving Eulerian Liquid Simulation Lausanne, Switzerland, 2012 (Honorable mention of best paper award) Tae-Yong Kim, Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games Lausanne, Switzerland, 2012 Barbara Solenthaler, Peter Bucher, Nuttapong Chentanez, Matthias Müller, Markus.Gross SPH Based Shallow Water Simulation Virtual Reality Interactions and Physical Simulations (VRIPhys) Lyon, France, 2011 Matthias Müller, Nuttapong Chentanez Adding Physics to Animated Characters with Oriented Particles Virtual Reality Interactions and Physical Simulations (VRIPhys) Lyon, France, 2011 "A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions" Vancouver, Canada, Aug 5-7, 2011 (Best score paper award)
6 "Real-time Simulation of Large Body of Water with Small Scale Details" Madrid, Spain, July 2-4, 2010 Matthias Müller-Fischer, Nuttapong Chentanez "Wrinkle Mesh" Madrid, Spain, July 2-4, 2010 Rik Jensen, Kris Hauser, Nuttapong Chentanez, Frank van der Stappen, and Ken Goldberg Surgical Retraction of Non-Uniform Deformable Layers of Tissue: 2D Robot Grasping and Path Planning IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) St. Lois, Missouri, October Kris Hauser, Ron Alterovitz, Nuttapong Chentanez, Allison Okamura, Ken Goldberg "Feedback Control for Steerable Needles in 3D Deformable Tissue Using Helical Paths" by. Robotics Science and Systems Conference (RSS) Seattle, Washington, June 28 - July Nuttapong Chentanez, Bryan Feldman, Françoi Labelle, James O Brien, Jonathan Shewchuk "Liquid Simulation on Lattice-Based Tetrahedral Meshes" San Diego, California, August 3-4, 2007 Nuttapong Chentanez, Tolga Goktekin, Bryan Feldman, James O Brien "Simultaneous Coupling of Fluids and Deformable Bodies" Vienna, Austria, September 2-4, 2006 Andrew Barto, Satinder Singh, Nuttapong Chentanez Intrinsically Motivated Learning of Hierarchical Collections of Skills International Conference on Developmental Learning (ICDL) La Jolla, California, October 20 22, 2004 Satinder Singh, Andrew Barto, Nuttapong Chentanez Intrinsically Motivated Reinforcement Learning Advances in Neural Information Processing Systems 17 (NIPS) Vancouver, Canada, December 13 18, 2004 Posters Nuttapong Chentanez, Ron Alterovitz, Daniel Ritchie, Jonha Cho, Kris Hauser, Ken Goldberg, James O'Brien, Jonathan Shewchuk "Simulation of Needle Insertion and Tissue Deformation for Modeling Prostate Brachytherapy" American Brachytherapy Society (ABS) Annual Meeting, April 29 - May 1, 2010
7 SIGGRAPH Technical Sketches Nuttapong Chentanez, Tolga Goktekin, Bryan Feldman, James O Brien "Simultaneous Coupling of Fluids and Deformable Bodies" 2006 Technical Sketch Boston, Massachusetts, July 30 August 3, 2006 SIGGRAPH Animation Theaters Raging Rapids Ride Real time Live! Vancouver, Canada, August 7-11, 2011 Nuttapong Chentanez, Bryan Feldman, Françoi Labelle, James O Brien, Jonathan Shewchuk "Liquid Simulation on Lattice-Based Tetrahedral Meshes" Animation Theater San Diego, California, August 5-9, 2007 Bryan Klingner, Bryan Feldman, Nuttapong Chentanez, James O Brien "Fluid Animation with Dynamic Meshes Animation Theater Boston, Massachusetts, July 30 August 3, 2006.
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