Introduction to Agile Software Development Process. Software Development Life Cycles
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1 Introduction to Agile Software Development Process Presenter: Soontarin W. (Senior Software Process Specialist) Date: 24 November 2010 AGENDA Software Development Life Cycles Waterfall Model Iterative & Incremental Model Agile What is Agile? Agile Principles Agile Practices Retrospective result from Agile Team 2 1
2 Waterfall Model Traditional Model (since 1970) Requirement Design Implementation Testing Release 3 Waterfall Model Customized in Real Life Requirement Design Implementation Testing Release 4 2
3 Iterative & Incremental Model Waterfall in Small Pieces Initiation Requirement Initiation High-level Design Iteration 1 - N Integration Testing Iteration 1 to N Review 5 In early 2001, a group of industry experts in light-weight process like XP, Scrum, FDD, Crystal, DSDM, and etc, formed the Agile Alliance and created The Manifesto of the Agile Alliance. We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. agilemanifesto.org 3
4 Agile Is It the New Thing???? Iterative & Incremental + Something == Agile 7 What is Agile? Group of software development methodologies based on iterative development Collection of values, principles, and practices for modelling software that can be applied on a software development project in an effective and light-weight manner Examples of software development methodologies which are based on agile development are below: Extreme Programming (XP) Scrum Feature-Driven Development (FDD) 4
5 Agile Principles Customer satisfaction by rapid, continuous delivery of useful software Working software is delivered frequently Working software is the principal measure of progress Even late changes in requirements are welcome Regular adaptation to changing circumstances Close, daily, cooperation between business people and developers Face-to-face conversation is the best form of communication Projects are built around motivated individuals, who should be trusted Self-organizing teams Simplicity Continuous attention to technical excellence and good design Agile The Way Application is Made Waterfall Growing of application Req. Design Code + UT Test Release Time Agile Growing of application feedback & change feedback & change Growing of application Growing of application Req. UT + Code Test Demo Req. UT + Code Test Demo Req. UT + Code Test Demo Iterative functionality 5
6 Agile Development Cycle Add to backlog Plan Release Plan iteration Build / Reflect / Adapt Do it again (iterate) Project ( 6 12 months ) Project charter Product backlog Reflect & improve Releases (1 3 months ) Planning Reflect & improve Iterations (1 4 weeks) Plan Build Review Reflect & improve Daily stand-up Update board Reflect & improve Agile Practices User Story Requirement is the story of user Basic Structure Example - As a librarian, I want to be able to search for books by author name. - As a system admin, I can configure permissions and user groups. - As a buyer, I want to search a product online, so that I can see which one I like. Reference:
7 REQUIREMENT ~ STORY Agile Practices Story Point Agile Size Estimation X 2X Story A - 1 story point Story B - 2 story points A 2-point story should be twice size of an 1-point story (e.g. considering from dependency, complexity, etc.). 3X Story C - 3 story points 13 Agile Practices Planning Game User story: As a shopper, I want to pay by credit card. Let s define exit criteria of this user story. How many story points you will give for this story? Why 2 and why 5? Then re-estimate I think because... QA 23 Dev QA 53 I think because... Dev Customer/ Product manager 7
8 Agile Practices TDD Test Driven Development Changing a software system in such a way that it does not alter the external behavior of the code yet improves its internal structure 15 Agile Practices Traditional Technique vs. TDD Technique 16 8
9 Agile Practices Pair Programming Example Steps: 1. Well-defined before sit down 2. Agree on solution 3. Agree on tiny goal at a time 4. Rely on & support your partner 5. Talk a lot 6. Often sync. Up 7. Take a moment to celebrate when accomplishing a thing 8. Switch role frequently Observer / Navigator driver Reference: 17 Agile Practices Scrum Meeting (Scrum) Daily Stand Up Meeting What will be discussed in daily stand up meeting? What I did yesterday is. I found X issues, they are. Today I plan to do. I have finished test module 1, there are 5 bugs need to fix. Today I will work on module 2. There is a problem on Test server, I don t know how to fix it yet. I have finished code module 2, it is ready for test. Today I will work on module 3. QA Dev I faced it last time, I can help Dev Customer/ Product manager QA 9
10 Agile Practices Story Board Burndown Chart Story Point Velocity = 8 Velocity = Iteration Velocity Remove Add Estimated Requirement: increase: user Release story: Release Story planfinish point earlyin added iteration 4 10
11 Agile Practices Testing in Agile Project Automated Unit Tests Small, Testable Chunks of Work Agile Practices Continuous Integration a software development practice where members of a team integrate their work frequently, usually each person integrates at least daily leading to multiple integrations per day [Martin Fowler 2006] Each integration is verified by an automated build (including test) to detect integration errors as quickly as possible 22 11
12 Agile Practices Continuous Integration Example Software Cruise Control Java-bsed framework for a continuous build process CruiseControl.NET -.NET-based automated continuous integration server Apache Continuum a continuous integration server supporting Apache Maven and Apache Ant Hudson MIT licensed, written in Java, runs in servlet container, support CVS, Subversion, Ant, Maven, and shell scripts 23 Agile Practices Retrospective Reference:
13 Retrospective result from Agile team Positive Feedback Found and solved defects earlier Focus on each specific task Better understanding on requirement Able to release value software as chunk works Easy and fast track on stand up meeting Good collaboration between Dev & QA Get more attention and increase participation from team Sharing knowledge between team as a community Retrospective result from Agile team Challenging Feedback Difficult to apply user story and story point Difficult to provide all metrics Require time for changing team culture and learning technique Require coach to provide consult on techniques and process No product manager or customer involvement 13
14 No Best Technique, Only Suitable Technique Team Find out THANK YOU 28 14
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