Classes and Objects. Agenda. Quiz 7/1/2008. The Background of the Object-Oriented Approach. Class. Object. Package and import
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1 Classes and Objects 2 4 pm Tuesday 1 Agenda The Background of the Object-Oriented Approach Class Object Package and import 2 Quiz Who was the oldest profession in the world? 1. Physician 2. Civil Engineer 3. Computer Scientist and Software Engineer 3 1
2 Complexity A physician, a civil engineer, and a computer scientist were arguing about what was the oldest profession in the world. The physician remarked, Well, in the Bible, it says that God created Eve from a rib taken out of Adam. This clearly required surgery, and so I can rightly claim that mine is the oldest profession in the world. 4 Complexity The civil engineer interrupted, and said, But even earlier in the book of Genesis, it states that God created the order of the heavens and the earth from out of the chaos. This was the first and certainly the most spectacular application of civil engineering. Therefore, fair doctor, you are wrong: mine is the oldest profession in the world. 5 Complexity The computer scientist leaned back in his chair, smiled, and then said confidently, Ah, but who do you think created the chaos? Object-Oriented Analysis and Design with Applications, by Grady Booch 6 2
3 Example of Complexity -- Feasibility of Testing to Specification Two inputs One has five values The other has seven values How many test cases are needed 5X7 = inputs Each input has four different values How many test cases are required? If a program has 1.1 X possible inputs and one test can be run every microsecond, how long would it take to execute all of the possible inputs? 7 Example of Complexity -- Feasibility of Testing to Code Read (kmax) // kmax is an integer between 1 and 18 for (k = 0; k < kmax; k++) do read (mychar) // mychar is the character A, B, or C switch (mychar) case A : block A; if (cond1) blockc; break; case B : block B; if (cond2) blockc; break; case C : block C: break; 8 Example of Complexity -- Feasibility of Testing to Code k < 18 [yes] A blocka mychar C cond1 true blockc false [no] blockb B true cond2 false blockd 9 3
4 Software Essential Difficulties No Silver Bullet: Essence and Accidents of Software Engineering by Frederick P. Brooks, Jr., p df Essential difficulties High complexity Low conformity Changeability 10 Past Breakthrough (as of 1986) High-level language Time-sharing Unified programming environment 11 Hope for the Silver (as of 1986) Ada and other high-level language advance Object-oriented programming Artificial intelligence Expert system Graphical programming Program verification Environments and tools Workstation 12 4
5 Hope for the Silver (since1990 s ) Design pattern Architecture pattern Application frameworks Software product lines Software factory Component-based software Service-oriented architecture 13 Foundations of the Object Model Classes and objects are basic building blocks Structured design methods use algorithms or functions as their fundamental building blocks The object model has been influenced by a number of factors not just to programming languages, but also the design of database, user interface, and even computer architecture 14 Elements of the Object Model Abstraction Encapsulation Object Class Attribute Methods Relationships Inheritance Polymorphism 15 5
6 Abstraction Denotes the essential characteristics of an object that distinguish it from all other kinds of object, and thus provide crisply defined conceptual boundaries, relative to the perspective of the viewer. 16 Encapsulation Encapsulation is the process of compartmentalizing the elements of an abstraction that constitute its structure and behavior; encapsulation serves to separate the contractual interface of an abstraction and its implementation Encapsulation is often achieved through information hiding 17 Abstraction vs. Encapsulation Abstraction and encapsulation are complementary concepts Abstraction focuses upon the observable behavior of an object Encapsulation focuses upon the implementation that gives rise to this behavior 18 6
7 Object Is anything crisply defined An object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain An object has state, behavior, and identity; the structure and behavior of similar objects are defined in tier common class 19 Attribute The object s attributes are the values it stores internally, which may be represented as primitive data or as other objects Collectively, the values of an object s attributes define its current state 20 Method The methods of an object define its potential behaviors A method is a group of programming statements that is given a name When a method is invoked, its statements are executed A set of methods is associated with an object 21 7
8 Class An object is defined as a class A class is the model or blueprint from which an object is created In general, a class contains no space to store data. Each object has space for its own data Once a class has been defined, multiple objects can be created from that class 22 Class In Java, there are ready-made classes and classes we have written ourselves When you use ready-made class, you do not normally need to know how the class methods are implemented, you just have to know how they are called 23 Examples of Classes Class Attributes Operations Student Flight Employee 24 8
9 Employee Class Attributes First name Last name Social security number Monthly salary Operations Set first name Set last name Set social security number Set monthly salary Get monthly salary Print employee information Employee firstname lastname socialsecuritynumber monthlysalary Employee setfirstname () setlastnname () setsocialsecurtynnumber () semmonthlysalary () getfirstname () getlastname () getsocialsecuritynumber () getmonthlysalary () stringemployeeinfo() Analysis level Employee UML class diagram 25 Employee Class Employee -firstname : String -lastname : String -socialsecuritynumber : String -monthlysalary : double +Employee (String first, String last, String ssn, double salary) +setfirstname (String first) : void +setlastnname (String last) : void +setsocialsecurtynnumber (String ssn) : void +semmonthlysalary (double salary) : void +getfirstname () : String +getlastname () : String +getsocialsecuritynumber () : String +getmonthlysalary () : double +stringemployeeinfo() : Striing Design level Employee UML class diagram 26 public class Employee private String firstname; private String lastname; private String socialsecuritynumber; double monthlysalary; //constructor public Employee (String first, String last, String ssn, double salary) public void setfirstname(string first) public void setlastnname(string last) public void setsocialsecurtynnumber(string ssn) 27 9
10 public String getfirstname() public String getlastname() public String getsocialsecuritynumber() public double getmonthlysalary() public String stringemployeeinfo() 28 Create a Main Class A main Class contains the main method, that contains a series of instructions to create objects and to tell those objects to do things. public class EmployeeDemo public static void main (String args[]) Employee myemployee = new Employee("George", "Bush", " ", );.. 29 Creating Objects -- String The standard class String is an important example of a ready-made class String is a special class String s1 = Java s1 is a reference variable which refers to String object, Java String s1 = new String ( Java ); 30 10
11 The new Operator and Constructor Has the same name as the class Returns a reference to a newly created object: Are not allowed to have a return type There may be several of them but then they must have a different number of parameters, or parameters of different types Unless we define our own constructors, a constructor without parameter is defined automatically (and this does nothing). 31 Package Java program is supported by a standard library A class library is a set of classes that supports the development of programs A complier or development environment often comes with a class library 32 Package (cont d) Class libraries can also be obtained separately though third-party vendor The String class is not an inherent part of the Java language. It is part of the Java standard class library. The class library is made up of several clusters of related classes, called Java APIs or application programming interfaces 33 11
12 Package (cont d) The classes of the Java standard class library are grouped into packages. Each class is part of particular package The String class is part of the java.lang package The System class is part of the java.lang package as well 34 Some Packages in the Java Standard Class Library Package java.awt Java.io Provides support to Draw graphics and create graphical user interfaces; AWT stands for Abstract Windows Toolkit Perform a wide variety of input and out functions java.lang General support; it is automatically ti imported dinto all Java programs Java.math Perform calculations with arbitrary high precision java.sql Interact with databases java.text Format text for output java.util General utilities javax.swing Create graphical user interfaces with components that executed the AWT capabilities 35 The import Declaration The classes of java.lang package are automatically available for use when writing Java program To use classes from any other package, however, we must use an import declaration For example, import java.io.* is used for data input 36 12
13 The Random Class The need for random numbers occurs frequently when writing programs Games The roll of a die, the shuffle of a deck of cards Flight simulators The Random class, which is a part of the java.util package, represents a random number generator 37 Some Methods of the Random Class Random() Constructor float nextfloat() Returns a random number between (inclusive) and 1.0 (exclusive) int nextint() Returns a random number that ranges over all possible int value int nextint (int num) Returns a random number in the range 0 to num-1 38 Lab Assignments Write a program to produces several random numbers in various ranges: 1) over all possible int value; 2) from 0 to 9; 3) from 1 to 10; 4) from 20 to 34; 5) from -10 to 9; 6) between 0.0 and 1.0, and 7) between 1.0 and 6.0 Complete the Employee class in the slide and implement the main class to create an Employee object and print out the object. Construct a class Person. A person should have a name, an address and an age. Make use of the class String. Form a constructor and some appropriate methods for class Person (Exercise 2 on page 79). Also create a person object and print it by implementing the main class
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