Knight Tour. By: Marouf Baghdadi

Size: px
Start display at page:

Download "Knight Tour. By: Marouf Baghdadi"

Transcription

1 + Knight Tour By: Marouf Baghdadi

2 Introduction Knight Tour is a mathematical puzzle that involves a single knight on a chess board. This knight is allowed to move according to the laws of chess. The knight s objective is to visit every square on the board. One of the first mathematicians to research the problem was Leonhard Euler. A variation of the puzzle is to find a closed tour which brings the knight in its final move to a neighboring square to the one the tour started from. Graph Theory Analogy The graph s nodes are the squares of the board. It is only possible for two nodes to be adjacent if there is a legal knight move between them. Finding a knight tour is equivalent to finding a Hamiltonian path in the graph representation and finding a closed tour is equivalent to finding a Hamiltonian cycle in the graph representation. In theory the problem of determining whether an arbitrary graph has a Hamiltonian path is NPcomplete. However, it is known* for which boards there exists a knight tour and several linear (in the number of squares) algorithms for solving the problem. * Schwenk's Theorem For any m n board with m less than or equal to n, a closed knight's tour is always possible unless one or more of these three conditions are met: 1. m and n are both odd; m and n are not both 1 2. m = 1, 2, or 4; m and n are not both 1 3. m = 3 and n = 4, 6, or 8. The proof for the theorem is not provided here but is accessible in various sources. Uninformed search algorithms Since the search Space in the knight tour problem is finite it makes uninformed search algorithms such as BFS or DFS complete, meaning that if there is a solution both algorithms are guaranteed to find it.

3 From every square on the chess board there are at most 8 possible knight moves, which brings the total number of possible combinations of knight moves (n 2 ) 8, which means that normal graph search algorithms such as BFS or DFS would have the complexity of O((n 2 ) 8 ), meaning that these algorithms are exponential and inefficient. As an example take a 5x5 board and run DFS on it the algorithm would expand nodes in order to come up with a solution (very bad). 25,1,15,6,23 16,5,24,9,14 11,2,7,22,19 4,17,2,13,8 1,12,3,18,21 DFS solution for a 5 x 5 board Informed search algorithms The algorithm of Choice in the case of informed searching would be best first choice for several reasons. The depth of a solution in the search graph is known beforehand ( x 2 ) which makes algorithms such as A* and IDA* having performances that aren t better than best first choice algorithm. Local search algorithms aren t necessary since there is no local maximum in the problem; the algorithm either finds a solution and reports it or continues searching until all possibilities are covered. The heuristics As it has been mentioned above the depth of the solution is known beforehand. That means the used heuristics would not be normal search heuristics, but rather be along the lines of CSP (constraint satisfaction problems) heuristics. Specifically, they would be variations of the most constrained node heuristic.

4 The first heuristic is to prefer squares discovered so far that have the least available next moves to unvisited squares, ties are broken arbitrarily. This heuristic is choosing the most constrained node so as to try to avoid the situation where the square becomes unreachable further in the search process. The heuristic has a slight advantage on the amount of expanded nodes during search. But on the other hand the heuristic is still inefficient for two reasons: the first reason appears when using the heuristic on bigger boards since the number of squares with similar number of available moves increases and the heuristic s arbitrary way of breaking ties is not helping, the second reason of its inefficiency is that even though the most constrained square is chosen the search can still hit dead ends since the heuristic does not guarantee not to hit dead ends but rather try to avoid them. 18 Heuristic performance Heuristic performance x5 6x6 7x7 Results may vary due to arbitrary tie breaking. From the above diagram it is noticeable how inefficient this heuristic is on small boards where it expands over 1,5, nodes for a 7x7 board. However, this is still a better performance than DFS/BFS. An improvement over the previous heuristic would be is to add the ability for the search algorithm to detect boards that lead to dead ends before actually getting there. This can be achieved by scanning the board and checking if there is any unvisited square with no possible knight moves. If this is the case, then the board and its descendants are trimmed from the search tree which would obviously bring improvement in the running time of the search algorithm.

5 18 Heuristic with dead-end trimming Heuristic with dead-end trimming 4 2 5x5 6x6 7x7 8x8 Results may vary due to arbitrary tie breaking. From the above chart we see a serious improvement in the number of expanded nodes over the previous heuristic (without dead-end trimming). For instance, running the search with this heuristic on a 7x7 board expands nodes while the previous one expanded over 1,5, nodes. However, this is still not good enough since we can obviously see that bigger boards have exponential number of expanded nodes. Warnsdorff s rule The rule was presented by the mathematician H.C Warnsdorff in the 19 th century. Like before, the rule s goal is to prevent creating dead ends. However, this time the rule prefers squares with the minimum number of allowed moves which are deepest so far in the search tree and ties are broken arbitrarily, which makes the algorithm behave more like DFS than BFS. This heuristic shows incredible improvement over the previous heuristic since it keeps developing a certain path while avoiding dead ends until a solution is found. For small and some

6 medium boards this gives a linear running time but the heuristic still runs into trouble when running on bigger boards because of its arbitrary ways of breaking ties. 7 Warnsdorff's rule Warnsdorff's rule 2 1 5x5 6x6 7x7 8x8 9x9 1x1 11x11 12x12 13x13 14x14 24x24 Results may vary due to arbitrary tie breaking. The above graph shows the substantial improvement in performance that Warnsdorff s rule introduces. However, the rule fails on 25x25 boards and bigger and the results are again exponential. Furthest from center heuristic The main problem that Warnsdorff s rule runs into is its way of breaking ties since on 25x25 boards and bigger it is easy to split the board into two parts with no possible move from one part to the other. To counter this problem, the following heuristic should be applied to breaking ties that result from Warnsdorff s rule. Given two squares that are equally valued by Warnsdorff s rule, the one which is furthest (Euclidean) from the center is preferred. This way the algorithm will try to visit outer squares first then move on to the inner squares which prevents the creation of disjoint areas in the board.

7 Warnsdorff's rule with furthest from center heuristic Warnsdorff's rule with furthest from center heuristic 1 5 5x5 1x1 15x15 2x2 25x25 4x4 5x5 6x6 The above graph shows how on big graphs the heuristic has a linear amount of expanded nodes which leads to a linear running time. Closed knight tour The closed knight tour is computationally harder than the open tour since it has a stricter condition on the finishing state which is a small subset of possible finishing states in the open tour. The used heuristic here is the furthest from center. It should be noted that for an odd board dimension there doesn t exist a closed knight tour**. **

8 3 Closed tour with heuristic Closed tour with heuristic 1 5 6x6 8x8 1x1 12x12 14x14 18x18 2x2 4x4 5x5 Results may vary based on the starting location; closer to the center a fewer number of nodes are expanded. In this graph the starting position was at the center of the board. A variant of the heuristic (better in some cases) is to change the preference of moves; meaning that instead of only preferring moves farthest from center, The heuristic will first prefer moves that are have fewest possible neighbors which are the farthest from the starting point, and break ties by choosing the move which puts the knight furthest from the center. This way the searching can try to keep the squares closest to the starting position unvisited for as long as possible while avoiding to split the board into disconnected unvisited parts. The heuristic isn t perfect, seeing that on big boards if the starting position is too far from the center the algorithm fails to give reasonable performance. While the previous heuristic showed bad performance for squares that aren t at the center of the board, this heuristic gives good performance that are a little further from the center, and still on bigger boards if the starting point is too far from the center the search would require exponential running time/memory.

9 Warnsdorff with farthest from start then farthest from center 6x6 8x8 1x1 12x12 14x14 16x16 18x18 2x2 4x4 Warnsdorff with farthest from start then farthest from center The graph shows results are from staring points that have Euclidean distance of 1-3 from the center of the board. In conclusion, while generally the problem of finding a Hamiltonian path/cycle is NP-complete, it is possible to find an efficient searching algorithm for a specific subset of the problem similar to the one shown here, it might even be possible to use the heuristics shown in this project in the general case of a Hamiltonian path search. A second thing worth mentioning is that it should be noticed that the bigger the dimension of the board gets the more tie breaking becomes an issue and better heuristics should be devised for breaking ties. The program The program has two agents, one of them is the automated search agent while the other is an agent that actively receives input from the user to solve the board. To compile the program, either run the attached Makefile with the command make all or run the following command: javac *.java Running the program: the command for running the program java Main <parameters go here>

10 The first parameter should be an integer which determines the size of the board. The second and third parameters should be integers that tell the starting location on the board. The fourth parameter is a string that indicates which agent to use: h for human age or -a for the automated agent. In case of human agent, after the program has started running and asking for input, the user must format his input in the form x,y where x and y are integers that define the square the knight should move to. The fifth parameter is a string that indicates the desired search algorithm the automated algorithm should use. -bfs or -dfs makes the algorithm use BFS or DFS respectively. -bfc makes the use of best first choice algorithm, with no additional parameters, the used heuristic is the first introduced heuristic (the one that prefers minimum next squares so far). Optional additional parameters: -o / -c : Should indicate whether the desired tour is open or closed. The default is open. -t : Indicates that the algorithm should employ dead end trimming. -w : Indicates that Warnsdorff s rule should be applied. -r/-g : Should only be used if the -w is used. -r flag indicates that the furthest from center heuristic should be used. g flag indicates that furthest from start heuristic should be used.

Outline. NP-completeness. When is a problem easy? When is a problem hard? Today. Euler Circuits

Outline. NP-completeness. When is a problem easy? When is a problem hard? Today. Euler Circuits Outline NP-completeness Examples of Easy vs. Hard problems Euler circuit vs. Hamiltonian circuit Shortest Path vs. Longest Path 2-pairs sum vs. general Subset Sum Reducing one problem to another Clique

More information

Computer Algorithms. NP-Complete Problems. CISC 4080 Yanjun Li

Computer Algorithms. NP-Complete Problems. CISC 4080 Yanjun Li Computer Algorithms NP-Complete Problems NP-completeness The quest for efficient algorithms is about finding clever ways to bypass the process of exhaustive search, using clues from the input in order

More information

Random Map Generator v1.0 User s Guide

Random Map Generator v1.0 User s Guide Random Map Generator v1.0 User s Guide Jonathan Teutenberg 2003 1 Map Generation Overview...4 1.1 Command Line...4 1.2 Operation Flow...4 2 Map Initialisation...5 2.1 Initialisation Parameters...5 -w xxxxxxx...5

More information

Small Maximal Independent Sets and Faster Exact Graph Coloring

Small Maximal Independent Sets and Faster Exact Graph Coloring Small Maximal Independent Sets and Faster Exact Graph Coloring David Eppstein Univ. of California, Irvine Dept. of Information and Computer Science The Exact Graph Coloring Problem: Given an undirected

More information

Complexity Theory. IE 661: Scheduling Theory Fall 2003 Satyaki Ghosh Dastidar

Complexity Theory. IE 661: Scheduling Theory Fall 2003 Satyaki Ghosh Dastidar Complexity Theory IE 661: Scheduling Theory Fall 2003 Satyaki Ghosh Dastidar Outline Goals Computation of Problems Concepts and Definitions Complexity Classes and Problems Polynomial Time Reductions Examples

More information

5.1 Bipartite Matching

5.1 Bipartite Matching CS787: Advanced Algorithms Lecture 5: Applications of Network Flow In the last lecture, we looked at the problem of finding the maximum flow in a graph, and how it can be efficiently solved using the Ford-Fulkerson

More information

OA4-13 Rounding on a Number Line Pages 80 81

OA4-13 Rounding on a Number Line Pages 80 81 OA4-13 Rounding on a Number Line Pages 80 81 STANDARDS 3.NBT.A.1, 4.NBT.A.3 Goals Students will round to the closest ten, except when the number is exactly halfway between a multiple of ten. PRIOR KNOWLEDGE

More information

Near Optimal Solutions

Near Optimal Solutions Near Optimal Solutions Many important optimization problems are lacking efficient solutions. NP-Complete problems unlikely to have polynomial time solutions. Good heuristics important for such problems.

More information

V. Adamchik 1. Graph Theory. Victor Adamchik. Fall of 2005

V. Adamchik 1. Graph Theory. Victor Adamchik. Fall of 2005 V. Adamchik 1 Graph Theory Victor Adamchik Fall of 2005 Plan 1. Basic Vocabulary 2. Regular graph 3. Connectivity 4. Representing Graphs Introduction A.Aho and J.Ulman acknowledge that Fundamentally, computer

More information

WRITING PROOFS. Christopher Heil Georgia Institute of Technology

WRITING PROOFS. Christopher Heil Georgia Institute of Technology WRITING PROOFS Christopher Heil Georgia Institute of Technology A theorem is just a statement of fact A proof of the theorem is a logical explanation of why the theorem is true Many theorems have this

More information

The Taxman Game. Robert K. Moniot September 5, 2003

The Taxman Game. Robert K. Moniot September 5, 2003 The Taxman Game Robert K. Moniot September 5, 2003 1 Introduction Want to know how to beat the taxman? Legally, that is? Read on, and we will explore this cute little mathematical game. The taxman game

More information

Homework until Test #2

Homework until Test #2 MATH31: Number Theory Homework until Test # Philipp BRAUN Section 3.1 page 43, 1. It has been conjectured that there are infinitely many primes of the form n. Exhibit five such primes. Solution. Five such

More information

Discrete Mathematics & Mathematical Reasoning Chapter 10: Graphs

Discrete Mathematics & Mathematical Reasoning Chapter 10: Graphs Discrete Mathematics & Mathematical Reasoning Chapter 10: Graphs Kousha Etessami U. of Edinburgh, UK Kousha Etessami (U. of Edinburgh, UK) Discrete Mathematics (Chapter 6) 1 / 13 Overview Graphs and Graph

More information

An Introduction to Number Theory Prime Numbers and Their Applications.

An Introduction to Number Theory Prime Numbers and Their Applications. East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations 8-2006 An Introduction to Number Theory Prime Numbers and Their Applications. Crystal

More information

Introduction. Appendix D Mathematical Induction D1

Introduction. Appendix D Mathematical Induction D1 Appendix D Mathematical Induction D D Mathematical Induction Use mathematical induction to prove a formula. Find a sum of powers of integers. Find a formula for a finite sum. Use finite differences to

More information

Approximation Algorithms

Approximation Algorithms Approximation Algorithms or: How I Learned to Stop Worrying and Deal with NP-Completeness Ong Jit Sheng, Jonathan (A0073924B) March, 2012 Overview Key Results (I) General techniques: Greedy algorithms

More information

Introduction to Algorithms. Part 3: P, NP Hard Problems

Introduction to Algorithms. Part 3: P, NP Hard Problems Introduction to Algorithms Part 3: P, NP Hard Problems 1) Polynomial Time: P and NP 2) NP-Completeness 3) Dealing with Hard Problems 4) Lower Bounds 5) Books c Wayne Goddard, Clemson University, 2004 Chapter

More information

Introduction Solvability Rules Computer Solution Implementation. Connect Four. March 9, 2010. Connect Four

Introduction Solvability Rules Computer Solution Implementation. Connect Four. March 9, 2010. Connect Four March 9, 2010 is a tic-tac-toe like game in which two players drop discs into a 7x6 board. The first player to get four in a row (either vertically, horizontally, or diagonally) wins. The game was first

More information

Genetic Algorithms and Sudoku

Genetic Algorithms and Sudoku Genetic Algorithms and Sudoku Dr. John M. Weiss Department of Mathematics and Computer Science South Dakota School of Mines and Technology (SDSM&T) Rapid City, SD 57701-3995 john.weiss@sdsmt.edu MICS 2009

More information

Chapter 6: Graph Theory

Chapter 6: Graph Theory Chapter 6: Graph Theory Graph theory deals with routing and network problems and if it is possible to find a best route, whether that means the least expensive, least amount of time or the least distance.

More information

CMPSCI611: Approximating MAX-CUT Lecture 20

CMPSCI611: Approximating MAX-CUT Lecture 20 CMPSCI611: Approximating MAX-CUT Lecture 20 For the next two lectures we ll be seeing examples of approximation algorithms for interesting NP-hard problems. Today we consider MAX-CUT, which we proved to

More information

NP-complete? NP-hard? Some Foundations of Complexity. Prof. Sven Hartmann Clausthal University of Technology Department of Informatics

NP-complete? NP-hard? Some Foundations of Complexity. Prof. Sven Hartmann Clausthal University of Technology Department of Informatics NP-complete? NP-hard? Some Foundations of Complexity Prof. Sven Hartmann Clausthal University of Technology Department of Informatics Tractability of Problems Some problems are undecidable: no computer

More information

Mathematics on the Soccer Field

Mathematics on the Soccer Field Mathematics on the Soccer Field Katie Purdy Abstract: This paper takes the everyday activity of soccer and uncovers the mathematics that can be used to help optimize goal scoring. The four situations that

More information

Chapter 11. 11.1 Load Balancing. Approximation Algorithms. Load Balancing. Load Balancing on 2 Machines. Load Balancing: Greedy Scheduling

Chapter 11. 11.1 Load Balancing. Approximation Algorithms. Load Balancing. Load Balancing on 2 Machines. Load Balancing: Greedy Scheduling Approximation Algorithms Chapter Approximation Algorithms Q. Suppose I need to solve an NP-hard problem. What should I do? A. Theory says you're unlikely to find a poly-time algorithm. Must sacrifice one

More information

Session 6 Number Theory

Session 6 Number Theory Key Terms in This Session Session 6 Number Theory Previously Introduced counting numbers factor factor tree prime number New in This Session composite number greatest common factor least common multiple

More information

Graph Theory Problems and Solutions

Graph Theory Problems and Solutions raph Theory Problems and Solutions Tom Davis tomrdavis@earthlink.net http://www.geometer.org/mathcircles November, 005 Problems. Prove that the sum of the degrees of the vertices of any finite graph is

More information

AI: A Modern Approach, Chpts. 3-4 Russell and Norvig

AI: A Modern Approach, Chpts. 3-4 Russell and Norvig AI: A Modern Approach, Chpts. 3-4 Russell and Norvig Sequential Decision Making in Robotics CS 599 Geoffrey Hollinger and Gaurav Sukhatme (Some slide content from Stuart Russell and HweeTou Ng) Spring,

More information

Guessing Game: NP-Complete?

Guessing Game: NP-Complete? Guessing Game: NP-Complete? 1. LONGEST-PATH: Given a graph G = (V, E), does there exists a simple path of length at least k edges? YES 2. SHORTEST-PATH: Given a graph G = (V, E), does there exists a simple

More information

This puzzle is based on the following anecdote concerning a Hungarian sociologist and his observations of circles of friends among children.

This puzzle is based on the following anecdote concerning a Hungarian sociologist and his observations of circles of friends among children. 0.1 Friend Trends This puzzle is based on the following anecdote concerning a Hungarian sociologist and his observations of circles of friends among children. In the 1950s, a Hungarian sociologist S. Szalai

More information

each college c i C has a capacity q i - the maximum number of students it will admit

each college c i C has a capacity q i - the maximum number of students it will admit n colleges in a set C, m applicants in a set A, where m is much larger than n. each college c i C has a capacity q i - the maximum number of students it will admit each college c i has a strict order i

More information

Tutorial 8. NP-Complete Problems

Tutorial 8. NP-Complete Problems Tutorial 8 NP-Complete Problems Decision Problem Statement of a decision problem Part 1: instance description defining the input Part 2: question stating the actual yesor-no question A decision problem

More information

ARTIFICIAL INTELLIGENCE (CSCU9YE) LECTURE 6: MACHINE LEARNING 2: UNSUPERVISED LEARNING (CLUSTERING)

ARTIFICIAL INTELLIGENCE (CSCU9YE) LECTURE 6: MACHINE LEARNING 2: UNSUPERVISED LEARNING (CLUSTERING) ARTIFICIAL INTELLIGENCE (CSCU9YE) LECTURE 6: MACHINE LEARNING 2: UNSUPERVISED LEARNING (CLUSTERING) Gabriela Ochoa http://www.cs.stir.ac.uk/~goc/ OUTLINE Preliminaries Classification and Clustering Applications

More information

Session 7 Bivariate Data and Analysis

Session 7 Bivariate Data and Analysis Session 7 Bivariate Data and Analysis Key Terms for This Session Previously Introduced mean standard deviation New in This Session association bivariate analysis contingency table co-variation least squares

More information

! Solve problem to optimality. ! Solve problem in poly-time. ! Solve arbitrary instances of the problem. #-approximation algorithm.

! Solve problem to optimality. ! Solve problem in poly-time. ! Solve arbitrary instances of the problem. #-approximation algorithm. Approximation Algorithms 11 Approximation Algorithms Q Suppose I need to solve an NP-hard problem What should I do? A Theory says you're unlikely to find a poly-time algorithm Must sacrifice one of three

More information

An Introduction to The A* Algorithm

An Introduction to The A* Algorithm An Introduction to The A* Algorithm Introduction The A* (A-Star) algorithm depicts one of the most popular AI methods used to identify the shortest path between 2 locations in a mapped area. The A* algorithm

More information

CAD Algorithms. P and NP

CAD Algorithms. P and NP CAD Algorithms The Classes P and NP Mohammad Tehranipoor ECE Department 6 September 2010 1 P and NP P and NP are two families of problems. P is a class which contains all of the problems we solve using

More information

1.2. Successive Differences

1.2. Successive Differences 1. An Application of Inductive Reasoning: Number Patterns In the previous section we introduced inductive reasoning, and we showed how it can be applied in predicting what comes next in a list of numbers

More information

Radicals - Multiply and Divide Radicals

Radicals - Multiply and Divide Radicals 8. Radicals - Multiply and Divide Radicals Objective: Multiply and divide radicals using the product and quotient rules of radicals. Multiplying radicals is very simple if the index on all the radicals

More information

Smart Graphics: Methoden 3 Suche, Constraints

Smart Graphics: Methoden 3 Suche, Constraints Smart Graphics: Methoden 3 Suche, Constraints Vorlesung Smart Graphics LMU München Medieninformatik Butz/Boring Smart Graphics SS2007 Methoden: Suche 2 Folie 1 Themen heute Suchverfahren Hillclimbing Simulated

More information

Kenken For Teachers. Tom Davis tomrdavis@earthlink.net http://www.geometer.org/mathcircles June 27, 2010. Abstract

Kenken For Teachers. Tom Davis tomrdavis@earthlink.net http://www.geometer.org/mathcircles June 27, 2010. Abstract Kenken For Teachers Tom Davis tomrdavis@earthlink.net http://www.geometer.org/mathcircles June 7, 00 Abstract Kenken is a puzzle whose solution requires a combination of logic and simple arithmetic skills.

More information

Pythagorean Theorem: Proof and Applications

Pythagorean Theorem: Proof and Applications Pythagorean Theorem: Proof and Applications Kamel Al-Khaled & Ameen Alawneh Department of Mathematics and Statistics, Jordan University of Science and Technology IRBID 22110, JORDAN E-mail: kamel@just.edu.jo,

More information

IE 680 Special Topics in Production Systems: Networks, Routing and Logistics*

IE 680 Special Topics in Production Systems: Networks, Routing and Logistics* IE 680 Special Topics in Production Systems: Networks, Routing and Logistics* Rakesh Nagi Department of Industrial Engineering University at Buffalo (SUNY) *Lecture notes from Network Flows by Ahuja, Magnanti

More information

! Solve problem to optimality. ! Solve problem in poly-time. ! Solve arbitrary instances of the problem. !-approximation algorithm.

! Solve problem to optimality. ! Solve problem in poly-time. ! Solve arbitrary instances of the problem. !-approximation algorithm. Approximation Algorithms Chapter Approximation Algorithms Q Suppose I need to solve an NP-hard problem What should I do? A Theory says you're unlikely to find a poly-time algorithm Must sacrifice one of

More information

Cycle transversals in bounded degree graphs

Cycle transversals in bounded degree graphs Electronic Notes in Discrete Mathematics 35 (2009) 189 195 www.elsevier.com/locate/endm Cycle transversals in bounded degree graphs M. Groshaus a,2,3 P. Hell b,3 S. Klein c,1,3 L. T. Nogueira d,1,3 F.

More information

NP-Completeness I. Lecture 19. 19.1 Overview. 19.2 Introduction: Reduction and Expressiveness

NP-Completeness I. Lecture 19. 19.1 Overview. 19.2 Introduction: Reduction and Expressiveness Lecture 19 NP-Completeness I 19.1 Overview In the past few lectures we have looked at increasingly more expressive problems that we were able to solve using efficient algorithms. In this lecture we introduce

More information

Revised Version of Chapter 23. We learned long ago how to solve linear congruences. ax c (mod m)

Revised Version of Chapter 23. We learned long ago how to solve linear congruences. ax c (mod m) Chapter 23 Squares Modulo p Revised Version of Chapter 23 We learned long ago how to solve linear congruences ax c (mod m) (see Chapter 8). It s now time to take the plunge and move on to quadratic equations.

More information

Introduction to Data Structures

Introduction to Data Structures Introduction to Data Structures Albert Gural October 28, 2011 1 Introduction When trying to convert from an algorithm to the actual code, one important aspect to consider is how to store and manipulate

More information

B490 Mining the Big Data. 2 Clustering

B490 Mining the Big Data. 2 Clustering B490 Mining the Big Data 2 Clustering Qin Zhang 1-1 Motivations Group together similar documents/webpages/images/people/proteins/products One of the most important problems in machine learning, pattern

More information

JUST-IN-TIME SCHEDULING WITH PERIODIC TIME SLOTS. Received December May 12, 2003; revised February 5, 2004

JUST-IN-TIME SCHEDULING WITH PERIODIC TIME SLOTS. Received December May 12, 2003; revised February 5, 2004 Scientiae Mathematicae Japonicae Online, Vol. 10, (2004), 431 437 431 JUST-IN-TIME SCHEDULING WITH PERIODIC TIME SLOTS Ondřej Čepeka and Shao Chin Sung b Received December May 12, 2003; revised February

More information

6.099, Spring Semester, 2006 Assignment for Week 13 1

6.099, Spring Semester, 2006 Assignment for Week 13 1 6.099, Spring Semester, 2006 Assignment for Week 13 1 MASSACHVSETTS INSTITVTE OF TECHNOLOGY Department of Electrical Engineering and Computer Science 6.099 Introduction to EECS I Spring Semester, 2006

More information

POLYNOMIAL FUNCTIONS

POLYNOMIAL FUNCTIONS POLYNOMIAL FUNCTIONS Polynomial Division.. 314 The Rational Zero Test.....317 Descarte s Rule of Signs... 319 The Remainder Theorem.....31 Finding all Zeros of a Polynomial Function.......33 Writing a

More information

Graph Theory Origin and Seven Bridges of Königsberg -Rhishikesh

Graph Theory Origin and Seven Bridges of Königsberg -Rhishikesh Graph Theory Origin and Seven Bridges of Königsberg -Rhishikesh Graph Theory: Graph theory can be defined as the study of graphs; Graphs are mathematical structures used to model pair-wise relations between

More information

Computational complexity theory

Computational complexity theory Computational complexity theory Goal: A general theory of the resources needed to solve computational problems What types of resources? Time What types of computational problems? decision problem Decision

More information

CoNP and Function Problems

CoNP and Function Problems CoNP and Function Problems conp By definition, conp is the class of problems whose complement is in NP. NP is the class of problems that have succinct certificates. conp is therefore the class of problems

More information

Data Structures in Java. Session 15 Instructor: Bert Huang http://www1.cs.columbia.edu/~bert/courses/3134

Data Structures in Java. Session 15 Instructor: Bert Huang http://www1.cs.columbia.edu/~bert/courses/3134 Data Structures in Java Session 15 Instructor: Bert Huang http://www1.cs.columbia.edu/~bert/courses/3134 Announcements Homework 4 on website No class on Tuesday Midterm grades almost done Review Indexing

More information

1 if 1 x 0 1 if 0 x 1

1 if 1 x 0 1 if 0 x 1 Chapter 3 Continuity In this chapter we begin by defining the fundamental notion of continuity for real valued functions of a single real variable. When trying to decide whether a given function is or

More information

Some Minesweeper Configurations

Some Minesweeper Configurations Some Minesweeper Configurations Richard Kaye School of Mathematics The University of Birmingham Birmingham B15 2TT RWKaye@bhamacuk http://webmatbhamacuk/rwkaye/ 31st May 2007 Contents 1 Introduction 2

More information

Union-Find Algorithms. network connectivity quick find quick union improvements applications

Union-Find Algorithms. network connectivity quick find quick union improvements applications Union-Find Algorithms network connectivity quick find quick union improvements applications 1 Subtext of today s lecture (and this course) Steps to developing a usable algorithm. Define the problem. Find

More information

Pigeonhole Principle Solutions

Pigeonhole Principle Solutions Pigeonhole Principle Solutions 1. Show that if we take n + 1 numbers from the set {1, 2,..., 2n}, then some pair of numbers will have no factors in common. Solution: Note that consecutive numbers (such

More information

Algorithms and optimization for search engine marketing

Algorithms and optimization for search engine marketing Algorithms and optimization for search engine marketing Using portfolio optimization to achieve optimal performance of a search campaign and better forecast ROI Contents 1: The portfolio approach 3: Why

More information

Fast Sequential Summation Algorithms Using Augmented Data Structures

Fast Sequential Summation Algorithms Using Augmented Data Structures Fast Sequential Summation Algorithms Using Augmented Data Structures Vadim Stadnik vadim.stadnik@gmail.com Abstract This paper provides an introduction to the design of augmented data structures that offer

More information

SECTION 10-2 Mathematical Induction

SECTION 10-2 Mathematical Induction 73 0 Sequences and Series 6. Approximate e 0. using the first five terms of the series. Compare this approximation with your calculator evaluation of e 0.. 6. Approximate e 0.5 using the first five terms

More information

Reading 13 : Finite State Automata and Regular Expressions

Reading 13 : Finite State Automata and Regular Expressions CS/Math 24: Introduction to Discrete Mathematics Fall 25 Reading 3 : Finite State Automata and Regular Expressions Instructors: Beck Hasti, Gautam Prakriya In this reading we study a mathematical model

More information

MATH 13150: Freshman Seminar Unit 10

MATH 13150: Freshman Seminar Unit 10 MATH 13150: Freshman Seminar Unit 10 1. Relatively prime numbers and Euler s function In this chapter, we are going to discuss when two numbers are relatively prime, and learn how to count the numbers

More information

Factorizations: Searching for Factor Strings

Factorizations: Searching for Factor Strings " 1 Factorizations: Searching for Factor Strings Some numbers can be written as the product of several different pairs of factors. For example, can be written as 1, 0,, 0, and. It is also possible to write

More information

CSE 4351/5351 Notes 7: Task Scheduling & Load Balancing

CSE 4351/5351 Notes 7: Task Scheduling & Load Balancing CSE / Notes : Task Scheduling & Load Balancing Task Scheduling A task is a (sequential) activity that uses a set of inputs to produce a set of outputs. A task (precedence) graph is an acyclic, directed

More information

Primes in Sequences. Lee 1. By: Jae Young Lee. Project for MA 341 (Number Theory) Boston University Summer Term I 2009 Instructor: Kalin Kostadinov

Primes in Sequences. Lee 1. By: Jae Young Lee. Project for MA 341 (Number Theory) Boston University Summer Term I 2009 Instructor: Kalin Kostadinov Lee 1 Primes in Sequences By: Jae Young Lee Project for MA 341 (Number Theory) Boston University Summer Term I 2009 Instructor: Kalin Kostadinov Lee 2 Jae Young Lee MA341 Number Theory PRIMES IN SEQUENCES

More information

Constraint Programming for Random Testing of a Trading System

Constraint Programming for Random Testing of a Trading System Constraint Programming for Random Testing of a Trading System Roberto Castañeda Lozano Master s thesis. Stockholm, January 28, 2010. School of Information and Communication Technology KTH Royal Institute

More information

Lecture 7: NP-Complete Problems

Lecture 7: NP-Complete Problems IAS/PCMI Summer Session 2000 Clay Mathematics Undergraduate Program Basic Course on Computational Complexity Lecture 7: NP-Complete Problems David Mix Barrington and Alexis Maciel July 25, 2000 1. Circuit

More information

8.1 Min Degree Spanning Tree

8.1 Min Degree Spanning Tree CS880: Approximations Algorithms Scribe: Siddharth Barman Lecturer: Shuchi Chawla Topic: Min Degree Spanning Tree Date: 02/15/07 In this lecture we give a local search based algorithm for the Min Degree

More information

Universality in the theory of algorithms and computer science

Universality in the theory of algorithms and computer science Universality in the theory of algorithms and computer science Alexander Shen Computational models The notion of computable function was introduced in 1930ies. Simplifying (a rather interesting and puzzling)

More information

CPSC 211 Data Structures & Implementations (c) Texas A&M University [ 313]

CPSC 211 Data Structures & Implementations (c) Texas A&M University [ 313] CPSC 211 Data Structures & Implementations (c) Texas A&M University [ 313] File Structures A file is a collection of data stored on mass storage (e.g., disk or tape) Why on mass storage? too big to fit

More information

Fixed Point Theorems

Fixed Point Theorems Fixed Point Theorems Definition: Let X be a set and let T : X X be a function that maps X into itself. (Such a function is often called an operator, a transformation, or a transform on X, and the notation

More information

1. The RSA algorithm In this chapter, we ll learn how the RSA algorithm works.

1. The RSA algorithm In this chapter, we ll learn how the RSA algorithm works. MATH 13150: Freshman Seminar Unit 18 1. The RSA algorithm In this chapter, we ll learn how the RSA algorithm works. 1.1. Bob and Alice. Suppose that Alice wants to send a message to Bob over the internet

More information

5.1 Radical Notation and Rational Exponents

5.1 Radical Notation and Rational Exponents Section 5.1 Radical Notation and Rational Exponents 1 5.1 Radical Notation and Rational Exponents We now review how exponents can be used to describe not only powers (such as 5 2 and 2 3 ), but also roots

More information

Applied Algorithm Design Lecture 5

Applied Algorithm Design Lecture 5 Applied Algorithm Design Lecture 5 Pietro Michiardi Eurecom Pietro Michiardi (Eurecom) Applied Algorithm Design Lecture 5 1 / 86 Approximation Algorithms Pietro Michiardi (Eurecom) Applied Algorithm Design

More information

The Classes P and NP

The Classes P and NP The Classes P and NP We now shift gears slightly and restrict our attention to the examination of two families of problems which are very important to computer scientists. These families constitute the

More information

A Non-Linear Schema Theorem for Genetic Algorithms

A Non-Linear Schema Theorem for Genetic Algorithms A Non-Linear Schema Theorem for Genetic Algorithms William A Greene Computer Science Department University of New Orleans New Orleans, LA 70148 bill@csunoedu 504-280-6755 Abstract We generalize Holland

More information

ASSIGNMENT 4 PREDICTIVE MODELING AND GAINS CHARTS

ASSIGNMENT 4 PREDICTIVE MODELING AND GAINS CHARTS DATABASE MARKETING Fall 2015, max 24 credits Dead line 15.10. ASSIGNMENT 4 PREDICTIVE MODELING AND GAINS CHARTS PART A Gains chart with excel Prepare a gains chart from the data in \\work\courses\e\27\e20100\ass4b.xls.

More information

Constrained curve and surface fitting

Constrained curve and surface fitting Constrained curve and surface fitting Simon Flöry FSP-Meeting Strobl (June 20, 2006), floery@geoemtrie.tuwien.ac.at, Vienna University of Technology Overview Introduction Motivation, Overview, Problem

More information

Determine If An Equation Represents a Function

Determine If An Equation Represents a Function Question : What is a linear function? The term linear function consists of two parts: linear and function. To understand what these terms mean together, we must first understand what a function is. The

More information

COMBINATORIAL PROPERTIES OF THE HIGMAN-SIMS GRAPH. 1. Introduction

COMBINATORIAL PROPERTIES OF THE HIGMAN-SIMS GRAPH. 1. Introduction COMBINATORIAL PROPERTIES OF THE HIGMAN-SIMS GRAPH ZACHARY ABEL 1. Introduction In this survey we discuss properties of the Higman-Sims graph, which has 100 vertices, 1100 edges, and is 22 regular. In fact

More information

One last point: we started off this book by introducing another famously hard search problem:

One last point: we started off this book by introducing another famously hard search problem: S. Dasgupta, C.H. Papadimitriou, and U.V. Vazirani 261 Factoring One last point: we started off this book by introducing another famously hard search problem: FACTORING, the task of finding all prime factors

More information

2) Write in detail the issues in the design of code generator.

2) Write in detail the issues in the design of code generator. COMPUTER SCIENCE AND ENGINEERING VI SEM CSE Principles of Compiler Design Unit-IV Question and answers UNIT IV CODE GENERATION 9 Issues in the design of code generator The target machine Runtime Storage

More information

Complexity Theory. Jörg Kreiker. Summer term 2010. Chair for Theoretical Computer Science Prof. Esparza TU München

Complexity Theory. Jörg Kreiker. Summer term 2010. Chair for Theoretical Computer Science Prof. Esparza TU München Complexity Theory Jörg Kreiker Chair for Theoretical Computer Science Prof. Esparza TU München Summer term 2010 Lecture 8 PSPACE 3 Intro Agenda Wrap-up Ladner proof and time vs. space succinctness QBF

More information

IB Math Research Problem

IB Math Research Problem Vincent Chu Block F IB Math Research Problem The product of all factors of 2000 can be found using several methods. One of the methods I employed in the beginning is a primitive one I wrote a computer

More information

CHAPTER 3. Methods of Proofs. 1. Logical Arguments and Formal Proofs

CHAPTER 3. Methods of Proofs. 1. Logical Arguments and Formal Proofs CHAPTER 3 Methods of Proofs 1. Logical Arguments and Formal Proofs 1.1. Basic Terminology. An axiom is a statement that is given to be true. A rule of inference is a logical rule that is used to deduce

More information

G C.3 Construct the inscribed and circumscribed circles of a triangle, and prove properties of angles for a quadrilateral inscribed in a circle.

G C.3 Construct the inscribed and circumscribed circles of a triangle, and prove properties of angles for a quadrilateral inscribed in a circle. Performance Assessment Task Circle and Squares Grade 10 This task challenges a student to analyze characteristics of 2 dimensional shapes to develop mathematical arguments about geometric relationships.

More information

USING BACKTRACKING TO SOLVE THE SCRAMBLE SQUARES PUZZLE

USING BACKTRACKING TO SOLVE THE SCRAMBLE SQUARES PUZZLE USING BACKTRACKING TO SOLVE THE SCRAMBLE SQUARES PUZZLE Keith Brandt, Kevin R. Burger, Jason Downing, Stuart Kilzer Mathematics, Computer Science, and Physics Rockhurst University, 1100 Rockhurst Road,

More information

AUTOMATED TEST GENERATION FOR SOFTWARE COMPONENTS

AUTOMATED TEST GENERATION FOR SOFTWARE COMPONENTS TKK Reports in Information and Computer Science Espoo 2009 TKK-ICS-R26 AUTOMATED TEST GENERATION FOR SOFTWARE COMPONENTS Kari Kähkönen ABTEKNILLINEN KORKEAKOULU TEKNISKA HÖGSKOLAN HELSINKI UNIVERSITY OF

More information

Integer Factorization using the Quadratic Sieve

Integer Factorization using the Quadratic Sieve Integer Factorization using the Quadratic Sieve Chad Seibert* Division of Science and Mathematics University of Minnesota, Morris Morris, MN 56567 seib0060@morris.umn.edu March 16, 2011 Abstract We give

More information

From Last Time: Remove (Delete) Operation

From Last Time: Remove (Delete) Operation CSE 32 Lecture : More on Search Trees Today s Topics: Lazy Operations Run Time Analysis of Binary Search Tree Operations Balanced Search Trees AVL Trees and Rotations Covered in Chapter of the text From

More information

Turing Machines: An Introduction

Turing Machines: An Introduction CIT 596 Theory of Computation 1 We have seen several abstract models of computing devices: Deterministic Finite Automata, Nondeterministic Finite Automata, Nondeterministic Finite Automata with ɛ-transitions,

More information

Formal Languages and Automata Theory - Regular Expressions and Finite Automata -

Formal Languages and Automata Theory - Regular Expressions and Finite Automata - Formal Languages and Automata Theory - Regular Expressions and Finite Automata - Samarjit Chakraborty Computer Engineering and Networks Laboratory Swiss Federal Institute of Technology (ETH) Zürich March

More information

4.2 Euclid s Classification of Pythagorean Triples

4.2 Euclid s Classification of Pythagorean Triples 178 4. Number Theory: Fermat s Last Theorem Exercise 4.7: A primitive Pythagorean triple is one in which any two of the three numbers are relatively prime. Show that every multiple of a Pythagorean triple

More information

Representing Vector Fields Using Field Line Diagrams

Representing Vector Fields Using Field Line Diagrams Minds On Physics Activity FFá2 5 Representing Vector Fields Using Field Line Diagrams Purpose and Expected Outcome One way of representing vector fields is using arrows to indicate the strength and direction

More information

LVQ Plug-In Algorithm for SQL Server

LVQ Plug-In Algorithm for SQL Server LVQ Plug-In Algorithm for SQL Server Licínia Pedro Monteiro Instituto Superior Técnico licinia.monteiro@tagus.ist.utl.pt I. Executive Summary In this Resume we describe a new functionality implemented

More information

6.080/6.089 GITCS Feb 12, 2008. Lecture 3

6.080/6.089 GITCS Feb 12, 2008. Lecture 3 6.8/6.89 GITCS Feb 2, 28 Lecturer: Scott Aaronson Lecture 3 Scribe: Adam Rogal Administrivia. Scribe notes The purpose of scribe notes is to transcribe our lectures. Although I have formal notes of my

More information

A Strategy for Teaching Finite Element Analysis to Undergraduate Students

A Strategy for Teaching Finite Element Analysis to Undergraduate Students A Strategy for Teaching Finite Element Analysis to Undergraduate Students Gordon Smyrell, School of Computing and Mathematics, University of Teesside The analytical power and design flexibility offered

More information

Research Paper Business Analytics. Applications for the Vehicle Routing Problem. Jelmer Blok

Research Paper Business Analytics. Applications for the Vehicle Routing Problem. Jelmer Blok Research Paper Business Analytics Applications for the Vehicle Routing Problem Jelmer Blok Applications for the Vehicle Routing Problem Jelmer Blok Research Paper Vrije Universiteit Amsterdam Faculteit

More information