Computer Science Curriculum Framework 2015
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1 CompuScholar, Inc. Alignment to Arkansas Essentials of Computer Programming Standards Course Title: TeenCoder: Windows Programming Course ISBN: Note 1: Arkansas standards were derived from this document: uter%20science/essentials_of_computer_programming.pdf Note 2: Citation(s) listed may represent a subset of the actual instances where objectives are met throughout the course. Computer Science Curriculum Framework 2015 Course Title: Course/Unit Credit: Course Number: Grades: Prerequisite: Essentials of Computer Programming N/A Essentials of Computer Programming is a course for students with no formal computer programming experience. Students will spend the majority of time coding to solve real-world problems in a collaborative environment. The course focuses on developing computational thinking, refining problem-solving skills, and applying key programming concepts. Throughout the course, students will use developmentally appropriate and accurate terminology when communicating about technology. Essentials of Computer Programming does not require additional Arkansas Department of Education approval. Content Standard 1: Students will use relevant program design and problemsolving strategies. CT.1.ECP.1 Discuss approaches to problem solving used in programming Chapter 7, Lesson 3 Chapter 12, Lesson 1 Chapter 12, Lesson 3 CT.1.ECP.2 Represent problem-solving logic (e.g., flowcharts, Chapter 7, Lesson 3 pseudocode, role-play) CT.1.ECP.3 Interpret logical expressions using Boolean operators (e.g., AND, NOT, OR) Chapter 5, Lesson 1 CT.1.ECP.4 Demonstrate operator precedence in expressions (e.g., insideout, Chapter 5, Lesson 1 left-to-right, order of operations, right-to-left) Page 1 of 5
2 CT.1.ECP.5 Identify the appropriate use of control flow constructs Chapter 6, Lessons 2, 3, and 4 CT.1.ECP.6 Demonstrate how large problems can be deconstructed into Chapter 12, Lesson 1 a sequence of smaller problems CT.1.ECP.7 Analyze and implement collaborative methods in problem solving when appropriate Supplemental Lesson 2 / Activity 2 Content Standard 2: Students will evaluate different data representations for storing information. CT.2.ECP.1 CT.2.ECP.2 CT.2.ECP.3 CT.2.ECP.4 Classify the types of information that can be stored as variables (e.g., integers, floating points, characters, Booleans, strings) Compare and contrast how variables of different data types are represented in computer memory (e.g., ASCII codes, binary numbers) Compare techniques for manipulating and using data (e.g., searching, sorting) Analyze data organizational structures (e.g., arrays, databases, files) Chapter 4, Lesson 1 Chapter 4, Lesson 2 Chapter 4, Lesson 4 Chapter 4, Lesson 1 Chapter 4, Lesson 5 Chapter 14, Lesson 1 Chapter 11, Lesson 1 Chapter 11, Lesson 2 Content Standard 3: Students will create and evaluate algorithms to solve problems. CT.3.ECP.1 Define the term algorithm as used in programming Chapter 7, Lesson 3 CT.3.ECP.2 Apply algorithmic reasoning to connect problem-solving Chapter 7, Lesson 3 processes to programming CT.3.ECP.3 Investigate ways in which a sequence of algorithms can be Chapter 7, Lesson 3 combined to create new algorithms CT.3.ECP.4 Compare and contrast the functional characteristics (e.g., Chapter 14, Lesson 1 clarity, efficiency, understandability) of algorithms that solve the same problem CT.3.ECP.5 Develop a procedure to test an algorithm Chapter 10, Lesson 1 Chapter 10, Lesson 4 CT.3.ECP.6 Validate the effectiveness of an algorithm in solving a defined Chapter 7, Activity 1 problem Content Standard 4: Students will evaluate the use of programming languages to solve problems. CPP.4.ECP.1 Compare and contrast computer programming paradigms and languages (e.g., machine code, object oriented languages, procedural languages, visual programming languages) Chapter 1, Lesson 4 Page 2 of 5
3 CPP.4.ECP.2 CPP.4.ECP.3 CPP.4.ECP.4 Describe the sequence of steps necessary to create and execute a program on a computer Manually trace the execution path of code to understand flow of control Manually trace the execution path of code to determine the output for a sample input Chapter 2, Lesson 1 Chapter 5, Lessons 2, 3, 4 Chapter 14, Lesson 2 Content Standard 5: Students will analyze the capabilities of a programming language. CPP.5.ECP.1 Explain how variables are created and initialized Chapter 4, Lesson 2 CPP.5.ECP.2 Explain how arrays/lists are created and initialized Chapter 11, Lesson 1 Chapter 11, Lesson 2 CPP.5.ECP.3 Compare and contrast capabilities of a language for conditional branching (e.g., if, if-else, multi-branch) Chapter 5, Lesson 2 CPP.5.ECP.4 CPP.5.ECP.5 Compare and contrast capabilities of a language for iteration (e.g., counter controlled, event controlled) Investigate various capabilities of a language for abstraction including functions, parameters, and return values Chapter 5, Lesson 3 Chapter 5, Lesson 4 Chapter 9, Lesson 1, 2, and 3 CPP.5.ECP.6 Recognize potential problems or limitations with conditional branching, iteration, and abstraction features (e.g., infinite loops, range checking on parameters, unreachable branches) Chapter 5, Lesson 4 CPP.5.ECP.7 Analyze traditional programming algorithms (e.g., data management, searching, sorting) Chatper 14, Lessons 1, 2, 3 CPP.5.ECP.8 Examine methods used for the input and output of data Chapter 2, Lessons 3,4 Chapter 3, Lesson 2,3 Chapter 6 Content Standard 6: Students will create, test, and use computer programs to solve problems. CPP.6.ECP.1 Design source code that is efficient and easy to read Chapter 2, Lesson 3 CPP.6.ECP.2 Integrate clear and appropriate documentation within Chapter 2, Lesson 3 student designed source code CPP.6.ECP.3 Use an editor or visual interface to create and execute programs Chapter 2, Lesson 2 Chapter 3, Lesson 1 CPP.6.ECP.4 Implement computing applications by integrating software development tools and techniques See individual bullets below variables of different data types Chapter 4, Lesson 2 arrays/lists of different sizes Chapter 11, Lesson 1,2 Page 3 of 5
4 conditional branching Chapter 5, Lesson 2 iteration Chapter 11, Lesson 3 combinations of conditional branching and iteration Chapter 7, Lesson 3 CPP.6.ECP.5 CPP.6.ECP.6 functions (e.g., input/output libraries, graphical display libraries, math function libraries, user-defined functions) Ensure program correctness by utilizing debugging output statements and test cases Compare and contrast the implementation of two or more programming solutions for the same problem Chapter 3, Lesson 4 Chapter 7, Lesson 2 Chapter 9 Chapter 10, Lesson 4 Chatper 14, Lesson 1 Content Standard 7: Students will classify different types of computers and systems. EC.7.ECP.1 Identify a variety of electronic devices (e.g., computers, Global Positioning Systems [GPS], smart devices, vehicles) that contain computational processors and execute programs Chapter 1, Lesson 1 EC.7.ECP.2 Discuss current trends (e.g., improved user interaction, increasing processor speed and data storage, parallel and distributed systems) in computing Chapter 1, Lesson 1 Content Standard 8: Students will describe the major components of a computer system. EC.8.ECP.1 Describe the hardware components of a computer Chapter 1, Lesson 2 EC.8.ECP.2 Identify unique components (e.g., accelerometers, GPS, Chapter 1, Lesson 2 touch screens) in mobile computing devices EC.8.ECP.3 Identify the main software components (e.g., operating system, programming tools, user applications) in a computer Chapter 1, Lesson 3 Content Standard 9: Students will analyze the relationships within systems and components. EC.9.ECP.1 Demonstrate an understanding of the relationship of input Chapter 6, Lessons 1, 2, 3 and output among systems and components EC.9.ECP.2 Apply strategies to solve routine hardware problems n/a EC.9.ECP.3 Evaluate tools (e.g., compilers, computer networks, interpreters, operating systems, program editors) necessary to support program execution Chapter 1, Lesson 4 Chapter 2, Lesson 1 Chapter 2, Lesson 2 Page 4 of 5
5 Strand: Social and Ethical Aspects of Programming Content Standard 10: Students will analyze ethical and unethical uses of technology and programming. SEA.10.ECP.1 Differentiate among open source, freeware, and proprietary Chapter 1, Lesson 5 software licenses SEA.10.ECP.2 Discuss consequences of misuse of information and technology Chapter 1, Lesson 5 SEA.10.ECP.3 Discuss social and economic implications (e.g., local, national, Chapter 1, Lesson 5 global) associated with ethical and unethical hacking and software piracy SEA.10.ECP.4 Demonstrate legal and ethical behaviors when using Chapter 1, Lesson 5 information and technology SEA.10.ECP.5 Apply academic integrity in programming Chapter 1, Lesson 5 Page 5 of 5
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