The Computer Mouse and Related Input Devices
|
|
|
- Lee Ray
- 10 years ago
- Views:
Transcription
1 The Computer Mouse and Related Input Devices Shumin Zhai IBM Almaden Research Center Human input to computer systems is a critical and integral part of any human-computer interaction system. Input should also be designed as such, inseparable from the design of the output (display) components as well as the interaction techniques between input and output. This article focuses on the extreme end of input, but the reader is reminded that a good input device has to be compatible with the rest of the entire interactive system. The most common input device the computer mouse The most common input device used today is the computer mouse. The invention of the mouse is commonly accredited to Douglas Engelbart and his colleagues who pioneered interactive computing with their online system NLS. In a legendary live public demonstration of NLS in 1968, at the Fall Joint Computer Conference held at the Convention Center in San Francisco, Engelbart and his colleagues at SRI demonstrated the mouse, along with hypertext, object addressing and dynamic file linking, shared-screen collaboration with audio and video interface and many other innovations. There are various possible alternatives to the mouse, including touch screens, styli and tablets, joysticks, and trackballs. Various studies, such as (Card, English, & Burr, 1978) have compared the relative merits of these devices. The consensus of that literature is that for interacting with graphical user interfaces (GUI) on desktop computers, the mouse serves most users quite well. The mouse is more direct and more natural than a trackball or a rate controlled joystick, but less fatiguing than touch screens operated by a finger or a stylus. The mouse also enables well-coordinated actions between movement of the cursor and the selection of an object by button clicks, which is a challenge for many other devices. The underlining technology for the mouse has evolved over many generations. Figure 1 shows Engelbart and his colleagues mouse prototype with two wheels sensing the horizontal and vertical movements of the mouse respectively. One lasting successful design uses a rolling ball to drive two orthogonal optical encoders for two dimensional movements. Figure 2 shows the inside of a mouse of this type of sensing mechanism. Many design and manufacturing details, such as the size, weight, and location of the ball in the mouse body, affect the quality of use. Figure 1. The first mouse prototype circa
2 Microprocessor Optical encoders Rolling ball Figure 2. The inside of a typical mechanical mouse A mouse in fact is a digital computer in itself, equipped with a processor and firmware program that compute the x y displacement in mickies based on the number of impulses measured by the optical encoders. The mickies are periodically sent to a host computer in packets based on such standards as PS/2 mouse/keyboard protocol or the USB (Universal Serial Bus) Human Interface Device (HID) protocol. A more recent technological advancement is the use of a small, high frequency optical sensor (camera) embedded at the bottom of the mouse to measure the mouse s movement speed by image correlation. Such a solid state design without moving parts is not only less susceptible to dust and debris that tend to be picked up by a rolling ball, but also simpler in assembly complexity. Another recent change is the tail-less mice that use wireless communication rather than a cable to connect the mouse with a computer. The shape and size of a mouse are critical factors to its usability. There are differing views on the design principles that should guide the choice of these dimensions. One view emphasizes that the form should fit the shape of and provides good support to the hand. The products of this view are often called ergonomically designed mice. The alternative theory emphasizes that the user should be able to manipulate the mouse with different fingers and hand postures with dexterity and flexibility. It views a locked-in hand shape as a disadvantage. In practice, visually interesting mouse shapes that have a strong shelf appeal may dominate design and purchase decisions. Multi-stream, Multi-hand, and Multi-degree-of-freedom Input Multi-stream input The mouse became the de facto standard input device in an era when the operation of the WIMP (windows, icons, menus, and pointer) interface was conceived as completely serial driven by a single stream of input. Today a computer user is no longer limited to a single input stream. In the past few years, document scrolling has been increasingly operated by a dedicated stream of input, such as a separate track wheel (wheel mouse) or a miniature force sensing joystick (e.g. the ScrollPoint TM mouse) embedded on the top of a mouse. See (Zhai & Smith, 1999) and (Hinckley, Cutrell, Bathiche, & Muss, 2002) for two studies on these multi-stream inputs. 2
3 Figure 3. Multi-stream mice Multi-hand input A more advanced form of multi-stream input should be operated by both hands which may enable a higher degree of efficiency both physically and cognitively (Bier, Stone, Pier, Buxton, & DeRose, 1993; Buxton, 1986; Leganchuk, Zhai, & Buxton, 1998). For example, with two hands each grabbing a corner of a graphical object, one would be able to move, rotate and resize it simultaneously, rather than switching between these actions by mode switching as is done in today s common interfaces. An influential theory for designing two-handed input is the bimanual manipulation theory of Yves Guiard (Guiard, 1987). Briefly, Guiard s theory views humans two hands as cooperative but asymmetrical in function. The non-dominant hand tends to initiate action, operate at a macro scale, and set the frame of reference while the dominant hand tends to operate at a finer scale and complete the operation within the frame of references. A typical example is hammering: the non-dominant hand holds the nail and the dominant hand operates the hammer cooperatively with reference to the non-dominant hand. Multiple degrees of freedom input For three dimensional interfaces such as an immersive or a desktop virtual reality system, one would need at least 6 degrees of freedom to be able to fully manipulate an object (x, y, z, pitch, yaw, roll). Various 6 DOF devices have been developed, from free-moving (in the air) devices that is typically based on electromagnetic sensors relative to a base, to stationary force sensitive devices (Figure 4). See (Zhai, 1998) for a review of these devices. Figure 4. A sample 6 DOF input device -- The Spaceball TM Mobile input devices As computing moves beyond the desktop paradigm, alternative input devices to the mouse have been sought. After a period of experimentation with the trackball and other alternatives, touchpads and force 3
4 sensitive pointing sticks embedded in the keyboard (Figure 3) are the most widely used input devices in laptop computers. The most commonly used touchpads detect the electrical capacitance change under the finger tip. A force sensitive stick transfers finger pressure to two pairs of strain gauge at the base of the stick, which are used to measure the two dimensional force vector applied by the finger tip. The force vector drives the speed of a mouse cursor typically by a non-linear force to speed transfer function (hence called rate-controlled joystick) (Rutledge & Selker, 1990). Figure 5. Sample laptop computer input devices: touchpad and Trackpoint TM A pen (a stylus) is a natural input device. In fact, light pens were used as the primary input device on graphic terminals before the mouse became popular. A pen offers greater dexterity than the mouse, enabling users to draw and write. One drawback with using a stylus on a vertical screen is fatigue. Unsupported arm movement becomes tiresome rather quickly. Another subtle but important weakness of the stylus has to do with device acquisition. A mouse (or a touchpad, or an embedded miniature joystick) stays where it is left and can be easily re-acquired by the hand. This is not true with a stylus. If the user has to frequently switch back and forth between typing on a keyboard and pointing with a stylus, device (re)acquisition becomes a hindrance. In fact, the pointing stick integrated between the keys (Figure 5) has a greater advantage than the mouse in this regard. However, for handheld devices or tablet PCs, the stylus is used to drive most if not all operations. Little device switching is needed. This is one reason that the stylus as an input device is regaining popularity. Another problem with a stylus is that it, together with the user s hand, may obscure the very object the user needs to look at. This reminds us of a point made earlier effective input has to be designed together with interaction techniques and output displays. Many of today s usability issues with pen-based interfaces have resulted from transplanting existing desktop GUI interfaces to mobile forms. There have been various successful designs of interaction techniques particularly suited for pen-based interactions. Marking menus, which uses consistent pen gesture marks defined on nested pie menus that a novice can gesture by looking at the menu but an experienced users can gesture by recall, is one example (Kurtenbach, Sellen, & Buxton, 1993). The Shorthand Aided Rapid Keyboard (SHARK) system accommodates novice and experienced users in a similar way: one can tap or trace letters on a graphical keyboard by looking at the keyboard, but a more experienced user can recall the same pattern from memory and simply write the pattern of a word, fully taking advantage of a pen (Zhai, Kristensson, & Smith, 2004). Sensing and Contextual Input It is expected that computers will take more input from sensors of various kinds. Some of these sensors will be likely integrated into the mouse. For example, a mouse can be made touch sensitive, which can display or hide crowding GUI widgets depending on whether a user s hand is on the mouse (Hinckley & Sinclair, 1999). With sensors, computers will be able to take various contextual inputs, such as user presence, posture, physiological variables (heart rate, galvanic skin conductance, EMG etc), or eye-gaze. A critical research challenge is to make computer systems take appropriate actions based on these contextual inputs that help users to achieve their goals. For example, a user s eye-gaze has long been explored as a source of input (Jacob, 1991). Two fundamental limitations have to be overcome in using eye-gaze for interaction appropriately. First, eyegaze accuracy is likely limited to one visual degree. Second, the eye, whose movement is driven both by 4
5 the mind and by the scene, is not a natural control organ, in contrast with the hand. One approach to overcome these limitations is the MAGIC (Manual Acquisition with Gaze Initiated Cursor) system, which takes advantage of the eye-gaze information implicitly, without resolving to conscious and unnatural eyecontrol. When an input device is touched the mouse cursor appears at the location where the eye is gazing on the screen, hence reducing the need to make large movements by hand to move the cursor to that location on the screen. See (Zhai, Morimoto, & Ihde, 1999) for more details. Models and Theories Work on computer input as a human-computer interaction research area has benefited from many basic scientific instruments such as theories, models, taxonomies, and controlled experimentations and observations. The most frequently used model for input research is Fitts law (Fitts, 1954), typically expressed as follows: T D + W = a + b log 2 ( ) (1) W where T is the expected movement time; D and W are target distance and size respectively, and a and b are empirically determined constants that can serve as performance measurements of the input system used. a indicates the reaction time independent of target location and size; b indicates the time increase rate as the index of difficulty (ID) of the task increases. ID = log 2 ( D W + 1) takes the unit of bit, analogous to information in communication systems. With the use of Fitts law, research results (a and b) can be stated and generalized beyond the specific task parameters used in the experiments for testing input performance, enabling a more systematic and more objective understanding of a device s effectiveness. Fitts law, particularly suited for characterizing pointing tasks, can be viewed as one of the laws of action. Recently similar laws of actions have been studied in other human computer interaction tasks such as pen stroking (law of crossing) and path steering on the computer screen. See (Accot & Zhai, 1997; Accot & Zhai, 2002) for more details. To deal with the perplexing diversity of potential input devices, researchers have often used taxonomies to classify the design space of an input device. (Buxton, Billinghurst, Guiard, Sellen, & Zhai, 1994/2002) and (Card, Mackinlay, & Robertson, 1991) show two examples of such endeavors. There are also various theoretical views on computer input. We have mentioned Guiard s theory of bimanual manipulation that has guided designs for two-handed input systems, and touched on Buxton s doctrine on facilitating novice to expert transition with common input patterns, as embodied in such methods as marking menus and the SHARK text input system. Jacob and Silbert s theory on the perceptual structure of input (Jacob & Sibert, 1992) states that the integration or separation of different degrees of freedom in input should match those of human perception. The control order compatibility principle (Zhai, 1995) emphasizes that the transfer function from sensing to display, varying from zeroorder position control to first order rate control to higher order control functions, has to be compatible with the mechanical properties of the device. For example, only a self-centering (e.g. isometric device and elastic joystick) can function as an effective rate control device. Input is a rich and fascinating area of HCI research. This article only touches on its very surface. See related topics in this volume and the further readings for more information. By Shumin Zhai 5
6 Further Readings Accot, J., & Zhai, S. (1997). Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks. Proceedings of CHI 1997: ACM Conference on Human Factors in Computing Systems, Accot, J., & Zhai, S. (2002). More than dotting the i's - foundations for crossing-based interfaces. Proceedings of CHI 2002: ACM Conference on Human Factors in Computing Systems, CHI Letters 4(1), Bier, E. A., Stone, M. C., Pier, K., Buxton, W., & DeRose, T. D. (1993). Toolglass and magic lenses: the see-through interface. Proceedings of SIGGRAPH 93, Buxton, W. (1986). There is more to interaction than meets the eye: Some issues in manual input. In D. A. Norman & S. W. Draper (Eds.), User Centered System Design (pp ): Lawrance Erlbaum Associates. Buxton, W., Billinghurst, M., Guiard, Y., Sellen, A., & Zhai, S. (1994/2002). Human Input to Computer Systems: Theories, Techniques and Technology (book manuscript): available at Card, S. K., English, W. K., & Burr, B. J. (1978). Evaluation of mouse, rate controlled isometric joystick, step keys and text keys for text selection on a CRT. Ergonomics, 21, Card, S. K., Mackinlay, J. D., & Robertson, G. G. (1991). A morphological analysis of the design space of input devices. ACM Transactions on Information Systems, 9(2), Fitts, P. M. (1954). The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology, 47, Guiard, Y. (1987). Asymmetric division of labor in human skilled bimanual action: the kinematic chain as a model. Journal of Motor Behavior, 19(4), Hinckley, K., Cutrell, E., Bathiche, S., & Muss, T. (2002). Quantitative Analysis of Scrolling Techniques. Proceedings of CHI 2002: ACM Conference on Human Factors in Computing Systems, Hinckley, K., & Sinclair, M. (1999). Touch-sensitive input device. Proceedings of CHI'99: ACM Conference in Human Factors in Computing Systems., Jacob, R. J. K. (1991). The Use of Eye Movements in Human-Computer Interaction Techniques: What You Look At is What You Get. ACM Transactions on Information Systems,, vol. 9(no. 3), Jacob, R. J. K., & Sibert, L. E. (1992). The perceptual structure of multidimensional input device selection. Proceedings of CHI 92: ACM Conference on Human Factors in Computing Systems, Kurtenbach, G., Sellen, A., & Buxton, W. (1993). An empirical evaluation of some articulatory and cognitive aspects of "marking menus". Human Computer Interaction, 8(1), Leganchuk, A., Zhai, S., & Buxton, W. (1998). Manual and Cognitive Benefits of Two-handed Input: An Experimental Study,. ACM Transactions on Computer-Human Interaction, Vol 5(No. 4), Rutledge, J., & Selker, T. (1990). Force-to-Motion Functions for pointing. Proceedings of Human- Computer Interaction - INTERACT 90, Zhai, S. (1995). Human Performance in Six Degree of Freedom Input Control. Unpublished Ph.D. Thesis, University of Toronto. Zhai, S. (1998). User Performance in Relation to 3D Input Device Design, Computer Graphics. Computer Graphics, 32(4), Zhai, S., Kristensson, P.-O., & Smith, B. A. (2004). In Search of Effective Text Input Interfaces for Off the Desktop Computing. Interacting with Computers, 16(3), to appear. Zhai, S., Morimoto, C., & Ihde, S. (1999). Manual And Gaze Input Cascaded (MAGIC) Pointing. Proceedings of CHI'99: ACM Conference on Human Factors in Computing Systems, Zhai, S., & Smith, B. A. (1999). An Experimental Study of Document Scrolling Methods. IBM Systems Journal,, Vol 38(4),
Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks
3URFHHGLQJVRI,17(5$&77KH6L[WK,),3&RQIHUHQFHRQ+XPDQ&RPSXWHU,QWHUDFWLRQ6\GQH\ $XVWUDOLD-XO\SS Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks Shumin Zhai Barton
Chapter 5 Objectives. Chapter 5 Input
Chapter 5 Input Describe two types of input List characteristics of a Identify various types of s Identify various types of pointing devices Chapter 5 Objectives Explain how voice recognition works Understand
Human-Computer Interaction: Input Devices
Human-Computer Interaction: Input Devices Robert J.K. Jacob Department of Electrical Engineering and Computer Science Tufts University Medford, Mass. All aspects of human-computer interaction, from the
Chapter 3 Input Devices
CSCA0101 COMPUTING BASICS Chapter 3 1 Topics: Examples of Input Device Keyboard Pointing Devices Graphic and Video Audio 2 Any peripheral (piece of computer hardware equipment) used to provide data and
Michael Cline. University of British Columbia. Vancouver, British Columbia. [email protected]. bimanual user interface.
Higher Degree-of-Freedom Bimanual User Interfaces for 3-D Computer Graphics Michael Cline Dept. of Computer Science University of British Columbia Vancouver, British Columbia Canada V6T 1Z4 [email protected]
The Keyboard One of the first peripherals to be used with a computer and is still the primary input device for text and numbers.
Standard Methods of Input Keyboard Mouse Input device enables you to input information and commands into the computer. The Keyboard One of the first peripherals to be used with a computer and is still
Chapter 5 Understanding Input. Discovering Computers 2012. Your Interactive Guide to the Digital World
Chapter 5 Understanding Input Discovering Computers 2012 Your Interactive Guide to the Digital World Objectives Overview Define input and differentiate among a program, command, and user response Identify
Chapter 5 Input. Chapter 5 Objectives. What Is Input? What Is Input? The Keyboard. The Keyboard
Chapter 5 Objectives Chapter 5 Input Define input List characteristics of of a keyboard Describe different mouse types and how they work Summarize how pointing devices work Explain how a digital camera
A Novel Multitouch Interface for 3D Object Manipulation
A Novel Multitouch Interface for 3D Object Manipulation Oscar Kin-Chung Au School of Creative Media City University of Hong Kong [email protected] Chiew-Lan Tai Department of Computer Science & Engineering
Help. Contents Back >>
Contents Back >> Customizing Opening the Control Panel Control Panel Features Tabs Control Panel Lists Control Panel Buttons Customizing Your Tools Pen and Airbrush Tabs 2D Mouse and 4D Mouse Tabs Customizing
Discovering Computers. Technology in a World of Computers, Mobile Devices, and the Internet. Chapter 7. Input and Output
Discovering Computers Technology in a World of Computers, Mobile Devices, and the Internet Chapter 7 Input and Output Objectives Overview Differentiate among various types of keyboards: standard, compact,
Internet and Computing Core Certification Guide Module A Computing Fundamentals
Lesson 4: Using Input/Output Devices input/output devices common input devices common output devices specialized devices how a device connects what a port is what a device driver is What are Input/Output
ME 521 Computer Aided Design. 3. CAD Input Devices
Computer Aided Design 3. CAD Input Devices Yrd.Doç. e mail: [email protected] Makine Mühendisliği Bölümü Gebze Yüksek Teknoloji Enstitüsü Hardware of a CAD System 3. CAD Input Devices Computer System
SUPERIOR EYE TRACKING TECHNOLOGY. Totally Free Head Motion Unmatched Accuracy State-Of-The-Art Analysis Software. www.eyegaze.com
SUPERIOR EYE TRACKING TECHNOLOGY Totally Free Head Motion Unmatched Accuracy State-Of-The-Art Analysis Software www.eyegaze.com LC TECHNOLOGIES EYEGAZE EDGE SYSTEMS LC Technologies harnesses the power
COMPUTER - INPUT DEVICES
COMPUTER - INPUT DEVICES http://www.tutorialspoint.com/computer_fundamentals/computer_input_devices.htm Copyright tutorialspoint.com Following are few of the important input devices which are used in a
The aims: Chapter 14: Usability testing and field studies. Usability testing. Experimental study. Example. Example
Chapter 14: Usability testing and field studies The aims: Explain how to do usability testing through examples. Outline the basics of experimental design. Discuss the methods used in usability testing.
Multi-Touch Control Wheel Software Development Kit User s Guide
Multi-Touch Control Wheel Software Development Kit User s Guide V3.0 Bulletin #1204 561 Hillgrove Avenue LaGrange, IL 60525 Phone: (708) 354-1040 Fax: (708) 354-2820 E-mail: [email protected] www.grayhill.com/instinct
HUMAN COMPUTER INTERACTION. Course Convenor: Constantine Stephanidis
UNIVERSITY OF CRETE FACULTY OF SCIENCES AND ENGINEERING COMPUTER SCIENCE DEPARTMENT COURSE CS-464 (OPTIONAL) HUMAN COMPUTER INTERACTION Course Convenor: Constantine Stephanidis HY-464: Επικοινωνία Ανθρώπου
Computers: Tools for an Information Age. Chapter 5 Input and Output: The User Connection
Computers: Tools for an Information Age Chapter 5 Input and Output: The User Connection Objectives Describe the user relationship with computer input and output Explain how data is input into a computer
The SMART Board Interactive Whiteboard
The SMART Board Interactive Whiteboard 1. Press the power button, the indicator ring flashes green to indicate that the projector lamp is starting up. The What would you like to do? menu will be displayed.
2. More Use of the Mouse in Windows 7
65 2. More Use of the Mouse in Windows 7 The mouse has become an essential part of the computer. But it is actually a relatively new addition. The mouse did not become a standard part of the PC until Windows
Input Technologies and Techniques
Input Technologies and Techniques Ken Hinckley Microsoft Research One Microsoft Way Redmond, WA 98052 [email protected] DRAFT. To appear in: Chapter 7 Handbook of Human-Computer Interaction Ed. By Andrew
Multi-Touch Control Wheel Software Development Kit User s Guide
Multi-Touch Control Wheel Software Development Kit User s Guide v1.0 Bulletin #1204 561 Hillgrove Avenue LaGrange, IL 60525 Phone: (708) 354-1040 Fax: (708) 354-2820 E-mail: [email protected] On the
SMART Board Interactive Whiteboard Basics Tip Sheet for ABP Faculty
SMART Board Interactive Whiteboard Basics Tip Sheet for ABP Faculty Introduction The SMART Board interactive whiteboard is touch sensitive and operates as part of a system that includes a computer and
CAD/CAM. Hardware and software. CAD/CAM/CAE System. Shahrood University. Display Processing Unit
CAD/CAM/CAE System Software requirement Hardware requirement Computing Machine CAD software CAM software CAE software Graphics Devices Display Processing Unit Display Device Input Device Output Device
The ergonomics of tablet use in business applications
The ergonomics of tablet use in business applications An Ergonomic Solutions white paper by Melanie Swann MSc(Hons), Grad IOSH For more information and contact details, please go to ergonomic-solutions.net
TH2. Input devices, processing and output devices
TH2. Input devices, processing and output devices http://www.bbc.co.uk/schools/gcsebitesize/ict/ Input devices allow us to enter raw data into a computer. The computer processes the data and then produces
Multi-Touch Ring Encoder Software Development Kit User s Guide
Multi-Touch Ring Encoder Software Development Kit User s Guide v2.0 Bulletin #1198 561 Hillgrove Avenue LaGrange, IL 60525 Phone: (708) 354-1040 Fax: (708) 354-2820 E-mail: [email protected] On the
Scooter, 3 wheeled cobot North Western University. PERCRO Exoskeleton
Scooter, 3 wheeled cobot North Western University A cobot is a robot for direct physical interaction with a human operator, within a shared workspace PERCRO Exoskeleton Unicycle cobot the simplest possible
SMART Board User Guide for PC
SMART Board User Guide for PC What is it? The SMART Board is an interactive whiteboard available in an increasing number of classrooms at the University of Tennessee. While your laptop image is projected
STEELSERIES FREE MOBILE WIRELESS CONTROLLER USER GUIDE
STEELSERIES FREE MOBILE WIRELESS CONTROLLER USER GUIDE INTRODUCTION Thank you for choosing the SteelSeries Free Mobile Controller! This controller is designed by SteelSeries, a dedicated manufacturer of
Initial ACT-R Extensions for User Modeling in the Mobile Touchscreen Domain
Initial ACT-R Extensions for User Modeling in the Mobile Touchscreen Domain Kristen K. Greene ([email protected]) National Institute of Standards and Technology (NIST), 100 Bureau Drive Gaithersburg,
Tutorial for Programming the LEGO MINDSTORMS NXT
Tutorial for Programming the LEGO MINDSTORMS NXT Table of contents 1 LEGO MINDSTORMS Overview 2 Hardware 2.1 The NXT Brick 2.2 The Servo Motors 2.3 The Sensors 3 Software 3.1 Starting a Program 3.2 The
Hands-On Practice. Basic Functionality
Basic Functionality Your school or company has just moved one of your SMART Board interactive whiteboards into a new room because you were unable to access the Internet from the old location. You will
Alternative Methods Of Input. Kafui A. Prebbie [email protected] 82
Alternative Methods Of Input Kafui A. Prebbie [email protected] 82 This lesson includes the following sections: Devices for the Hand Optical Input Devices Audio-Visual (Multimedia) Input Devices Kafui A.
SMART Board User Guide for Mac
SMART Board User Guide for Mac What is it? SMART Board is an interactive whiteboard available in an increasing number of classrooms at the University of Tennessee. While your laptop image is projected
High-Speed Thin Client Technology for Mobile Environment: Mobile RVEC
High-Speed Thin Client Technology for Mobile Environment: Mobile RVEC Masahiro Matsuda Kazuki Matsui Yuichi Sato Hiroaki Kameyama Thin client systems on smart devices have been attracting interest from
Review of Logitech Cordless Desktop and S 510 Media Remote
Logitech Keyboards and Desktops Beyond one-dimensional navigation 2005 Logitech. All rights reserved. Logitech, the Logitech logo, and other Logitech marks are owned by Logitech and may be registered.
10.1 FUNCTIONS OF INPUT AND OUTPUT DEVICES
FORM 4 COMPUTER STUDIES Chapter 10: Input and Output Devices March, 01 10.1 FUNCTIONS OF INPUT AND OUTPUT DEVICES The main function of an input device is to The main function of an output device is to
ZoomText 10.1 for Windows 8 Quick Reference Guide Addendum
ZoomText 10.1 for Windows 8 Quick Reference Guide Addendum This addendum to the ZoomText 10 Quick Reference Guide covers the new features and other changes specific to ZoomText 10.1 for Windows 8. For
Windows 8.1 Tips and Tricks
Windows 8.1 Tips and Tricks Table of Contents Tiles... 2 Removing, Resizing and Moving Existing Tiles... 2 Adding New Tiles... 2 Returning to the Start Screen (Charms)... 3 The Search Feature... 3 Switching
SeeVogh User Guide. Date: March 26 th, 2012
SeeVogh User Guide Date: March 26 th, 2012 About This Guide This guide provides users an overview of the features found in the SeeVogh PC client software. This guide does not discuss the use of the web
Basics of Computer 1.1 INTRODUCTION 1.2 OBJECTIVES
Basics of Computer :: 1 1 Basics of Computer 1.1 INTRODUCTION In this lesson we present an overview of the basic design of a computer system: how the different parts of a computer system are organized
WIMP: Windows, Icons, Menus (or mice), Pointers (or pull-down menus) Kathy Lynch and Julie Fisher 2004. Topic Overview. Suggested Readings.
IMS3470 Human-computer interaction WIMP: Windows, Icons, Menus (or mice), Pointers (or pull-down menus) Kathy Lynch and Julie Fisher 2004 Topic Overview WIMP or is it GUI? (interface model using direct
SMART Board Interactive Whiteboard Setup with USB Cable
SMART Board Interactive Whiteboard Setup with USB Cable The instructions below are for the SMART Board interactive whiteboard 500 series and apply to both desktop and laptop computers. Ready Light USB
SMART Ink 1.5. Windows operating systems. Scan the following QR code to view the SMART Ink Help on your smart phone or other mobile device.
SMART Ink 1.5 Windows operating systems User s guide Scan the following QR code to view the SMART Ink Help on your smart phone or other mobile device. Trademark notice SMART Ink, SMART Notebook, SMART
SMART Board Training Outline Trainer: Basel Badran
Sharjah Higher Colleges of Technology SMART Board Training Outline Trainer: Basel Badran What is a SMART Board? o Concept & Technology SMART Board Components: o Smart Tools Start Center Recorder Keyboard
Introduction to Windows 8
Introduction to Windows 8 Windows 8 is a completely redesigned operating system developed from the ground up with touchscreen use in mind as well as near instant-on capabilities that enable a Windows 8
Windows Basics. Developed by: D. Cook
Windows Basics Developed by: D. Cook User Interface Hardware and Software Monitor Keyboard Mouse User friendly vs. MS-DOS GUI (graphical user interface) Launching Windows 2000 (XP) CTRL-ALT-DEL Desktop
Chapter 9 Input/Output Devices
Chapter 9 Input/Output Devices Contents: I. Introduction II. Input Devices a. Keyboard,mouse,joystick,scanners,digital camera, bar code reader, touch Sreeen,Speech input device (microphone) III. Output
Keyboard and Mouse Alternatives
Generally, when you purchase a computer it comes with a standard mouse and keyboard. For many people, these devices pose difficulties. This factsheet outlines some of the options that are available, however
Bb COLLABORATE (ONLINE ROOM) APPLICATION SHARING REFERENCE GUIDE
Bb COLLABORATE (ONLINE ROOM) APPLICATION SHARING REFERENCE GUIDE Reminder: All users should utilize Mozilla Firefox browser when accessing Bb Collaborate Online Rooms. Application sharing allows a Moderator
Bluetooth HID Profile
RN-WIFLYCR-UM-.01 RN-HID-UM Bluetooth HID Profile 2012 Roving Networks. All rights reserved. Version 1.0r 1/17/2012 USER MANUAL www.rovingnetworks.com 1 OVERVIEW Roving Networks Bluetooth modules support
Virtuelle Realität. Overview. Part 12: Interaction in VR: Manipulation. Virtuelle Realität. Prof. Bernhard Jung
Part 12: Interaction in VR: Manipulation Virtuelle Realität Wintersemester 2006/07 Prof. Bernhard Jung Overview Control Methods Selection Techniques Manipulation Techniques Taxonomy Further reading: D.
Introduction Configuring Your HP Mouse Batteries Replacing the Batteries Mouse Sensor Technology Navigating the HP Mouse Control Center
Introduction Congratulations on your purchase of an HP mouse. This mouse is the latest in a wide range of computer peripherals manufactured by HP. It is designed to provide you with the highest level of
INTERACTIVE WHITE BOARD MANUAL
INTERACTIVE WHITE BOARD MANUAL Thank you for your purchase of a Bi-Bright Interactive Whiteboard. Visite us at www.bibright.com Bi-Bright Comunicação Visual Interactiva S.A. Bi-Bright S.A. Rua Cais da
How to use a SMART Board
1 How to use a SMART Board Basic instructions on how to set up the SMART Board and how to use the SMART Board with both PC and Mac laptops. Contents Page 2: SMART Board Set Up Instructions Page 3: SMART
SB101 SMART Board 101
SB101 SMART Board 101 Pieces and Parts SMART Board with cable connected to a laptop or desktop computer LCD projector with cable connected to the computer Computer SMART Board cable (use the appropriate
Fall 2009. Lecture 1. Operating Systems: Configuration & Use CIS345. Introduction to Operating Systems. Mostafa Z. Ali. [email protected].
Fall 2009 Lecture 1 Operating Systems: Configuration & Use CIS345 Introduction to Operating Systems Mostafa Z. Ali [email protected] 1-1 Chapter 1 Introduction to Operating Systems An Overview of Microcomputers
Question Bank June 2015 R001 Mock
Bank June 2015 R001 Mock Jan13 1 Spec 1 Spec 7 Jan15 7 1. The software needed to create individual graphics for animated cartoons Richard uses his smartphone to take a photograph. a) State two ways in
Test 1 Review Chapter 1 What is a computer? 1. Definition of computer 2. Data and information. Emphasize that data is processed into information. 3.
Test 1 Review Chapter 1 What is a computer? 1. Definition of computer 2. Data and information. Emphasize that data is processed into information. 3. Instructions 4. Describe the information processing
SMART Board Tips & Tricks (version 9.0) Getting Started. SMART Tools vs. SMART Notebook software
SMART Board Tips & Tricks (version 9.0) Getting Started SMART Tools vs. SMART Notebook software Click the SMART Board icon (in the system tray at the bottom right of your screen) to access the SMART Board
Teaching Space User Guide
Teaching Space User Guide AMX Touch Screen Controller and Sympodium. Frequently Asked Questions: There s no computer audio playing in the room? 1) Check that the volume is not muted on the AMX touchscreen
How To Program An Nxt Mindstorms On A Computer Or Tablet Computer
NXT Generation Robotics Introductory Worksheets School of Computing University of Kent Copyright c 2010 University of Kent NXT Generation Robotics These worksheets are intended to provide an introduction
2. Keyboard-An input device similar to a typewriter, for the entry of text, numbers and punctuation.
Computer Hardware: 1. System Unit- The main part of a personal computer. The system unit includes the chassis, microprocessor, main memory, bus, and ports, but does not include the keyboard or monitor,
SMART Board Training Packet. Notebook Software 10.0
SMART Board Training Packet Notebook Software 10.0 Chris de Treville [email protected] 6301 Benjamin Road Suite 101 Tampa, FL 33634 p: 813.884.7168 f: 813.882.9508 SMART Board Welcome Center
Lecture 2, Human cognition
Human Cognition An important foundation for the design of interfaces is a basic theory of human cognition The information processing paradigm (in its most simple form). Human Information Processing The
How To Run A Factory I/O On A Microsoft Gpu 2.5 (Sdk) On A Computer Or Microsoft Powerbook 2.3 (Powerpoint) On An Android Computer Or Macbook 2 (Powerstation) On
User Guide November 19, 2014 Contents 3 Welcome 3 What Is FACTORY I/O 3 How Does It Work 4 I/O Drivers: Connecting To External Technologies 5 System Requirements 6 Run Mode And Edit Mode 7 Controls 8 Cameras
SimFonIA Animation Tools V1.0. SCA Extension SimFonIA Character Animator
SimFonIA Animation Tools V1.0 SCA Extension SimFonIA Character Animator Bring life to your lectures Move forward with industrial design Combine illustrations with your presentations Convey your ideas to
OPERATING INSTRUCTIONS Nikon TiE Deconvolution Microscope CCRB 1-220G
OPERATING INSTRUCTIONS Nikon TiE Deconvolution Microscope CCRB 1-220G Conventions Through these notes bold font refers to a software button and italics refer to a hardware switch. The software makes extensive
Mouse and Keyboard Skills
OCL/ar Mouse and Keyboard Skills Page 1 of 8 Mouse and Keyboard Skills In every computer application (program), you have to tell the computer what you want it to do: you do this with either the mouse or
Using OfficeMate/ExamWRITER on an Apple ipad. October 2013
Using OfficeMate/ExamWRITER on an Apple ipad October 2013 Limitation of Liability and Damages The information contained herein is subject to change without notice and is provided "as-is" without warranty
The Rocket Steam Locomotive - Animation
Course: 3D Design Title: Rocket Steam Locomotive - Animation Blender: Version 2.6X Level: Beginning Author; Neal Hirsig ([email protected]) (May 2012) The Rocket Steam Locomotive - Animation In this tutorial
Übung zur Vorlesung Mensch-Maschine-Interaktion. e3: Advanced Interface Technologies
Übung zur Vorlesung Mensch-Maschine-Interaktion e3: Advanced Interface Technologies Sara Streng Ludwig-Maximilians-Universität München Wintersemester 2007/2008 Ludwig-Maximilians-Universität München Sara
User Guide for Windows 10
User Guide for Windows 10 System requirements E10684 First Edition July 2015 To facilitate a smoother transition from your previous operating system, read the system requirements below before upgrading
The Professional Software for Observational Research Relaxed Research - Significant Results
The Professional Software for Observational Research Relaxed Research - Significant Results Get extensive results at your fingertips with INTERACT Are You ready for the next Great Discovery? Professional
GoodReader User Guide. Version 1.0 GoodReader version 3.16.0
GoodReader User Guide Version 1.0 GoodReader version 3.16.0 Contents Operating GoodReader 1 Send PDF files to Your ipad 2 Copy Files with itunes 2 Copy Files to a Cloud Service 5 Download Files from the
Mac Built-in Accessibility (10.7 - Lion) - Quick Start Guide
Mac Built-in Accessibility (10.7 - Lion) - Quick Start Guide Overview The Mac operating system has many helpful features to help users with a wide range of abilities access their computer. This Quickstart
Assistive Technology Considerations for Students: Math
SET-BC works in partnership with BC schools to provide assistive technology (AT) services for students with physical disabilities, autism spectrum disorders, moderate to profound intellectual disabilities,
Lenovo Miix 2 8. User Guide. Read the safety notices and important tips in the included manuals before using your computer.
Lenovo Miix 2 8 User Guide Read the safety notices and important tips in the included manuals before using your computer. Notes Before using the product, be sure to read Lenovo Safety and General Information
Usability for the new PC: Mobile Devices
Usability for the new PC: Mobile Devices By Nikhita Kumar Introduction The mobile phones that we carry with us all the time have evolved a lot with time. They have become increasingly sophisticated and
3. Surfing with Your Tablet
95 3. Surfing with Your Tablet In this chapter you will get to know the Internet app. This is the default web browser application that is installed on your Samsung Galaxy Tab. You can use this app to surf
Lecture Theatre Video Conference & Presentation User Guide ***DO NOT REMOVE FROM ROOM*** Page 1 of 18
Lecture Theatre Video Conference & Presentation User Guide ***DO NOT REMOVE FROM ROOM*** Page 1 of 18 INDEX Room Components...Page 3 How to use HousePC to do a local presentation...page 4 How to use a
The Keyboard One of the first peripherals to be used with a computer and is still the primary input device for text and numbers.
Standard Methods of Input Input device enables you to input information and commands into the computer. The Keyboard One of the first peripherals to be used with a computer and is still the primary input
Linkage 3.2. User s Guide
Linkage 3.2 User s Guide David Rector Wednesday, April 06, 2016 Table of Contents Table of Contents... 2 Installation... 3 Running the Linkage Program... 3 Simple Mechanism Tutorial... 5 Mouse Operations...
