1 Morris School District 31 Hazel Street Morristown, NJ Morris School District Computer Science 2 Curriculum Grades 9-12 Mackey Pendergrast, Superintendent Submitted by: Samantha Margenau Date: May, 2015
2 1. Course Rationale Rationale In order to excel in increasingly technology-driven environments, Morris School District students must hone their ability to exercise computer-based problem solving skills. The discipline of computer science promotes problem solving, algorithms and data structures, and the design of computational systems to address real-world problems. Computer Science 2 is a 2 nd level computer science theory and programming course that teaches students to design and implement computer-based solutions to problems. The course will introduce higher-level programming concepts, particularly object-oriented programming (OOP). Students learning to program in an object-oriented paradigm will develop higher-level thinking skills necessary to architect encapsulated programs that are scalable to high levels of complexity. This is the basis for employing computer science to solve real-world large-scale problems. Computer Science 2 introduces object-oriented design and other advance programming concepts through the use of the Java Programming Language. Java is a widespread object-oriented language with universal appeal in areas including web design and the mobile app community. The language has been selected by the College Board for use in AP Computer Science and is frequently the basis for many introductory college and university computer science courses. For Morris School District students targeting a career in computing or STEM-related fields, the Computer Science 2 will form a strong foundation for their continued education in the field. However, Morris School District students who go on to major in other disciplines will also benefit from the course. Computer Science 2 utilizes resources such as application-related programming projects that engage a broad range of student interests. All students who complete the course will gain a better understanding of the ethical and social implications of computer-use in modern technological societies. Course Compatibility The Computer Science 2course is compatible with the curriculum outlined in the Topics in Computer Science course of the Computer Science Teachers Association (CSTA) as noted in the curriculum map.
3 2. Course Philosophy Prerequisites Computer Science 2 is an elective course offered at Morristown High School. No prior programming experience is required aside from that of the pre-requisite course, Computer Science 1. Language Computer Science 2 is an introduction to the Java Programming Language. Course Length/Credit This is a year-long 5 credit course. Evaluation The evaluation of students is continuous and includes individual and group projects and assessments. 3. Course Objectives Students should be able to: Design, implement, and analyze solutions to problems. Use and implement commonly used algorithms. Use standard data structures. Develop and select appropriate algorithms and data structures to solve new problems. Write solutions in an object-oriented paradigm. Write, run, test, and debug solutions in the Java programming language, utilizing standard Java library classes and interfaces. Read and understand programs consisting of multiple classes and interacting objects. Understand the ethical and social implications of computer use.
4 4. Required Instructional Resources 4.1 Textbook Lewis and Loftus. Java Software Solutions, Foundations of Program Design. 8 th Edition. Boston: Addison-Wesley, Supplementary Textbooks Bergin, Joseph et al Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java. Dream Songs Press. 4.3 Hardware Desktop PC, Windows XP or higher (1 per student) 4.4 Software Java Technology. Sun Microsystems, Inc. BlueJ. JCreator. Xinox Software Equipment LCD Projector (1) 4.6 Student Resources LearnJavaOnline.org. Interactive Java Tutorial. Oracle Corporation. The Java Tutorials. Khan Academy. Computer Programming.
5 5. Curriculum Map 5.1 Unit 1 Computer Systems 5.2 Unit 2 Data & Expressions 5.3 Unit 3 Classes & Objects 5.4 Unit 4 Writing Classes 5.5 Unit 5 Program Statements: Conditional 5.6 Unit 6 Program Statements: Iteration 5.7 Unit 7 Object-Oriented Design 5.8 Unit 8 Arrays 5.9 Unit 9 Inheritance 5.10 Unit 10 Ethical and Social Implications of Computer Use 6. Appendix 6.1 Appendix A Standard 8.1 Education Technology Grade Appendix B Standard 8.2 Technology Education, Engineering and Design Grade 12
6 4.1 Curriculum Map Unit 1 Computer Systems Essential Questions/ Content/Objective Standards/Requirements Suggested Performance Benchmarks Suggested Evaluation/Modifications Numerical representations Limitations of finite representations Number bases and conversion Computer architecture and hardware components Introduction to Java Java identifiers and reserved words Introduction to objectoriented programming Essential Questions How are numbers represented in different number bases? How is a new Java application created, compiled, and executed? How is a Java application tested and debugged? Computers consist of hardware and software. The core of a computer consists of the CPU and the main memory. Computer programs provide a means to solve problems. The syntax rules of a programming language dictate the form of a program. CSTA Standards CT.L3A-05 CT.L3A-07 CPP.L3A-03 CD.L3A-03 Convert numbers to different base representations. Determine the number of unique representations for a specific number of bits. Identify correct versus incorrect syntax of the Java Programming Language including comments, identifiers, and reserved words. Implement, compile, execute and test a simple Java program. Test and debug a simple Java program after introducing errors. Common pre-assessment Checkpoint exercises Do Now s Oral questioning Projects and labs Computer programs/code creation Common quizzes and tests Modifications: Uploaded Canvas Notes LearnJavaOnline.org Interactive Java Tutorial Oracle.com The Java Tutorials Khan Academy Computer Programming Comments aid in understanding a program and have no effect on a program s processing. A Java program must use correct syntax or the compiler will produce errors.
7 4.2 Curriculum Map Unit 2 Data & Expressions Essential Questions/ Content/Objective Standards/Requirements Suggested Performance Benchmarks Suggested Evaluation/Modifications Primitive data types Variable and constant declarations Assignment statements Arithmetic expressions Console output Essential Questions How are variables declared and used in Java? How are mathematical computations expressed in Java? What is the difference between a Java application and a Java applet? A variable is a name for a memory location used to store a value of a specified data type. CSTA Standards CPP.L3A-12 Technology Standards A.3 Implement a Java application which uses variable declarations, assignment, and arithmetic expressions with multiple data types. Analyze a code fragment and determine the output using the Java rules for order of operations. Implement a Java application which uses the print and println methods. Analyze program descriptions and determine the data type to be used for each variable in the program. Analyze code fragments with any arithmetic operator covered in the unit and determine the arithmetic output of the code. Common pre-assessment Checkpoint exercises Do Now s Oral questioning Projects and labs Computer programs/code creation Common quizzes and tests Modifications: Uploaded Canvas Notes LearnJavaOnline.org Interactive Java Tutorial Oracle.com The Java Tutorials Khan Academy Computer Programming
8 4.2 Curriculum Map Unit 3 Classes & Objects Content/Objective Essential Questions/ Standards/Requirements Suggested Performance Benchmarks Suggested Evaluation/Modifications Primitive data types versus objects Using classes to create objects The String class The Random class The Math class Formatting output (NumberFormat and DecimalFormat classes) Essential Questions What is the difference between primitive data and objects? How are objects created, and what are their uses? How are Java standard class libraries imported to a new Java class? The information in a Java program is represented as either primitive data or as objects CSTA Standards CT.L3A-01 CT.L3A-09 CPP.L3A-05 CD.L3A-04 Technology Standards A.3 Identify the primary concepts behind object-oriented programming. Implement a Java application that accepts a string input, manipulates string objects utilizing methods of the string class, and outputs the result. Implement a random number generator Java application utilizing the Random class. Implement a Java application that manipulates console output with the NumberFormat and DecimalFormat classes. Common pre-assessment Checkpoint exercises Do Now s Oral questioning Projects and labs Computer programs/code creation Common quizzes and tests Modifications: Uploaded Canvas Notes The Java standard class library is a set of classes that can be used to write Java programs. LearnJavaOnline.org Interactive Java Tutorial Oracle.com The Java Tutorials Khan Academy Computer Programming
9 4.5 Curriculum Map Unit 4 Writing Classes Content/Objective Essential Questions/ Standards/Requirements Suggested Performance Benchmarks Suggested Evaluation/Modifications Anatomy of a class Encapsulation Anatomy of a method Declarations (class, instance variable, method, and parameter) Program reasoning (preconditions and postconditions) Data abstraction and encapsulation Designing and implementing a class Essential Questions What are the advantages of encapsulation and abstraction in a program? Objects have a state defined by variables and a set of behaviors defined by methods. A class is a blueprint for an object. A method invoked through an object may take as a parameter another object created from the same class due to object association. CSTA Standards CT.L3A-09 CPP.L3A-04 Technology Standards F G.1 Write basic methods that accept parameters, perform a function, and return the result. Design and implement a class that encapsulates data and provides methods necessary to accomplish a Java program using objects. Write, test, and debug a class with a main method that instantiates objects from the prior class to solve the problem statement. Draw UML class and object diagrams for programs such as the one in the previous benchmark. Analyze the use of public and private modifiers within a Java program to determine whether or not proper data encapsulation is being observed. Common pre-assessment Checkpoint exercises Do Now s Oral questioning Projects and labs Computer programs/code creation Common quizzes and tests Modifications: Uploaded Canvas Notes LearnJavaOnline.org Interactive Java Tutorial Oracle.com The Java Tutorials Khan Academy Computer Programming
10 4.3 Curriculum Map Unit 5 Program Statements: Conditional Essential Questions/ Content/Objective Standards/Requirements Suggested Performance Benchmarks Suggested Evaluation/Modifications Software development process Control flow (sequential and conditional) Boolean expressions and truth tables Using conditional expressions in if, if-else, and nested if statements Essential Questions What are the basic steps of program development? How do conditional statements control the flow of execution through a method? How are logical, increment, decrement, and assignment operators used? CSTA Standards CT.L3A-01 CT.L3A-02 CPP.L3A-04 Identify the basic steps of the software development process. Analyze a code fragment containing conditional statements and determine the output. Create a truth table for a program statement containing Boolean operators. Write, test, and debug Java applications which use conditional control flow. Common pre-assessment Checkpoint exercises Do Now s Oral questioning Projects and labs Computer programs/code creation More operators (increment, decrement, and assignment) An if statement allows a program to either execute a statement or not based on whether a condition is true or false. An if-else statement allows a program to do one of two actions based on whether the condition is true or false. Logical operators return a Boolean value. Write multiple program statements that implement the same expression using arithmetic, increment/decrement, and assignment operators. Common quizzes and tests Modifications: Uploaded Canvas Notes LearnJavaOnline.org Interactive Java Tutorial Oracle.com The Java Tutorials Khan Academy Computer Programming
11 4.4 Curriculum Map Unit 6 Program Statements: Iteration Essential Questions/ Content/Objective Standards/Requirements Suggested Performance Benchmarks Suggested Evaluation/Modifications Control flow (iteration) Using while and for statements Infinite and nested loops Analysis of algorithms Essential Questions How do iterative statements (loops) control the flow of execution through a method? What is an infinite loop? A while statement allows a program to execute the same statement multiple times (iteratively). CSTA Standards CT.L3A-01 CT.L3A-03 CT.L3B-04 CT.L3B-06 Technology Standards F.2 Analyze a code fragment containing iterative statements and determine the output. Write, test, and debug Java applications which use while statements, for statements, and nested loops. Debug a program that has errors resulting from an infinite loop. Write pseudocode to develop and evaluate algorithms as part of the software development process. Common pre-assessment Checkpoint exercises Do Now s Oral questioning Projects and labs Computer programs/code creation Common quizzes and tests The body of an iterative loop must eventually make the loop condition false to avoid an infinite loop. The body of a loop may contain another (nested) loop. A for statement is typically used when a loop will be executed a set number of times. Modifications: Uploaded Canvas Notes LearnJavaOnline.org Interactive Java Tutorial Oracle.com The Java Tutorials Khan Academy Computer Programming
12 4.6 Curriculum Map Unit 7 Object-Oriented Design Essential Questions/ Content/Objective Standards/Requirements Suggested Performance Benchmarks Suggested Evaluation/Modifications Software development process Static class members Class relationships Interfaces Java library classes (the Comparable and Iterator interfaces) Method design, method decomposition, and method overloading Passing objects as parameters Identifying reusable components from existing code using classes and class libraries Essential Questions What is the difference between a static variable and an instance variable? What is an interface and how is it implemented? What is method overloading and when is it appropriate? What is method decomposition and when is it appropriate? An object reference variable stores the address of an object. The null identifier is a Java reserved word which represents a reference that does not point to a valid object. The this reference is a Java reserved word which always refers to the object which is currently executing. CSTA Standards CT.L3A-01 CT.L3A-02 CT.L3A-09 CPP.L3A-03 CPP.L3A-05 CT.L3B-10 CPP.L3B-02 CD.L3B-01 Technology Standards A F G.1 Given a Java interface, design (1) a class that implements the interface, and (2) a driver class that instantiates objects from (1). Analyze a class code fragment and determine which variables and methods should use the static modifier in accordance with good programming practice. Design a class that implements the Comparable interface based on a given set of rules for the compareto method. Given a program description, describe the optimal class design in an objectoriented paradigm. Edit an existing Java application and overload a method so that it performs an equivalent function when different input variable types are provided. Common pre-assessment Checkpoint exercises Do Now s Oral questioning Projects and labs Computer programs/code creation Common quizzes and tests Modifications: Uploaded Canvas Notes LearnJavaOnline.org Interactive Java Tutorial Oracle.com The Java Tutorials Khan Academy Computer Programming Several references can refer to the same object. These references are aliases of each other. A static variable is shared among all instances of a class.
13 A static method (a.k.a. class method) can only be called through the class name (not through an instantiated object).
14 4.7 Curriculum Map Unit 8 Arrays Content/Objective Essential Questions/ Standards/Requirements Suggested Performance Benchmarks Suggested Evaluation/Modifications Declaring one- and twodimensional arrays Using one- and twodimensional arrays (insertions, deletions, traversals, algorithms) Arrays of objects Searching algorithms and comparison (sequential and binary) Choosing appropriate data representation and algorithms Essential Questions When is it appropriate to use a binary searching algorithm versus a sequential searching algorithm? How is the efficiency of a given algorithm quantified? Which searching algorithm is most efficient? A one-dimensional array of size N is a list of N values, indexed from 0 to N-1. In Java, all arrays are objects and must be declared using either the new operator or an initializer list. Arrays can store either primitive data or references to objects. Any object stored in array must be instantiated separately from the array instantiation. CSTA Standards CT.L3A-04 CPP.L3A-11 CT.L3B-04 Technology Standards A B F F.2 Describe the two methods for instantiating an array. Describe how an array of objects is created. Describe the steps of a sequential search. Describe the steps of a binary search. Explain the differences. Analyze and debug a code segment that causes a bounds-checking exception. Analyze a code segment that manipulates the contents of an array and determine the contents of the array at the output. Given a list of array declarations, determine (1) which are valid, and (2) which instantiate an array object. Write a method that accepts an array of floating point values and returns the sum of the values stored in the array. Compare a set of algorithms and determine the efficiency for each in terms of n. Which is most efficient? Common pre-assessment Checkpoint exercises Do Now s Oral questioning Projects and labs Computer programs/code creation Common quizzes and tests Modifications: Uploaded Canvas Notes LearnJavaOnline.org Interactive Java Tutorial Oracle.com The Java Tutorials Khan Academy Computer Programming Two-dimensional arrays have values in two dimensions akin to rows and columns of a table. Arrays of any dimension are of a fixed size that cannot change after the array is declared.
15 4.9 Curriculum Map Unit 9 Inheritance Content/Objective Essential Questions/ Standards/Requirements Suggested Performance Benchmarks Suggested Evaluation/Modifications Creating subclasses Overriding methods Class hierarchies Designing for inheritance and class hierarchy Interfaces and abstract classes Java library classes (the Object class) Essential Questions What is an abstract class and how is it declared? What are the rules for a class with an abstract parent? Inheritance is how a new class is created from an existing class. Public (but not private) inherited variables and methods can be used in a derived class as if they had been declared locally. The super reference is a Java reserved word which always refers to the parent class when used in a child class A child class can override the parent class definition of an inherited method. CSTA Standards CT.L3A-01 CT.L3A-09 CPP.L3A-05 CT.L3B-10 CPP.L3B-02 Technology Standards A B G.1 Explain how inheritance supports software reuse. Analyze a code listing for multiple Java classes, and (1) draw an inheritance hierarchy diagram for all parent/child classes, and (2) determine the output of the driver class that references the parent/child classes in the hierarchy. Given a programming assignment, (1) determine a class hierarchy that maximizes code reuse, (2) code and debug a set of classes that implements the hierarchy. Use modifiers consistent with inheritance programming good practice. Given a programming assignment and a corresponding parent class, code and debug a subclass that overrides the methods from the parent class to satisfy the assignment. Use the super reference when programming a class hierarchy. Common pre-assessment Checkpoint exercises Do Now s Oral questioning Projects and labs Computer programs/code creation Common quizzes and tests Modifications: Uploaded Canvas Notes LearnJavaOnline.org Interactive Java Tutorial Oracle.com The Java Tutorials Khan Academy Computer Programming The child of one class can be the parent of one or more other classes, creating a class hierarchy. All Java classes are derived, directly or indirectly, from the Object class in the Java standard class library.
16 4.11 Curriculum Map Unit 10 Ethical and Social Implications of Computer Use Essential Questions/ Content/Objective Standards/Requirements Suggested Performance Benchmarks Suggested Evaluation/Modifications Responsible use of computer systems System reliability Privacy Intellectual properties Legal issues Social and ethical ramifications of computer use Essential Questions How can you protect yourself from phishing? What rights are included in a copyright? What are the OECD Fair Information Practices principles for privacy? Viruses can be caught through a variety of means, including attachments, copying software, peer-to-peer exchange, and distribution of new software. Software licenses gives you use of the software while the company still owns the rights. CSTA Standards CPP.L3A-09 CI.L3A-04 CI.L3A-07 CI.L3A-08 CI.L3A-10 Technology Standards D D D.4 Research different virus-checking software (i.e. McAfee, Norton, etc) and choose one that seems the most efficient and report on it. Research a copyright infringement case and explore ways in which the defendant could have avoided committing the crime. Common pre-assessment Checkpoint exercises Do Now s Oral questioning Projects Modifications: Uploaded Canvas Notes LearnJavaOnline.org Interactive Java Tutorial Oracle.com The Java Tutorials Khan Academy Computer Programming Creating intellectual properties of your own is the best way to ensure non-violation of the copyright law. Redundancy and burn in techniques can be used to alleviate hardware failures. The two main threats to privacy are government and business.
17 5.1 Appendix A Standard 8.1 Education Technology Grade 12 Content CPI# CPI A.1 Construct a spreadsheet, enter data, and use mathematical or logical functions to manipulate data, generate charts and graphs and interpret the results. The use of technology and digital tools requires knowledge and appropriate use of operations and related applications A A.3 Produce and edit a multi-page document for a commercial or professional audience using desktop publishing and/or graphic software. Participate in online courses, learning communities, social networks or a virtual world as resources for lifelong learning A.4 Create a personalized digital portfolio that contains a resume, exemplary projects and activities reflecting personal and academic interests, achievements, and career aspirations. The use of digital tools enhances creativity and the construction of knowledge B.1 Design and pilot a digital learning game to demonstrate knowledge and skills related to one or more content areas or a real world situation. Digital tools and environments support the learning process and foster collaboration in solving local or global issues and problems C.1 Develop an innovative solution to a complex local or global problem / issue in collaboration with peers and experts and present ideas for feedback in an online community D.1 Evaluate policies on unauthorized electronic access (hacking) and disclosure, and dissemination of personal information. Technological advancements create societal concerns regarding the practice of safe, legal and ethical behaviors D D.3 Demonstrate appropriate use of copyrights, fair use and creative commons. Compare and contrast international government policies on filters for censorship D.4 Explain the impact of cyber-crimes on society.
18 5.1 Appendix A Standard 8.1 Education Technology Grade 12 Content CPI# CPI Effective use of digital tools assists in gathering and managing information E E.2 Develop a systematic plan of investigation with peers and experts from other countries to produce an innovative solution to a state, national or worldwide issue. Predict the impact on society of unethical use of digital tools based on research with peers and experts in the field. Information accessed through the use of digital tools assists in generating solutions and making decisions F F.2 Select and use specialized databases for advanced research to solve real world problems. Analyze the capabilities and limitations of current and emerging technology resources and assess their potential to address educational, career, personal, and social needs.
19 5.2 Appendix B Standard 8.2 Technology Education, Engineering and Design Grade 12 Content CPI# CPI Technology systems impact every aspect of the world in which we live A.1 Design and create a technology product or system that improves the quality of life and identify tradeoffs, risks and benefits B.1 Design and create a product that maximizes conservation and sustainability of a scarce resource by using the design process and entrepreneurial skills. The design process is a systemic approach to solving problems B.2 Design and create a prototype for solving a global problem, documenting how the proposed design features affect the feasibility of the prototype through the use of engineering, drawing and other technical methods of illustration B.3 Analyze the full costs, benefits, trade-offs and risks related to the use of technologies in a potential career path. Knowledge and understanding of human cultural and societal values are fundamental when designing technology systems and products in the global society C C C.3 Analyze the ethical impact of a product, system or environment worldwide and report findings in a web-based publication for further comment and analysis. Evaluate the ethical considerations regarding resources used for the design, creation, maintenance and sustainability of a chosen product. Evaluate the positive and negative impacts in a design by providing a digital overview of a chosen product and address the negative impacts. Information literacy skills, research, data analysis and prediction are the basis for the effective design of technology systems D.1 Reverse engineer a product to assist in designing a more eco-friendly version guided by an analysis of trends and data about renewable and sustainable materials. Digital tools facilitate local and global communication and collaboration in designing product and systems E.1 Devise a technological product or system, addressing a global issue, using the design process and provide documentation through drawings, data and materials that reflect diverse cultural perspectives.
20 5.2 Appendix B Standard 8.2 Technology Education, Engineering and Design Grade 12 Content CPI# CPI Technology is created through the application and appropriate use of technological resources F F F.3 Determine and use the appropriate application of resources in the design, development, and creation of a technological product or system. Explain how material science impacts the quality of products. Select and utilize resources that have been modified by digital tools in the creation of a technological product or system (CNC equipment, CAD software). The designed world is the product of a design process that provides the means to convert resources into products and systems G.1 Analyze the interactions among various technologies and collaborate to create a product or system demonstrating their interactivity.
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