Volume visualization I Elvins
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1 Volume visualization I Elvins 1 surface fitting algorithms marching cubes dividing cubes direct volume rendering algorithms ray casting, integration methods voxel projection, projected tetrahedra, splatting hybrid rendering algorithms
2 Background & Motivation 2 Large three-dimensional (3D) data sets arise from measurement by physical equipment, or from computer simulation. Scientific areas: computerized tomography (CT), astronomy, computational physics or chemistry, fluid dynamics, seismology, environmental research, non-destructive testing, etc. For easy interpretation volume visualization techniques are useful: view data from different viewpoints. interactive exploration in Virtual Environments.
3 Requirements 3 Compression/simplification: visualize reduced version of data in controllable way. Progressive refinement: incremental visualization from low to high resolution. Progressive transmission: transmit data incrementally from server to client s workstation (data transfer is time-limiting factor) Level-of-detail (LOD): use low resolution for small, distant or unimportant parts of the data.
4 Volume rendering integral 4 Transport of light is modelled by equations originating from physics. low albedo approximation for the intensity I(x, s) at position x integrated along the line x + ts, t 0 t t l : I(x, s) = tl t 0 f(x + ts)e t t 0 α(x+us)du dt. where t 0 is the point of entrance, and t l the point of exit. α is the opacity (related to the density of the particles).
5 X-ray rendering 5 Further simplification: α = 0. I(x, s) = tl t 0 f(x + ts)dt.
6 Volume visualization II 6 surface rendering reduce volume to isosurfaces S(c) : f(x, y, z) = c of a density function f(x, y, z) representing the boundary between materials. direct volume rendering map volume data directly on screen (no graphical primitives) with semi-transparent effects forward projection FTB BTF
7 Direct Volume Rendering 7 X-ray rendering of human head CT data.
8 X-ray rendering 8
9 X-ray rendering 9 integrate the density f along the line of sight Mathematical concept: X-ray transform: P θ f(u, v) = R f(uu + vv + tθ) dt. z v θ u y P (u,v) θ x
10 Voxel vs. Cell model 10 Represents the 3D division of space by a 3D array of grid points. gridpoint gridpoint VOXEL CELL Voxel: grid point in center, constant value in voxel Cell: grid points at vertices, value within cell varies
11 Generalized Voxel model Höhne et al. 11 3D array with data about intensity values of different materials or information about class membership of certain organs Medical data sources: MRI soft tissue: fat, muscle CT hard tissue: bone PET energy emission, fluid flow, physiology
12 CT vs. MRI 12 CT image: 512 x 512 pixels, 2 bytes/voxel.
13 CT vs. MRI 13 MR image: 256 x 256 pixels, 2 bytes/voxel.
14 MRI 14
15 PET 15
16 Series of PET scans 16
17 Orthogonal slices 17
18 Iso-surface: bone 18
19 Iso-surface: skin 19
20 Marching Cubes Lorensen & Cline read 4 successive slices into memory 2. consider cube with 8 data points as vertices : 4 in first slice, 4 in next slice 3. classify vertices 1=inside, 0=outside surface w.r.t. iso-value to determine index of the cube 4. use index to retrieve intersection- and triangulation pattern from look-up table 5. determine exact cube side intersections and surface normals by interpolation of vertex values 6. for each triangle from table, pass the computed 3 vertex values to graphical hardware
21 Marching Cubes: setup 21 Slice k+1 (i,j+1,k+1) (i,j,k+1) (i+1,j+1,k+1) (i+1,j,k+1) (i,j+1,k) (i+1,j+1,k) (i,j,k) (i+1,j,k) Slice k k j i pixel
22 Marching Cubes possible patterns : by inversion and rotation reduce to 15 basic patterns
23 Marching Cubes: test cube 23 v 7 v6 e 6 v 3 e 11 v 2 e 2 e 10 e 7 e 5 v 4 v 5 e 3 e 4 e 1 v 0 index v 1 v7 v 6 v 5 v 4 v 3 v 2 v 1 v 0 e 8 e 9 e 0
24 Marching Cubes: index table 24 index basic pattern inversion rotation , 0, , 0, , 0, , 0, , 0, 0 basic pattern intersection of sides triangulation pattern 0 1 e 1 e 4 e 9 e 1 e 9 e 4 2. e 2 e 4 e 9 e 10. e 2 e 10 e 4, e 10 e 9 e e 1 e 2 e 6 e 7 e 9 e 11 e 1 e 2 e 9, e 2 e 7 e 9, e 2 e 6 e 7, e 9 e 7 e 11
25 Cube side intersections 25 The exact cube side intersections are determined by linear interpolation. intensity f(1) c f(0) x* 0 1 distance along edge
26 Surface normals 26 The surface normals are determined by linear interpolation of vertex normals. Each vertex normal is computed by central differences: N s = s where s(i, j, k) is the data array. s(i + 1, j, k) s(i 1, j, k) s(i, j + 1, k) s(i, j 1, k) s(i, j, k + 1) s(i, j, k 1)
27 Marching Cubes: (dis)advantages 27 + data-volume scanned only once for 1 iso-value + determination of geometry independent of viewpoint ambiguity in possible triangulation pattern 4 4? holes in geometry may arise 6-3
28 Dividing Cubes 28 Principle: large numbers of small triangles (projection smaller than pixel) to be mapped as points look for cells with vertex values not all equal subdivide cells if projection larger than a pixel interpolate gradient vector from vertices map surface point to pixel with computed light intensity no surface primitives needed; hardware so also no surface-rendering
29 Surface rendering 29 Example: Visualization of segmented data (a frog). Data acquired by physically slicing the frog and photographing the slices. Data consists of 136 slices of resolution Each pixel labelled with tissue number for a total of 15 tissues.
30 Segmented slice of frog 30
31 Simplified visualization pipeline read segmentation data 2. remove islands (optional) 3. select tissue by thresholding 4. resample volume (optional) 5. apply Gaussian smoothing filter 6. generate surface using Marching Cubes 7. decimate surface (optional) 8. write surface data
32 Why smooth the volume? 32
33 Frog 33
34 Frog Organs 34
35 3D CT imaging 35 CT images of bones and tendons of a hand. All tendons and bones are separately segmented. (Courtesy: prof. Frans Zonneveld).
36 Drawbacks of surface rendering 36 only approximation of surface only surface means loss of information amorphous phenomena have no surfaces, e.g. clouds MR also difficult to visualize: same scalar value different tissues map to the
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