MMX-Accelerated Real-Time Hand Tracking System
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1 X-Accelerated Real-Time Hand Tracing Sstem Nianjun Liu and Brian C. Lovell Intelligent Real-Time Imaging and Sensing (IRIS) Group School of Computer Science and Electrical Engineering The Universit of Queensland,Brisbane,Australia {nianjun, ABSTRACT We describe a sstem for tracing real-time hand gestures captured b a cheap web camera and a standard Intel Pentium based personal computer with no specialized image processing hardware. To attain the necessar processing speed, the sstem eploits the ulti-edia Instruction set (X) etensions of the Intel Pentium chip famil through software including. the icrosoft DirectX SDK and the Intel Image Processing and Open Source Computer Vision (OpenCV) libraries. The sstem is based on the Camshift algorithm (from OpenCV) and the compound constantacceleration Kalman filter algorithms. Tracing is robust and efficient. and can tracs hand motion at 30 fps. Keword: Real-Time, Camshift algorithm, Kalman filter, moment, HSV color, Gesture Recognition 1. INTRODUCTION Ever interaction with the phsical world involves some form of phsical manipulation, which ma be considered as a gesture. We wish to capture these gestures to form a touch-free computer interface using techniques from computer vision. A major impediments to developing real time computer vision sstems such as this has been the computational power and level of sill required to process video streams in real-time. This has meant that man researchers have either analzed video streams off-line or used epensive dedicated hardware acceleration techniques. While valuable, off-line demonstrations tend to be unconvincing as the are tpicall performed on just a few sequences. Hardware accelerated real-time sstems suffer from high cost, lac of portabilit, and high maintenance due to the enormousl rapid development in image processing hardware platforms. Recent software and hardware developments have greatl eased the development burden of real-time image analsis leading to the development of portable sstems using cheap PC hardware and software b eploiting the ulti-edia Etension (X) instruction set of the Intel Pentium chip. Notable software pacages to aid the development of X-accelerated computer vision applications have been released b Intel and icrosoft. Intel has released the Image Processing (IPL) and Open Computer Vision (OpenCV) Libraries to the public domain. icrosoft has released the DirectX Software Development Kit that provides the necessar drivers for a large number of video capture devices including universal serial bus, Firewire connected cameras and streaming video formats. The final sstem is a computationall efficient computer vision sstem for tracing and recognizing hand gestures, which eploits efficient C++ coding and X-acceleration to achieve its real-time performance on low cost hardware. The sstem is the first step towards replacing the mouse interface on a standard personal computer with a touch-less interface to control application software.. REAL-TIE SOFTWARE TOOLS icrosoft DirectX is a set of low-level application programming interfaces (APIs) for creating games and other multimedia applications. icrosoft DirectShow is an API for streaming media on the icrosoft Windows platform. DirechShow simplifies media plabac, format conversion, and capture tass. At the same time, it provides access to the underling steam control architecture for applications that require custom solutions. The Intel Image Processing Librar provides a set of lowlevel image manipulation functions in standard DLLs and static librar form. The functions are optimized for Intel Architecture processors, and are particularl effective at taing advantage of X (ultimedia Etensions) technolog, the Streaming SID Etensions (SSE) and SSE- [6]. The Open Source Computer Vision Librar is mainl aimed at real-time computer vision 3. IPLEENTATION Figure 1 is the flow chart of the sstem.. First we convert the image color model from RGB to HSV, and then convert the image to a sin-colour probabilit distribution image using a predefined looup table for sin colour hue. Net, we use eiher the Continuousl Adaptive ean-shift algorithm (Camshift) algorithm [10] or Kalman filter [11] to determine a region of interest (ROI) surrounding the hand in each successive frame. Finall, we use cann edge detector on
2 the grascale ROI determined in the previous step to etract the contour of the hand, and combine this edge map with the sin -colour probabilit distribution image to determine a reliable contour. 3.1 HSV Color Transformation and Histogram Based Probabilit Distribution Image. The hand region is separated from bacground clutter b using a discrete probabilit model of human sin color and tpical image bacground. Sin segmentation is made invariant to illumination changes and differing sin tones b using an illumination normalized color space and a sin color probabilit distribution that is generated from a range of different ethnic groups. The raw image is converted to a color probabilit distribution image via a color histogram model of the color being traced (sin for hand gesture tracing). We use the Hue Saturation Value (HSV) color space and create a model of the desired hue using a color histogram. The HSV space separates out hue (colour) from saturation (how concentrated the colour is ) and intensit. The colour model is created b taing a 1-D histograms of the H(hue) channel in HSV space. For hand tracing via a sin color model, sin regions from the users are sampled b prompting them to center their face in an onscreen bo. The hues derived from the sin piels in the image are sampled from the H channel and binned into a 1D histogram. When sampling is complete, the histogram is saved for future use. Clearl, sampling flesh hues from multiple people ma mae more robust histograms. However, even simple sin histograms tend to wor quite well with a wide variet of people. A common misconception is that different color models are needed for different races of people, for eample negroids and caucasians. That is simpl not true. All human sin is much the same hue. Dar-sinned people simp l have more sin colour saturation than light-sinned people, and these differences are largel removed in the HSV colour sstem and therefore ignored in our sintracing colour model. During processing, the stored sin color histogram is used to convert incoming video piels to a corresponding probabilit of flesh image. This is done for each video frame. Using this method, probabilities range in discrete steps from zero to the maimum probabilit piel value (1.0 in our case). We then trac using the Camshift algorithm on this probabilit of flesh image. When using real cameras with discrete piel values, a problem can occur when using HSV space in low illumination conditions. If intensit is low (V near 0), hue then become quite nois due to large dis cretization noise in the RGB values. This then leads to wild swings in the hue values. To overcome this problem, we simpl ignore the hue of piels that have ver low intensit values. Thus for ver dim scenes, the camera must auto-adjust or be adjusted for increased brightness so that it can trac reliabl. Initial Image HSV colour transform & probabilit distribution CamShift Algorithm for Searching Region of Hand 4. CamShift algorithm Hand within ROI Cann edge detector to etract the contour of the hand in ROI Output image Kalman filter Algorithm for Searching Region of Hand FIgure 1 Flow chart of hand tracing sstem The Continuousl Adaptive ean-shift algorithm, or CamShift, algorithm is a generalization of the ean shift algorithm which is designed for static distributions. CamShift operates on a D color probabilit distribution image produced from histogram bac-projection. It is designed for dnamicall changing distributions. These occur when objects in video sequences are being traced and the object mo ves so that the size and location of the probabilit distribution changes in time. The Camshift algorithm adjusts the search window size in the course of its operation. For each video frame, the color probabilit distribution image is traced and the center and size of the color object as found via the Camshift algorithm. The current size and location of the traced object are reported and used to set the size and location of the search window in the net video image. The process is then repeated for continuous tracing. Instead of a fied, or eternall adapted window size, Camshift relies on the zeroth moment information, etracted as part of then internal worings of
3 the algorithm, to continuousl adapt its windows size within or over each video frame. CamShift Algorithm Process (from [10]): Step1 Choose the initial location of the D mean shift search window. Step Calculate the color probabilit distribution in the D region centered at the search window location in an ROI slightl larger than the mean shift window size. Step 3 Run mean shift algorithm to find the search window center. Store the zeroth moment (area or size) and center location. The centroid (mean location) within the search window is found as follows: The zeroth moment: I (, ) (4..1) Choose initial search window size and location Set processing region at search window center but larger in size than the search space Use(X,Y) to set search window center,*area1/ to set size Report X,Y,Z, and Roll HSV Image Color histogram loo up in processing region Color probabilit distribution image Find center of mass within search window Center search window at the center of mass and find area under it Converged Figure Camshift Algorithm for finding the hand region c ; c (4..3) Where I(,) is the piel (probabilit) value in the position(,) in the image, and and range over the search window. Step 4: For the net video frame, center the search window at the mean location stored in step 3 and set the window s size to a function of the zeroth moment found there. Step 5 Calculation of D Orientation The D orientation of the probabilit distribution is also eas to obtain b using the second moments in the course of Camshift operation, where(,) range over the search window, and I(,) is the piel(probabilit) value at (,). Second moments are: 0 0 I(, ) I(, ) Then the object orientation(major ais) is arctan (4..4) (4..5) ( ) 11 c c ( ) ( ) 0 0 c c θ (4..6) The first two eigenvalues(major length and width)of the probabilit distribution found b Camshift ma be calculated in the closed form as follows. Let a 0 c, b 11 0 ( ) c c, c c. (4..7) Then length l and width w from the distribution centroid are ( ) ( ) ( ( ) ) ( a+ c) + b + ( ac) a+ c b + ac l ; w (4..8) Find the first moment for and : I (, ) I (, ); (4..) The centroid then is found b:
4 the region is discarded and the search is continued with that region ecluded from the search grid. Figure 3 color probabilit distribution image Figure 4 Etracting the contour from figure Kalman Filter Tracing Kalman filters provide an efficient, recursive technique to minimize the least-squares error of each prediction where the sstem model is governed b a linear, stochastic difference equation, therefore,a two -dimensional Kalman filter (stochastic estimator) is used to trac the hand region centroid in order to accelerate hand segmentation and choose the correct sin region when multiple image regions are sin coloured. Using a model of constant acceleration motion the filter provides an estimate for hand location, which guides the image search for the hand. The Kalman filter tracs the movement of the hand from frame to frame to provide an accurate starting point for searching a sin colour region which is the closest match to the estimate. Instead of segmenting the entire input image into multiple sin regions and selecting the region, which is closest to the filter estimate, the filter estimate is used as the starting point for the search for a sin colour region. The measurement vector Z consists of the location of the centroid of the hand region. Therefore the filter estimate H is the centre of a distance-based search for a sin X coloured piel. As the hand region ma be assumed to have a certain minimum area, a grid of piel points tested in order of increasing distance from the filter estimate should find the best matching region. The spacing of the grid is determined b the minimum allowable hand area. Upon finding a sin colored piel, the contour following routine is started to trace the connected sin region around the piel. If the area of region is below the hand area threshold then The Kalman filter estimates a process b using a form of feedbac control: the filter estimates the process state at some time and then obtains feedbac in the form of (nois) measurements. As such, the equations for the Kalman filter fall into two groups: time update equations and measurement update equations. The time update equations can be thought of as predictor equations, which are responsible for projecting forward(in time) the current state X and error covariance P estimates to obtain the a priori estimates X for the net time step. The time update equations are: P A + Bu A P A T Q ( 4.3.1) (4.3.) The measurement update equations can be thought of as corrector equations, which are responsible for feedbac i.e. for incorporating a new measurement Z into a priori estimate X to obtain an improved posteriori estimate X. easurement update equations are: K P H T + K T ( H P H + R ) z P ( I K H H ) P 1 (4.3.3) (4.4.4) (4.3.5) Implementation of the filter requires that the error covariance matrices Q for process noise and R for measurement noise be fied a priori. Process noise represents the accurac of the model and is usuall ver hard to determine analticall. In fact it is usuall determined empiricall. easurement noise can usuall be determined directl from off-line calibration tests. Filter initialization consists of an estimate of X and P. A choice for the state vector is usuall obvious from the nature of the sstem. P is hard to choose, but under most conditions its value will soon stabilize through the operation of the filter. Note that if Q and R are constant then P and K (Kalman gain) will stabilize and then remain constant. These stead-state matrices can be computed b running the filter and finding the settled values, or b solving the updated equations for stead-state conditions. The Kalman filter used here is based on a model of twodimensional constant acceleration motion. The filter ma be
5 described in terms of its constituent vectors and matrices. The state space includes the position(s), velocit and acceleration of the hand region centroid in the two dimensions. Since the dimensions are treated independentl but identicall, the filter will be described for the ais motion onl using s as the coordinate to avoid notation conflict. A state vector R 3 is given b: s s s (4.3.6)... As onl the centroid position is measured, a measurement vector z R has the simple form. z [ s] (4.3.7) Hence the measurement matri H which relates the measurement to the actual state is triviall given b the 31 row vector below. [ 1 0 0] H (4.3.8) The constant acceleration model is incorporated in matri A, the state update matri 1 t ( t ) / A 0 1 t (4.3.9) For a constant sample rate(frame rate) matri A will clearl remain constant, but under multi-tasing conditions when the sstem is running with other applications, the sample rate varies according to processor load. Thus t and hence a must adjusted at each step accordingl. Values for the noise covariance matrices were determined empiricall and fine tuned for best performance. The values for matri Q suggest that the model derived position should be considered quite nois compared to velocit and acceleration. As the measurement vector also provides position information, this has the effect of favouring the measurement in the filter correction phase. Velocit and acceleration are generated entirel b the motion model through atri A Q 0 0 (4.3.10) As the noise covariance matrices are constant in the filter formulation, the Kalman gain K and the estimate error covariance matri P will settle to stead state values. 4.4 Cann Edge Detector It is a ver good method for detecting edges suggested b J.Cann. It taes grascale image on input and returns bilevel image where non-zero piels mar dectected edges.the following describes the 4 steps. Step 1 Image smoothing:the image data is smoothed b a Gaussian function of width specified b the parameter. Step Differentiatio n The smoothed image, retrieved at step 1, is differentiated with respect to the directions and.from the computed gradient values and, the magnitude and the angle of the gradient can be calculated using the hpotenuse and arctangent functions. We can join the smoothing and differentiation in sober operator. Step 3 Non-aimum Suppression. After the gradient has been calculated at each point of the image, the edges can be located at the points of local maimum gradient magnitude. It is done via suppression of non-maimums, that is points, whose gradient magnitudes are not local maimums. However, in this cases the non-maimums perpendicular to the edge direction, rather than those in the edge direction, have to be suppressed, since the edge strength is epected to continue along an etended contour. The algorithm starts off b reducing the angle of gradient to one of the four sectors. The algorithm passes the 33 neighborhood across the magnitude arra. At each point the center element of the neighborhood is compared with its two neighbors along line of the gradient given b the sector value. If the central value is non-maimum, that is, not greater than the neighbors, it is suppressed. Step 4. Edge Thresholding The Cann operator uses the so-called hsteresis thresholding. ost thresholders use a single threshold limit,which means that if the edge values fluctuate above and below this value,the line appears broen.this phenomenon is commonl referred to as streaing.hsteresis counters streaing b setting an upper and lower edge value limit.considering a line segment,if a value lies above the upper threshold it is immediatedl rejected.points which lie between the two limits are accepted if the are connected to piels which ehibit strong response.the lielihood of streaing is reduced drasticall since the line segment points must fluctuate above the upper limit and below the lower limit for streaing to occur. The reference ratio of high to low limit is in the range of two or three to one based on predicted signal-to-noise ratios.
6 Figure 5 Image onl appling Cann edge detector
7 4.5 Final Output Image Video Through the sstem which diagram is figure 1, the output video is shown in Figure 6. It is combination of all of above approaches, which is better than appling each of them respectivel. The method is high speed, computationall efficienc, with tracing rate is 30 fps on a standard PC. An eample of the video output can be found on [8] W.Philips. A new fast algorithm for moment calculation. Pattern Recognition,6(11): ,1993. [9] Image Processing Librar Reference anual. developer.intel.com/software/products/perflib/ipl/inde.htm. [10] Intel Open Source Computer Vision Librar Reference anual. [11] D. Hecenberg and B. C. Lovell, "IE: A Gesture-Driven Computer Interface", Proceedings of Visual Communications and Image Processing, SPIE, V4067, pp 61-68, Perth, 0. Figure 6 Output image 4. CONCLUSION The sstem has been implemented in the Visual C++ environment, running under the Windows 0 Operating Sstem. It achieves robust real-time performance to trac a sin region under ver few constraints. Throughout the gesture recognition sstem, computational efficienc is provided b a compact contour representation and fast contour processing algorithms. 5. REFERENCES [1] G.A.Agoston, Color Theor and Its Application in Art and Design, Springer-Verlag, [] R.A. Bolt, Put -That-Three: Voice and Gesture at the Graphics Interface, Proc SIGGRAPH80,AC Press,1980. [3] W.T. Freeman, Hand Gesture achine Control Sstem, Proc SIGGRAPH80,1980. [4] V. Pavlovic, Visual Interpretation of Hand Gestures for Human-Computer Interaction, Proc. Human Interaction with Comple Sstem,Sept,1995 [5] J. Rehg and T. Kanade, DigitEes: Vision-Based Human Hand Tracing,Technical Report.CU-CS930,CU, December [6] T.Starner and A.Pentland, Real-time American Sign Language Recognition, IEEE Trans, On Pattern Analsis and achine Intelligence,Vol 0.pp ,Dec [7] B.-C. Lin and J. Shen. Fast computation of moment invariants. Pattern Recognition, 4(8): ,1991.
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