Online video training platforms contribution to learning the design software
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1 Available Online at (c) EJRE published by International Association of Social Science Research - IASSR ISSN: European Journal of Research on Education, 2014, Special Issue: Educational Technology and Lifelong Learning, European Journal of Research on Education Online video training platforms contribution to learning the design software Halil Önal a *, Can Şahin b a Yildiz Technical University, Davutpasa Esenler, Istanbul 34255, Turkey b Gazi University, Gölbaşı Campus, Ankara 06830, Ankara Abstract Below article presents the survey which shows the results of learning and working by using video training platforms in comparison with different internet sources like forums, blogs, youtube and etc. In this survey, the online video training platforms, which are preferred by the people who are working in the field of designing and using software in order to design works via software programs, are studied. We have examined the performance of the activities offered to teach how to use designing programs via video training sets which are broadcasted on the online training websites founded in order for designers and students to keep up to the conditions usually changing, with regards to convenience of getting the information. For this investigation, the website Vidobu.com which produces training sets in Turkish has been examined as a mean of learning, and a questionnaire has been applied to 127 participants, the first grade students studying in Art and Design Faculty of Yıldız Technical University, in the course of Graphic Media Design Tools, at the end of the term. Results of the research shows students were able to resolve required processes in a shorter time using training sets offered by video training platforms than using popular internet sources. Among this two different learning forms a significant variation in the time period of direct accessibility to the problem's solution has been proven European Journal of Research on Education by IASSR. Keywords: Design software, Online video training, Graphic design education, Learning design software; 1. Introduction Graphic design branches constantly undergo changes in parallel with technological developments and with the increasing use of digital technologies in terms of tools and means. Design programs are renewed every passing day in paralel with these developments and they may complicate the tasks of their users. This complication requires to learn new information like how to adapt the prepared design to various means besides learning the basis of design programs. Design companies may expect from designers whom they will employ to be capable of using more than one program in line with these innovations. Armstrong (2009) states that "Designers entering the field to- day must master an astonishing range of technologies and prepare themselves for a career whose terms and demands will constantly change. There is more for a designer to do now than ever before." Based on these facts, we have examined the performance of the activities offered to teach how to use designing programs via video training sets which are broadcasted on the online training websites founded in order for designers and students to keep up to the conditions usually changing, with regards to convenience of getting the information. For this investigation, the website Vidobu.com which produces training sets in Turkish has been examined as a mean of learning, and a questionnaire has been applied to 127 participants. Results of the * address: [email protected]
2 Halil Önal & Can Şahin questionnaire show that the learning way of the participants before they enrolled the website was based mainly on the online sources. With reference to this fact, an interclass activity has been conducted by the participation of the first grade students studying in Art and Design Faculty of Yıldız Technical University, in the course of Graphic Media Design Tools, at the end of the term. The students participating in the survey are the ones who learn the basi of Photoshop, Illustrator and InDesign under the supervision of instructer of the course during the term. In the survey, two problem subjects about an application which participants did not know before have been given to students and the results of two tasks have been compared. The people who are employed in the branches of Graphic Design and Visual Communication and the students studying in these branches to learn the profession enable the information to be arranged by visualizing the information. For this aim they use a lot of tools. They should learn the technical infrastructure and the language of the tools besides the technical information. Figure 1 Some of the tools, which are commanly used in these days, requiring to be arranged in various formats The prepared contents including publishing environment are processed by using various technical applications such as digital platforms. These technical processes should be learned and known because any kind of visual messages wanted to be transmitted can be presented via various tools and because the tools used to get information require various technical needs. Designs are created by using various software which are produced for particular purposes with computer aid, whichever tool is chosen as media organ. Designers use this software in order to practise and prepare all of these processes. This software is also called as application or program. Some of the programs of Adobe company such as Adobe Photoshop, Adobe Illustrator, and Adobe InDesign can be given as examples for this design programs. Figure 2 Some examples of design created by Adobe Photoshop 30
3 Online video training platforms contribution to learning the design software Figure 3 Some examples of design created by Adobe Illustrator Figure 4 Some examples of design created by Adobe InDesign The internet websites including videos where experts who are proficient and able to add new applications in these programs show how to use the program by telling the stages of the work and where the videos are arranged according to their subjects are called as online video platforms. The training sets which are broadcasted in these platforms are prepared in studios in order for the quality of their voice and vision to be high. Figure 5 The recording studio of Vidobu.com and the sets on the website Designs are represented to users in the way they can be watched in any kind of tools. The three websites called Lynda.com, Video2brain.com and Vidobu.com can be given as examples for the online video training websites which serve respectively in America, Europe and Turkey. 31
4 Halil Önal & Can Şahin Figure 6 Home pages of Lynda.com and Video2Brain.com Figure 7 Home page of Vidobu.com Designers resort to various sources in order to learn how to use design programs. These sources are made of some published materials like books and magazines and their promotions like dvd-cd sets and some online materials on the web. The online sources can be categorized as individual shares, instutional shares, the introductory websites of sofware companies, individual blogs, the contents shared in video sharing platforms as Youtube, the websites in which images and videos are arranged, and the video training platforms which serve intitutionally. 2. Methods In this survey, the profitability of the online training platforms including video training sets which are constitued for designers and students to learn the programs updated regularly is investigated in terms of the convenience to solve the problems and the duration of reaching the information. For this investigation, the website Vidobu.com which produces training sets in Turkish has been examined as a mean of learning and a questionnaire has been applied to 127 participations. Table 1 Two questions from the questionnare 32
5 Online video training platforms contribution to learning the design software Results of the questionnaire show that the learning way of the participants before they enrolled the website was based mainly on the online sources. In the questionnaire the participants are asked what kind of sources they resort to learn basic information and the innovations about these programs. With reference to this fact, an interclass activity has been conducted by the participation of the first grade students studying in art and design faculty in Yıldız Technical University, in the course of Graphic Media Design Tools, at the end of the term. The participants of the survey are made up of 15 students who learn the basis of Photoshop, Illustrator ve InDesign under the suprevision of the course instructor during the term. In the interclass activity participants are asked to make new applications for the programs including new programs for new tools. Participants are given 6 problem subjects about an application they did not know before. The first three problems are wanted to be solved by using internet sources. Three problems in the second group are wanted to be solved by using Vidobu.com which is elected as an example for the online video training websites. Six design problems are divided in two stages and given to the student group including 13 people. For each stage 60 minutes are given to solve the problems. In the first stage, participants are wanted to solve the problem by using internet sources without any limitation to their accustomed way of reaching the information. In the second stage, however, the participants are wanted to solve the problem by using only the platform called Videobu.com. Table 2 Six design problems about the use of menus which are developed for producing digital publishing in InDesign The problems which the participants are expected to solve by using their individual choice of online training source. 1. Adding slight to media automatically 2. Adding swiping mode to the media 3. Adding Pan&Zoom option to the media The problems which the participants are expected to solve by using Vidobu.com. 1. Adding button option to the media 2. Adding web link option to the media 3. Adding link to the media The contribution of the sources resorted to solving the problem is compared with regards to duration and number of participants by measuring the duration of the stage with a timekeeper. Figure 8 Interclass activity 33
6 Halil Önal & Can Şahin 3. Results Table 3 A Comparison between two ways In the survey, it is observed that the participants using the video training sets uploaded to video training platforms have more advantage with regards to time than the participants using other kind of sources as google, forums, free tutorial websites, youtube and etc. It is observed that there are major differences between two ways of learning with regards to reaching the information directly and solving the problem in a shorter period. While in the first stage only four of the students could solve the problems in 48 minutes, in the second stage all the students could solve the problems in 12 to 33 minutes. It is observed that the problems are solved more quickly and by more participants when an online video training website is used. Morever we have found that the style in which these online video training websites are prepared is more profitable because they are more organized and professional. 4. Conclusion The online training platforms are the kind of sources the people who work on computer and produce works by using design programs can easily and quickly access. They are more profitable with regards to time and contents when compared to other sources. Their usability in education institutions should be examined and searched. People find these platforms advantageous because people can easliy access these platforms via computers, tablets and smartphones eveywhere they can find internet connection. As it also has been proven in above-mentioned research that within analyzed Vidobu.com video training platform students solved problems in presumed time period and expected quality. It is thought that the online training platforms serving institutionally contribute to training on the basis of maintainability and currency because they broadcast training sets which are regularly updated. Because these platforms can be accessed from anywhere, they are thought as an alternative training source by the institutions which give distant training. References Adobe. Sofware Products. Online: Armstrong, H. (2009). Graphic Design Theory: Readings from the Field. Chronicle Books. Arntson, A. E. (2011). Graphic Design Basics [With Access Code]. Cengage Learning. Cohen, L., Manion, L., & Morrison, K. (2011). Research Methods in Education. Routledge. Grafiksoftware. (2012, December 9). In Wikipedia. Retrieved from 34
7 Online video training platforms contribution to learning the design software Landa, R. (2010). Graphic Design Solutions. Cengage Learning. Meeting, I. for O. R. and the M. S. N., & Sciences, I. N. F. O. R. M. S. I. for O. R. & the M. (2006). Tutorials in Operations Research: Models, Methods, and Applications for Innovative Decision Making. INFORMS. Shelly, G. B., Cashman, T. J., & Vermaat, M. E. (2006). Discovering computers 2007: a gateway to information ; web enhanced ; complete. Course Technology. Shelly, G. B., & Vermaat, M. E. (2011). Discovering Computers Complete: Your Interactive Guide to the Digital World. Cengage Learning. Tepecik, A. (2002). Grafik sanatlar: tarih - tasarım - teknoloji. Detay Yayıncılık. Yourope ARTE. (n.d.). Online: Retrieved from Visual aid. How to Approach a Responsive Design. Updated in Online: Visual aid. 2-4 Halil Önal's own collection, archive. Visual aid. Vidobu.com record studio. Halil Onal's archive. Visual aid. Homepages of Lynda.com, Video2Brain.com. Updated in Online: Visual aid. Homepage of Vidobu.com. Updated in Online: Visual aid. Interclass activity. Halil Önal's archive. 35
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