Key Stage 3 Physical Education. Scheme of work. Golf. Golf Foundation Produced for schools by the Golf Foundation

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1 Scheme of work Golf Produced for schools by the Golf Foundation

2 Curriculum area: Striking and Fielding Golf Development Scheme of Work aimed achieving level 4 Assessment Criteria Acquiring and developing skills Before playing a shot: i. Demonstrate correct elements of putting technique ii. Demonstrate correct technique for chipping iii. Demonstrate correct elements of long game technique iv. Demonstrate a knowledge of rules and etiquette v. Achieve standards for putting, chipping, long game and playing When playing the shot: i. Demonstrate set up for putting ii. Hole 2/5 putts that are a putter's length from the green iii. Demonstrate set up for pitching iv. Hit 3 out of 5 chip shots onto a green v. Demonstrate correct hold of a club vi. Hit 3 out of 5 shots in the air In relation to playing: i. Demonstrate knowledge of rules and etiquette relating to the green ii. Show an understanding of how to mark a scorecard iii. Play a par 3 hole iv. Play a par 3 hole in 7 shots or better Selecting and applying skills, tactics and composition i. Demonstrate a tee shot when playing a golf hole ii. Correctly apply pitching technique when playing onto a green iii. Correctly apply putting technique around the green iv. Accurately record own performance using a scorecard v. Demonstrate appropriate rules and etiquette when playing a golf hole Evaluating and improving performance i. Demonstrate an ability to lower the gross score on each of three consecutive par-3 holes ii. Explain to a partner the correct etiquette when playing three consecutive holes iii. Maintain an accurate scorecard for all playing partners in your group iv. Perform the function of a match referee and apply the rules relating to the green Knowledge and understanding of health and fitness i. Lead a full warm up showing specific fitness principals and skills necessary for preparation for a round of golf ii. Demonstrate appropriate practice routines for long term fitness development in golf

3 Curriculum area: Striking and Fielding Golf Development Scheme of Work aimed achieving level 5/6 Assessment Criteria Acquiring and developing skills Before playing a shot: i. Demonstrate correct elements of putting technique ii. Demonstrate correct technique for pitching iii. Demonstrate correct elements of long game technique iv. Demonstrate a knowledge of rules and etiquette v. Achieve standards for putting, pitching, long game and playing When playing the shot: i. Demonstrate distance control using a putter on and around the green ii. Complete 3 putting holes in 7 shots or better iii. Demonstrate set up for pitching iv. Hit 3 out of 5 pitch shots onto a green v. Demonstrate correct stance and posture for the swing vi. Hit 3 out of 5 shots 30+ yards in the air onto a fairway In relation to playing: i. Demonstrate knowledge of rules and etiquette relating to the green ii. Show an understanding of how to mark a scorecard iii. Play 3 golf holes iv. Play 3 golf holes in 18 shots or better Selecting and applying skills, tactics and composition i. Demonstrate knowledge of when to use a tee shot ii. Correctly apply chipping technique when playing onto a green iii. Correctly apply putting technique for holing out iv. Demonstrate an understanding of safety when playing a golf hole Evaluating and improving performance i. Demonstrate an ability to lower the gross score on for the same par-3 hole in subsequent attempts ii. Explain to a partner the correct method of playing a golf hole iii. Perform the function of a marshal assessing safety issues for all players in your group iv. Act as Professional to playing partner and provide feedback on performance in relation to identified criteria Knowledge and understanding of health and fitness i. Lead an appropriate warm up ii. Demonstrate knowledge of the main components of fitness appropriate to golf

4 Curriculum area: Striking and Fielding Golf Development Scheme of Work aimed achieving level 6/7 Assessment Criteria Acquiring and developing skills Before playing a shot: i. Demonstrate an understanding of pre-shot routines for putting and long game ii. Demonstrate correct technique for bunker shots iii. Demonstrate a knowledge of rules and etiquette iv. Achieve standards for putting, bunker play, long game and playing When playing the shot: i. Demonstrate the set-up for greenside bunker shots ii. Hit 3 out of 5 greenside bunker shots onto a green iii. Develop a personal putting routine iv. Complete 9 putting holes in 20 shots or better v. Demonstrate a personal pre-shot routine for the swing vi. Hit 3 out of 5 shots 60+ yards onto a fairway In relation to playing: i. Demonstrate knowledge of rules relating to hazards ii. Play 9 par-3 holes or 5 full holes in 45 shots or better iii. Play 9 par-3 holes or 5 full holes in 40 shots or better Selecting and applying skills, tactics and composition i. Correctly apply pre-shot routine for all long game shots during play ii. Correctly apply bunker shot technique when playing a golf hole iii. Correctly apply a putting routine during play iv. Demonstrate knowledge of rules relating to bunker shots during play Evaluating and improving performance i. During play analyse the effectiveness of a partners pre-shots routines for putting and the swing ii. Perform the function of a match referee and apply the rules relating to hazards iii. Demonstrate an ability to lower overall gross score for putting and playing criteria during subsequent attempts Knowledge and understanding of health and fitness ii. Devise and implement an effective warm up and short series of practice sessions appropriate in order to develop key aspects of fitness for golf

5 Expectations At the end of this unit Most pupils will: 1. Understand how to play a golf hole describing aspects of safety, rules and etiquette and begin to apply them in a practical way 2. Demonstrate and begin to apply correct technical elements for long game, short game and putting 3. Achieve Start Golf Level 2 standards for long game, short game and putting 4. Select and use appropriate skills required to play a tee shot, chip shot, and both long and short putts during play 5. Achieve Start Golf Level 2 standards for play over 3 golf holes 6. Understand and be able to use a scorecard during play Some pupils will not have made so much progress and will: 1. Understand and demonstrate safety aspects in relation to golf and begin to apply them in a practical way 2. Demonstrate correct technical elements for long game, short game and putting 3. Achieve Junior Golf Passport level 1 standards for long game, short game and putting 4. Understand and explain how to play a golf hole describing safety, rules and etiquette 5. Demonstrate an understanding of appropriate skills required to play a tee shot, chip shot, pitch shot and short putt during play 6. Achieve Start Golf level 1 standards for play on a golf hole Some pupils will have progressed further and will: 1. Understand aspects of safety, rules and etiquette and apply them in a practical and theoretical way 2. Demonstrate and apply correct technical elements of long game, short game and putting 3. Achieve Junior Golf Passport level 3 standards for long game, short game and putting 4. Select and use appropriate skills required to play a tee shot, chip shot, pitch shot, greenside bunker shot and both long and short putts during play 5. Achieve Junior Golf Passport level 3 standards for play over more than 3 golf holes 6. Present personal pre-shot routines for the golf swing and putting stroke demonstrating correct technique

6 Expectations Learning Objectives Teaching Activities Learning Outcomes Drills Games Points to Note Pupils should learn: Understanding of the importance of safety aspects relating to putting How to demonstrate correct technical elements for putting What is putting? How to aim and hold the putter and play safely on the putting green Identify the different parts of a putter (i.e. club face, grip, shaft) and its intended use Discuss with pupils the safety issues relating to the use of metal clubs and playing on the putting green Identify basic warm up exercises for putting Illustrate the correct placement of hands on the grip, pupils work in pairs or small groups to practice correct hold whilst putting a ball towards a target (initially over short distances) Using a putter and a ball highlight methods of aiming the clubface and ball towards the target, pupils work in pairs or small groups to practice aiming clubface and ball whilst maintaining correct hold of the club. Ask pupils to evaluate each others performance within these areas Identify safety issues relating to putting Demonstrate correct set-up for putting Hole 2 out of 5 putts a putters length from the hole Point the way Helicopter routine Check thumbs Arms and shoulders Pathfinder Penalty Shoot Out Step back Navigator Sharp Shooter Time Keeper Key skills: links with working with others (working in pairs) Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Drills/Games can be used as workcards Pupils may benefit from a diagram/picture of a putter to identify and name all areas of the club (links to ICT) Tees, markers, etc. could be used for games Pupils should learn: Understanding of the importance of safety aspects relating to chipping How to demonstrate correct technique for chipping What is chipping? The difference between a putter and an iron, how to set-up correctly for chipping and play safely on the chipping green Identify the different parts of an iron and its intended use (focus on a mid-iron to be used for basic chip shot) Discuss with pupils the safety issues relating to the use of an iron and playing on the Chipping Green Identify basic warm up exercises for chipping Illustrate the correct stance, ball position and action (initially using basic putting grip). Pupils work in pairs or small groups to practice correct technique whilst chipping a ball onto a defined area (green) Introduce a target and ask pupils to determine appropriate landing area for the ball in order for it to finish close to the target. This could be explored through throwing the ball underarm onto the green Complete the Level 2 assessment criteria for chipping, possibly introduced through a simple game. Identify safety issues relating to chipping Demonstrate correct set-up for chipping Hit 3 out of 5 chip shots onto a green Point the way Helicopter routine Equal steps Lean and drop Shaft behind Clip and count/ Brush and balance Bullseye Boule Island Hopper Happy Landing Jockeys Revenge Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Pupils may benefit from a diagram/picture of an iron to identify and name all areas of the club (links to ICT) Drills/Games can be used as workcards Pupils could use markers, tees, etc. to identify the landing area for their chip shot as an initial visual aid Pupils could begin to keep a log of warm up exercises for golf

7 Expectations Learning Objectives Teaching Activities Learning Outcomes Drills Games Points to Note Pupils should learn: Understanding of the importance of safety aspects relating to long game How to demonstrate correct technical elements of long game How to demonstrate correct technique for pitching What is long game? The difference between a hold for putting and the swing Discuss and identify safety issues relating to a golf range/ practice area Identify warm up exercises and routines for the golf swing focussing on different areas of the body, ask pupils to relate exercises to other sports they have experience in Illustrate the correct hold for the golf swing. Pupils work in pairs or small groups to practice correct hold initially without the introduction of a ball Introduce a target and ask pupils to hit balls using correct hold whilst maintaining correct aim of the clubface. Ask pupils to evaluate each others performance within these areas Complete the Level 2 assessment criteria for long game, possibly introduced through a simple game. Identify safety issues relating to a golf range/practice area Hit 3 out of 5 tee shots in the air Point the Way Helicopter Routine Check Thumbs Clip and Count Down the middle Over the River Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Tees could be used in initial stages of introduction of long game as a method of pupils focussing on hitting an object without having to focus on where the ball goes Drills/Games can be used as workcards Pupils should learn: How to demonstrate correct technique for pitching Advancement in short game How to set-up correctly for pitching Illustrate correct set up for pitch shots (using correct hold for long game) including stance and posture and focus on length of swing. Pupils work in pairs or small groups to practice correct technique whilst pitching a ball onto a defined area (green) Introduce a target and ask pupils to determine appropriate landing area for the ball in order for it to finish close to the target. This could be explored through throwing the ball underarm onto the green Complete level 3 criteria for short game Demonstrate correct set-up for pitching Hit 3 out of 5 pitch shots onto a green Equal steps Point the way Shake and point Bow and bounce Clock swings Soft landing Over the river Jockeys revenge Island hopper Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Could be delivered on school playing field or Astro-Turf pitch using cones to simulate area of a green Drills/Games can be used as workcards

8 Expectations Learning Objectives Teaching Activities Learning Outcomes Drills Games Points to Note Pupils should learn: Understanding of the importance of safety aspects relating to the golf Knowledge of rules and etiquette relating to playing a golf hole Experience of playing a golf hole How to play a golf hole. Knowledge skills and experience of playing a par-3 hole safely Discuss and identify safety issues relating to a golf Demonstrate how to play a golf hole focussing on preparation, teeing area (honour on the tee, rules), order of play, general etiquette (slow play, etc.) and rules and etiquette relating to the green Ask pupils to lead an appropriate warm up for golf focussing on the swing In small groups pupils play a par-3 golf hole. Ask pupils to explain general etiquette issues whilst playing the hole. Pupils can also act as marshals highlighting safety issues during play. Complete the first part of Level 2 assessment criteria for playing. Complete a re-cap on safety issues relating to golf in general, i.e. on the putting/chipping green, on the range/ practice area and on the. Demonstrate an understanding of safety issues in golf Demonstrate knowledge of how to play a golf hole Play a par-3 hole N/A N/A Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method A re-cap on general safety issues could be delivered through a safety quiz Advice and guidance on designing a simulated par-3 hole can be obtained through The Golf Foundation s Junior Golf Passport manual Pupils should learn: Understanding of recording system for golf How to apply rules and etiquette relating to playing a golf hole How to construct a score for a par-3 golf hole Constructing a score in golf. Playing a par-3 hole and applying the use of a scorecard within the rules of golf Ask pupils to re-cap on rules and etiquette relating to playing a golf hole Introduce the scorecard system to pupils and discuss how to apply during play In small groups pupils play a par-3 golf hole (different holes can be used or numerous attempts on the same hole). Pupils can also act as match referees applying rules relating to the green during play. Complete the second part of Level 2 assessment criteria for playing. Play a par-3 hole in 7 shots or better N/A N/A Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method A re-cap on general rules and etiquette could be delivered through a fun quiz (see Junior Golf Passport manual for examples)

9 Expectations Learning Objectives Teaching Activities Learning Outcomes Drills Games Points to Note Pupils should learn: How to demonstrate correct technical elements of long game An understanding of principals of fitness appropriate to golf Advancement in long game. Hitting tee shots Ask pupils to re-cap on safety issues relating to the range/ practice area Discuss the main fitness components relating to golf. Ask pupils identify appropriate areas of the body used in golf and relate this to fitness principals within other sports they have experience at Ask pupils to lead an appropriate warm up for golf focussing on the swing Introduce correct stance (including alignment) and posture for the swing. Pupils work in pairs or small groups to practice correct set-up for golf including; aim, hold, stance and posture and _ swing initially without a ball. Ask pupils to evaluate each others performance within these areas Introduce balls and ask pupils to practice hitting towards defined targets Complete level 3 standards for long game Demonstrate a knowledge of the main components of fitness appropriate to golf Demonstrate correct stance and posture for the swing Hit 3 out of 5 shots 30+ yards onto a fairway Small step, bigger step Bow & Bounce Clip and count/ Brush and balance Feet asleep, feet awake Clipping tees Point the way Trespassing Green Hunter * Down the Middle Over the River Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Physiological diagrams could be used to highlight fitness components for golf (links to ICT) Diagrams could also be used to highlight correct technical elements of long game (see Junior Golf Passport) Drills/Games can be used as workcards Tees could be used in initial stages of introduction of long game as a method of pupils focussing on hitting an object without having to focus on where the ball goes Pupils should learn: How to demonstrate appropriate etiquette when playing on a golf How to prepare for golf How to construct a score for a series of golf holes Advancement in playing. Constructing a score over a golf Ask pupils to re-cap on safety issues relating to playing on a golf Ask pupils to lead a full warm up for golf focusing on specific exercises for different elements of golf making reference to appropriate physiological areas of the body In small groups pupils play a series of 3 par-3 golf holes. Each pupil should apply the scorecard system during play. Pupils could take turns to explain appropriate etiquette during play. Demonstrate and apply knowledge of the main components of fitness appropriate to golf Demonstrate a knowledge of rules and etiquette relating to the green Show an understanding of how to mark a scorecard Play 3 par-3 golf holes Play 3 par-3 golf holes in 18 shots or better N/A N/A Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Pupils could be encouraged to become involved in designing each golf hole, e.g. length, shape, etc. Pupils could be encouraged to lower their personal score for each of the consecutive holes played

10 Expectations Learning Objectives Teaching Activities Learning Outcomes Drills Games Points to Note Pupils should learn: Demonstrate an understanding of pre-shot routines for putting and long game Demonstrate a knowledge of rules and etiquette Achieve standards for playing Advancement in playing. Achieving a score over a golf Ask pupils to lead warm up/practice routines for all elements of golf including putting, chipping/pitching, long game and playing. In small groups pupils play a par-3 golf or 5-holes on a full golf. Pupils should be encouraged to try and achieve level 4 standards for playing. This could be delivered as Out of Hours Learning Activities in conjunction with a local golf club/pga Professional Encourage pupils to act as Match Referee applying rules relating to hazards Encourage pupils to evaluate the strengths and weaknesses of playing partners games Demonstrate appropriate practice routines for long term fitness development in golf Play 3 par-3 golf holes in 18 shots or better N/A N/A Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Funding may be available via the Golf Foundation to support school to club links Pupils should learn: Demonstrate correct elements of putting technique Demonstrate a knowledge of rules and etiquette Achieve standards for putting Advancement in putting? Achieving distance control Introduce stance, posture (position of eyes) and putting action (stroke). Introduce a target and ask pupils to determine required length of stroke in order for the ball to finish close to the target. This could be explored through firstly rolling the ball underarm towards the target In pairs pupils practice as player and professional using drills and exercises Introduce rules and etiquette relating to the green (marking a ball, the flagstick, repairing pitch marks, etc.) Complete the Level 2/3 assessment criteria for putting, possibly introduced through simple games Demonstrate distance control for putting Complete 3 putting holes in 7 shots or better Arms and shoulders Pathfinder Bowls Cliffhanger Ladders Slalom Snake Bullseye Key skills: links with working with others (working in pairs) Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Drills/Games can be used as workcards Use of video/kandle to highlight models of good practice in relation to personal putting routines Tees, markers, etc. could be used for games

11 Expectations Learning Objectives Teaching Activities Learning Outcomes Drills Games Points to Note Pupils should learn: Understanding of the importance of safety aspects relating to putting How to demonstrate correct technical elements for putting Advancement in putting? Reading putts, developing a putting routine to achieve consistency Introduce one or more examples of personal putting routines to pupils Pupils work in pairs to develop their own putting routines Encourage pupils to consider slopes on the putting green In pairs pupils play a putting over 9-holes, (each hole must be at least 3-4M in length), recording their score. This could be developed using different scoring formats strokeplay, matchplay, foursomes, etc. Develop a personal putting routine Complete 9 putting holes in 20 shots or better Key skills: links with working with others (working in pairs) Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Use of video/kandle to highlight models of good practice in relation to personal putting routines Drills/Games can be used as workcards/warm up routines Tees, markers, etc. could be used for games Pupils should learn: Demonstrate an understanding of pre-shot routines for putting and long game Achieve standards for long game Advancement in Long Game? Achieving consistency in direction and length Pupils lead warm up/practice routines for long game Pupils work in pairs to develop their own pre-shot routine for long game In pairs pupils identify strengths and weaknesses of each others swing according to criteria for set-up and1/2 swing Encourage pupils to explore shot making using different clubs, possibly as a target game against their partner Develop a pre-shot routine Hit 3/5 Tee shots 60+ yards onto a fairway Thumbs up Feet asleep - feet awake Over the river Tiger, Monty Down the Middle Key skills: links with working with others (working in pairs) Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Drills/Games can be used as workcards Use of video/kandle to highlight models of good practice in relation to personal putting routines Tees, markers, etc. could be used for games

12 Expectations Learning Objectives Teaching Activities Learning Outcomes Drills Games Points to Note Pupils should learn: Demonstrate correct technique for bunker shots Demonstrate a knowledge of rules and etiquette Achieve standards for putting, bunker play, long game and playing Advancement in Short Game? Playing successfully from greenside bunkers Introduce set-up and action for bunker shots In pairs pupils practice getting out of a bunker applying skills using drills and exercises Introduce rules relating to hazards Introduce target area ( green ). Pupils attempt to get out of the bunker and remain within the target area. Encourage pupils to identify weaknesses in set-up using drills and exercises Assessment criteria could be delivered as a fun game Demonstrate set-up for greenside bunker shots Hit 3/5 bunker shots onto a green N/A N/A Key skills: links with working with others (working in pairs) Use can be made of Golf Foundation Junior Golf Passport material as reference guide and recording method Use of video/kandle to highlight models of good practice in relation to personal putting routines

13 Key Stage 3 Unit About this Unit Key Aspects This unit focuses on the Striking and Fielding game of Golf, looking at skills, techniques and knowledge appropriate to the sport. Pupils will gain an understanding of the principals of: Long game Short game Putting Playing Rules and Etiquette Health and Fitness in relation to golf Pupils will also undertake to plan and implement strategies to prepare for, approach and construct a score playing on a mini golf. Pupils will be encouraged to work together to produce practice routines for different elements of golf and accurately record theirs and other performance using the scorecard system for golf. They will also be required to work together engaging in enquiry-based learning and problem solving when technically evaluating their performance and that of others. In carrying out these activities pupils will use ICT skills and will follow a nationally recognised education programme for golf The Golf Foundation s Junior Golf Passport. This unit will normally take 20 hours Long game Pupils will: Demonstrate correct hold of the club Hit 3 out of 5 shots in the air Demonstrate correct stance and posture for the swing Hit 3 out of 5 shots 30+ yards in the air onto a fairway Short Game Pupils will: Demonstrate correct set-up for chipping Hit 3 out of 5 chip shots onto a green Demonstrate correct set-up for pitching Hit 3 out of 5 pitch shots onto a green Putting Pupils will: Demonstrate correct set-up for putting Hole 2 out of 5 putts a putters length from the hole Demonstrate distance control Complete 3 putting holes in 7 shots or better Playing Pupils will: Play a par-3 hole Play a par-3 hole in 7 shots or better Play 3 par-3 holes Play a par-3 hole in 18 shots or better Rules & Etiquette Pupils will: Demonstrate an understanding of safety issues for golf Demonstrate knowledge of how to play a golf hole Demonstrate knowledge of rules and etiquette relating to the green Show an understanding of how to mark a scorecard Health and Fitness Pupils will: Demonstrate an understanding of different warm up exercises for all elements of golf Examine fitness components specific to golf Lead warm up routines for golf Demonstrate an understanding of practice routines for golf Language for learning Through this unit pupils will be able to understand, use and spell correctly words relating to: Techniques and skills; hold, stance, posture, action, swing, stroke, aim, ball position, chipping, pitching, holing out, long game, short game, putting, playing Rules and Etiquette; honour, order of play, line of putt, flagstick, pitchmark, marking a ball, fore, attending the flagstick, penalty stroke, penalty drop, hazard Areas of a golf ; teeing area, fairway, green, bunker, water hazard, lateral water hazard, apron of the green, hole, rough Equipment relating to golf; tee, ball marker, iron, club, putter, ball, bag, scorecard, pencil Speaking and listening Through the activities pupils could: Enhance their skills of speaking in front of peers performing the role of Marshall or match referee Analyse their own and others performances and comment on ways to improve Identify strengths and weaknesses in others performances Lead a small group warm up

14 Key Stage 3 Unit Resources Balls Clubs (a variety of mid-irons and wedges, predominantly right handed with 2-3 left handed) Putters (predominantly right handed with 2-3 left handed) Tees Markers (cones) Ball markers Flags Putting cups (for indoor use) Golf Foundation - resources including: 1. Games and activity cards 2. CD Rom 3. Junior Golf Passport cards and Instruction manual 4. Worksheets for rules, etiquette quizzes (wet weather contingency) Extension and enrichment exercises Out of lessons, at home and in the community, pupils should be encouraged to: Practice skills and techniques at home and during out of hours learning opportunities* Take part in school golf events either competitively or socially (e.g. British Heart Foundation Junior Golf Championships, Golf Foundation Weetabix Age Group Championships Identify their local golf club and enquire about opportunities to receive additional coaching from a PGA qualified golf professional, access to the golf for playing purposes and junior membership opportunities Identify their local Golf Foundation Starter Centre (see Foundation Golf resources) to highlight opportunities to continue progression through the Junior Golf Passport onto Play Level 4, 5 and 6 (KS3 level 6/7 criteria) Attend or watch live golf events to appreciate high quality performance Search the internet to find information about golf Attempt Key stage 4 activities *Out of hours learning opportunities may need to be adequately supervised due to the safety issues relating to golf activities (i.e. practising long game). Future learning The activities covered in this unit will form the foundation and background skills that will be used in the KS4. The generic skills for Striking and Fielding will be used in some areas of other Striking and Fielding games Generally the skills developed in speaking and listening and the understanding of Health and Fitness will be used in all other areas of the Physical Education Scheme. Prior learning It is helpful if pupils refer back to: Prior experience of Tri-Golf at KS2 level or as an extra curricular activity at primary schools Generic skills in common with other Striking and Fielding games Generic knowledge gained in Health and fitness from other units

15 Lesson Plan A - Level 2 Section Acquiring and developing skills Acquiring and developing skills Level 2 Before the shot: Understand importance of safety Demonstrate correct elements of putting technique Achieve standards for putting When playing the shot (Junior Golf Passport Level 2 Putting): Demonstrate Set-up for Putting Hole 2/5 putts a putters length from the hole Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Fun warm up activity focus on general warm up rather than specific stretches Introduction to safety at a golf An introduction to putting technique Discuss safety issues with group, i.e. safe areas, use of fore, safe use of metal clubs and basic rules & etiquette relating to the Putting Green Focus on parts & use of a putter, aim and correct placement of hands on putter (putting hold) Allow time for practice / evaluation - 'Point the Way', 'Helicopter Routine', 'Pathfinder'' Game - Putting Deliver Target game Navigator, Timekeeper Penalty Shootout, 'Sharp Shooter' Assessment Evaluation Level 2 Putting Criteria 2/5 putts a putters length from the hole Pupils re-cap on learning outcomes/ knock down

16 Lesson Plan B - Level 2 Section Acquiring and developing skills Acquiring and developing skills Level 2 Before the shot: Understand importance of safety Demonstrate correct elements of putting technique Achieve standards for putting When playing the shot (Junior Golf Passport Level 2 short game): Demonstrate set-up for putting Demonstrate distance control Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Fun warm up activity introduce golf related stretches for putting Introduction to safety at a golf Ask pupils to re-cap on safety issues and ground rules Advancement in putting technique Introduce stance, posture and action Game putting Allow time for practice / evaluation In pairs pupils practice putting towards a target Deliver putting game focussing on identified criteria Arms & Shoulders, 'Equal Steps' Cliffhanger, Bowls, Ladders, 'Step Back' Assessment Evaluation Level 2 criteria Demonstrate Distance Control Re-cap on learning outcomes/knock down

17 Lesson Plan C - Level 2 Section Acquiring and developing skills Acquiring and developing skills Level 2 Before the shot: Understand importance of safety Demonstrate correct elements of short game technique Achieve standards for short game When playing the shot (Junior Golf Passport Level 2 and 3 long game): Demonstrate set-up for chipping Hit 3/5 chip shots onto a green Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Introduction to safety at a golf Golf related warm up involving specific stretches Ask pupils to demonstrate safety issues and ground rules Introduction to short game technique - chipping Introduce set-up for chipping focus on stance and ball position using an appropriate grip Allow time for practice / evaluation 'Check Thumbs', 'Equal Steps' Advancement in chipping technique Progression in technique Action & landing area Allow time for practice / evaluation 'Lean and Drop', 'Clip and Count' Bullseye chipping, Jockeys Revenge', 'Happy Landing', 'Boule' Game chipping Assessment Evaluation Deliver target game for chipping Start Golf Level 1 criteria 3/5 chip shots onto a green Pupils re-cap on learning outcomes

18 Lesson Plan D - Level 2 Section Acquiring and developing skills Acquiring and developing skills Level 2 Before the shot: Understand importance of safety Demonstrate correct elements of long game technique Achieve standards for long game When playing the shot (Junior Golf Passport Level 2 long game, Golfers Code): Demonstrate correct hold of the golf club Hit 3/5 tee shots in the air Answer safety questions Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Introduction to safety at a golf Fun warm up activity focus on general warm up rather than specific stretches Discuss safety issues with group, i.e. safe areas, layout of the area, use of fore, safe use of metal clubs An introduction to long game technique Focus on parts & use of an iron, aim and correct placement of hands on the club (hold) Allow time for practice / evaluation Aim 'Point the Way', 'Check Thumbs' Hold 'Brush and Balance', 'Bow and Bounce' Game long game Deliver game to focus on aim and hold Down the Middle, 'Over the River' Assessment Evaluation Level 2 Criteria Hit 3/5 shots in the air Pupils answer safety questions relating to long game Re-cap on learning outcomes/knock down

19 Lesson Plan E - Level 2 Section Acquiring and developing skills Acquiring and developing skills Level 2 Before the shot: Understand importance of safety Demonstrate correct elements of long game technique Achieve standards for long game When playing the shot (Junior Golf Passport Level 2 and 3 long game): Demonstrate correct stance and posture for the swing Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Golf related warm up involving specific stretches for long game Introduction to safety at a golf Ask pupils to re-cap on safety issues and ground rules Advancement in long game technique set-up Introduce stance & posture Allow time for practice / evaluation Railway lines, Bow & Bounce, 'Feet asleep', 'Feet awake' Game long game Deliver game to focus on full set-up Tiger/Monty, Over the river, 'Down the Middle' Assessment Level 3 criteria Demonstrate correct stance and posture for the swing Evaluation Re-cap on learning outcomes/knock down

20 Putting Lesson Plan 1 - Double Lesson Section Acquiring and developing skills Acquiring and developing skills Selecting and Evaluating and Junior Golf Passport crieria applying skills Improving Level 1 Before the shot: Understand importance of safety Demonstrate correct elements of putting technique Achieve standards for putting Demonstrate a knowledge of rules & etiquette relating to the green When playing the shot: Demonstrate set-up for putting Hole 2/5 putts a putters length from the hole Correctly apply putting technique for holing out Work in pairs to act as Player and Professional to provide feedback on partners performance Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Introduction to safety at a golf An introduction to putting technique Fun warm up activity focus on general warm up rather than specific stretches Discuss safety issues with group, i.e. safe areas, use of fore, safe use of metal clubs and basic rules & etiquette relating to the Putting Green Focus on parts & use of a putter, aim and correct placement of hands on putter (putting hold) Allow time for practice / evaluation Pupils work in pairs as Player and Professional 'Point the Way', 'Helicopter Routine', 'Pathfinder', 'Arms and Shoulders' Game - Putting Assessment Deliver Target game Start Golf 2 Putting Criteria 2/5 putts a putters length from the hole Navigator, Timekeeper, 'Penalty Shootout Evaluation Pupils re-cap on learning outcomes/ knock down

21 Putting Lesson Plan 2 - Double Lesson Section Acquiring and developing skills Acquiring and developing skills Selecting and Evaluating and Junior Golf Passport crieria applying skills Improving Level 1 Before the shot: Demonstrate correct elements of putting technique Achieve standards for putting When playing the shot: Demonstrate set-up for putting Demonstrate distance control Correctly apply putting technique around the green Work in pairs to act as Player and Professional to provide feedback on partners performance Perform the function of a match referee and apply the rules relating to the green Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Fun warm up activity introduce golf related stretches for putting Introduction to safety at a golf Ask pupils to re-cap on safety issues and ground rules Advancement in putting technique Introduce stance, posture and action Allow time for practice / evaluation In pairs pupils practice putting towards a target, Professional acts as match referee Equal steps', Arms & Shoulders Game putting Deliver putting game focussing on identified criteria Cliffhanger, Bowls, Ladders Assessment Start Golf 2 criteria Demonstrate Distance Control Evaluation Re-cap on learning outcomes/knock down

22 Short game Lesson Plan 1 - Double Lesson Section Acquiring and developing skills Acquiring and developing skills Selecting and Evaluating and Knowledge of health Junior Golf Passport crieria applying skills Improving and fitness Level 1 Before the shot: Understand importance of safety Demonstrate a knowledge of rules & etiquette relating to the green Demonstrate correct elements of short game technique Achieve standards for short game When playing the shot: Demonstrate set-up for chipping Hit 3/5 chip shots onto a green Correctly apply Chipping Technique onto a green Work in pairs to act as Player and Professional to provide feedback on partners performance Lead an appropriate warm up for golf Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Introduction to safety at a golf Warm up activity Pupils lead an appropriate warm up Ask pupils to demonstrate safety issues and ground rules Introduction to short game technique - chipping Introduce set-up for chipping focus on stance and ball position using an appropriate grip Advancement in chipping technique Game chipping Assessment Evaluation Allow time for practice / evaluation Pupils work in pairs as Player and Professional Progression in technique Action & landing area Allow time for practice / evaluation Pupils combine Putting skills to finish holing out whilst apply rules & etiquette relating to the green Deliver target game for chipping Start Golf Level 1 criteria 3/5 chip shots onto a green Pupils re-cap on learning outcomes 'Point the Way', 'Check Thumbs' Brush and Balance', 'Lean and Drop' Bullseye chipping, Sector ball, 'Boule', 'Happy Landing'

23 Long game Lesson Plan 1 - Double Lesson Section Acquiring and developing skills Acquiring and developing skills Selecting and Evaluating and Junior Golf Passport crieria applying skills Improving Level 1 Before the shot: Understand importance of safety Demonstrate correct elements of long game technique Achieve standards for long game When playing the shot: Demonstrate correct hold of the golf club Hit 3/5 tee shots in the air Answer safety questions Work in pairs to act as Player and Professional to provide feedback on partners performance Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Introduction to safety at a golf An introduction to long game technique Warm up activity focus on specific stretches for long game Discuss safety issues with group, i.e. safe areas, layout of the area, use of fore, safe use of metal irons Focus on parts & use of an iron, aim and correct placement of hands on the club (hold) Allow time for practice / evaluation Pupils work in pairs as Player and Professional Aim Hold 'Point the Way,' 'Check Thumbs' 'Clip and Count' Game long game Deliver game to focus on aim and hold Down the Middle, 'Over the River' Assessment Evaluation Start Golf Level 2 Criteria Hit 3/5 shots in the air Pupils answer safety questions relating to long game Re-cap on learning outcomes/knock down

24 Long game Lesson Plan 2 - Double Lesson Section Acquiring and developing skills Acquiring and developing skills Selecting and Evaluating and Knowledge of health Junior Golf Passport crieria applying skills Improving and fitness Level 1 Before the shot: Understand importance of safety Demonstrate correct elements of long game technique Achieve standards for long game When playing the shot: Demonstrate correct stance and posture for the swing Demonstrate knowledge of when to use a tee shot Work in pairs to act as Player and Professional to provide feedback on partners performance Lead an appropriate warm up for golf Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Warm up activity Pupils lead an appropriate warm up Introduction to safety at a golf Ask pupils to re-cap on safety issues and ground rules Progression in long game technique Introduce stance & posture Allow time for practice / evaluation Pupils work in pairs as Player and Professional Bow & Bounce 'Thumbs Up' 'Feet Asleep - Feet Awake' Game long game Deliver game to focus on full set-up Assessment Evaluation Start Golf 3 criteria Demonstrate correct stance and posture for the swing Re-cap on learning outcomes/knock down 'Down the Middle' Over the river

25 Putting Lesson Plan 1 - Single Lesson Section Acquiring and developing skills Acquiring and developing skills Selecting and Evaluating and Knowledge of health Junior Golf Passport crieria applying skills Improving and fitness Level 2 Before the shot: Understand importance of safety Demonstrate correct elements of putting technique Achieve standards for putting Demonstrate a knowledge of rules & etiquette relating to the green When playing the shot: Demonstrate Set-up for Putting Hole 3/5 putts a putters length from the hole Correctly apply putting technique for holing out Work in pairs to act as Player and Professional to provide feedback on partners performance Lead an appropriate warm up for golf Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Introduction to safety at a golf An introduction to putting technique Fun warm up activity focus on general warm up rather than specific stretches Discuss safety issues with group, i.e. safe areas, use of fore, safe use of metal clubs and basic rules & etiquette relating to the Putting Green Focus on parts & use of a putter & set-up Allow time for practice / evaluation Pupils work in pairs as Player and Professional attempting 5 putts a putters length from the hole give partner one element they need to improve on Point the Way Helicopter Routine AGES aim, grip, eyes (over the ball), stance Pathfinder Game - Putting Deliver Target game Penalty Shoot Out 5 putts each Evaluation Record all pupils holing 3 out of 5 Putts Pupils re-cap on learning outcomes/ knock down

26 Putting Lesson Plan 2 - Single Lesson Section Acquiring and developing skills Acquiring and developing skills Selecting and Evaluating and Knowledge of health Junior Golf Passport crieria applying skills Improving and fitness Level 2 Before the shot: Demonstrate correct elements of putting technique Achieve standards for putting When playing the shot: Demonstrate set-up for putting Demonstrate distance control Correctly apply putting technique around the green Work in pairs to act as Player and Professional to provide feedback on partners performance Lead an appropriate warm up for golf Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Fun warm up activity introduce golf related stretches for putting (upper body) Introduction to safety at a golf Ask pupils to re-cap on safety issues and ground rules Advancement in putting technique Introduce stance, posture and action Allow time for practice / evaluation In pairs Player and Professional pupils practice putting towards a target 5 putts each. Professional identifies one weak point for partner to work on Equal Steps' Arms & Shoulders Game putting Evaluation Deliver putting game focussing on identified criteria Re-cap on learning outcomes/knock down Cliffhanger Bowls Ladders

27 Short game Lesson Plan 2 - Single Lesson Section Acquiring and developing skills Acquiring and developing skills Selecting and Evaluating and Knowledge of health Junior Golf Passport crieria applying skills Improving and fitness Level 2 Before the shot: Understand importance of safety Demonstrate correct elements of short game technique Achieve standards for short game When playing the shot: Demonstrate set-up for chipping Hit 3/5 chip shots onto a green Correctly apply chipping technique onto a green Work in pairs to act as Player and Professional to provide feedback on partners performance Lead an appropriate warm up for golf Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Warm up activity Pupils lead an appropriate warm up Introduction to safety at a golf Ask pupils to demonstrate safety issues and ground rules (highlight differences in using irons as opposed to putters) Introduction to short game technique - chipping Introduce set-up for chipping focus on stance and ball position using an appropriate grip Allow time for practice / evaluation Pupils work in pairs as Player and Professional hit 5 shots each towards a green (20yds diameter marked with cones) 'Point the Way' 'Equal Steps' 'Lean and Drop' Game chipping Deliver target game for chipping Evaluation Pupils re-cap on learning outcomes Bullseye chipping Sector ball

28 Long game Lesson Plan 1 - Single Lesson Section Acquiring and developing skills Acquiring and developing skills Selecting and Evaluating and Knowledge of health Junior Golf Passport crieria applying skills Improving and fitness Level 2 Before the shot: Understand importance of safety Demonstrate correct elements of long game technique Achieve standards for long game When playing the shot: Demonstrate correct hold of the golf club Hit 3/5 tee shots in the air Work in pairs to act as Player and Professional to provide feedback on partners performance Lead an appropriate warm up for golf Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Warm up activity fun warm up Introduction to safety at a golf Discuss safety issues with group, i.e. safe areas, layout of the area, use of fore, safe use of metal irons An introduction to long game technique Focus on parts & use of an iron, aim, correct placement of hands on the club (hold) and stance Allow time for practice / evaluation Pupils work in pairs as Player and Professional hit 5-shots each 'Point the Way' - clubs 'Check Thumbs' 'Clip and Count' Aim Hold Stance Game long game Evaluation Deliver game to focus on aim and hold Re-cap on learning outcomes/knock down Down the Middle 'Over the River'

29 Long game Lesson Plan 2 - Single Lesson Section Acquiring and developing skills Acquiring and developing skills Selecting and Evaluating and Knowledge of health Junior Golf Passport crieria applying skills Improving and fitness Level 1 Before the shot: Understand importance of safety Demonstrate correct elements of long game technique Achieve standards for long game When playing the shot: Demonstrate correct stance and posture for the swing Demonstrate knowledge of when to use a Tee shot Work in pairs to act as Player and Professional to provide feedback on partners performance Lead an appropriate warm up for golf Time Activity Ideas for delivery Exercises Games Select and use appropriately from the list Select and use appropriately from the list Warm up Warm up activity Pupils lead each other in an appropriate warm up in small groups Introduction to safety at a golf Ask pupils to re-cap on safety issues and ground rules Progression in long game technique Introduce posture & action Game long game Allow time for practice / evaluation Pupils work in pairs as Player and Professional, hit 5 shots each. Professional identifies weak point for player to work on Deliver game to focus on full set-up Bow & Bounce, Thumbs up, Feet asleep - Feet awake Assessment Evaluation Start Golf 3 criteria Demonstrate correct stance and posture for the swing Re-cap on learning outcomes/knock down Tiger/Monty Over the river

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