DIGITAL ARTS AND ENTERTAINMENT
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1 DIGITAL ARTS AND ENTERTAINMENT MAJOR GAME DEVELOPMENT MAJOR GAME GRAPHICS PRODUCTION MAJOR 3D PRODUCTION & VFX howest.be
2 Simon Cornelis 3D2 orientation year
3 WELCOME Dear students, I thank you for your interest in our three-year full-time bachelor international Digital Arts and Entertainment. Choosing whether or not to study DAE is a very important decision in your life. If you make the right decision, it will be the start of an exhilarating ride through a world full of passion and creativity. Where this ride will take you, only depends on your own perseverance and working attitude. The ultimate goal is that your imagination is the only limit. When you graduate from DAE, your skills will be at a high enough level of expertise, which should enable you to overcome all possible boundaries you might encounter on your joyride. In order to take the right decision, you must be really true to yourself about what kind of person you truly are and inform yourself very well about what is expected of you when you enter DAE and what kind of job(s) are possible after graduating from DAE. The DAE curriculum educates you to become an entry level technical artist for the international game or VFX industry. It is a three-year full-time program. During this program, we try to imitate as closely as possible the working conditions and methods from the industry. Hence the very strong focus on the production pipeline and on being productive as one of the many people in a larger team. In terms of content, the curriculum consists of an orientation year which teaches all students the basic technical artist skills valid for all three majors. After the first year (two semesters), students have to choose in what major they want to spend their next three semesters of classes. The choices are: - Game Development - Game Graphic production - 3D Production and VFX Your choice depends on the kind of job and industry you want to end up in. If you want to develop games, then obviously Game Development is the path to choose. If you want to deliver graphical content for games, then Game Graphic production will be your preferred playground. If games are not your thing, but you want to create stunning VFX for movies or participate in other 3D productions, then the brand-new 3D Production and VFX major will be your perfect match. Only choose DAE if you are serious about your ambitions and if you are prepared to become a dedicated student driven by passion. If you believe you fit into this picture, then please continue reading Best regards, Rik Leenknegt Director Digital Arts and Entertainment
4 ESSENTIALS WHAT is DAE - International Bachelor of Digital Arts and Entertainment - At Howest University College, Belgium - Europe - 3 year 180 ECTS credits, taught in English - Specialization in Game Development Game Graphics Production 3D production and VFX - The focus is on talent, passion, hard work and dedication, not the size of your wallet WHY DAE - Unique in Europe: Technical Artist profile - Curriculum: industry-approved and award-winning - International focus: extend your network during your studies and study in English - International quality: the only university worldwide with a team in the game design finals of the Microsoft Imagine Cup for 5 years in a row, 1st in Intel Level Up 2010, student work in Expose , winner Serious Games Request TEACHING at DAE - In English in an international environment - On the international level of the demanding game or VFX industry - International guest lectures by key industry speakers - Practical training from qualified experts - Real-life, team-based and industry-assessed projects - State of the art equipment INTERNATIONAL FOCUS DAE - Belgium, the gateway to Europe - Enter and WIN worldwide competitions - Go on international high-profile internships - Experience international study tours in the States and Europe - Get to know students from all over the world TECHNOLOGIES USED at DAE Autodesk 3D Studio Max, Autodesk Maya, Unreal UDK, Unity Indie, Adobe Photoshop, Adobe Premiere, Pixologic Zbrush, PS3 Dev Kit, CryEngine SDK, Adobe After Effects, Adobe CS4,.NET Framework (C#), Autodesk Mudbox, C++, Eyeon Fusion, The Foundry Nuke, Microsoft Visual Studio Professional, Microsoft XNA Framework, DirectX SDK, Unity, MySql, Lumonix ShaderFX, Nvidia FX Composer, Nvidia PhysX SDK, fmod, Open GL ES, WebGL, Maxscript, HLSL, GLSL
5 1 ST YEAR: ORIENTATION YEAR ORIENTATION YEAR SEMESTER 1 Preproduction 1 (6) 3D 1 (6) Visual language (6) Programming 1 (6) Applied Math (6) SEMESTER 2 Preproduction 2 (6) 3D 2 (6) History & Creativity (6) Programming 2 (6) Applied Physics (6) CHOOSE YOUR MAJOR When you finish the orientation year you have to choose your major. This is semester 3, 4, 5 and 6. GAME DEVELOPMENT GAME GRAPHICS PRODUCTION 3D VFX PRODUCTION and ANIMATION and VFX GOALS/AIMS Do you have artistic blood flowing through your veins? Is programming your passion? Or are you open-minded, entrepreneurial, analytical, creative, flexible and above all extremely perseverant? Then you are at the right place! SKILLS LEARNED The first year is all about opening your eyes and enriching your mind: - Low poly and high poly modeling - 3D modeling of objects and buildings - Unwrapping and texturing of 3D objects - Design effortlessly and swiftly - Generate new work that is creative, technically strong and innovative - Concept art, production design, mood boards, organic props, digital painting, anatomy - Level object-oriented C++ programming - Programming 2D Graphics - Develop your own 2D arcade game - Play with applied math and physics: collisions, accelerations, matrices, vectors, TECHNOLOGIES USED Adobe Photoshop, Autodesk 3D Studio Max, C++, Mathematica
6 Brecht Lecluyse 3D1 orientation year
7 Tom Delboo Preproduction 2 orientation year Jakob Vandenabeele Preproduction 2 orientation year
8 MAJOR GAME DEVELOPMENT A Game Developer knows and masters the entire production process of AAA games. You are a developer pur sang with a focus on graphics and gameplay programming, using C++ and a 3D API. This distinguishes you from a traditional programmer. The end product always is a real time application (game, AR, VR, simulation,...). You are responsible for turning all loose elements into a coherent game. As such, you spend the majority of your time in the game engine. Your thorough knowledge of 3D modeling and game engines allows you to combine various assets within a professional engine into a finished game product in an extremely efficient way. The focus is not on being able to design a content yourself, but on creating it and on its technical implementation. The world of a Game Developer is 3D translated into code! SKILLS LEARNED - 3D game content pipeline: modeling, unwrapping, normal mapping, texturing, - Create highly detailed low poly objects, indoor and outdoor scenes - Thinking in 3D while you are programming - Develop shaders - Level design - Master different professional game editors - Build your own mini game using a graphic user interface editor - Tool development: develop tools to optimize and speed up the production process - Platform development: develop games on different platforms such as Xbox, PS3, - Graphics programming: develop 3D application, using a 3D development environment like Direct X. - Writing advances algorithms and low level C++ - STL data structures, XML and databases - Realtime effects and rigging for games - Develop a game project, visualization or simulation - Portfolio and presentation techniques TECHNOLOGIES USED Adobe Photoshop, Autodesk 3D Studio Max,.NET Framework (C#), Autodesk Mudbox, C++, Microsoft Visual Studio Professional, Microsoft XNA Framework, CryEngine SDK, DirectX SDK, Unreal UDK, Unity Indie, Nvidia FX Composer, Nvidia PhysX SDK, fmod, Open GL, WebGL, HLSL, GLSL INTERNSHIP Year 3, semester 6, 18 weeks, 30 ECTS. Go on a national or international internship, the world is your playground! FUTURE JOBS: 3D programmer, Level Designer, Console programmer, Technical artist, Game Engine programmer, Gameplay Developer, Tool Developer, Shader Developer, Scripting, Asset Implementation,
9 MAJOR GAME DEVELOPMENT : CURRICULUM SEMESTER 3 Game Prototyping (6) Graphics programming 1 (6) Programming 3 (6) Level Editor (6) Game art pipeline (6) SEMESTER 4 Game projects 1 (6) Graphics programming 2 (6) Programming 4 (6) Level Scripting (6) VFX + Rigging (6) SEMESTER 5 Game projects 2 (6) Portfolio (3) Tool Development (6) Platform development (6) Advanced programming (9) SEMESTER 6 Internship (30)
10 Rising Rock Games team Game Projects 3 3 th year
11 Conquistador team Level Design 2 2 dn year Overtrump team Game Projects 2 2 dn year
12 MAJOR GAME GRAPHICS PRODUCTION You are one of the pillars of the content creation pipeline of AAA games. Starting from concept art and/or a design document, you can translate the graphical style set by an art director into an AAA quality game content. Just as a game developer, you have a thorough technical insight in the production pipeline. You are able to find a balance between productivity and the quality of the work you deliver. You master a broad range of 2D and 3D techniques, so you are able to select the perfect mix of skills and tools in function of any specific situation. Your virtual world is real time. To you, a game engine is not an empty concept. The game engine is the recipient for all content produced by the game developer. A thorough knowledge of the working of a game engine and the implementation of game assets in a game engine is one of your key distinguishing factors. SKILLS - Modeling, unwrapping, texturing, lighting, tracking, rigging, skinning, rendering, compositing - Determining the graphic style of a game - Hand painted texturing - Level design and environment decoration - Prop design and asset creation - Developing shaders, debugging and distributing scripts - Learning to make realistic and cartoony characters, model sheets, academic figure drawing, digital painting, character file, - Developing a game project, visualizing or simulating APPLIED TECHNOLOGIES Adobe Photoshop, Autodesk 3D Studio Max, Autodesk Maya, Autodesk Mudbox, C++, Microsoft Visual Studio Professional, Pixologic Zbrush, CryEngine SDK, DirectX SDK, Unreal UDK, Unity Indie, Lumonix ShaderFX, Nvidia FX Composer, Maxscript, Python. INTERNSHIP In year 3, semester 6, 18 weeks, 30 ECTS credits Go on a national or international internship; the world is your playground! FUTURE JOBS Character Modeler, Environment Modeler, Rigging Artist, Level Designer, 3D Artist, Technical Artist, Game Designer,
13 MAJOR GAME GRAPHICS PRODUCTION : CURRICULUM SEMESTER 3 Game Prototyping (6) Character design (6) Game preproduction (6) Level Editor (6) Game art pipeline (6) SEMESTER 4 Game projects 1 (6) Character creation (6) Game graphics (6) Level Scripting (6) VFX + Rigging (6) SEMESTER 5 Game projects 2 (6) Portfolio (3) Scripting (6) Level decoration and design (6) Graduation Work (9) SEMESTER 6 Internship (30)
14 Hendrik Coppens Game Graphics 2 nd year
15 Marin Brouwers Game Graphics 2 dn year Oskar Kuijken Game Graphics 2 dn year
16 MAJOR 3D PRODUCTION & VFX Within this major, you are submerged in the world of 3D animation and VFX. You master the workflow from storyboard to finished product. A solid artistic basis and a strong conceptualizing ability, combined with a thorough insight in the technicality of the production process of both movies and animation films make your profile unique within the sector. You professionally combine your knowledge of image composition and postproduction techniques and extensive 2D and 3D content creation skills. Your virtual world is pre-rendered! You possess the necessary technical baggage and scripting skills to where necessary optimize your own production process and to enhance your production speed. Time is money is not just another phrase for you. This implies an extremely thorough knowledge of the diverse professional software tools that are used in the sector. SKILLS - 3D animation - Video production - Visual effects - Modeling, unwrapping, texturing, - Mise en scène, lighting, tracking, rendering, compositing - Developing shaders, debugging and distributing scripts, computerizing - Learning to make realistic and cartoony characters: academic figure drawing, model sheets, character file, storytelling, storyboarding, 2D & 3D animatics, photoboard, digital painting, rigging, skinning, APPLIED TECHNOLOGIES Adobe Photoshop, Adobe Premiere, Adobe After Effects, Autodesk 3D Studio Max, Autodesk Maya, Eyeon Fusion, The Foundry Nuke, Microsoft Visual Studio Professional, Pixologic Zbrush, MaxscriptNuke, Python. INTERNSHIP In year 3, semester 6, 18 weeks, 30 ECTS credits Go on a national or international internship; the world is your playground! FUTURE JOBS Character Modeler, Environment Modeler, Rigging Artist,, 3D Artist, Compositor, Character Animator, Rotoscoper, Technical Artist, Post Producer, Vfx Artist, 3D Animator, Render Supervisor
17 MAJOR 3D PRODUCTION & VFX : CURRICULUM SEMESTER 3 Character design (6) Film & Storyboarding (6) Animation 1 (6) 3D production (6) Rigging (6) SEMESTER 4 Film projects 1 (6) Matte Painting (6) Animation 2 (6) Compositing 1 (6) Character creation (6) SEMESTER 5 Film projects 2 (6) Portfolio (3) Scripting (6) Compositing 2 (6) Graduation Work (9) SEMESTER 6 Internship (30)
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19 Tibo Van Schuylenbergh Compositing 2 3 th year Steven De Meyer Animation 3 th year Pauwel Nomes Character Creation 2 nd year
20 INTERNATIONAL COMPETITIONS, STUDY VISITS, INTERNSHIPS AND EVENTS MICROSOFT IMAGINE CUP DAE is the only education worldwide that had student teams in the game design finale of the Microsoft Imagine Cup for 5 years in a row. Will you make the next game that will win the first place. What does this mean? - A free city trip (airplane, hotel, food, ) to a dream destination (previous editions were Paris, Cairo, Warsaw, New York, Sydney) - The honor to be top five of the world (out of 750 entries) - A unique advantage on your CV and portfolio - Prize money of $ and more - Build your international network: the best students of the world gather in a city to compete EXPOSÉ Exposé is one of the most renowned books in the World of digital art. In Exposé 6, Exposé 7, Exposé 9 and Exposé 10 you can find work of our students. MULTI-MANIA The biggest FREE European event on media and interactive 3D organized by Howest! More information: TALENT FACTORY Each year, Howest organizes Talent Factory in June. During this spectacle, students from different courses compete to win a Talent Factory award in one of the many categories. A jury of specialists select the winners. You can find an overview of the nominees and the awards of the previous years on: STUDY VISIT to London, San Francisco, Seattle and Vancouver One of the highlights in your study career. Unique, prestigious and world-famous companies let us in and let us have a look behind the scenes. Some examples: Microsoft Game Studios (Halo), Valve, Arenanet (Guildwars), Pixar, Electronic Arts, SCE Cambridge (Killzone 2), Autodesk, Digital Domain (Tron, Transformers, ), MPC (Prometheus, X-Men), Sony Pictures Imageworks (The amazing spiderman, MIB 3),
21 INTERNATIONAL INTERNSHIP DAE is a training for getters. We constantly push you to sharpen your skills and to evolve to higher levels with more deadlines, new technologies, complex projects and demanding evaluations. We want to prepare you for a job in a top company and that starts with an internship in a leading company. Please find some examples of internship companies below: Animotions, Appstrakt, Aim Productions, Black Forest Games, Black Rock Studios, Boss Alien, Ciant, Codeglue, Creative Conspiracy, Cruden, Crytek, Cyborn, Daedalic Entertainment, DICE, EA, Endrone, Eurautomat, Ex-Dream, Fishing Cactus, FX Motion, Grid, Grin, Guerrilla Games, Hoaxland, Hooox, Jabbla, Kylotonn, Larian, Little Miss Robot, Medicim, Mobile Juice, Monkube, Neopica, Nitro Games, nwave Digital, Ossian Studios, Playing the Past, Playlane, PostPanic, RealGames Europe, Ronimo Games, RTT AG, Serious Games Interactive, Spicy Horse, The Game Bakers, Triangle Factory, Two Tribes, Triumph Studios, Ubisoft, Vanguard Games, Visual Impact Productions, VRT, Walking the dog, Wooga NATIONAL and INTERNATIONAL CONFERENCES We deliver students of top quality and the world should know! DAE attends or exhibits on numerous exhibitions worldwide: GDC Europe and Gamescom in Cologne, GDC San Francisco, Play Belgium in Brussels, Emagiciens in Valenciennes, Our lecturers constantly attend trainings. You can find them too at numerous fairs: GDC, Siggraph, Filmfestival Cannes, Anima, Festival of Games in Utrecht, Get to know the international gaming and entertainment scene or, why not, join us!
22 INDUSTRY AFFILIATION & TESTIMONIALS INDUSTRY AFFILIATION: Our students go on internships or work at: 2K, Animotions, Appstrakt, Aim Productions, Black Forest Games, Boss Alien, Ciant, Codeglue, Codemasters, Creative Conspiracy, Cruden, Crytek, Cyborn, Daedalic Entertainment, Eidos, DICE, EA, Endrone, Eurautomat, Ex-Dream, Fishing Cactus, FX Motion, Grid, Grin, Guerrilla Games, Hoaxland, Hooox, Jabbla, Kylotonn, Larian, Little Miss Robot, Medicim, Mobile Juice, Moving Picture Company (MPC), Neopica, Nitro Games, nwave Digital, Ossian Studios, Playing the Past, Playlane, PostPanic, Real- Games Europe, Rockstar North, RTT AG, Serious Games Interactive, Spicy Horse, Splash Damage, The Game Bakers, Triangle Factory, Two Tribes, Triumph Studios, Ubisoft, Vanguard Games, Visual Impact Productions, VRT, Walking the dog, Wooga WHAT DOES THE INDUSTRY THINK? At the start-up of this program, due consideration was given to the needs of our sector. All graduates from this program are perfectly fit for playing an important role in the gaming industry. They possess high-quality skills, which no other program in Belgium provides. I have already recruited people who successfully followed this program, and if conditions are favorable, I will certainly do so again. Swen Vincke CEO Larian Studios I have always been impressed with the quality of the faculty, the progress of the students and the incredible rigor of this program. I am well acquainted with many programs, which are pushing into new educational frontiers in the domain of digital art as well as intense math science and hard core C++ programming; which are all required in the demanding field of modern gaming and digital media. However, a program like the one of DAE, with those lofty and ambitious goals, is very rare. They emphasize both the programming side and the creative side; and this in a grueling, but ultimately rewarding degree program. [ ] The students who can graduate from such a program should be well-positioned to be among the best prepared entry level programmers, game artists, and technical artists anywhere in the world. Royal Winchester Technical Art Director ACES Game Studio Microsoft Game Studios
23 WHAT DO OUR STUDENTS THINK?: Joachim Coppens, 3 DAE Game Development It was always a dream of mine to learn how to make games. Studying Digital Arts and Entertainment was an easy and logical choice. It s incredible how much you learn. And what you learn, doesn t feel like work. I m currently making a gun in 3D, awesome! For those who doubt, don t underestimate it! Making games is not a game! Sofie Debloudts, 3DAE Game Development I was looking for an education that combined creativity and technology. I truly found this at Digital Arts and Entertainment. In comparison to high school it is a lot of work, however, if you like it, the work becomes more of an automatism and turns into a hobby! WHAT DO OUR GRADUATES THINK?: DAE is a high-quality education, which - together with your determination and dedication - can help launch your career in the game development industry. I feel that their goal is not only to teach and hand out degrees, but also to stimulate people in becoming better developers/artists, which is exactly what the industry needs. Jeroen Maton (Graduate DAE) 3D Modeler and Texture Artist Dice Sweden I was looking for a school that could teach me how to get inside the game industry. In only two and a half years, they managed to provide me with a very broad and solid base, so I could become anything I wanted within the game industry. From creating 3D art works and post production, to advanced C++ and C# programming. With all these experiences and skills, I managed to get an internship at Crytek, where I am now fully employed as a gameplay programmer. So if you are looking for a school, which is a useful leg up to the industry: do not hesitate, just choose DAE. They will make your dream(s) come true. Laurens Brock (Graduate DAE) Gameplay Programmer Crytek Germany
24 PRACTICAL INFORMATION ABOUT HOWEST UNIVERSITY COLLEGE INTERNATIONAL DIGITAL ARTS AND ENTERTAINMENT: a bachelor at HOWEST UNIVERSITY COLLEGE Howest University College: - Four campuses in Bruges and Kortrijk, Belgium - Over 6,000 full-time students - 24 Bachelor s degree programs - Key words: a-typical, creative, innovative and entrepreneurial - Long history of industry collaboration both national and international - Renowned for its unique educations like DAE, Wellness Coaching, Devine: digital design and media, Computer & Cyber Crime Professional, Entertainment marketing, - Howest is member of the Ghent University Association, counting more than students and employees - For more information, visit HOWEST STUDENT SERVICES: STUVO HOWEST Howest students can address Stuvo Howest Student Services for help and guidance with: - Financing your studies - Housing - PC rental - independent living - Student jobs - Mobility - Sports and culture - Studentenstad Kortrijk (student city Kortrijk) More information can be found on HOWEST STUDENT RESTAURANT Each Howest campus has a restaurant, a cafeteria or a bar where you can buy a hot midday meal, snacks, soup, bread rolls and drinks at very democratic prices. Of course, each campus has all necessary facilities to eat your own packed lunch. The cafeteria is the place to be for meeting other students and participating in social campus life. Here are some prices to give you an idea: fresh soup costs 0.50, a hot plat du jour can be bought at 3.50 and warm snacks cost 1.80 to 2.50.
25 SEAMEDIA The SeaMedia project is an EU funded innovative project focussing on the crossborder development and exchange of media. Collaborating cross-border, young people work with professional broadcasters and academics to create programmes suitable for both internet and traditional television broadcast. Those involved are empowered to produce, edit and develop their own content. This enhances the employment opportunities, by offering young people real-world experience of media production and development. HOWESTIVAL Howest loves Music! Howest not only sponsors numerous cultural activities and concerts, but also has its very own festival. Howesti val is organized by students with the support of Stuvo Howest. Check it out! Info: QUINDO Quindo is an audacious web radio for and by young Kortrijk. Students and volunteers bring you adventurous music and original programs about the city. Recently, you can listen to Level Up, a show about games. Listen to Quindo via
26 Tom Delboo Character Creation 2 nd year
27 Joeri Vromman Game Art Pipeline 2 nd year
28 PRACTICAL INFORMATION ABOUT BELGIUM, FLANDERS and KORTRIJK WHY COME TO BELGIUM? What is so great about Belgium and Flanders: - Standard of education in Flanders: one of the highest in Europe - Rich cultural heritage and vibrant night life - Medieval and artistic cities like Bruges, Ghent, Antwerp and Brussels - Worldwide gastronomic reputation: chocolate, beer, French fries, waffles - Brussels, the capital city of the European Union - Belgium the gateway to Europe: close to other famous European places such as Paris, London, Amsterdam, Berlin, Prague and Barcelona. DAE is located in Kortrijk; a city of innovation, creation and design in the northwest of Belgium. In Kortrijk, students will find an open, vibrant, cosmopolitan and friendly environment, which offers a wealth of educational opportunities, with the emphasis on high-quality and practice-oriented courses. ACCOMODATION in Kortrijk In Kortrijk, Howest lets rooms in the proximity of the campus in Graaf Karel de Goedelaan. Rooms are allocated on a first-come, first-served basis. Via Belgian and international students can easily find suited accommodation. If you would have any problems with finding accommodation, Stuvo Howest Student Services will gladly assist you in your search through their contacts with private student room owners. TRANSPORT in Kortrijk - BIKE: The most efficient way to go around in Kortrijk is by bike. The nonprofit organization Mobiel rents out bikes to Howest students for only 5 per month. More information: - BUS: For Howest students there is free bus transport in Kortrijk with the Howest student card.
29 APPLYING: PRACTICAL DETAILS APPLICATION DEADLINE Please consult our website for the application deadline. APPLICATION MATERIALS - Signed admission application form - Official high school transcripts/basic diploma - Motivation letter, CV and Portfolio - Proof of sufficient knowledge of the English language (for non-native English speakers) - Copy of your Passport - Chinese students must also pass the APS-screening TUITION FEE for the ACADEMIC YEAR * Tuition fee Additional Study Costs Belgian students 610, Students from EEA Countries 610, Students from non-eea Countries 5610, *This is the tuition fee for the academic year The tuition fee for can be subject to small changes and/or annual inflation rate increase. REGISTRATION For your final registration, you need to present yourself in person at the student administration office of the Howest University College campus where you want to enroll. For DAE students, this is the campus Graaf Karel de Goedelaan 5, 8500 Kortrijk, Belgium. The payment of the tuition fee takes places during your final registration at the student administration office. You cannot pay in advance. VISA Students from EEA member states (European Union + Norway, Iceland and Liechtenstein) do not need a visa. Non-EEA citizens need a visa or an authorization to enter and stay in Belgium. Special arrangements apply for Switzerland while Monaco follows the French regulations. Non-EEA students should apply for an Authorization for Provisional Stay. This type of visa (in Dutch: Machtiging tot Voorlopig Verblijf) allows the holder to stay in Belgium for a period longer than three months. This visa is also referred to as Visa Type D. For non-eea students, the Authorization for Provisional Stay is also commonly known as student visa. As a rule you must apply for this visa at the Belgian Consulate or Embassy in your country or in the country where you legally reside, and not the public authorities in Belgium itself. If there is no Belgian consulate or embassy in your country, you may submit your application to the Belgian consulate or embassy in a neighboring country. Never enter Belgium on a tourist visa if you intend to stay longer than 90 days or three months.
30 GENERAL INFORMATION THE LEVEL As from September 2013, DAE moves to a new building, exclusively built for the study program DAE. The Level is a multifunctional building, where everything evolves around (interactive) DAE. What happens over there? - Education: DAE - Incubation center: where young starters, old names, small companies are large studios are accommodated - Knowledge and competence center or professional 3D studio with: greenkey, motion capturing system, audio studio, editing studio and a polyvalent space. CONTACT DAE Address: Botenkopersstraat 2, 8500 Kortrijk - Belgium Website: Director Rik Leenknegt: [email protected] - Academic Director Regis Le Roy: [email protected] - International officer Inge Defour: [email protected] - General information: [email protected] OPEN HOUSE DAE Visit us during one of our open house days. Get to know the lecturers, talk to the students and find out everything there is to know about DAE. Please find the dates and timing of the open house days on our website SUMMER SCHOOL DAE Not entirely sure yet about enrolling for DAE? Or on the contrary, you haven t been more certain about anything and you want to learn everything there is to know about DAE? Then don t hesitate and enroll for the DAE Summer School. More information on the website:
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