MEASURING THE EXTENT AND NATURE OF INTERNET GAMBLING IN GAUTENG
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1 MEASURING THE EXTENT AND NATURE OF INTERNET GAMBLING IN GAUTENG Report prepared for the Gauteng Gambling Board and the National Responsible Gambling Programme 2014 Prepared by: Dr L Scott, UCT Prof GDI Barr, UCT
2 Ethical Clearance: All human studies have been approved by the appropriate ethics committee and have therefore been performed in accordance with the ethical standards laid down in the 1964 Declaration of Helsinki and all persons gave their informed consent prior to their inclusion in this study. TABLE OF CONTENTS Project Title: Measuring the Extent and Nature of Internet Gambling in Gauteng Table of Contents...1 List of Tables...2 List of Figures...3 Executive Summary...4 Background...5 Objectives and Methods...5 Results...6 Identifying Internet Gamblers (IG):...7 Gambling Activities:...9 Frequency of Gambling:...12 Gambling Budget...14 Internet Gambling : characteristics of play:...18 Perceived Advantages and Disadvantages of Internet gambling...19 Demographic differences between IGs and non-igs?...20 Discussion...22 References...24 Appendix 1: Questionnaire...25 Appendix 2: Overview of Previous Work and Background
3 LIST OF TABLES Table 1: Educational Level Attained...6 Table 2: Type of Housing...6 Table 3: Employment Status...6 Table 4: Forms of gambling that respondents regularly engaged in...7 Table 5: Internet purchasing of Lottery tickets...8 Table 6: Race of respondents...8 Table 7: Age of respondents...9 Table 8: Gender of respondents...9 Table 9: proportion of scratch cards bought on the Internet...9 Table 10: Proportion of Sports betting done on the Internet...10 Table 11: Proportion of Slot Machine games played on the Internet...10 Table 12: Proportion of Casino Table Games played on the Internet...10 Table 13: Proportion of Poker played on the Internet...11 Table 14: Proportion of Bingo played on the Internet...11 Table 15: Average spend per person on each gambling activity: IG vs non-ig...15 Table 16: Perceived Advantages of Internet Gambling...19 Table 17: Perceived Disadvantages of Internet Gambling...19 Table 18: Educational Status of Respondents. Non-IG vs IG...20 Table 19: Housing (non-ig vs IG)...20 Table 20: Employment (non-ig vs IG)...21 Table 21: Correlations (Spearman s rho) of all of S3 questions referring to forms of gambling practiced by respondents
4 LIST OF FIGURES Figure 1: Frequency of Scratch Card purchases...12 Figure 2: Frequency of Lottery Ticket purchases...12 Figure 3: Frequency of Sports Betting...13 Figure 4: Frequency of Casino Game gambling...13 Figure 5: Frequency of Slot Machine gambling...14 Figure 6: Pie Charts showing relative spends of non-igs (left) and IGs (right)
5 EXECUTIVE SUMMARY This work was commissioned by the Gauteng Gambling Board. It constitutes a surveybased study of the prevalence and characteristics of Internet Gambling in Gauteng province. As Gauteng exhibits the highest provincial gambling spend, it is surmised that the results of this study can be effectively extrapolated to reach conclusions regarding the National SA picture. A questionnaire survey of a random sample of suburbs in Johannesburg was used to obtain information from a representative sample of regular gamblers in a Gauteng urban setting. The actual sampling was conducted by TNS and the sample of suburbs was determined using PPS (probability proportionate sampling) applied to the current StatsSA population estimate figures. A total of 350 qualifying respondents were interviewed, taken from a wide spectrum of suburbs, spanning a broad spread of different socio-economic groups. The most popular form of gambling on the Internet which was reported was Scratch card play in which 11% of the sample of regular gamblers or 42% of the Internet Gamblers (IGs) participated. Other popular forms of Internet gambling were, equally, Sports / Horse race betting, Slot machines and Casino table games (each representing around 8% of the sample of all regular gamblers and 30% of IGs). Based on proportional estimates of frequency of play and estimates of proportion of time spent gambling on the Internet, it is believed that of the order of 15 20% of all Scratch card purchases; 5 to 10% of Sports betting; 10 to 15% of Slot machine play and 18 to 22 % of Casino table game gambling is conducted over the Internet. The study concludes that 29% of regular gamblers gamble (to at least some degree) on the Internet, although we believe that this may be a somewhat high estimate (as compared to those respondents who declared they were regular Internet gamblers in this study, which, at 1.7%, appears perhaps unrealistically low). Given these cautions about the data, and the limited nature of the study, this investigation should appropriately be seen as a pilot study which would lead to a large and more comprehensive study, ideally on a national basis. 4
6 BACKGROUND There has been very little research examining the extent and nature of Internet gambling (either from computers connected to the Internet or cell phones connected wirelessly to the Internet) in South Africa. Internet gambling in SA is illegal but is difficult to monitor and control and no-one has been prosecuted for gambling in South Africa on the Internet. The issue of Internet gambling is of interest both in terms of possible negative psycho-social impacts and in terms of potential losses in tax revenue if there is a marked shift from (say) casino gambling to Internet gambling. While the provinces can easily monitor the exact amount of handle, that is money processed through casino games, they cannot monitor Internet gambling at all. In the case of slot-machines, by far the largest source of casino handle is the amount of money flowing through provincial slot machines. This provides province with a fairly precise measurement of its tax revenue from gambling. In contrast, in the case of Internet gambling, the monetary transactions are unknown to SARS and province. It has been hypothesised (Griffiths & Barnes, 2007) that factors such as the increased number of gambling opportunities, convenience, 24hr access and flexibility, instant reinforcements, and the ability to forget gambling losses by gambling again immediately, heighten the negative impacts of gambling. If, as suggested, Internet gambling is potentially associated with higher risks of problem gambling then it is imperative that regulators have as accurate a picture as possible of the extent and nature of Internet gambling so that appropriate and implementable policy can be developed. It is thus considered that a well-sampled measurement of the quantum and participant profile associated with Internet gambling is required. Interrogating gambling players in Gauteng is a dominant pointer to across-sa activity, as Gauteng has by far the greatest flow of gambling spend (of the order of 60% of total SA gambling spend). In addition, it will be of interest to attempt to gauge the extent to which players are switching from legal forms of gambling, particularly casinos and Lotto, to gambling available on the Internet. OBJECTIVES AND METHODS A questionnaire survey of a random sample of suburbs in Johannesburg was used to obtain information from a representative sample of regular gamblers in an urban setting. The sample of suburbs was determined using PPS (probability proportionate sampling) applied to the current StatsSA population estimate figures. A total of 350 qualifying respondents were interviewed, with a maximum of 5 interviews being conducted per suburb so as to obtain a wide spread of different socio-economic groups. In order to qualify for the interview, a respondent needed to be over 18 and to have participated at least once a month in at least one form of gambling for money (either on the Internet or in a regular gambling establishment) during the preceding 12 months. The respondents were asked a number of questions about their gambling habits and the extent to which they engaged in Internet gambling. The questionnaire used for this survey is attached as Appendix 1. 5
7 RESULTS General demographics of the survey sample show that 75% of the respondents had Grade 12 or higher levels of education, 90% lived in a free-standing brick house or a flat or maisonette; around 70% were in full or part-time employment (or selfemployed); 65% had a cell phone which allowed them to access the internet; 64% had satellite TV and 33% had access to a device (other than their cell phones) which allowed them to access the internet. Level of Education Achieved Frequency Percent Below Grade 7 or no formal education Completed Grade Completed Grade Completed some form of tertiary education Total Table 1: Educational Level Attained Type of Housing Frequency Percent Brick house (free standing) Flat/Maisonette/Townhouse Hostel 1.3 Outbuilding/Garage/Back room Other formal Total Table 2: Type of Housing Employment status Frequency Percent Full-time employed (30 hours or more per week) Part-time employed (less than 30 hours per week) Self-employed Unemployed Student Housewife Retired/Pensioner Unemployed - Disabled Total Table 3: Employment Status 6
8 Number of respondents % of respondents Scratch cards Lottery/Lotto tickets Sports/ Horse Race betting Bingo Poker Casino gambling Slot machines Internet gambling Jackpots Fafi Other Table 4: Forms of gambling that respondents regularly engaged in Note that the question on Internet gambling does not reflect all of the respondents who gambled on the Internet as it was clear some of them did not answer this question as they had included their Internet gambling under other forms of gambling (such as Poker). The table of rank correlations (Table 2) shows that respondents who gambled on the Internet tended to be Poker, Slot machine and Casino gamblers. Similarly there was a negative association between Lottery players and the following variables: Poker, Slot machine and Casino gambling. On closer inspection it could be seen that the group defined as Poker/ Slots/Casino gamblers were slightly less likely to be Lottery players (74%) than the rest of the gambling respondents (of whom 95% were Lottery players). IDENTIFYING INTERNET GAMBLERS (IG): Questionnaire analysis can be confounded by many issues due to misinterpretation (by respondents) or misrepresentation (by interviewers). In order to get a handle on which respondents can (reasonably) be classified as Internet gamblers, an inclusive approach was adopted. Thus a number of variables were used to define whether respondents participated in Internet gambling or not. Qualifying conditions included any of the following: Those respondents who specifically indicated that they participated in Internet gambling (S3 and C6) Those respondents who indicated that at least some of their time spent gambling was via the Internet (A1b to A7b; C2, C5 and C7) Those respondents who indicated that at least some of their total gambling spend was on gambling via the Internet (C1) The exception to the above set of conditions was those who used the Internet only to purchase Lottery tickets. Of the 350 respondents, 145 gamblers bought their Lottery tickets via the Internet at least some of the time. This activity did not define the respondent as an Internet gambler (IG) for the purposes of this analysis. 7
9 Lottery purchases bought on the Internet Frequency Percent All purchases Most purchases About half of all purchases Some purchases None Total Table 5: Internet purchasing of Lottery tickets It was thought that buying Lottery tickets on the Internet would not be in the same category as seeking out gambling opportunities on the Internet, although it is possible that this group would be more likely to begin gambling on the Internet in the future. National Prevalence Studies (2001,2003, 2006, 2008) discussed the view that Lottery-only players can be regarded as a group of gamblers whose motivation for gambling as well as patterns of gambling behaviour is distinctly different from other gamblers (who may or may not also buy National Lottery tickets). Using the above definition, 94 respondents were classified as IGs. These gamblers were more likely to be White or Indian than non-igs. IG status Frequency Percent Non-IG Black White Indian/Asian 1.4 Coloured Total IG Black White Indian/Asian Coloured Total Table 6: Race of respondents 8
10 IGs were not likely to differ from non-igs in terms of Age or Gender: IG status n Minimum Maximum Mean Std. Deviation Non-IG Age in Years IG Age in Years Table 7: Age of respondents IG status Frequency Percent Male Non-IG Female Total Male IG Female Total Table 8: Gender of respondents GAMBLING ACTIVITIES: What games of chance for money are IGs playing on the Internet? Scratch cards: 42% of IGs (39 of the respondents) bought Scratch Cards on the Internet. IGs: Proportion of Scratch cards bought on the Internet Frequency Percent All purchases/play Most purchases/play About half of all purchases/play Some purchases/play None Total Table 9: proportion of scratch cards bought on the Internet 9
11 Sports/ Horse Race Betting: 30% of IGs (28 of the respondents) engaged in sports/ horse race betting on the Internet. IGs: Proportion of Sports / Horse Race betting done on the Internet Frequency Percent All purchases/play Most purchases/play About half of all purchases/play Some purchases/play None Total Table 10: Proportion of Sports betting done on the Internet Slot machines: 29% (27 individuals) of IGs played slot machine type games for money on the Internet. IGs: Proportion of slot machine type games played for money on the Internet Frequency Percent All purchases/play Most purchases/play About half of all purchases/play Some purchases/play None Total Table 11: Proportion of Slot Machine games played on the Internet Casino table games: 28% (26 individuals) of IGs played casino games (other than poker) for money on the Internet. IGs: Proportion of casino table games played for money on the Internet Frequency Percent All purchases/play Most purchases/play About half of all purchases/play Some purchases/play None Total Table 12: Proportion of Casino Table Games played on the Internet 10
12 Poker: 5% (5 individuals) of IGs played Poker for money on the Internet. IGs: Proportion of Poker playing done on the Internet Frequency Percent All purchases/play Most purchases/play About half of all purchases/play Some purchases/play None Table 13: Proportion of Poker played on the Internet Bingo: 1% (1 individual) of IGs played Bingo for money on the Internet. IGs: Frequency Percent Proportion of Bingo betting done on the Internet All purchases/play None Total Table 14: Proportion of Bingo played on the Internet 11
13 FREQUENCY OF GAMBLING: SCRATCH CARD PURCHASES Figure 1: Frequency of Scratch Card purchases LOTTERY TICKET PURCHASES Figure 2: Frequency of Lottery Ticket purchases 12
14 SPORTS BETTING Figure 3: Frequency of Sports Betting CASINO TABLE GAMES Figure 4: Frequency of Casino Game gambling 13
15 SLOT MACHINES Figure 5: Frequency of Slot Machine gambling GAMBLING BUDGET Respondents were asked how much they spent on the different forms of gambling in which they participated in a typical month. The pie charts shown in Figure 6 represent the comparative spends of IGs (figures on the right hand side) with non-igs. With the exception of Bingo and Lotto, it can be seen that IGs (as a group) spend more on their gambling habits than non-igs. A non-parametric median test for differences between the IG group and the non-ig group confirmed that significant differences in spend existed in terms of group spend on scratch cards, sports betting, poker, casino games and slot machines, with tests on the median conducted at a level of significance of However it can be seen from Table 15 that the differences are also due to the fact that different numbers of IGs vs nn-igs engage in these activities. In summary: Scratch cards: IGs are more likely to participate but average spend per person is not discernibly different. Lotto: No discernible difference in participation rate or spend. Sports betting: IGs are more likely to partake, but non-igs spend more (per person) on average. Bingo: Reported participation rates too low to comment. Poker: non-igs reported very low rates of participation but indications are that IGs spend more on this activity. Casino table games: IGs are more likely to participate and spend significantly more on average. Slot machines: IGs and non-igs are equally likely to participate but IGs spend significantly more on average. 14
16 Non-IG: Average spend (R) per person who engages in this type of gambling % (number) of non-ig gamblers engaging in this type of gambling IG: Average spend (R) per person who engages in this type of gambling % (number) of IG gamblers engaging in this type of gambling Scratch cards % (39) % (41) Lotto % (239) % (81) Sports betting % (36) % (30) Bingo % (2) % (2) Poker % (2) % (7) Casino table games % (26) % (30) Slot machines % (30) % (34) Table 15: Average spend per person on each gambling activity: IG vs non-ig 15
17 16
18 17 GGB & NRGP Project prepared for GGB Dr LD Scott & Prof GDI Barr - October 2013
19 Figure 6: Pie Charts showing relative spends of non-igs (left) and IGs (right) INTERNET GAMBLING : CHARACTERISTICS OF PLAY: Unfortunately the data collected on specifics of internet gambling was unreliable in that, despite the questionnaire detecting that a total of 94 people (27% of sample) had engaged in some internet gambling activity, many of these individuals declined to answer the questions on specifics of their gambling such as amount of money gambled on the internet etc. Only 10 respondents answered Section C of the questionnaire which probed their internet gambling habits. Summary of internet gambling habits: Of those who responded to this section: 60% gambled on their cell phones, the rest (40%) on their computer/laptop/tablet 70% paid for their gambling using a credit card 90% said they gambled between 6pm and midnight 60% said half their gambling spend was attributable to online gambling and the remainder reported a small amount 20% only gambled online, 20% mostly, 30% about half of the time and 30% mostly offline 60% play 1 game only; 20% play 2 games Time spent per internet gambling session varied from 15 mins to three hrs, with an average of one hour All respondents did their internet gambling from home Factors which influenced gamblers to start using the internet: 50% said more convenient ; 30% said more games available and 20% said privacy /anonymity 18
20 PERCEIVED ADVANTAGES AND DISADVANTAGES OF INTERNET GAMBLING Perceived Advantage of Internet Gambling Convenience more convenient access online % of non-igs who indicated YES % of IGs who indicated YES Greater number of betting options and games available Lower secondary costs e.g., petrol, food and beverages More enjoyable game experience * No advantages associated with internet gambling * Physical comfort of gambling from home Price, including bonuses, free credit, odds, pay out rates Social features e.g., instant chat, message boards, forums * Other (specify) *Z-test for difference between proportions, p<0.05 Table 16: Perceived Advantages of Internet Gambling Overall non-igs and IGs were similar in terms of their perceived advantages of Internet gambling, however IGs were significantly more likely to cite IG as an enjoyable experience and significantly less likely to see no advantage in Internet gambling at all. IGs were also significantly more likely to be attracted to Internet gambling because of its appealing social features such as instant chat opportunities, message boards and discussion forums. Perceived Disadvantages of Internet Gambling % of non-igs who indicated YES % of IGs who indicated YES Concerns about account safety including money and personal information provided Difficult to use Difficulty verifying fairness of games Easier to spend money Illegality Less enjoyable game, environment, or social experience More addictive No disadvantages of internet gambling 3 1 Too convenient Unreliable technology or internet access Other.(specify) 0 0 Table 17: Perceived Disadvantages of Internet Gambling 19
21 Again, there were few discernible differences in opinion between IGs and non-igs as to perceived disadvantages, with the exception of the fact that IGs were more likely to cite that gambling on the Internet was too convenient. This is perhaps a factor linked to two other factors (which both scored highly as perceived disadvantages by both groups), namely, it is easier to spend money on Internet gambling and it is more addictive. The other issue which both groups cited as being a perceived disadvantage was the illegality of Internet gambling. Interestingly, only 33% of non-igs and 47% of IGs indicated that they were aware that gambling on the Internet was, in fact, illegal. As to whether it should be legalised; 20% of non-igs thought it should be legalised (63% thought it should not), as opposed to 40% of IGs who thought it should be made legal (54% thought it should not). In summary, it would appear that most of the people interviewed believed that Internet gambling should remain illegal. DEMOGRAPHIC DIFFERENCES BETWEEN IGS AND NON-IGS? It would appear that IGs have different demographic characteristics to non-igs. (i) Education: 81% of IGs had Grade 12 and above as opposed to 73% of non-igs (although a Chi-squared test comparing these two tables of educational attainments did not detect a statistically discernible difference). IG status Frequency Percent Non-IG IG Below Grade 7 or no formal education Completed Grade Completed Grade Completed some form of tertiary education Total Below Grade 7 or no formal education Completed Grade Completed Grade Completed some form of tertiary education Total Table 18: Educational Status of Respondents. Non-IG vs IG (ii) Housing: IGs were slightly more likely to live in a free-standing brick house, although differences in housing type were not statistically significant. IG status Frequency Percent Brick house (free standing) Flat/Maisonette/Townhouse Non- Hostel 1.4 IG Outbuilding/Garage/Back room Other formal Total Brick house (free standing) IG Flat/Maisonette/Townhouse Outbuilding/Garage/Back room Total Table 19: Housing (non-ig vs IG) 20
22 (iii) Employment: Non-IGs are more likely to be unemployed and less likely to be self-employed or students, however again there were no discernible statistical differences according to a Chi-squared test for association. Interestingly, IGs were less likely to be full time employed (not statistically significant). IG status Frequency Percent Full-time employed (30 hours or more per week) Part-time employed (less than 30 hours per week) Self-employed Unemployed Non-IG Student Housewife Retired/Pensioner Unemployed - Disabled Total Full-time employed (30 hours or more per week) Part-time employed (less than 30 hours per week) Self-employed Unemployed IG Student Housewife Retired/Pensioner Unemployed - Disabled Total Table 20: Employment (non-ig vs IG) In addition, IGs were more likely to have a smart phone (73% as opposed to 61% of non-igs); more likely to have DSTV (82% as opposed to 57%) and more likely to have access to a computer that is linked to the internet (44% as opposed to 28%). These latter differences were all found to be statistically significant at the 5% level (Z test on proportions). In general it would appear that IGs are a somewhat more affluent group with more resources at their disposal. 21
23 DISCUSSION The sample of respondents interviewed in this survey represented a small, yet representative, group of regular gamblers from the suburbs of Johannesburg, covering a broad spectrum of socio-economic groupings. This has provided a very good pilot study for interrogating the practice of Internet gambling in Johannesburg; however the results of this study should be interpreted in context. Notably, it was difficult to clearly and definitively identify true IGs from the questionnaire data. Questionnaires are notoriously flawed in that it is clear that a percentage of respondents will always give responses that are contradictory, for a variety of reasons, and especially when the topic being investigated is potentially sensitive, this effect may be exaggerated. Given the responses to the multiple questions probing whether or not individuals gambled on the Internet, it was clear that more gamblers use the Internet for gambling than simply those who identify themselves as regular Internet gamblers. Thus it was thought necessary to make the group defined as IGs as inclusive as possible in order to pick up any gambler who either spent money on Internet gambling, spent time on Internet gambling or declared that they at any stage had participated in Internet gambling for money. This approach (which was adopted to ensure that gamblers weren t excluded because of, inter alia, misinterpretation of questions) may well have led to an overestimation of the proportion of regular gamblers who gamble (to at least some degree) on the Internet. The estimate of 29% given by this survey would seem to be on the high side (as compared to those respondents who declared they were regular Internet gamblers in this study, which, at 1.7%, appears unrealistically low). Given these cautions about the data, and the limited nature of the study, it should appropriately be seen as a pilot which could, nevertheless, yield some interesting and informative information on which to build more extensive future studies. The most popular form of gambling on the Internet which was reported was Scratch card, with 39 respondents (11% of the sample of regular gamblers or 42% of the IGs) participating. Other popular forms of Internet gambling were, equally, Sports / Horse race betting, Slot machines and Casino table games (each representing around 8% of the sample of all regular gamblers and 30% of IGs). Based on proportional estimates of frequency of play and estimates of proportion of time spent gambling on the Internet, of the order of 15 20% of all Scratch card purchases are done over the Internet. Comparable figures for the other forms of gambling are: Sports betting: 5 10%; Slot machines: 10 15% and casino table games around18 to 22%. With the exception of Lottery gambling, IGs appear to gamble much more frequently than non-internet gamblers and are likely (particularly in the case of Sports betting, Poker and Casino table games), to spend more. They also appear to be a somewhat more affluent group of individuals, presumably an effect in part created by the need to have access to the internet to be able to gamble. It is interesting that IGs cited social interaction as one of the main advantages of gambling online. Clearly the vital nature of chat rooms, message boards and forums makes Internet gambling an activity which is connected to other people in a way which, paradoxically, contrasts with the potential loneliness of crowded gambling establishments. However, the flip side of this is that IGs themselves caution about the increased ease of spending on Internet gambling, and sound an alarm that it is (in their subjective view) more addictive than non-internet gambling. Less than half of those interviewed were aware that Internet gambling is illegal in South Africa, but interestingly, again, more than half of IGs (54%) thought that Internet gambling should not be legalised. The percentage of the entire sample who were opposed to legalising Internet gambling was 61%. In summary, this pilot study indicates that Internet gambling is a potentially substantial proportion of total South African gambling revenue which is currently not accessible to the SARS on account of being an illegal and unrecorded activity. Moreover, there are indications that Internet gambling is associated with increased play, increased gambling spend and potentially increased risk of problem gambling. These allegations should be further tested in a larger survey and, importantly, interrogated in more depth through qualitative methods, including focus groups. 22
24 Q100#A Q100#B Q100#C Q100#D Q100#E Q100#F Q100#G Q100#H Q100#I Q100#J Q100#L Q100#A Correlation Coefficient Sig. (2-tailed) N Q100#B Correlation Coefficient ** -.206** -.225** Sig. (2-tailed) N Q100#C Correlation Coefficient Sig. (2-tailed) N Q100#D Correlation Coefficient Sig. (2-tailed) N Q100#E Correlation Coefficient ** ** Sig. (2-tailed) N Q100#F Correlation Coefficient ** **.139**.134* Sig. (2-tailed) N Q100#G Correlation Coefficient ** ** ** Sig. (2-tailed) N Q100#H Correlation Coefficient **.139**.149** Sig. (2-tailed) N Q100#I Correlation Coefficient * Sig. (2-tailed) N Q100#J Correlation Coefficient Sig. (2-tailed) N Q100#L Correlation Coefficient Sig. (2-tailed) N ** Correlation is significant at the 0.01 level (2-tailed). Correlation is significant at the 0.05 level (2-tailed). Table 21: Correlations (Spearman s rho) of all of S3 questions referring to forms of gambling practiced by respondents. KEY: A: Scratch cards ; B: Lottery ; C: Sports betting ; D: Bingo ; E: Poker ; F: Casino ; G: Slots ; H: Internet ; I: Jackpots ; J: Other ; L: Fafi 23
25 REFERENCES Griffiths, M., & Barnes, A. (2007). Internet Gambling: An Online Empirical Study Among Student Gamblers. International Journal Of Mental Health And Addiction, 6, doi: /s National Prevalence Study (NPS) (2001, 2003, 2006, 2008). Gambling and Problem Gambling in South Africa: The National Prevalence Study (Cape Town: National Responsible Gambling Programme). 24
26 APPENDIX 1: QUESTIONNAIRE KEY: SM = Single mention MM = Multiple mention SP = Indicate rotation starting Gender (Q.S5) QUOTA Race (Q.S6) QUOTA Male -1 Black -1 Female -2 White -2 Indian/Asian -3 Coloured -4 Project Luck Job No: PAPI questionnaire August 2013 TNS House 6 Thicket Road Newlands Cape Town, 7700 Ph: (021) TNS House Stonemill Office Park 171 Republic Road Darrenwood 2194 Ph: (011) TNS House 4 Sunbury Crescent Sunbury Park La Lucia Ridge, 4051 Ph: (031) DP: Query (1) Omission (3) Redo (5) Late (6) Excluded (8) Signature Code (9) Yes Debriefed by Item numbers (2) (4) Date (7) Edited by: Coded by: QC: B/Checked by (10) Type of backcheck (11,12) QC -1 Phone: FtF: -1-2 F/Manager -2 Phone: FtF: -1-2 F/Worker -3 Phone: FtF: -1-2 Coding checked by: Consistency checked by: Date Code (13,14) Editing checked by: Respondent number : (15) QC Dept outcome (16): Comments: Extr Satisfactory Extr Dissatisfactory Recruitment approach Interview location Interview method Anywhere in FM area Anywhere in FM area Face to face 25
27 Please could you give me your name, address and the exact suburb and town in which you live, even if there is no normal postal delivery there? Ensure that spelling of suburb and town is correct. Name of respondent: Address: (17) (18) (19) Suburb: (code) Telephone numbers: (H)(20) (21) Y:- (W)(22) (23) Y-1 (C)(24) (25) Y-1 (Contact)(XX) (XX) Y-1 Interviewer: (26) Field Manager: (27) Start Time H _(record using 24 hr clock, for example 15h00 and not 3pm) (28,29) Date D D M M Y Y Y Y (record day / month / year) (30,31,32) SECTION S: INTRODUCTION AND SCREENING Good morning/afternoon, my name is... I do interviewing on behalf of TNS, an independent research company. We re conducting research on the perceptions of internet gambling and the interview will take about 15 minutes. Are you willing to participate? If no or in doubt, thank respondent and close interview. 26
28 S1. Do you or any members of your immediate family or close friends work for any of the following types of company? SM per company Yes No A market research company -1-2 An advertising agency -1-2 A company whose primary function is to facilitate any form of gambling -1-2 ð If yes to any, close interview S2. When last, if ever, were you interviewed for market research purposes? SM In the last 3 months -1 ð Close interview Longer than 3 months ago -2 Never -3 ð Continue S3. Which of the following forms of gambling for money do you regularly, i.e. at least once a month, participate in? Showcard S3 MM () Scratch cards (i.e. scratch and win) -01 Lottery/Lotto tickets -02 Sports or horse race betting -03 Bingo for money -04 Poker for money against other people: including cash games and tournament games -05 Casino gambling -06 ð Continue Slot machines or other gambling gaming machines -07 Internet gambling: including texting for jackpot wins or any other forms of internet gambling for money -08 Jackpots -09 Other (Specify) -10 None -11 ð Close interview 27
29 S4. Could you please tell me your exact age? Interviewer, please record exact age () Interviewer, please record year born (to verify age and support checkback) Please fill age into one of these categories below SM () A. Younger than 18 years -01 ð Close interview B years -02 C years -03 D years -04 E years -05 F years -06 G years -07 ð Continue H years -08 I years -09 J years -10 K years -11 L. 65+ years -12 Refused (Do not show) -13 ð Close interview S5. Record gender from observation: SM (57) Male -1 Female -2 ð Check quota Record ethnic group from observation. Ask question only if necessary: 28
30 S6. For statistical purposes I need to confirm which ethnic group you belong to. Is it...? SM (58) Black -1 White -2 Indian/Asian -3 Coloured -4 ð Check quota SECTION A: GAMBLING FREQUENCY Please think now about the forms of gambling you have done in the last 12 months A1a. During the last 12 months, on average how often have you purchased instant scratch cards? Showcard A Record answer in the grid on the next page If form mentioned in S3 then must be codes -1 to -5 ASK IF A1a IS CODE 1-6. IF A1a IS CODE 7 RECORD NONE (CODE -5) AND SKIP TO A2a A1b. During the last 12 months, what proportion of all your instant scratch cards purchases was done over the internet, including through your computer, mobile phone, television or other device? Record answer in the grid on the next page A2a. During the last 12 months, on average how often have you purchases Lottery/Lotto tickets? Showcard A Record answer in the grid on the next page If form mentioned in S3 then must be codes -1 to -5 ASK IF A2a IS CODE 1-6. IF A2a IS CODE 7 RECORD NONE (CODE -5) AND SKIP TO A3a A2b. During the last 12 months, what proportion of your Lottery/Lotto tickets purchases or play was done over the internet, including through your computer, mobile phone, television or other device? Record answer in the grid on the next page 29
31 A3a. During the last 12 months, on average how often have you done sports or horse race betting? Showcard A Record answer in the grid on the next page If form mentioned in S3 then must be codes -1 to -5 ASK IF A3a IS CODE 1-6. IF A3a IS CODE 7 RECORD NONE (CODE -5) AND SKIP TO A4a A3b. During the last 12 months, what proportion of your sports or horse race betting was done over the internet, including through your computer, mobile phone, television or other device? Record answer in the grid on the next page A4a. During the last 12 months, on average how often have you played bingo for money? Showcard A Record answer in the grid on the next page If form mentioned in S3 then must be codes -1 to -5 ASK IF A4a IS CODE 1-6. IF A4a IS CODE 7 RECORD NONE (CODE -5) AND SKIP TO A5a A4b. During the last 12 months, what proportion of your bingo playing was done over the internet, including through your computer, mobile phone, television or other device? Record answer in the grid on the next page A5a. During the last 12 months, on average how often have you played poker for money against other people (including cash games and tournament games)? Showcard A Record answer in the grid on the next page If form mentioned in S3 then must be codes -1 to -5 ASK IF A5a IS CODE 1-6. IF A5a IS CODE 7 RECORD NONE (CODE -5) AND SKIP TO A6a A5b. During the last 12 months, what proportion of your poker playing for money was done: Record answer for each poker participation 30
32 () () () SM SM SM Q.A5b Q.A5b1 Q.A5b2 Q.A5b3 In a gambling venue In a private residence Over the internet 1. All purchases/play Most purchases/play About half of all purchases/play Some purchases/play None Continued... A6a. During the last 12 months, on average how often have you played casino table games for money, not including poker, such as blackjack, roulette, craps, or baccarat? Showcard A Record answer in the grid below If form mentioned in S3 then must be codes -1 to -5 ASK IF A6a IS CODE 1-6. IF A6a IS CODE 7 RECORD NONE (CODE -5) AND SKIP TO A7a A6b. During the last 12 months, what proportion of your casino table games for money, not including poker play, was done over the internet, including through your computer, mobile phone, television or other device? Record answer in the grid below A7a. During the last 12 months, on average how often have you gambled on slot machines and other gaming machines for money? Showcard A Record answer in the grid below If form mentioned in S3 then must be codes -1 to -5 ASK IF A7a IS CODE 1-6. IF A7a IS CODE 7 RECORD NONE (CODE -5) AND SKIP TO SECTION B A7b. During the last 12 months, what proportion of your play on slot machines and other gaming machines for money was done over the internet, including through your computer, mobile phone, television or other device? Record answer in the grid below 31
33 () () () () () () () SM SM SM SM SM SM SM Q.A1-A7 Q.A1 Q.A2 Q.A3 Q.A4 Q.A5 Q.A6 Q.A7 Scratch cards Lottery / Lotto tickets Sports or horse race betting Bingo Poker Casino Slot machines SM for part a: 1. More frequent than twice a week Twice a week Once a week Two or three times a month Once a month Less frequently than once a month Not at all in last year Answer for part b: 1. All purchases/play Most purchases/play About half of all purchases/play Some purchases/play None () () () () () () SECTION B: GAMBLING BUDGETING Now I d like to ask you a few more questions about your gambling budgets in a TYPICAL MONTH. ASK IF A1a IS CODE 1-6. IF A1a IS CODE 7 RECORD NONE (CODE -01) AND SKIP TO B2 B1. Roughly how much money do you spend on instant scratch cards in a typical month? Showcard B Record answer in the grid below ASK IF A2a IS CODE 1-6. IF A2a IS CODE 7 RECORD NONE (CODE -01) AND SKIP TO B3 B2. Roughly how much money do you spend on Lottery/Lotto tickets in a typical month? Showcard B Record answer in the grid below 32
34 ASK IF A3a IS CODE 1-6. IF A3a IS CODE 7 RECORD NONE (CODE -01) AND SKIP TO B4 B3. Roughly how much money do you spend on sports or horse race betting in a typical month? Showcard B Record answer in the grid below ASK IF A4a IS CODE 1-6. IF A4a IS CODE 7 RECORD NONE (CODE -01) AND SKIP TO B5 B4. Roughly how much money do you spend on bingo in a typical month? Showcard B Record answer in the grid below ASK IF A5a IS CODE 1-6. IF A5a IS CODE 7 RECORD NONE (CODE -01) AND SKIP TO B6 B5. Roughly how much money do you spend on poker in a typical month? Showcard B Record answer in the grid below ASK IF A6a IS CODE 1-6. IF A6a IS CODE 7 RECORD NONE (CODE -01) AND SKIP TO B7 B6. Roughly how much money do you spend on casino table games, not including poker in a typical month? Showcard B Record answer in the grid below ASK IF A7a IS CODE 1-6. IF A7a IS CODE 7 RECORD NONE (CODE -01) AND SKIP TO SECTION C B7. Roughly how much money do you spend on slot machines and other gaming machines for money in a typical month? Showcard B Record answer in the grid below 33
35 () () () () () () () SM SM SM SM SM SM SM Q.B1 Q.B2 Q.B3 Q.B4 Q.B5 Q.B6 Q.B7 Scratch cards Lottery / Lotto tickets Sports or horse race betting Bingo Poker Casino Slot machines 1. None R R R R R R R R R R SECTION C: INTERNET GAMBLING Now I d like to ask you a few more questions about internet gambling. ASK ALL C1. Thinking about the last 12 months, what proportion of the total amount of money you have wagered on all types of gambling has been online? If none (code -5) go to C3 SM () Full amount -1 Large amount -2 About half of the total amount -3 Small amount -4 None -5 34
36 C2. Thinking about the last 12 months, what proportion of your total time spent gambling has been online? This does NOT include gambling games/activities on the internet WITHOUT using money Respondent cannot answer none (code -5) if he/she spent money on internet gambling (Q.C1 codes 1 to 4) SM () Time is only spent on online gambling -1 Most of the time -2 About half of the time -3 Some of the time -4 None -5 ASK ALL C3. During the last 12 months, have you played any gambling games/activities on the internet without using money, that is, just for fun? Yes -1 No -2 SM () ASK IF C2 IS MORE THAN 0%, OTHERS SKIP TO Q.C14 C4. Which internet site(s) do you most often use to gamble for money? Do not prompt Probe fully Record verbatim a maximum of 3 sites ()... ( )... ( )... ( ) 35
37 C5. How much time do you usually spend each time you gamble for money at an internet site? Record in minutes mins () C6. How many different games do you regularly play for money on internet gambling sites? Record number of games () C7. In terms of your gambling for money over the last 12 months, which of the following statements is most accurate to you? Showcard C7 SM () I have only gambled online in the last 12 months -1 I have mostly gambled online, but I have sometimes gambled offline -2 About half of my gambling has been online and half has been offline -3 I have mostly gambled offline, but I have sometimes gambled online -4 C8. Where are you (usually) when you primarily gamble for money online? Read out SM () At home -1 At work -2 Other (Specify). -3 C9. Do you prefer internet gambling to gambling at an actual casino, gambling venue, race track or other facility? Showcard C9 SM () Prefer internet gambling -1 Prefer offline gambling -2 About the same preference -3 Can t say / Won t say (Do not show) -9 36
38 C10. What time of day do you most often use the internet to gamble or place bets? Showcard C10 SM () 6am to midday -1 Midday to 6pm -2 6pm to midnight -3 Midnight to 6am -4 C11. What is your preferred instrument for internet gambling? Read out SM () Cell phone -1 Computer/iPad/tablet/laptop -2 Television -3 Other (Specify).. -4 C12. What is your usual payment method for online gambling? Read out SM () Credit card -1 Debit card -2 Paypal / Paygenius -3 Other (Specify).. -4 C13. Think about the first time you gambled via the internet (via a computer, mobile phone, other wireless device or digital TV). Which of the following factors had the greatest influence on your decision to start gambling via the internet? Showcard C13 SP MM () Advertising pulled you in -1 More betting options / games available -2 More convenient access -3 Physical comfort of gambling from home -4 Privacy / anonymity -5 Other (Specify) -6 37
39 ASK ALL C14. What are the THREE main advantages of internet gambling over gambling at an actual casino, gambling venue, race track or other facility? Showcard C14 SP MM () Convenience more convenient access online -1 Greater number of betting options and games available -2 Lower secondary costs e.g., petrol, food and beverages -3 More enjoyable game experience -4 No advantages associated with internet gambling -5 Physical comfort of gambling from home -6 Price, including bonuses, free credit, odds, pay out rates -7 Social features e.g., instant chat, message boards, forums -8 Other (Specify).. -9 ASK ALL C15. What are the THREE main disadvantages of internet gambling over gambling at an actual casino, gambling venue, race track or other facility? Showcard C15 SP MM () Concerns about account safety including money and personal information provided -1 Difficult to use -2 Difficulty verifying fairness of games -3 Easier to spend money -4 Illegality -5 Less enjoyable game, environment, or social experience -6 More addictive -7 No disadvantages of internet gambling -8 Too convenient -9 Unreliable technology or internet access -10 Other (Specify)
40 ASK ALL C16. Are you aware that internet gambling is illegal? SM () Yes -1 No -2 Don t know / Won t say (Do not show) -9 ASK ALL C17. Do you think that internet gambling should be legalised SM () Yes -1 No -2 Don t know / Won t say (Do not show) -9 SECTION Z: DEMOGRAPHICS The interview is almost complete. I would just like to ask you a few more questions about yourself. I would also again like to reassure you that all the information you give will be kept in the strictest confidence. Z1. What is the highest level of education that you have achieved? Showcard Z1. SM () Below Grade 7 or no formal education -1 Completed Grade 7-2 Completed Grade 12-3 Completed some form of tertiary education -4 No answer/don t know -9 Z2. What type of housing do you live in? Showcard Z2 SM () Brick house (free standing) -1 Flat/Maisonette/Townhouse -2 Hostel -3 Outbuilding/Garage/Back room -4 Other formal (Specify)
41 Z3. Which one of these best describes your working status? Showcard Z3. SM () Full-time employed (30 hours or more per week) -1 Part-time employed (less than 30 hours per week) -2 Self-employed -3 Unemployed -4 Student -5 Housewife -6 Retired/Pensioner -7 Unemployed - Disabled -8 Z4. Do you own a cellphone which can access the internet? Yes -1 No -2 SM () Z5. Do you have DSTV (satellite) in your home? Yes -1 No -2 SM () Z6. Do you have access (at home or at work) to a device (such as a computer/ipad/table/laptop) which allows you to connect to the internet? Yes -1 No -2 SM () A. We may need to contact you again in the future for market research purposes. Would you be willing to participate? SM (33) Yes -1 ð Continue No -2 ð Close interview 40
42 B. Do you have an address? SM () Yes -1 ð Continue No -2 ð Close interview C. Please can you record your address in the blocks provided? Hand the questionnaire to the respondent and ask them to write in their address in the blocks provided. (35) THANK RESPONDENT AND CLOSE INTERVIEW I hereby certify that this interview has been carried out by me in accordance with the instructions I received from TNS, and has been checked. SIGNED Please record the approximate duration of the interview on the grid below. Day of Week (36) Time of Day (37) End time (38,39) Monday -1 Morning (before 12:00) -1 H Tuesday -2 Wednesday -3 Afternoon (12:01-17:00) -2 Thursday -4 (Record using 24 hr clock, for example 15h00) Friday -5 Evening (17:01 or later) -3 Saturday -6 Sunday -7 (40) = Duration SENIOR CLIENT SERVICE PROJECT/SUPPORT MANAGER DPU 41
43 APPENDIX 2: OVERVIEW OF PREVIOUS WORK AND BACKGROUND Internet Gambling Overview of Previous Work and Background Background and International Perspective The number of internet gambling sites worldwide has increased from 24 in 1995 (Watson, Liddell, Moore, & Eshee, 2004) to over 2000 today. These sites consist of approximately 700 online casinos, 500 poker rooms, 400 sports and race books, 300 online bingo sites, 50 skill game sites, 50 lottery sites, 30 betting exchanges, nearly 20 backgammon sites, and 5 Mahjong and rummy sites. The international online gambling market was estimated to be worth US$29.3 billion in This was a 12 per cent increase from The market was also expected to grow by 14 per cent in 2011, driven by regulatory developments in some markets, and the continued growth in live sports wagering and mobile gambling (GBGC 2011). International online gambling regulation models include: Monopoly markets in Norway, Sweden and Finland where a broad range of products is offered; the free market approach to the regulation of online gambling in the United Kingdom; Ringed fenced markets, where a more restrictive approach is adopted through regulating internet gambling at the point of consumption, taxes are imposed and players and operators are protected from black market offerings; Offshore licensing where some of the world s largest online gambling companies hold licences in one or more of these jurisdictions and target customers and revenues from outside of these jurisdictions; and Fully restricted internet gambling adopted in Germany and partially restricted gambling in the United States. 1 An emerging trend is ring fencing, which was first introduced by Italy and since adopted in France, Denmark, Spain, Romania, Poland, Belgium with the UK, Ireland and others indicating they will be moving towards a similar model. Online gambling is the modern face of gambling and undoubtedly a fast growing market segment, with more punters expected to shift from traditional forms of gambling to online gambling in future. Online gambling is now permitted in a number of jurisdictions around the globe. It is reported that the first case of money being wagered over the internet by the general public appeared to be online purchase of lottery tickets from International Lottery in Liechtenstein for a manual drawing that occurred on October 7, Rapid expansion of online wagering apparently followed, with most of the new online gambling sites being sport/race books and casinos, basing their operations in Caribbean and Central American countries. Betting exchanges and skills game sites were later added on. In 2007, there were an estimated 2069 Internet gambling websites owned by 436 companies operating in 45 different jurisdictions. Although online gambling is a rapidly growing market and has been in existence for 10 years, a surprising number of jurisdictions are still struggling with whether to permit it. Several smaller jurisdictions, such as Alderney, Gibraltar, Malta, Curacao and Antigua, have seen an opportunity in generating tax revenues and have created regulatory regimes, designed to attract operators. Alderney, for example, has styled itself as a strict, reputable regulator and tends to attract operators who wish to implement high standards. A significant number of jurisdictions are still prohibiting online gambling, such as the USA, Australia (prohibit Australian citizens from gambling online), the Netherlands, Germany and other European countries. However, increasingly, jurisdictions are coming to the conclusion that the prohibitions are difficult to enforce and that they are not offering their citizens any player protection. France and Italy have recently introduced a licensing regime. Denmark is on 1 Online sports betting and poker are unlawful in the United States. According to a December
44 the point of introducing its regime. Other European countries are closely observing the experiences in these countries, while they wait to make a decision. Several states in the USA appear to be reconsidering their position. The reasons for the current prohibitions vary. In Europe, much of it is driven by the protection of state monopolies. In a number of cases, the state monopolies are able to take online bets, so the prohibitions on online gambling are not absolute. In the USA and in Australia, it appears to be driven by concerns around the potential for money laundering, a strong lobby from the land-based industry concerns about the proliferation of gambling, based largely on the experiences of uncontrolled growth of land-based operations, as well as the as yet unknown impact on problem gambling. The status of online gambling in some of the jurisdictions is discussed below. Types of online Gambling There are two main forms of gambling types conducted over the internet, wagering and gaming. Online wagering includes racing and sports betting. Racing comprises betting on a horse race, harness race or greyhound race whereas sports betting is bets made on a sporting event. Wagering can be made on the outcome of the event, series of events or contingencies within an event. Online gaming includes playing poker, roulette and virtual electronic gaming machines as well as lotteries and keno. Demographic characteristics of online gamblers Several studies have examined the differences in demographic characteristics between internet and non-internet gamblers sampled from representative samples of adults. Taken together, the findings of these studies generally suggest that internet gamblers are more likely to be male, young adult, single, well educated, in professional/managerial employment, of higher income and of non-caucasian ancestry than non-internet gamblers. In the secondary analysis of 9,003 respondents from the 2007 British Prevalence Survey, Griffiths, Wardle, Orford, Sproston and Erens reported that being male was one of the most powerful predictors of internet gambling, whereby the odds of using the internet to gamble were 2.75 times higher among men than women. Characteristics predictive of reduced likelihood of internet gambling were being aged 35 and over, having no educational qualifications and being employed in manual labour. However, as discussed earlier, the literature does not always come up with consistent findings. For example, Wood and Williams (2009) found that being male, single, well educated and employed and earning a high income were strongly associated with internet gambling in Canada. Similar demographic characteristics are reported by studies of self-selected samples of online casino table gamblers (Griffiths & Barnes 2008; Hopley, et al. 2011; Hopley & Nicki 2010). Two surveys of self-selected Texas Hold em online gamblers (total of 241 participants) (Hopley, et al. 2011; Hopley & Nicki 2010) found that online card gamblers were overwhelmingly male (95 per cent), young (averaging 30 years old) and Caucasian. The rate of problem gambling was high (11.5 per cent and 9 per cent, respectively) in comparison to the rates of problem gambling reported by community studies. These data might suggest that online card gambling is a risk factor for problem gambling; however, it might simply be a function of the demographic that utilizes the internet for entertainment, i.e. young Caucasian men who are also more likely to be problem gamblers (PC 2010; Wardle, et al. 2011). The authors suggested that this was due to the relatively large proportion who were professional gamblers (approximately 34 per cent) Overall, the literature suggests the existence of a digital divide, whereby there are socio-demographically and technologically determined patterns of access and user capabilities in relation to the internet (Griffiths, Wardle, Orford, Sproston, & Erens 2009; Wood, Williams, & Lawton 2007; Woolley 2003). However, this divide may narrow as more people become more familiar with and have easier access to the internet, and websites adjust their design and marketing to attract a broader demographic. Studies of website use and online networks indicate that internet use is becoming increasingly socially heterogeneous (Bargh & McKenna 2004; Dimaggio, Hargittai, Neuman & Robinson 2001). In other words, while at present the characteristics of people who gamble on the internet may differ from gamblers generally, this could be because of the characteristics of people who are relatively intensive users of the internet, rather than the 43
45 characteristics of the internet per se. It seems reasonable to infer though this is not yet borne out in the literature that as internet use becomes more ubiquitous and intensive in the population, the characteristics of internet gamblers will become more like those of gamblers in general. Consumption patterns in online gambling Another potential source of information on whether online gambling poses particular hazards in terms of problem gambling is the literature on online gambling consumption patterns whether online gamblers use multiple internet sites, where they are located when they gamble, why they gamble and whether there is any interaction between problematic use of the internet as such and problem gambling. These issues are potentially important if policies are going to be implemented with the objective of mitigating problem online gambling specifically, as opposed to problem gambling that just happens to be online. The literature on the game-play patterns of interactive gamblers is sparse and disjointed, in the sense that studies have been made of particular aspects of online gambling, but the literature is not yet sufficiently developed to draw general conclusions, or sufficiently robust, in itself, for robust policy recommendations McBride and Derevensky (2009) provided this information for a sample of 563 internet gamblers recruited through an online website. The findings revealed that internet gamblers tended to gamble on either one (33 per cent) or two to five (65 per cent) internet sites. Internet gamblers gambled for less than one hour (13 per cent), one to two hours (59 per cent), two to four hours (0.7 per cent), and more than four hours (27 per cent) each session. Most (86 per cent) reported gambling alone, 44 per cent with strangers, and 26 per cent with friends. Nearly all internet gamblers gambled from home (97 per cent), but some gambled from a friend s home (14 per cent), from work (13 per cent), or an internet café (10 per cent). Most internet gamblers typically gambled using a personal credit card (52 per cent), debit card (29 per cent), or bank transfers (27 per cent). Hopley & Nicki (2010) found that many Texas Hold em online gamblers were not engaged for entertainment or escape, but as a means of income and skill development. For 34 per cent of these young men, online poker was a means of income (either primary or supplementary income). An average of US$ was wagered per session and as much as US$45,000 was lost and US$1.6 million was profited overall by the sample. There is also evidence that internet gamblers participate in a higher number of gambling activities than non-internet gamblers (Griffiths, Wardle, Orford, Sproston, & Erens 2009; Wood & Williams 2009), that most internet gamblers also gamble on non-interactive gambling activities (H. Wardle, personal communication July 2010; McBride & Derevensky 2009; PC 2010), and that internet gamblers have higher gambling expenditures than non-internet gamblers (Wood & Williams 2009). For example, Griffiths & Barnes (2008) found that among a predominantly young adult, student group, significantly more internet gamblers bet on races, sporting events, private games with their friends and gambled at a casino, and did so more frequently (60 per cent cf. 20 per cent gambled more than weekly). In fact, Wood and Williams (2009) found that the number of gambling formats was the most predictive factor of internet poker gambling and that internet poker gamblers engage in all types of gambling activity more frequently than their non-internet only counterparts. A recent study attempted to determine differences in the patterns of gambling that could differentiate between recreational and excessive internet sports betters through two taxometric procedures (Braverman, LaBrie & Shaffer 2011). Both procedures failed to demonstrate evidence of taxonicity using measures of total amount wagered, lost and bets per day. This, together with the findings of Lloyd, et al. (2010) suggest risk factors associated with gambling involvement centralize around features of the activities and polygambling. Most internet gamblers report their motivation for gambling online is simply the ease of access (including its 24 hour availability), flexibility of use and comfort of not being in venue (Griffiths & Barnes 2008; Woods & Williams 2009). Despite these perceived advantages of online gambling, Goh, Philips & Blaszczynsky (2011) suggested that people prefer face-to-face interaction and found that in games of roulette people will make riskier wagers than if they were video-linked with a croupier. 44
46 Few studies have attempted to identify the contribution of the interactive medium to problem gambling. In their random telephone survey of 8,498 Canadian adults, Wood and Williams (2009) found that internet gamblers use the internet more frequently and for more activities than non-internet gamblers. In this study, a higher proportion of internet gamblers (75 per cent) than non-internet gamblers (53 per cent) reported using the internet daily. In the only study to employ measures of both problem gambling and internet dependence, Dowling and Brown (2010) found that there was no overlap between the populations reporting problem gambling and internet dependence, but that individuals with these disorders report similar psychological profiles. A similar approach is required to evaluate the rates of internet dependence characteristics in samples of internet gamblers. To date, there has been very little research comparing interactive problem gamblers with non-interactive problem gamblers. Interactive problem gambling has been predicted by negative mood states after playing, gender swapping during play, and playing to escape from problems (Wood, Griffiths, & Parke 2007). Interactive problem gamblers are also more likely to be male (Griffiths & Barnes, 2008, in Griffiths et al. 2009). Wood and Williams (2009) identified several factors that statistically predict internet problem gambling, including gambling on a greater number of gambling formats, a higher gambling expenditure, having mental health problems, having a family history of problem gambling, being of Asian ancestry, being single, a lower household income, having a greater number of gambling fallacies, country/region, having more negative attitudes toward gambling, and having a history of other addictions. Further research is required to investigate the differences between traditional non-interactive problem gamblers and interactive problem gamblers. Internet Gambling in specific Key jurisdictions United Kingdom The Gambling Act of 2005 allowed fully legal, governmentally regulated online gambling sites within its borders with three objectives in mind: keeping gambling crime free; making sure that gambling is fair and open and protecting children and the vulnerable adults. In order to protect children and the vulnerable, companies are not allowed to seek out children and are responsible for keeping customers aware of their spending. The UK is not only interested in allowing legalized internet gambling within its own borders, but is also encouraging other countries to match their policies with those of the UK. Great Britain currently allows online operators, who are licensed in a white listed jurisdiction to operate in Great Britain and even to advertise their services. The Gambling Commission of Great Britain has indicated that a review of this approach is imminent and that a licensing requirement will be introduced. Thus online operators may have their primary registration in an offshore jurisdiction, but will be required by jurisdictions to hold local licences in order to be able to advertise their services. It is important in this area that regulators recognize the global nature of the business and the fact that different elements of an online gambling enterprise can be held in different parts of the world. Given the global nature of the business, the tax regime has to strike a balance to make it worthwhile for businesses to become licensed. In fact, the challenge will be increasingly not to disadvantage land-based businesses with tax rates that are too high. United States of America (USA) Millions of Americans play various gambling games on the Internet, even though the businesses are typically illegal, unregulated, and offer no consumer protections. An estimated 1,700 offshore sites accept these bets, with the annual market estimated at $4 to $6)billion. Since 2001, there has been much discussion around implementing public policy related to online gaming in the United States.) In 2006, the U.S. Congress passed the Unlawful Internet Gambling Enforcement Act (UIGEA) that would ban the use of credit cards and other financial instruments for the purpose of illegal Internet gambling. UIGEA was attached to federal legislation designed to increase the security of U.S. ports during the waning hours of the 109th Congress, and was signed into law by President Bush. Coupled with the 1961 Wire Act, these federal statutes have been in place to combat illegal Internet) gambling. 45
47 However the December 2011 Department of Justice (DOJ) ruling limits the Wire Act s applicability to sports betting and changes the paradigm for enforcement of federal prohibitions against illegal Internet gambling. It also removes the Wire Act as a tool to prosecute providers of other online gambling games and gives license to states to make available a wide array of games of chance on the Internet. Given the inherently interstate nature of the Internet, which has no borders, and the demonstrated willingness of offshore operators to violate US laws, making the Wire Act of 1961 applicable to Internet games of chance is necessary to 1) keep illegal offshore operators out of the US market and 2) provide strong and consistent enforcement protections that will not be possible as individual states pursue intrastate Internet gambling. Federal Activity 2 Internet Gambling Regulation, Enforcement, and Consumer Protect Act of 2013 (H.R. 2282)# Introduced by Congressman Peter King (R-N.Y.) on June 6, 2013, the bill would legalize all forms of online gambling, with the exception of sports betting. This opt-out bill also would create an Office of Internet Gambling Oversight in the Department of Treasury and empower the federal government for overall oversight, while relying on state regulatory expertise for licensing and enforcement. Additionally, the bill allows for equal participation for casinos, Indian tribes, lotteries, and other potential operators, while grandfathering online gaming operators already offered by states and)tribes. Internet Gambling Regulation, Consumer Protection, and Enforcement Act (H.R. 1174) On March 17, 2011, Rep. John Campbell (R-Calif.) introduced the Internet Gambling Regulation, Consumer Protection, & Enforcement Act of 2011.) The bill would establish a federal regulatory and enforcement framework under which Internet gambling operators could obtain licenses authorizing them to accept bets and wagers from individuals in the United)States.) Internet Gambling Regulation and Tax Enforcement Act of 2011 (H.R. 2230) The bill, introduced by Rep. Jim McDermott (D-Wash.) on June 16, 2011, is the companion bill to H.R and would require online gambling providers to pay impose a two percent federal tax on the deposits they receive each month, and individual states would be given the option of taxing online gambling operators at a rate of six percent. Internet Gambling Prohibition, Poker Consumer Protection, and Strengthening UIGEA Act of 2011 (H.R. 2366) The bill, introduced by Rep. Joe Barton (R-Texas) on June 24, 2011, calls for the legalization and federal regulation of online poker.) Potential operators would apply through a newly created office in the Commerce Department and need to have gambling licenses under at least one state or tribe. States would have the option to choose whether they want to allow residents to play poker on the Internet. On December 21, 2011, the Department of Justice s Office of Legal Counsel released its legal opinion in response to letters of inquiry from the New York and Illinois state lotteries that affirmed that the Wire Act of 1961 only prohibits the transmission of communications relative to bests or wagers on sporting events or contests.) The opinion made clear that intrastate sales of lottery tickets online are legal so long as the lottery games do not involve sports wagering. American Gaming Association (AGA) Position The following position was adopted by the AGA Board of Directors in March 2010: The American Gaming Association has followed the issue of Internet gambling since the mid-1990s. Historically, AGA members have questioned the adequacy of technological safeguards to prevent money laundering, underage gambling and participation 2 Status as of 30th June,
48 by residents of jurisdictions where it is deemed illegal. After considerable study, however, our concerns about technology have been eliminated by advancements in the field, and the AGA believes that the technology now exists to properly regulate Internet gambling with appropriate law enforcement oversight and to provide appropriate consumer protections for individuals gambling online. However, the AGA also believes that existing laws do not adequately protect the millions of Americans who gamble online every day. Thus, the AGA acknowledges that a properly regulated legal framework for Internet gambling is the best way to protect consumers. The AGA also believes that online gambling operators and suppliers should be held to the same level of probity to which AGA members adhere in their traditional land-based operations. Decisions on whether to support, oppose or remain neutral on individual pieces of legislation will be made by the AGA board on a case-by-case basis. More recently, the AGA has expressed support for the licensing and regulation of online poker. Poker, a game of skill, is a beloved pastime enjoyed by millions from all walks of life and has played a strong role in the nation s cultural history. It is not a house-banked game, and individuals play against each other and not the casino. Strong enforcement against illegal operators and unambiguous U.S. laws are vital. But the recent indictments against a select number of offshore operators are only a half measure. The full solution is law enforcement and federally sanctioned state licensing and regulation of online poker for gaming companies that currently abide by U.S. law. Legislation is needed that removes the current ambiguity of UIGEA, restores clarity to the Wire Act and provides a strong regulatory framework to preserve states rights to determine the online poker options available to their residents. The USA has adopted a prohibitionist approach to online gambling and one major method used is to pressure banks and companies which specialize in online money transfers to stop wiring money to off-shore online gambling accounts. Many individual states have taken the same approach. However not all forms of online gambling are illegal because the Interstate Horseracing Act of 1978 allows bets across state lines by both telephone and other electronic media. Australia There are no definitive studies which precisely quantify the prevalence of online gambling in Australia, because it is a relatively recent form of gambling and to date has been a relatively small part of the gambling market. Evidence from the Roy Morgan database indicates that around 3.9 per cent of the adult population gambles online. The prevalence of online gaming (which is prohibited under the IGA) is around 0.9 per cent of the adult population. Online gamblers make up around 9.4 per cent of all gamblers. This evidence is consistent with the gambling research literature that finds that interactive gambling is a relatively small part of the overall gambling market. Recent prevalence studies by state include Tasmania (1.4 per cent), Queensland (2.0 per cent) and the ACT (5.2 per cent). The evidence from the literature suggests there is a higher prevalence of types of online gambling that is permitted under the IGA (e.g. horse and sports betting) than types that are prohibited (e.g. table games). Evidence from focus groups suggests that a significant increase in the prevalence of online gambling over the past five years. Focus group participants mostly gambled on betting types that are allowed under the IGA but also on those that are not, such as Texas Hold em poker and blackjack. In 2001 the Commonwealth introduced the Interactive Gambling Act 2001, which provided for the federal framework for the regulation of the online gambling industry in Australia. The Act sought to impede the continued expansion of gambling in Australia, whilst minimising the impact of problem gambling for families and communities. However the Act does not affect the operation of online sports betting services as these are considered to involve an element of skill rather than game of chance. A number of states have also legislated for online gambling although this is nullified by federal legislation which operates over the top of the state schemes. The present position is that online gambling service providers may operate in Australia, but may not provide their services to Australian consumers. However Australian consumers wishing to engage in online gambling may do so using the services of an offshore operation. The Productivity Commission recommended in
49 that the Government should lift the ban on interactive gambling as prohibited by the Interactive Gambling Act 2001, subject to a strict consumer regime, but the Australian Government has turned down the recommendation. Internet Gambling in SA some historical Background Although the National Gambling Act, 2004 did not contain provisions relating to online or interactive gambling, it made explicit provision for such regulation. The Act contained a transitional provision that required the National Gambling Board to establish a committee to consider and report on national policy to regulate interactive gambling. It further required that this committee must within one year after the effective date present its report to the NGB and within two years after the effective date the Minister after considering the report must introduce legislation in Parliament to regulate interactive gambling. In 2007, legislation providing for the regulation of interactive gambling was introduced and passed by the National Assembly and the National Council of Provinces. The objective of this legislation was amongst others to provide for the regulation of interactive gambling so as to protect society against the stimulation of the demand for gambling; to provide for the registration of players and opening of player accounts and to provide for the further protection of minors and other persons vulnerable to the negative effects of gambling. This legislation was later passed and signed into law by the President of the Republic of South Africa. The current status of the interactive gambling law is that whilst Cabinet and Parliament approved and passed the law, which allows for the licensing of interactive gambling, no licences have been issued as the Regulations relating to this legislation which were promulgated for comment in 2009 were not supported by the Portfolio Committee of Trade and Industry in the National Assembly. At present, therefore, interactive gambling is not permitted in South Africa and is illegal. The Department of Trade and Industry subsequently set up the Gambling Review Commission to investigate the entire sector. It recommended in a report of September 2010 that, inter alia, online wagering be made legal, and more than 10 licences issued for land-based operators in South Africa. In the absence of clear legislation, various unscrupulous interactive gambling operators have been offering and advertising their gambling products to the South African public. These services are widely advertised on the National Television Broadcaster, the SABC, on satellite television, and even in national magazines. In addition, because of differences in legislation, certain licensed bookmakers and totalisators, are offering betting and wagering via their Internet websites. More recently there has been a trend for licensed bookmakers and totalisators such as, Internet International (Pty) Ltd, which is licensed by the Western Cape Gambling Board and, Phumelela Gaming and Leisure to offer punters the ability to bet via their cell phone or via FNB internet banking. As the Gambling Review Commission report (Astrid Ludin, et. al. states): The use of cell phones to bet is not any different to using the Internet. However, bookmakers and totalisators are not subject to the same restrictions or protection mechanisms that interactive gambling operators are expected to comply with. Due to the accessibility of mobile phones, this can be expected to lead to the proliferation of licensed online betting by these operators, without proper assessment of the risks. As the Gambling Review Commission report (op.cit) states: The fragmented approach to dealing with interactive gambling and the fact that some licensed operators are allowed to offer betting over the Internet has encouraged confusion about the status of interactive gambling in South Africa. This issue was highlighted at a number of public hearings held by the Commission. The South African public was confused about the status of online gambling, since the illegal operators are advertising freely on national and satellite television leading the general 48
50 public to assume that this is now legal. In addition, the passing of the 2007 Amendments to the National Gambling Act in relation to interactive gambling was widely covered by the media, which has also led the public to assume that the operators advertising and promoting themselves to the South African public must be legal. As the Gambling Review Commission report (op.cit) states: The current grey status of interactive gambling requires immediate attention. The danger of not taking decisive action is that, the government and gambling regulators are exposing themselves to possible legal challenge by the members of the Public for allowing the illegal interactive gambling operators to dupe the public into believing that they are legal. The Government is urged to take urgent action, to inform the public using the television and newspapers that these operators are illegal. Further, the fact that these illegal operators are allowed to freely advertise and offer their services to the South African public undermines the very objectives stated above that the legislation was designed to achieve. North Gauteng High Court Ruling August 2010 The North Gauteng High Court judgement on the jurisdiction of online gambling transactions in the country which was handed down on August 20th, 2010 by Judge NB Tuchten regarding the activities of Piggs Peaks casinos. The effect of this decision meant that both Internet operators who offer online gambling to South African residents for gain, and a player or punter who takes part in online betting, are guilty of breaking the law. Furthermore, the ruling also makes Internet service providers accountable for the services and targets band and financial institutions that process the winners payments and betting transactions. According to Gauteng Gambling Board head of legal services, Lucky Lukhwareni, online casinos are now up for prosecution. That s why we approached the media to alert them of the judgement which makes online casino operations illegal, and if they continue we will have them arrested and fight for conviction. Those entities that advertise or facilitate the advertisement of online gambling including radio and television stations, print media, and outdoor advertising agencies will also face the law. The Gauteng Gambling Board says it will pursue any person or organisation which contravene the gambling legislation. In addition, anyone found guilty under the current law faces 10 years behind bars, a R10 million fine, or both. Piggs Peak appeal, 2011 A press release issued by the Department of Trade and Industry, after the Piggs Peak Appeal ruling of 2011, states: We are resolute that all illegal gambling activities that take away opportunities for the country to generate revenue and subject punters to the risks of gambling without security will be shut down, and all persons and entities found to be offering the RSA public such unlawful activities will be blacklisted and denied opportunities to operate lawfully in the country. 49
51 Review of the South African Online Gambling industry and its regulation as per the Gambling Review Commission. Shortcomings of the existing legislation During the various public engagements, the Gambling Review Commission received verbal and written submissions, as well as further information, form a number of parties. Interactive Entertainment SA (Pty) Limited (IESA), an affiliate of the international operator of online gaming and betting services, highlighted a number of the shortcomings of the existing legislation as it relates to interactive gambling: 1. That the registration requirements are highly inconvenient for the potential South African consumer compared to the international alternatives (licensed or unlicensed), that generally perform identity checks but perform the entire registration process online. The draft regulations require affidavits sworn in front of a commissioner of oaths and specific written instruction delivered by the consumer to their bank. (IESA) submit that users will because of the inconvenience of not being able to register entirely online, be less likely to choose the South African licensed operator. 2. Further the limitation that a consumer may only transact through a single nominated account and further that the player s account balance held with the online gambling operator may never exceed a statutory limit has the very practical implication that it will create compelled transfers between the player s online account and his bank account each and every time the statutory limit is exceeded; even by just a few Rands. 3. Each transfer would attract unnecessary bank transfer charges. (IESA also highlighted the failure to cater for online poker, which is one of the most popular and fastest growing online products as a major shortcoming. During the Commission s visit to international jurisdictions, Virgin Games raised the concern about the provision in the interactive gambling legislation, which requires the server to be based within South Africa as not being practical. Their view was that established and credible operators would ordinarily have already located their servers in the jurisdictions where they were initially licensed. Since most global operators seek licenses in more than one jurisdiction, there has been a move away from the server location requirement, which was popular in the early days of interactive gambling. This view was supported by Betfair and bwin. In addition, the Alderney gambling regulator also supported this perspective, but advised that the approach taken in Alderney is that the regulator still tests, licenses and has access to the sever and that the location of the server is irrelevant. In its submission to the Commission, the NGB further highlighted that the currently regulatory framework does not provide for betting exchanges and specifically excludes person-to-person gambling. The implication of the latter exclusion is that online poker, one of the most popular forms of interactive gambling, would be excluded. The Commission considered the issues of poker and betting exchanges in more detail above. Analysis and Conclusion The regulation of gambling via the Internet has posed a challenge to regulators and policymakers across the world. However, governments in most international jurisdictions recognize that gambling online is an existing and future mode of gambling that is here to stay. Some jurisdictions such as Australia and the USA have decided to prohibit online gambling by its citizens. However it is widely recognized that the borderless nature of the Internet makes effective prohibition difficult to achieve. In determining its recommendation in relation to interactive gambling the Commission applied and tested this form of gambling against its criteria below: Demand Patterns There is an existing demand for gambling the various forms of gambling offered over the internet, which includes, online poker, online casino games, online betting and wagering by using the online websites of land-based licensed bookmakers and totalisators as well as via the medium of a online betting exchange. The exact extent of the demand has not been accurately established. However, egaming Review Magazine reported that in 2009, an estimated total gross win of approximately R320m 50
52 was generated online (onshore and offshore) in South Africa. It further reported that 3% of homes in South Africa have broadband connections and 5% of mobile phones provide EDGE/3G Internet access, an important development in the growth of online gaming. It is not clear whether this is an entirely new market or not. It is more likely to attract the existing part of society that has already had an exposure to some form of land-based gambling. In particular online poker for instance is seen as a game of skill and therefore attracts more sophisticated punters. Similarly, betting exchanges such as Betfair generally attract punters who are sports enthusiasts and are able to understand how to navigate these sites. Interactive gambling requires access and use of either a computer or an Internet enabled mobile phone. Thus this form of gambling is unlikely to impact or target the poor on a large scale. ] Proliferation At the moment bookmakers and totalisators are able to offer betting and wagering via mobile phones. Punters can also access international sites with ease. If not properly monitored, regulated and controlled, this could result in proliferation. Thus, it would appear that in the case of online betting and interactive gambling, a regulatory regime will be necessary to prevent limit proliferation. Protection Interactive gambling is already catered for in the existing legal framework however to ensure uniform and more effective protection it would be appropriate and necessary to expand the ambit of the existing legislation to cover all forms of internet gambling under the umbrella of one piece of legislation. Thus the existing legislation would need to be amended to include intermediaries, such as sites offering online poker and betting exchanges, as well as online betting and wagering offered by bookmakers and totalisators. Thus any player using the internet or mobile phone to gamble should be subjected to the same requirements for the registration, opening of player accounts and similarly there should be uniform protection of minors and other vulnerable persons such as excluded persons or those who wish to self exclude. The best way to achieve such protection is by proper effective and uniform regulation of this industry. The international regulators of online gambling, visited by the Commission, have confirmed industry claims that measures relating to minors and self-exclusion can be more easily implemented and monitored in online gambling than in land-based activities, as the exclusions are systems based and identity of punters is checked by various means in contrast to almost all land-based gambling activities. Gamcare, a civil society organization, also supported this view. Economic viability This sector is economically viable. However, in order to ensure that credible operators apply to be licensed in our jurisdiction, the level of taxation would need to be carefully considered. Internet gambling is already available in the various forms explained above and while the existing industry might lose some market share to this form of gambling, the terrestrial forms of gambling will for a long time still be more easily accessible to the majority of South Africans, to whom a visit to the casino or a horse race is not just a form of gambling but destination where one can enjoy various other forms of entertainment as well. Economic impact License holders of online gambling sometimes do have a preference in terms of where they would wish their server to be located and this can be different from where their head office or operating company is located. However regardless of where the server is located, the online company still requires a license to operate in specific markets and for which license fees, taxes and various other levies are payable. Although it is not expected that online gambling would contribute significantly to employment creation, there is the possibility that operators may locate their call centre in South Africa. Competition Online gambling is driven by innovation and cutting edge technology and thus is likely to stimulate modernization and innovation in the gambling industry and allow for new entrants into the gambling sector. 51
53 Enforcement Regulation of this activity will ensure that licensed operators can be held accountable to South African gambling regulators and and that their operations and activities can be monitored and compliance checked. Revenue Due to the ability of online operators to base themselves in low tax jurisdictions and to attract punters from those locations, online gambling operations tend to be taxed at lower rates than normal land-based activities. However, unless the activities are licensed, countries are unlikely to receive any revenue benefits from the sector. Recommendations The Commission is cognizant of the concerns expressed by Parliament regarding underage and compulsive gambling, the risks of fraud and money laundering and the need for proper protection and carefully evaluated the possibility of a continued prohibition against the benefits of legalisation. In a world driven by technology, online gambling is unlikely to disappear. Internationally, jurisdictions that prohibit interactive gambling often appear to have different forms of online gambling available, which are linked with land-based gambling activities. In addition, it is very resource intensive to enforce prohibitions in such an easily expanded area of gambling. Unlike land-based activities, online gambling operations can be relaunched within minutes. As a result, jurisdictions such as the USA and Australia, which have chosen to prohibit online gambling, have already begun reviewing this stance. Our own experience has shown that prohibition does not extinguish demand, but simply creates the platform for illegal operators to thrive and establish themselves and their brands. On the other hand, however, uncontrolled legalisation also has the potential for stimulating latent demand on a large scale. During the international visits, regulators and operators impressed on the Commission the need to regulate online or remote gambling holistically. At issue are the opportunities that the distribution mechanism, namely the Internet, telephone and cell-phone technology, offer for exploitation and for proliferation. The current distinction in South African law between interactive gambling and other forms of online gambling, such as bookmaking, the tote and the lottery, which offer their services online as well, is artificial and does not provide punters with uniform protection. The same testing, verification and probity that would occur for any other online gambling activity, needs to be conducted here as well. The Commission is therefore of the view that a holistic view of online gambling should be taken to its regulation that includes interactive gambling and all forms of remote gambling, such as telephone or cell phone gambling. The online gambling regulation should also provide for intermediaries, such as betting exchanges and include online betting through bookmakers and the totalisator via the Internet. The National Gambling Act would have to be amended to reflect this approach to include all forms of remote gambling rather than limiting this to games played against the house as is currently the situation. It is proposed that a maximum number of licences should be determined for online gambling to allow for the controlled rollout of online gambling and to monitor its socio-economic impact over time. Too little is known at this stage about its impact on problem gambling to be able to allow a free market for online gambling. In addition, the approach to limit the number of land-based gambling opportunities can be substantially undermined, if online gambling is not strictly controlled and limited. Restrictions on the number of operators and the number of games should be considered. Care should, however, be taken not to make the number of licences too few or restricted, as the intention of a licensing regime would be to attract operators, not to exclude them. The current regulations proposed 10 licences for interactive gambling. This number does not take into account the licensed totes and bookmakers who are already in existence and offering online gambling. Thus, since the Commission is recommending that the online component of these licensed operators be regulated within the framework of the online gambling legislation, the current limit of 10 should be increased to cater for this. In addition, the Commission recommends that there should not be a requirement for the server to hosted in South Africa in line with the latest 52
54 international best practice. The concern of the regulator should, however, be with ensuring the integrity of the system and its ability to be audited at any given point in time. The international visits and interactions with regulators highlighted that a major challenge in the online gambling is the ability of regulators to encourage licensing. There are few incentives for online operators to become licensed, as the tax implications are usually substantial and as it is difficult to prevent their access to local punters. One of the incentives is the ability of licensed operators to advertise their services. This implies that there needs to be strict enforcement of illegal advertising by unlicensed operators. The approach taken in Italy was instructive. The regulators would send messages to punters accessing illegal sites, highlighting to them that they were about to access an unlicensed site and would therefore not have any protection from the state. In most instances, punters prefer to gamble on licensed sites. Consideration should be given to adopting the pending Italian requirement of mandatory self-limitations by players, as well as the requirement that upward changes to those limits can only be effected after 7 days. In addition, strict requirements regarding identity checks should be introduced. Another important consideration is the question of who regulates online gambling. Given the opportunities for proliferation and the dangers of uneven regulation in this area, the Commission is of the view that a single national regulator should have responsibility for online regulation. That does not mean that provinces should not have some benefit of the revenues, especially considering the potential for online gambling to challenge their existing licensees. The Commission therefore recommends that a revenue-sharing formula is developed and that the revenues are shared between provincial and national regulators. The Commission further evaluated where the regulator for online gambling should be located. A number of options exist. It is currently proposed that the NGB should be the regulator for interactive gambling, in addition to the oversight functions over provincial regulators that it currently exercises. The Commission is of the view that the regulation of online gambling should be separated from the oversight function over land-based gambling forms. Online gambling and more traditional land-based forms of gambling will be competing for market-share over time. Conflicts of interest could arise if one regulator is responsible for regulating one of the forms of gambling and for exercising over oversight over regulators responsible for competing forms of gambling. Furthermore, if both functions reside in one organisation, it is likely that one of the functions will receive less attention and resources. This has already been apparent in the NLB, where the administration of the NLDTF overshadows the regulation of the lottery (and the enforcement of illegal lottery activities). The Commission is therefore of the view that the NGB should be responsible either for online gambling regulation or for the oversight function, if that is to be maintained. As the regulation of the lottery operator is largely systems-based, and the NLB is responsible for sports pools, the Commission is of the view that the regulation of online gambling and the regulation of the lottery and sports pools should be combined in one national regulator. This would create greater efficiency in the regulatory framework, and allow for the pooling of scarce resources. The NGB highlighted that the gambling models applied to the lottery and other forms of gambling are different, in the sense that in the case of the lottery a revenue maximising approach has been adopted, whereas in the case of other forms of gambling, a sumptuary approach has been adopted. The NGB expressed the view that due to these differences, the forms of regulation should not be combined in one regulator. However, sports pools are currently regulated by the NLB and should probably not be subject to a revenue maximising approach. The Commission is of the view that combining the different areas of regulation will not only promote efficiencies, but also great consistency in the regulatory framework. Furthermore, Sports betting is an area of gambling that is likely to experience significant growth in future. It has close synergies with online gambling and sports pools. For this reason, it is imperative that the different areas of regulation should be combined to prevent potential arbitrage and differences in approach. Finally, the Commission is of the view that provision would need to be made for effective enforcement mechanisms, which should include a bigger role for banks. 53
55 REFERENCES FOR LITERATURE REVIEW INTERNET GAMBLING AC Nielson. 2007, Prevalence of gambling and problem gambling in New South Wales, Sydney: NSW Office of Liquor, Gaming and Racing. Bargh, J. A. & Mckenna, K. Y. A. 2004, The Internet and Social Life, Annual Review of Psychology, 55, Benhsain, K., Taillefer, A., & Ladouceur, R. 2004, Awareness of independence of events and erroneous perceptions while gambling, Addictive Behaviors, 29, Braverman, J., LaBrie, R. A., & Shaffer, H. J. 2011, A Taxometric Analysis of Actual Internet Sports Gambling Behavior, Psychological Assessment March, 23(1), Broda, A., LaPlante, D.A., Nelson, S. E., LaBrie, R.A., Bosworth, L.B. & Shaffer, H.J. 2008, Virtual harm reduction efforts for Internet gambling: effects of deposit limits on actual Internet sports gambling behaviour, Harm Reduction Journal, 5, 27. Cloutier, M., Ladouceur, R., & Sevigny, S. 2006, Responsible gambling tools: Pop-up messages and pauses on video lottery terminals, The Journal of Psychology, 140, 5, Consumer Contact 2003, Testing of harm minimization messages for gambling machines, Report for the Department of Gaming and Racing, Sydney: Author. Davidson, T., & Rodgers, B. 2010, 2009 Survey of The Nature and Extent of Gambling, and Problem Gambling, in the Australian Capital Territory, Adelaide: Australian National University & Australian Capital Territory Gambling and Racing Commission. Department for Culture, Media & Sport 2003, The future regulation of remote gambling: A DCMS position paper, London: Author Department of Communications, Broadband and the Digital Economy (DBCDE) 2011, Review of the Interactive Gambling Act 2001: Call for submissions. Department of Families, Housing, Community Services and Indigenous Affairs (FaHSCIA) 2009, Review on Current and Future Trends in Interactive Gambling Activity and Regulation. Desai, R.A., Desai, M.M., & Potenza, M.N. 2007, Gambling, health and age: Data from the National Epidemiologic Survey on Alcohol and Related Conditions, Psychology of Addictive Behaviors, 21, Dimaggio, P., Hargittai, E., Neuman, W. R. & Robinson, J. P. 2001, Social Implications of the Internet, Annual Review of Sociology, 27, Dowling, N. A., & Brown, M. 2010, Commonalities in the psychological factors associated with problem gambling and internet dependence, Cyberpsychology, Behavior, and Social Networking. (Available: pdf/ /cyber ) e-commerce and Online Gambling Regulation and Assurance 2007, An exploratory investigation into the attitudes and behaviours of internet casino and poker players. (Retrieved 25th November, 2011 from conferences/.../ /parke_jonathan.pdf.) European Professional Football League (EPFL) 2011, Green Paper Submission, 29th July
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