Ch 1: What is Game Programming Really Like? Ch 2: What s in a Game? Quiz #1 Discussion

Size: px
Start display at page:

Download "Ch 1: What is Game Programming Really Like? Ch 2: What s in a Game? Quiz #1 Discussion"

Transcription

1 Ch 1: What is Game Programming Really Like? Ch 2: What s in a Game? Quiz #1 Discussion

2 Developing a Game Game Architecture Resources: Chapter 2 (Game Coding Complete)

3 What was your last game architecture like? ò Probably didn t worry about ò efficiency ò Graphics optimization ò Memory optimization ò Why are these important? ò How about modularity of the code? Lesson: many of the engines you work with will optimize for certain scenarios but if you are working on a AAA title that doesn t fit the norm, you will need to override the standard way engines do things.

4 Example Game Architecture Game Logic Game State actions Game View Input/Output Player AI Player over network Game Application Layer Operating System/Hardware Based on Figure 2.1 from Mike McShaffry Game Coding Complete

5 Example Game Architecture Game Logic Game State actions Game View Input/Output Player AI Player over network Game Application Layer Operating System/Hardware Based on Figure 2.1 from Mike McShaffry Game Coding Complete

6 Game Application Layer (usually handled by an Engine) Game Application Layer DEVICES Input Files RAM Time OS Language DLL Threads Network GAME LIFETIME Core Lib Main Loop Init & Shutdown Based on Figure 2.2 from Mike McShaffry Game Coding Complete

7 Game Application Layer (usually handled by an Engine) DEVICES Input Files RAM Time Game Application input devices Layer Did you ever look at a device driver code? Abstraction of input to actions: device driver input -> game actions send game actions to game logic subsystem Based on Figure 2.2 from Mike McShaffry Game Coding Complete

8 Game Application Layer (usually handled by an Engine) DEVICES Input Files RAM Time Game Application Layer loading/saving game state assets loading resource caching memory management Virtual memory use Is memory still an issue? Based on Figure 2.2 from Mike McShaffry Game Coding Complete

9 Game Application Layer (usually handled by an Engine) Game Application Layer DEVICES Input Files RAM Time OS Language DLL Threads Network GAME LIFETIME Core Lib Main Loop Init & Shutdown Based on Figure 2.2 from Mike McShaffry Game Coding Complete

10 Game Application Layer (usually handled by an Engine) Game Application Layer DEVICES Input Files RAM Time OS Language DLL Threads Network GAME LIFETIME Core Lib Main Loop Init & Shutdown Based on Figure 2.2 from Mike McShaffry Game Coding Complete

11 Game Application Layer (usually handled by an Engine) Game Application Layer DEVICES Input Files RAM Time OS Language DLL Threads Network GAME LIFETIME Core Lib Main Loop Init & Shutdown Based on Figure 2.2 from Mike McShaffry Game Coding Complete

12 Game Application Layer (usually handled by an Engine) Game Application Layer GAME LIFETIME Core Lib Main Loop Init & Shutdown Queuing input Tick game logic Keep simulation time Events/Triggers Based on Figure 2.2 from Mike McShaffry Game Coding Complete

13 Game Application Layer (usually handled by an Engine) GAME LIFETIME Core Lib Main Loop Init & Shutdown Init: Game Application Initialize Layer game logic Initialize game views Reset simulation time Handshake network, input devices Shutdown: Memory de-allocation Close files, network, etc. Based on Figure 2.2 from Mike McShaffry Game Coding Complete

14 Example Game Architecture Game Logic Game State actions Game View Input/Output Player AI Player over network Game Application Layer Operating System/Hardware Based on Figure 2.1 from Mike McShaffry Game Coding Complete

15 Game Logic Game Logic Game State & Data Structures Physics Events Process Manager Command Interpreter Based on Figure 2.2 from Mike McShaffry Game Coding Complete

16 Game Logic Game State & Data Structures What are Data Structures? Physics Game Logic Common to Game Design Arrays Events Linked Lists Hash Tables Trees, B-Trees Graphs Stacks and Queues Process Manager Based on Figure 2.2 from Mike McShaffry Game Coding Complete Command Interpreter

17 Game Logic Game Logic Physics Basic physics What does that include? Events Process Manager Collision Why is that important? Command Interpreter Mostly handled by the engine Based on Figure 2.2 from Mike McShaffry Game Coding Complete

18 Game Logic Game Logic Game State & Data Structures Physics Events Process Manager Command Interpreter Based on Figure 2.2 from Mike McShaffry Game Coding Complete

19 Game Logic Game Logic Game State & Data Structures Physics Events Process Manager Command Interpreter Based on Figure 2.2 from Mike McShaffry Game Coding Complete

20 Game Logic Game Logic Game State & Data Structures Physics Events Process Manager Command Interpreter Based on Figure 2.2 from Mike McShaffry Game Coding Complete

21 Example Game Architecture Game Logic Game State actions Game View Input/Output Player AI Player over network Game Application Layer Operating System/Hardware Based on Figure 2.1 from Mike McShaffry Game Coding Complete

22 Game View: Human Game View: Human Display 3D UI Video Audio SFX Music Speech Options Process Manager Input Interpreter Based on Figure 2.3 from Mike McShaffry Game Coding Complete

23 Game View: Human Game View: Human Display 3D UI Video Audio SFX Music Speech Options Process Manager Input Interpreter Based on Figure 2.3 from Mike McShaffry Game Coding Complete

24 Game View: Human Game View: Human Display 3D UI Video Audio SFX Music Speech Options Process Manager Input Interpreter Based on Figure 2.3 from Mike McShaffry Game Coding Complete

25 Game View: Human Game View: Human Display 3D UI Video Audio SFX Music Speech Options Process Manager Input Interpreter Based on Figure 2.3 from Mike McShaffry Game Coding Complete

26 Game View: AI Game View: AI Decision Making Options Process Manager Stimulus Interpreter Based on Figure 2.6 from Mike McShaffry Game Coding Complete

27 Flexibility Game Logic Game State actions Game View Input/Output Player AI Player over network Game Application Layer Operating System/Hardware Based on Figure 2.1 from Mike McShaffry Game Coding Complete

28 What engines have you worked with? Game Engines

29 Components (coding and scripting) ò Libraries, e.g. XNA ò API that you can use ò Need to create the art assets ò Engines, e.g. Unreal Tournament ò Scripting language ò Can create modifications by extending their classes & telling the engine to use your modification instead ò Attach scripts to objects or entities

30 Assets (Art and Design) ò Models and Animation ò Level Design: done in a tool they give you ò Models: typically done in 3Dstudio max or Maya ò Animation: typically done in 3Dstudio max or Maya ò Frames mapped to an animation cycle ò Exported to a game engine format ò Textures ò Music & Audio ò ò ò Composed in MIDI or WAV files 3D audio Interactive audio patterns

31 Architecture of Game Engines Database/Resources: Weapons/Objects Game State Inventory Scene Graph Systems: Character Controller Physics Engine Camera Controller 3D Audio Engine Game Rules Action Handlers Rendering Engine

32 Architecture of Game Engines Database/Resources: Weapons/Objects Game State Inventory Scene Graph Processes and Methods: Character Controller Physics Engine Camera Controller 3D Audio Engine Game Rules Action Handlers Rendering Engine joints and inverse Kinematics Lighting Calculation Project to 2D

33 Architecture of Game Engines Database/Resources: Weapons/Objects Game State Inventory Scene Graph For Controlling bots (AI), navigation Processes and Methods: For Controlling Camera For specifying keyboard directions for user control of Character Controller player Physics Engine Camera Controller 3D Audio Engine In UT3K: Contoller PlayerController Game Camera Rules xplayer AIController Scripted Controller Rendering Engine Bot xbot Action Handlers

34 Architecture of Game Engines Database/Resources: Game State Processes and Methods: Weapons/Objects Inventory For in game physics For Controlling effects In UT3K: Scene Karma Graph Physics Bone rotation collisions Character Controller Physics Engine Camera Controller 3D Audio Engine Game Rules Action Handlers Rendering Engine

35 Architecture of Game Engines Database/Resources: Weapons/Objects Game State Inventory For controlling triggered actions Scene Graph For handling actions, e.g. Processes and Pickup, Methods: firing, etc. In UT3K: Character Triggers Controller Physics Engine Camera Controller WeaponFire xemitter 3D Audio Pickup Engine Game Rules Action Handlers Rendering Engine

36 Assignment #1 Building a simple 2D Game

GAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I

GAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I GAME DESIGN AND DEVELOPMENT TECHNOLOGY Game Design and Development Technology I Unit 1: Orientation and Safety Competency 1: Introduction to Game Design Competency 2: Safety in the Computer Environment

More information

Game Design From Concepts To Implementation

Game Design From Concepts To Implementation Game Design From Concepts To Implementation Overview of a Game Engine What is a Game Engine? (Really) Technical description of game: A Soft real-time interactive agent-based computer simulation A game

More information

Level Design. Characters vs Levels. Level Design. Case Study: Matchstick puzzle

Level Design. Characters vs Levels. Level Design. Case Study: Matchstick puzzle Level Design Characters vs Levels Characters and levels are essentially the main user interface of your game. Levels present the challenge or problem to solve, Characters present the tools to solve them.

More information

Information Technology Career Field Pathways and Course Structure

Information Technology Career Field Pathways and Course Structure Information Technology Career Field Pathways and Course Structure Courses in Information Support and Services (N0) Computer Hardware 2 145025 Computer Software 145030 Networking 2 145035 Network Operating

More information

Visual Studio 2008: Windows Presentation Foundation

Visual Studio 2008: Windows Presentation Foundation Visual Studio 2008: Windows Presentation Foundation Course 6460A: Three days; Instructor-Led Introduction This three-day instructor-led course provides students with the knowledge and skills to build and

More information

Test Specification. Introduction

Test Specification. Introduction Test Specification Introduction Goals and Objectives GameForge is a graphical tool used to aid in the design and creation of video games. A user with little or no experience with Microsoft DirectX and/or

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine The Blender Game Engine This week we will have an introduction to the Game Engine build

More information

Games Development Education to Industry. Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems

Games Development Education to Industry. Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems Games Development Education to Industry Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems How do they get from inspiration to destination? Where do they

More information

CS 378: Computer Game Technology

CS 378: Computer Game Technology CS 378: Computer Game Technology http://www.cs.utexas.edu/~fussell/courses/cs378/ Spring 2013 University of Texas at Austin CS 378 Game Technology Don Fussell Instructor and TAs! Instructor: Don Fussell!

More information

Homeschool Programming, Inc.

Homeschool Programming, Inc. Printed Course Overview Course Title: TeenCoder: Game Programming TeenCoder: Game Programming Printed Course Syllabus and Planner Updated October, 2015 Textbook ISBN: 978-0-9887033-2-2, published 2013

More information

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL Programming 3D Applications with HTML5 and WebGL Tony Parisi Beijing Cambridge Farnham Köln Sebastopol Tokyo Table of Contents Preface ix Part I. Foundations 1. Introduction 3 HTML5: A New Visual Medium

More information

Approaching VR 2.0: Creating and Sharing Open Source Virtual Environments for Health Care and Research

Approaching VR 2.0: Creating and Sharing Open Source Virtual Environments for Health Care and Research Approaching VR 2.0: Creating and Sharing Open Source Virtual Environments for Health Care and Research Prof. G. Riva, Ph.D. Istituto Auxologico Italiano http://www.neurovr.org Applied Technology for Neuro-Psychology

More information

Anime Studio Debut vs. Pro

Anime Studio Debut vs. Pro vs. Animation Length 2 minutes (3000 frames) Unlimited Motion Tracking 3 Points Unlimited Audio Tracks 2 Tracks Unlimited Video Tracks 1 Track Unlimited Physics No Yes Poser scene import No Yes 3D layer

More information

SOFTWARE ENGINEER. For Online (front end) Java, Javascript, Flash For Online (back end) Web frameworks, relational databases, REST/SOAP, Java/Scala

SOFTWARE ENGINEER. For Online (front end) Java, Javascript, Flash For Online (back end) Web frameworks, relational databases, REST/SOAP, Java/Scala SOFTWARE ENGINEER Video Game Engineering is intellectually demanding work. Our software engineers are faced with daily challenges that involve physics (from collision detection to complex physical reactions),

More information

Outline. 1.! Development Platforms for Multimedia Programming!

Outline. 1.! Development Platforms for Multimedia Programming! Outline 1.! Development Platforms for Multimedia Programming! 1.1.! Classification of Development Platforms! 1.2.! A Quick Tour of Various Development Platforms! 2.! Multimedia Programming with Python

More information

NetEase Games - Paid Internship Program

NetEase Games - Paid Internship Program NetEase Games - Paid Internship Program About NetEase, Inc. NetEase, Inc., is a leading game developer and publisher based in China. Founded in 1997, the company has been listed on NASDAQ in the US since

More information

Windows NT. Chapter 11 Case Study 2: Windows 2000. Windows 2000 (2) Windows 2000 (1) Different versions of Windows 2000

Windows NT. Chapter 11 Case Study 2: Windows 2000. Windows 2000 (2) Windows 2000 (1) Different versions of Windows 2000 Chapter 11 Case Study 2: Windows 2000 11.1 History of windows 2000 11.2 Programming windows 2000 11.3 System structure 11.4 Processes and threads in windows 2000 11.5 Memory management 11.6 Input/output

More information

Develop Computer Animation

Develop Computer Animation Name: Block: A. Introduction 1. Animation simulation of movement created by rapidly displaying images or frames. Relies on persistence of vision the way our eyes retain images for a split second longer

More information

CURRICULUM VITAE EDUCATION:

CURRICULUM VITAE EDUCATION: CURRICULUM VITAE Jose Antonio Lozano Computer Science and Software Development / Game and Simulation Programming Program Chair 1902 N. Loop 499 Harlingen, TX 78550 Computer Sciences Building Office Phone:

More information

CLOUD GAMING WITH NVIDIA GRID TECHNOLOGIES Franck DIARD, Ph.D., SW Chief Software Architect GDC 2014

CLOUD GAMING WITH NVIDIA GRID TECHNOLOGIES Franck DIARD, Ph.D., SW Chief Software Architect GDC 2014 CLOUD GAMING WITH NVIDIA GRID TECHNOLOGIES Franck DIARD, Ph.D., SW Chief Software Architect GDC 2014 Introduction Cloud ification < 2013 2014+ Music, Movies, Books Games GPU Flops GPUs vs. Consoles 10,000

More information

DM810 Computer Game Programming II: AI. Lecture 11. Decision Making. Marco Chiarandini

DM810 Computer Game Programming II: AI. Lecture 11. Decision Making. Marco Chiarandini DM810 Computer Game Programming II: AI Lecture 11 Marco Chiarandini Department of Mathematics & Computer Science University of Southern Denmark Resume Decision trees State Machines Behavior trees Fuzzy

More information

Review from last time. CS 537 Lecture 3 OS Structure. OS structure. What you should learn from this lecture

Review from last time. CS 537 Lecture 3 OS Structure. OS structure. What you should learn from this lecture Review from last time CS 537 Lecture 3 OS Structure What HW structures are used by the OS? What is a system call? Michael Swift Remzi Arpaci-Dussea, Michael Swift 1 Remzi Arpaci-Dussea, Michael Swift 2

More information

Bachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries

Bachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries First Semester Development 1A On completion of this subject students will be able to apply basic programming and problem solving skills in a 3 rd generation object-oriented programming language (such as

More information

Operating Systems 4 th Class

Operating Systems 4 th Class Operating Systems 4 th Class Lecture 1 Operating Systems Operating systems are essential part of any computer system. Therefore, a course in operating systems is an essential part of any computer science

More information

Introduction Computer stuff Pixels Line Drawing. Video Game World 2D 3D Puzzle Characters Camera Time steps

Introduction Computer stuff Pixels Line Drawing. Video Game World 2D 3D Puzzle Characters Camera Time steps Introduction Computer stuff Pixels Line Drawing Video Game World 2D 3D Puzzle Characters Camera Time steps Geometry Polygons Linear Algebra NURBS, Subdivision surfaces, etc Movement Collisions Fast Distances

More information

Università Degli Studi di Parma. Distributed Systems Group. Android Development. Lecture 1 Android SDK & Development Environment. Marco Picone - 2012

Università Degli Studi di Parma. Distributed Systems Group. Android Development. Lecture 1 Android SDK & Development Environment. Marco Picone - 2012 Android Development Lecture 1 Android SDK & Development Environment Università Degli Studi di Parma Lecture Summary - 2 The Android Platform Android Environment Setup SDK Eclipse & ADT SDK Manager Android

More information

CG: Computer Graphics

CG: Computer Graphics CG: Computer Graphics CG 111 Survey of Computer Graphics 1 credit; 1 lecture hour Students are exposed to a broad array of software environments and concepts that they may encounter in real-world collaborative

More information

Mobility Introduction Android. Duration 16 Working days Start Date 1 st Oct 2013

Mobility Introduction Android. Duration 16 Working days Start Date 1 st Oct 2013 Mobility Introduction Android Duration 16 Working days Start Date 1 st Oct 2013 Day 1 1. Introduction to Mobility 1.1. Mobility Paradigm 1.2. Desktop to Mobile 1.3. Evolution of the Mobile 1.4. Smart phone

More information

Game Design From Concepts To Implementation

Game Design From Concepts To Implementation Game Design From Concepts To Implementation Giacomo Cappellini - g.cappellini@mixelweb.it What I do I code for video games I code editor tools I code utilities for the production of games I code scripts

More information

Making an Adventure Story AMAZING ADVENTURES. MS Word Scratch MS PowerPoint MS Excel. Making a Video VIDEO MAKERS

Making an Adventure Story AMAZING ADVENTURES. MS Word Scratch MS PowerPoint MS Excel. Making a Video VIDEO MAKERS CS IT DL KS2 Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts Use sequence, selection,

More information

Issues in Android on Mobile Platform and Their Resolution

Issues in Android on Mobile Platform and Their Resolution Issues in Android on Mobile Platform and Their Resolution 1 Monika A. Ganpate, 2 Dipika R. Shinde 1, 2 Institute of Management and Computer Studies, Thane (West), India, University of Mumbai, India Abstract:

More information

ACE: After Effects CC

ACE: After Effects CC Adobe Training Services Exam Guide ACE: After Effects CC Adobe Training Services provides this exam guide to help prepare partners, customers, and consultants who are actively seeking accreditation as

More information

Concepts in Computer Engineering. Operating Systems

Concepts in Computer Engineering. Operating Systems Concepts in Computer Engineering http://arf.iyte.edu.tr/~bkumova/teaching/cs Dr Bora İ Kumova İzmir Institute of Technology; Department of Computer Engineering Operating Systems İYTE; Concepts in Computer

More information

COURSE OUTLINE REVISED SPRING 2008

COURSE OUTLINE REVISED SPRING 2008 COURSE OUTLINE REVISED SPRING 2008 DMA140 Course Number Interactive Web Animation Course Title 3 1 lecture/ 4 studio hours Credits Catalog description: Hours: lecture/laboratory/other (specify) Introduction

More information

3D U ser I t er aces and Augmented Reality

3D U ser I t er aces and Augmented Reality 3D User Interfaces and Augmented Reality Applications Mechanical CAD 3D Animation Virtual Environments Scientific Visualization Mechanical CAD Component design Assembly testingti Mechanical properties

More information

Android Basics. Xin Yang 2016-05-06

Android Basics. Xin Yang 2016-05-06 Android Basics Xin Yang 2016-05-06 1 Outline of Lectures Lecture 1 (45mins) Android Basics Programming environment Components of an Android app Activity, lifecycle, intent Android anatomy Lecture 2 (45mins)

More information

Revision Number: 1. CUFANM301A Create 2D digital animations

Revision Number: 1. CUFANM301A Create 2D digital animations Revision Number: 1 CUFANM301A Create 2D digital animations CUFANM301A Create 2D digital animations Modification History Not applicable. Unit Descriptor Unit descriptor This unit describes the performance

More information

Harmonizing policy management with Murphy in GENIVI, AGL and TIZEN IVI

Harmonizing policy management with Murphy in GENIVI, AGL and TIZEN IVI Harmonizing policy management with Murphy in GENIVI, AGL and TIZEN IVI 1 Long term TIZEN Objectives for harmonization Support in TIZEN for coexistence of GENIVI applications Allow portable business rules

More information

JavaFX Session Agenda

JavaFX Session Agenda JavaFX Session Agenda 1 Introduction RIA, JavaFX and why JavaFX 2 JavaFX Architecture and Framework 3 Getting Started with JavaFX 4 Examples for Layout, Control, FXML etc Current day users expect web user

More information

CSC 2405: Computer Systems II

CSC 2405: Computer Systems II CSC 2405: Computer Systems II Spring 2013 (TR 8:30-9:45 in G86) Mirela Damian http://www.csc.villanova.edu/~mdamian/csc2405/ Introductions Mirela Damian Room 167A in the Mendel Science Building mirela.damian@villanova.edu

More information

MAKE YOUR FIRST A-MAZE-ING GAME IN GAME MAKER 7

MAKE YOUR FIRST A-MAZE-ING GAME IN GAME MAKER 7 MAKE YOUR FIRST A-MAZE-ING GAME IN GAME MAKER 7 In this tutorial, you will learn how to create your first game in Game Maker. The game you will create will be a simple maze game. The object of the game

More information

ReactOS is (not) Windows. Windows internals and why ReactOS couldn t just use a Linux kernel

ReactOS is (not) Windows. Windows internals and why ReactOS couldn t just use a Linux kernel ReactOS is (not) Windows Windows internals and why ReactOS couldn t just use a Linux kernel ReactOS is (not) Windows ReactOS is Windows Runs Windows applications Runs Windows drivers Looks like Windows

More information

Game Development in Android Disgruntled Rats LLC. Sean Godinez Brian Morgan Michael Boldischar

Game Development in Android Disgruntled Rats LLC. Sean Godinez Brian Morgan Michael Boldischar Game Development in Android Disgruntled Rats LLC Sean Godinez Brian Morgan Michael Boldischar Overview Introduction Android Tools Game Development OpenGL ES Marketing Summary Questions Introduction Disgruntled

More information

Optimizing AAA Games for Mobile Platforms

Optimizing AAA Games for Mobile Platforms Optimizing AAA Games for Mobile Platforms Niklas Smedberg Senior Engine Programmer, Epic Games Who Am I A.k.a. Smedis Epic Games, Unreal Engine 15 years in the industry 30 years of programming C64 demo

More information

Silverlight for Windows Embedded Graphics and Rendering Pipeline 1

Silverlight for Windows Embedded Graphics and Rendering Pipeline 1 Silverlight for Windows Embedded Graphics and Rendering Pipeline 1 Silverlight for Windows Embedded Graphics and Rendering Pipeline Windows Embedded Compact 7 Technical Article Writers: David Franklin,

More information

CREATE A 3D MOVIE IN DIRECTOR

CREATE A 3D MOVIE IN DIRECTOR CREATE A 3D MOVIE IN DIRECTOR 2 Building Your First 3D Movie in Director Welcome to the 3D tutorial for Adobe Director. Director includes the option to create three-dimensional (3D) images, text, and animations.

More information

Course Syllabus. Tuesday 4 pm to 5 pm & Thursday 4 to 5 pm

Course Syllabus. Tuesday 4 pm to 5 pm & Thursday 4 to 5 pm Course Syllabus Course Information: Course Title IAT 343: Animation (Spring 2012) Time & Location Lecture (Rm 2600): Tuesday 6:30 pm to 7:50 pm Lab (Rm 3140): D101: Wednesday 2:30 3:50 pm D102: Wednesday

More information

COMPUTER SCIENCE (5651) Test at a Glance

COMPUTER SCIENCE (5651) Test at a Glance COMPUTER SCIENCE (5651) Test at a Glance Test Name Computer Science Test Code 5651 Time Number of Questions Test Delivery 3 hours 100 selected-response questions Computer delivered Content Categories Approximate

More information

Alternative Methods Of Input. Kafui A. Prebbie -kafui@kafui.com 82

Alternative Methods Of Input. Kafui A. Prebbie -kafui@kafui.com 82 Alternative Methods Of Input Kafui A. Prebbie -kafui@kafui.com 82 This lesson includes the following sections: Devices for the Hand Optical Input Devices Audio-Visual (Multimedia) Input Devices Kafui A.

More information

Chapter 1. Introduction to ios Development. Objectives: Touch on the history of ios and the devices that support this operating system.

Chapter 1. Introduction to ios Development. Objectives: Touch on the history of ios and the devices that support this operating system. Chapter 1 Introduction to ios Development Objectives: Touch on the history of ios and the devices that support this operating system. Understand the different types of Apple Developer accounts. Introduce

More information

Information Technology Career Cluster Game Design: Animation and Simulation. Course Standard 1

Information Technology Career Cluster Game Design: Animation and Simulation. Course Standard 1 Information Technology Career Cluster Game Design: Animation and Simulation Course Number: 11.42900 Course Description: Students completing this course will gain an understanding of the fundamental principles

More information

Java game programming. Game engines. Fayolle Pierre-Alain

Java game programming. Game engines. Fayolle Pierre-Alain Java game programming Game engines 2010 Fayolle Pierre-Alain Plan Some definitions List of (Java) game engines Examples of game engines and their use A first and simple definition A game engine is a (complex)

More information

Board Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly.

Board Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly. Computer Games Computer games are programs that enable a player to interact with a virtual game environment for entertainment and fun. There are many types of computer games available, ranging from traditional

More information

Obj: Sec 1.0, to describe the relationship between hardware and software HW: Read p.2 9. Do Now: Name 3 parts of the computer.

Obj: Sec 1.0, to describe the relationship between hardware and software HW: Read p.2 9. Do Now: Name 3 parts of the computer. C1 D1 Obj: Sec 1.0, to describe the relationship between hardware and software HW: Read p.2 9 Do Now: Name 3 parts of the computer. 1 Hardware and Software Hardware the physical, tangible parts of a computer

More information

About the Studio. Outsourcing Offer May 9 th, 2016 2/10. About the Studio. Artificial Intelligence. Backend and Networking.

About the Studio. Outsourcing Offer May 9 th, 2016 2/10. About the Studio. Artificial Intelligence. Backend and Networking. Outsourcing Offer Raving Bots is a team of talented and motivated people, whose goal is to forge their raving ideas into raving games that they wish to play while raving. However, it is a long-term undertaking

More information

Dr. Pat Mirenda. Software Design Specification Document

Dr. Pat Mirenda. Software Design Specification Document CPSC 319 Team 2 Dr. Pat Mirenda Software Design Specification Document Version: 1.2 Date: (03/17/2006) 2Communicate SDS Revisions Version Primary Author(s) Description of Version Date Completed 1.0 Wei

More information

ANDROID OPERATING SYSTEM

ANDROID OPERATING SYSTEM ANDROID OPERATING SYSTEM Himanshi Grover,Devesh Agrawal IT Department, Dronacharya College Of Engg Gurgaon,Haryana,India Abstract - Android has become need rather than luxury these days. The computing

More information

Game Programming with DXFramework

Game Programming with DXFramework Game Programming with DXFramework Jonathan Voigt voigtjr@gmail.com University of Michigan Fall 2006 The Big Picture DirectX is a general hardware interface API Goal: Unified interface for different hardware

More information

IMGD 1001: The Game Art Pipeline

IMGD 1001: The Game Art Pipeline IMGD 1001: The Game Art Pipeline by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Artistic Courses AR 1100. ESSENTIALS OF ART. This course provides an introduction to the basic

More information

Example of Standard API

Example of Standard API 16 Example of Standard API System Call Implementation Typically, a number associated with each system call System call interface maintains a table indexed according to these numbers The system call interface

More information

MEP-7000 FREQUENTLY ASKED QUESTIONS (FAQS)

MEP-7000 FREQUENTLY ASKED QUESTIONS (FAQS) MEP-7000 FREQUENTLY ASKED QUESTIONS (FAQS) Note: Unless otherwise stated, PC connection refers to a Microsoft Windows operating system. What can I connect to the MEP-7000 using the USB ports? There are

More information

INTELLECT TM Software Package

INTELLECT TM Software Package AxxonSoft INTELLECT TM Software Package Quick Start Guide Version 1.0.0 Moscow 2010 1 Contents CONTENTS... 2 1 INTRODUCTION... 3 1.1 Document purpose... 3 1.2 Purpose of the Intellect software package...

More information

The Car Tutorial Part 1 Creating a Racing Game for Unity

The Car Tutorial Part 1 Creating a Racing Game for Unity The Car Tutorial Part 1 Creating a Racing Game for Unity Introduction 3 We will show 3 Prerequisites 3 We will not show 4 Part 1: Assembling the Car 5 Adding Collision 6 Shadow settings for the car model

More information

Android Development. Lecture AD 0 Android SDK & Development Environment. Università degli Studi di Parma. Mobile Application Development

Android Development. Lecture AD 0 Android SDK & Development Environment. Università degli Studi di Parma. Mobile Application Development Android Development Lecture AD 0 Android SDK & Development Environment 2013/2014 Parma Università degli Studi di Parma Lecture Summary Android Module Overview The Android Platform Android Environment Setup

More information

ACE: After Effects CS6

ACE: After Effects CS6 Adobe Training Services Exam Guide ACE: After Effects CS6 Adobe Training Services provides this exam guide to help prepare partners, customers, and consultants who are actively seeking accreditation as

More information

COS 318: Operating Systems. I/O Device and Drivers. Input and Output. Definitions and General Method. Revisit Hardware

COS 318: Operating Systems. I/O Device and Drivers. Input and Output. Definitions and General Method. Revisit Hardware COS 318: Operating Systems I/O and Drivers Input and Output A computer s job is to process data Computation (, cache, and memory) Move data into and out of a system (between I/O devices and memory) Challenges

More information

U.Rahamathunnisa 1, S. Pragadeeswaran 2 *Assistant Professor, SITE, VIT University, Vellore. **MS(SE) Student, SITE, VIT University, Vellore.

U.Rahamathunnisa 1, S. Pragadeeswaran 2 *Assistant Professor, SITE, VIT University, Vellore. **MS(SE) Student, SITE, VIT University, Vellore. COLLISION DETECTION GAME USING COCOS2DX-A CROSS PLATFORM U.Rahamathunnisa 1, S. Pragadeeswaran 2 *Assistant Professor, SITE, VIT University, Vellore. **MS(SE) Student, SITE, VIT University, Vellore. Abstract

More information

ANIMATION a system for animation scene and contents creation, retrieval and display

ANIMATION a system for animation scene and contents creation, retrieval and display ANIMATION a system for animation scene and contents creation, retrieval and display Peter L. Stanchev Kettering University ABSTRACT There is an increasing interest in the computer animation. The most of

More information

INTERNSHIP REPORT CSC410. Shantanu Chaudhary 2010CS50295

INTERNSHIP REPORT CSC410. Shantanu Chaudhary 2010CS50295 INTERNSHIP REPORT CSC410 Abstract This report is being presented as part of CSC410 course to describe the details of the internship done as part of the summer internship process of the IIT-Delhi curriculum.

More information

Christopher DePriest

Christopher DePriest 1440 Hidden Mesa Ct. El Cajon, CA. 92019 Phone: (619) 504 6732 E-mail: c_depriest@hotmail.com Christopher DePriest www.chrisdepriest.com Objective Education To work as an animator in video game production,

More information

Creating a 2D Game Engine for Android OS. Introduction

Creating a 2D Game Engine for Android OS. Introduction Creating a 2D Game Engine for Android OS Introduction This tutorial will lead you through the foundations of creating a 2D animated game for the Android Operating System. The goal here is not to create

More information

SimLab 3D PDF. Settings

SimLab 3D PDF. Settings SimLab 3D PDF Settings 3D PDF Settings PDF Settings dialog enables the user to control the exported 3D PDF file(s), from SimLab Composer and other 3D SimLab plugins. In SimLab Composer the dialog can be

More information

Video Game Programming ITP 380 (4 Units)

Video Game Programming ITP 380 (4 Units) Video Game Programming ITP 380 (4 Units) Objective This course provides students with an in-depth introduction to technologies and techniques used in the game industry today. At semester s end, students

More information

Jordan Shearer. Portfolio. 1Maya Modeling

Jordan Shearer. Portfolio. 1Maya Modeling Jordan Shearer Portfolio I am Jordan Shearer the coolest person around! I have been working on animations since a young age. I have a vast knowledge of editing software. I have a website called Jornations.com

More information

Using WPF for Computer Graphics

Using WPF for Computer Graphics Using WPF for Computer Graphics Matthew Jacobs, 2008 Evolution of (Graphics) Platforms 1/2 Graphics platforms have been going through the same evolution from low-level to high-level that programming languages

More information

Digital 3D Animation

Digital 3D Animation Elizabethtown Area School District Digital 3D Animation Course Number: 753 Length of Course: 1 semester 18 weeks Grade Level: 11-12 Elective Total Clock Hours: 120 hours Length of Period: 80 minutes Date

More information

Scripting in Unity3D (vers. 4.2)

Scripting in Unity3D (vers. 4.2) AD41700 Computer Games Prof. Fabian Winkler Fall 2013 Scripting in Unity3D (vers. 4.2) The most basic concepts of scripting in Unity 3D are very well explained in Unity s Using Scripts tutorial: http://docs.unity3d.com/documentation/manual/scripting42.html

More information

Devices and Device Controllers

Devices and Device Controllers I/O 1 Devices and Device Controllers network interface graphics adapter secondary storage (disks, tape) and storage controllers serial (e.g., mouse, keyboard) sound co-processors... I/O 2 Bus Architecture

More information

3D Animation Silent Movie Entitled The Seed : Research for Level of Understanding Compare between Male and Female

3D Animation Silent Movie Entitled The Seed : Research for Level of Understanding Compare between Male and Female World Journal of Computer Application and Technology 2(4): 94-98, 2014 DOI: 10.13189/ wjcat.2014.020403 http://www.hrpub.org 3D Animation Silent Movie Entitled The Seed : Research for Level of Understanding

More information

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation.

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation. Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation Module Curriculum This document addresses the content related abilities, with reference

More information

Chapter 6 - The Scene Graph

Chapter 6 - The Scene Graph Chapter 6 - The Scene Graph Why a scene graph? What is stored in the scene graph? objects appearance camera lights Rendering with a scene graph Practical example 1 The 3D Rendering Pipeline (our version

More information

Understand career planning in a digital media environment.

Understand career planning in a digital media environment. Objec&ve 201.01 Understand career planning in a digital media environment. Course Weight : 5% 1 Careers in Digital Media Skills and knowledge in the digital media field can be applied to a wide variety

More information

Lesson Plan. Course Title: Advanced Computer Programming Session Title: Databases. Preparation

Lesson Plan. Course Title: Advanced Computer Programming Session Title: Databases. Preparation Lesson Plan Course Title: Advanced Computer Programming Session Title: Databases Lesson Duration: 2-3 days Performance Objective: Upon completion of this assignment, the student will be able to: identify

More information

RTOS Debugger for ecos

RTOS Debugger for ecos RTOS Debugger for ecos TRACE32 Online Help TRACE32 Directory TRACE32 Index TRACE32 Documents... RTOS Debugger... RTOS Debugger for ecos... 1 Overview... 2 Brief Overview of Documents for New Users... 3

More information

Figure 3.5: Exporting SWF Files

Figure 3.5: Exporting SWF Files Li kewhatyou see? Buyt hebookat t hefocalbookst or e Fl ash + Af t eref f ect s Chr i sjackson ISBN 9780240810317 Flash Video (FLV) contains only rasterized images, not vector art. FLV files can be output

More information

Client Overview. Engagement Situation

Client Overview. Engagement Situation Client Overview Our client a renowned mobile game development specialist is known for designing and developing creative and innovative game apps which enables on the go users to leverage their mobile devices

More information

Car Racing Game. Figure 1 The Car Racing Game

Car Racing Game. Figure 1 The Car Racing Game CSEE 4840 Embedded System Design Jing Shi (js4559), Mingxin Huo (mh3452), Yifan Li (yl3250), Siwei Su (ss4483) Car Racing Game -- Project Design 1 Introduction For this Car Racing Game, we would like to

More information

Android Virtualization from Sierraware. Simply Secure

Android Virtualization from Sierraware. Simply Secure Android Virtualization from Sierraware Simply Secure Integration Challenges DRM Mandates TrustZone TEE Hypervisor provides the flexibility and security needed for BYOD Power management, responsibility

More information

Magento & Zend Benchmarks Version 1.2, 1.3 (with & without Flat Catalogs)

Magento & Zend Benchmarks Version 1.2, 1.3 (with & without Flat Catalogs) Magento & Zend Benchmarks Version 1.2, 1.3 (with & without Flat Catalogs) 1. Foreword Magento is a PHP/Zend application which intensively uses the CPU. Since version 1.1.6, each new version includes some

More information

Windows Presentation Foundation

Windows Presentation Foundation Windows Presentation Foundation C# Programming April 18 Windows Presentation Foundation WPF (code-named Avalon ) is the graphical subsystem of the.net 3.0 Framework It provides a new unified way to develop

More information

Performance Monitor. Intellicus Web-based Reporting Suite Version 4.5. Enterprise Professional Smart Developer Smart Viewer

Performance Monitor. Intellicus Web-based Reporting Suite Version 4.5. Enterprise Professional Smart Developer Smart Viewer Performance Monitor Intellicus Web-based Reporting Suite Version 4.5 Enterprise Professional Smart Developer Smart Viewer Intellicus Technologies info@intellicus.com www.intellicus.com Copyright 2009 Intellicus

More information

Game Programming with Groovy. James Williams @ecspike Sr. Software Engineer, BT/Ribbit

Game Programming with Groovy. James Williams @ecspike Sr. Software Engineer, BT/Ribbit Game Programming with Groovy James Williams @ecspike Sr. Software Engineer, BT/Ribbit About Me Sr. Software Engineer at BT/Ribbit Co-creator of Griffon, a desktop framework for Swing using Groovy Contributer

More information

KIVY - A Framework for Natural User Interfaces

KIVY - A Framework for Natural User Interfaces KIVY - A Framework for Natural User Interfaces Faculty of Computer Sciences Source of all Slides adopted from http://www.kivy.org Kivy - Open Source Library Kivy is an Open Source Python library for rapid

More information

Graduate presentation for CSCI 5448. By Janakiram Vantipalli ( Janakiram.vantipalli@colorado.edu )

Graduate presentation for CSCI 5448. By Janakiram Vantipalli ( Janakiram.vantipalli@colorado.edu ) Graduate presentation for CSCI 5448 By Janakiram Vantipalli ( Janakiram.vantipalli@colorado.edu ) Content What is Android?? Versions and statistics Android Architecture Application Components Inter Application

More information

An evaluation of JavaFX as 2D game creation tool

An evaluation of JavaFX as 2D game creation tool An evaluation of JavaFX as 2D game creation tool Abstract With the current growth in the user experience,and the existence of multiple publishing platforms, the investigation of new game creation tools

More information

File System Management

File System Management Lecture 7: Storage Management File System Management Contents Non volatile memory Tape, HDD, SSD Files & File System Interface Directories & their Organization File System Implementation Disk Space Allocation

More information

Broken Shard. Alpha Report. Benjamin Schagerl, Dominik Dechamps, Eduard Reger, Markus Wesemann. TUM Computer Games Laboratory

Broken Shard. Alpha Report. Benjamin Schagerl, Dominik Dechamps, Eduard Reger, Markus Wesemann. TUM Computer Games Laboratory Broken Shard Alpha Report Benjamin Schagerl, Dominik Dechamps, Eduard Reger, Markus Wesemann TUM Computer Games Laboratory Desired Target Desired Target Network Server and Client One of our priority desired

More information

ASSEMBLY PROGRAMMING ON A VIRTUAL COMPUTER

ASSEMBLY PROGRAMMING ON A VIRTUAL COMPUTER ASSEMBLY PROGRAMMING ON A VIRTUAL COMPUTER Pierre A. von Kaenel Mathematics and Computer Science Department Skidmore College Saratoga Springs, NY 12866 (518) 580-5292 pvonk@skidmore.edu ABSTRACT This paper

More information

Performance analysis and comparison of virtualization protocols, RDP and PCoIP

Performance analysis and comparison of virtualization protocols, RDP and PCoIP Performance analysis and comparison of virtualization protocols, RDP and PCoIP Jiri Kouril, Petra Lambertova Department of Telecommunications Brno University of Technology Ustav telekomunikaci, Purkynova

More information