ERIC SOCOLOFSKY -- CURRICULUM VITAE [EDUCATION] [EMPLOYMENT]
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1 ERIC SOCOLOFSKY -- CURRICULUM VITAE Eric Socolofsky th Ave. San Francisco, CA [EDUCATION] NEW YORK UNIVERSITY INTERACTIVE TELECOMMUNICATIONS PROGRAM, New York City, NY., USA Master s degree: May 2004 Focus on physical and digital interaction design and programming WASHINGTON UNIVERSITY SCHOOL OF ARCHITECTURE, St. Louis, MO., USA Bachelor of Arts in Architecture, cum laude: May 1999 Architecture major with Music Performance concentration [EMPLOYMENT] Stamen Design, San Francisco, CA. September present. Design Technologist Designs and builds geospatial interactive data visualizations for the web. Flickr, San Francisco, CA. November September Senior Front End Engineer Technical/architectural lead for user-facing and infrastructural components of a top-tier website with millions of daily active users. Coordinates with engineering and design teams to create new products. Exploratorium, San Francisco, CA. April October Senior New Media Exhibit Developer Designer and developer of media-rich exhibits for a leading interactive science museum. Collaborates with multiple teams to generate exhibit concepts. Integrates a wide range of technologies, including physical construction, visual, sound, and interaction design and programming, and electronics. transmote.com, San Francisco, CA. March 2004 present. Founder, Designer, Developer Freelance interaction design and programming for non-profit and commercial clients, experimental audiovisual and interactive installations, and other works. Gamelab, New York, NY. September 2006 April Lead/Senior Developer Design and development of codebase for educational, online game engine/editor over 1.5-year timeline. Assisted with game design and directed user interface design. Managed three developers.
2 wallop.com, New York, NY. December 2005 September Software Developer Client-side (ActionScript 2.0) developer of an online, enterprise-level, social networking application. Worked closely with the product owner and other client-side, middle-tier, and database engineers. Managed two junior developers. Eyebeam, New York, NY. October 2004 August Production Fellow Research, production, and execution of personal artwork and support and production for other artists, including motion graphics, video, sound, interactive/web, and installation work. Cannon Design Architects, Chicago, IL / St. Louis, MO. July, 1999 August Architect II Member of design and production teams for educational, commercial, and healthcare projects. Managed reference library and provided IT support. TEACHING POSITIONS: University of Minnesota, Minneapolis, MN. July Visiting Instructor Design Institute / Design Camp New York University / ITP, New York, NY. July 2005 January Adjunct Faculty Design and Development with Flash Pratt University, Brookyln, NY. January 2006 August Visitng Faculty Design and Development with Flash Long Island University, Brookville, NY. July Visiting Faculty Digital Game Design Eyeblaster, New York, NY. September 2004 December Educational Consultant Online Interactivity with Flash
3 [PROFICIENCIES] CODE: Front-end web development (HTML, CSS, JavaScript, various webdev libraries) Java / Processing ActionScript / AIR / Flash Max/MSP/Jitter Data visualization and motion graphics design Image analysis / computer vision technologies DESIGN/FABRICATION: Interaction and visual design Sketching/drawing Photoshop, Illustrator Physical fabrication and machining skills (wood, plastic, metal) Digital fabrication: CNC routing, laser cutting, 3D printing Familiarity with electronics design (sensors and microcontrollers, e.g. Arduino) Digital drafting skills (AutoCAD, Autodesk Inventor, SketchUp)
4 [SELECTED EXHIBITIONS] 2012 Public Urban Spaces GAFFTA, San Francisco, CA 2011 CODAME CellSpace, San Francisco, CA 2011 Great Wall of Oakland Oakland, CA 2010 TV Of Tomorrow Show Yerba Buena Center for the Arts, SF, CA 2010 CODAME San Francisco, CA 2009 Great Wall of Oakland Oakland, CA 2008 Reflections Exploratorium, San Francisco, CA 2008 Great Wall of Oakland Oakland, CA 2006 Produced At Eyebeam Eyebeam, New York, NY 2005 The Upgrade! International Eyebeam, New York, NY 2005 New Interfaces For Musical Expression 2005 Vancouver, BC 2005 T-Minus 2 Synchronicity Space, New York, NY 2004 Compact-Impact Vol. 3 Compact-Impact, New York, NY [SELECTED AWARDS] Eyebeam PAS Fellowship Tisch School of the Arts Scholarship National Merit Scholar [SPEAKING ENGAGEMENTS] 2015 FITC Toronto Invited Speaker 2014 Design By Fire Invited Speaker 2013 INST-INT Invited Speaker 2013 Eyeo Festival Ignite Speaker 2012 IxDA Meetup Trulia, San Francisco 2012 Creative Technology Forum GAFFTA, San Francisco 2012 Creators Project, San Francisco Panelist 2011 San Flashcisco Adobe, San Francisco 2011 Pecha Kucha SF Guest Speaker 2010 FITC Toronto Panelist and Speaker 2009 San Flashcisco Guest Speaker 2007 BMCC/NYC Visiting Lecture Series 2007 Professional Development Series Skidmore, Owings & Merrill, New York 2005 The Upgrade! Eyebeam, New York 2004 Harvestworks / NYMAX Users Group, New York 2004 Tokyo National University of Fine Arts and Culture, Geidai, Japan
5 [PUBLICATIONS] 2015 The Data Freshener, Flickr, September 1, < Much Photos!, Flickr, March 24, < New Exploratorium Showcases Maps and Views of San Francisco Bay, Wired, July 23, < In New Home, Exploratorium Widens Its Interactive Appeal, New York Times, April 17, < San Francisco s New Exploratorium: A Bigger, Better Playground for the Mind, Time, April 17, < The Wonder Piers, San Francisco Magazine, April Bay Area Observatory, Visualizing the Bay, Plankton Populations Science Exhibit is born at Exploratorium, San Francisco Chronicle, 2 January < Exploratorium php> 2012 User Preferences: Tech Q&A With Exhibition Designer Eric Socolofsky, thecreatorsproject.com, 16 May 2012 < Iterating for Visitors, UXMag.com, 8 October 2012 < Strobe.js, open source software framework (JavaScript), 21 May 2012 < strobe-player-for-shadowbox-js/> 2011 Nest, open source software framework (Java/Processing), 06 August 2011 < FLARToolkit and FLARManager, InsideRIA.com, 22 July 2009 < Flash Augmented Reality, Made Easier: Open Source FLARManager, createdigitalmotion.com, 01 July 2009 < FLARManager, open source software framework (Flash/AS3), 09 March 2009 < Best Practices: The Pros on Flash, Douglas Easterly, Delmar Learning 2007 Cartoon Website Lets Artistically Challenged Craft Political Satire, Wall Street Journal Online, 17 May 2007 < Blowing Bubbles: The Quickcomic Crew, BrokenFrontier.com, 5 June 2007 <
6 2006 Inclusion in Independent Games, Moondance Publishing 2005 Building Interactive Worlds in 3D, Jean-Marc Gauthier, Focal Point Press
7 [SELECTED WORKS] 2013 Picturing Place, data visualization exhibit 2013 Visualizing the Bay, data visualization exhibit 2013 Plankton Populations, data visualization exhibit 2013 Tidal Ribbon, data visualization exhibit 2013 Ship Tracker, data visualization exhibit 2012 Sparklebooth, interactive photo installation 2011 Nest, scenegraph framework (Java/Processing) 2011 Flip, interactive video installation 2010 Dividing Space, interactive geometry exhibit 2010 Build A Room, interactive geometry exhibit 2010 Tile Designer, interactive geometry exhibit 2009 House of Days, data visualization / interactive installation 2009 FLARManager, web augmented reality framework (Flash/AS3) 2008 Elastotron, interactive video installation 2008 gamestarmechanic.com, online game and game editor 2007 quickcomic.com, online user content creation tool 2006 Aperture, audiovisual installation 2006 sillywalksgenerator.com, online animation tool 2005 Rift, interactive video installation 2005 Eleminer, online/downloadable game 2004 Vectogram, interactive game-based installation 2004 Salon, audiovisual media manipulation tool 2004 Contemplace, interactive audiovisual installation 2004 The Comprex Refractor, audiovisual installation 2004 transmote.com, online portfolio / experimental UI design 2003 Terraformer, online/downloadable game 2003 Grove, interactive physical installation 2002 Holmes Place Pre-Sales Space, 566sf architectural build-out
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