Learn C++ for Game Development. Apress" Bruce Sutherland

Size: px
Start display at page:

Download "Learn C++ for Game Development. Apress" Bruce Sutherland"

Transcription

1 Learn C++ for Game Development Bruce Sutherland Apress"

2 Contents About the Author About the Technical Reviewer Acknowledgments Introduction xv xvii xix xxi Chapter 1: Beginning C++ 1 Compilers 2 Programming Paradigms 2 Procedural Programming 2 Object-Oriented Programming 2 Generic Programming 3 C++ Game Programming 3 Our First C++ Program 3 Summary 4 Part 1: Procedural Programming 5 Chapter 2: Writing a Guessing Game with C++ Types 7 Dynamic Versus Static Typed Languages 7 V

3 vi Contents Declaring Variables 7 Defining Variables 8 Integers 8 Unsigned Integers 9 Two's Complement 9 Floating Point Numbers 10 Boolean Values 11 Enums 11 Switching from One Type to Another 13 static_cast 13 A Simple Guessing Game 14 Summary 16 Chapter 3: Creating Calculators with Operators 17 The Assignment Operator 17 Arithmetic Operators 18 The Addition Operator 18 The Subtraction Operator 18 The Multiplication and Division Operators 19 The Modulo Operator 19 A Simple Arithmetic Calculator 20 Relational Operators 22 Equality Operators 22 Greater-Than Operators 23 Less-Than Operators 23 Simple Comparison Calculators 23 Bitwise Operators 27 Hexadecimal Number Representation 27 The Binary & (AND) Operator 28 The Binary I (OR) Operator 30 The Binary A (Exclusive OR) Operator 30

4 The Left Shift («) Operator 31 The Right Shift (») Operator 32 Logical Operators 32 The && Operator 32 The II Operator 32 Unary Operators 33 Arithmetic Unary Operators 33 The Logical Not Unary Operator 34 The One's Complement Operator 34 Summary 35 Chapter 4: Beginning C++ Game Development with Arrays 37 The C++ Array 37 Pointers 39 Pointer Arithmetic 41 Dereferencing Pointers 41 Pointers and Arrays 41 C Style Strings in Arrays 42 Working with C Style Strings 44 Text Adventure Game 46 Summary 47 Chapter 5: Functions, the Building Blocks of C++ 49 Writing Our First Function 49 Passing Parameters to Functions 50 Return Values 51 Passing by Pointer 51 Passing by Reference 52 Structures 53 Adding Functions to Text Adventure 54 Summary 55

5 viii Contents Chapter 6: Making Decisions with Flow Control 57 The if Statement 57 The else and else if Statements 58 The for Loop 60 The while Loop 61 The switch Statement 62 The break and continue Keywords 64 The goto Statement 65 Adding a Game Loop to Text Adventure 66 Summary 69 Chapter 7: Organizing Projects Using Files and Namespaces 71 Source and Header Files 71 Creating Namespaces 73 Updating Text Adventure with Source Files, Header Files, and Namespaces 74 Summary 77 Part 2: Object-Oriented Programming 79 Chapter 8: Object-Oriented Programming with Classes 81 Object-Oriented Programming 81 Encapsulation 82 Constructors and Destructors 85 Method Overloading 88 Operator Overloading 90 Updating Text Adventure to Use Classes 92 Summary 95 Chapter 9: Controlling Data with Access Modifiers 97 The static Keyword 97 Creating static Local Variables 98 Using static class Member Variables 98

6 Using static Member Methods 101 Using static to Alter Global Scope 102 The const Keyword 103 Constant Variables 104 Constant Pointers 105 Constant Parameters 105 Constant Member Methods 105 Two More Keywords 107 The inline Keyword 107 The friend Keyword 108 Summary 109 Chapter 10: Building Games with Inheritance 111 Inheriting from a Base Class 111 Constructors and Destructors in Derived Classes 114 Method Overriding 117 Updating Text Adventure 117 Creating an Entity Class 117 Adding Inheritance to the Player Class 118 Adding Rooms 118 Moving Through Rooms 123 Summary 126 Chapter 11: Designing Game Code with Polymorphism 127 Virtual Methods 127 Downcasting and Upcasting with dynamic_cast 129 Creating Interfaces with Pure Virtual Methods Using Polymorphism in Text Adventure 131 Summary 137

7 x Contents Chapter 12: Copying and Assigning Data to Objects 139 Copy Constructors 139 Assignment Operators 141 Move Semantics 142 Summary 143 Part 3: The STL 145 Chapter 13: The STL String Class 147 Standard string and basic_string 147 Constructing Strings 148 Working with Strings 149 Accessing String Data Through Iterators 150 Searching Within Strings 152 Formatting Data with stringstream 153 Summary 155 Chapter 14: STL Array and Vector 157 The STL Array Template 157 The STL Vector Class 159 Sorting Arrays and Vectors 160 Summary 161 Chapter 15: STL List 163 Understanding Array and List Memory Layouts 163 Building a List Class 164 The STL List Template 166 Summary 167

8 Chapter 16: STL's Associative Containers 169 The STL set Container 169 The STL map Container 170 Binary Search Trees 171 Fast Data Access Using a Hash Map 173 STL unordered set and unordered map 174 Summary 176 Chapter 17: STL's Stack and Queue 177 The STL stack Container 177 The STL queue Container 178 Summary 179 Chapter 18: STL's bitset 181 Creating bitset Objects 181 Working with bitsets 182 Summary 184 Chapter 19: Using the STL in Text Adventure 185 Using STL array to Store Room Pointers 185 Using a vector and a map to Store Options 186 Adding Gameplay to Text Adventure 189 Summary 198 Part 4: Generic Programming 199 Chapter 20: Template Programming 201 Compile Versus Runtime Time Compilation 201 const Versus constexpr 203 assert Versus static assert 204 Summary 204

9 xii Contents Chapter 21: Practical Template Programming 205 Creating Singleton Classes with Templates 205 Implementing the EventManager Class 208 The EventHandler Interface 208 The Event Class 208 The EventManager Implementation 210 Calculating SDBM Hash Values Using a Template Metaprogram 216 Using an Event to Quit the Game 218 Summary 221 Part 5: C++ Game Programming 223 Chapter 22: Managing Memory for Game Developers 225 Static Memory 225 The C++ Stack Memory Model 226 Working with Heap Memory 228 Writing a Basic Single Threaded Memory Allocator 231 Summary 238 Chapter 23: Useful Design Patterns for Game Development 239 Using the Factory Pattern in Games 239 Decoupling with the Observer Pattern 244 Easily Adding New Functionality with the Visitor Pattern 249 Summary 251 Chapter 24: Using File 10 to Save and Load Games 253 What Is Serialization? 253 The Serialization Manager 254 Saving and Loading Text Adventure 258 Summary 265

10 Chapter 25: Speeding Up Games with Concurrent Programming 267 Running Text Adventure in Its Own Thread 267 Sharing Data Between Threads Using Mutexes 269 Using Futures and Promises 272 Summary 274 Chapter 26: Supporting Multiple Platforms in C Ensuring Types Are the Same Size on Multiple Platforms 277 Using the Preprocessor to Determine Target Platform 279 Summary 283 Chapter 27: Wrapping Up 285 An Overview of Text Adventure 285 Summary 289 Index 291

KITES TECHNOLOGY COURSE MODULE (C, C++, DS)

KITES TECHNOLOGY COURSE MODULE (C, C++, DS) KITES TECHNOLOGY 360 Degree Solution www.kitestechnology.com/academy.php info@kitestechnology.com technologykites@gmail.com Contact: - 8961334776 9433759247 9830639522.NET JAVA WEB DESIGN PHP SQL, PL/SQL

More information

The C Programming Language course syllabus associate level

The C Programming Language course syllabus associate level TECHNOLOGIES The C Programming Language course syllabus associate level Course description The course fully covers the basics of programming in the C programming language and demonstrates fundamental programming

More information

C++ Programming Language

C++ Programming Language C++ Programming Language Lecturer: Yuri Nefedov 7th and 8th semesters Lectures: 34 hours (7th semester); 32 hours (8th semester). Seminars: 34 hours (7th semester); 32 hours (8th semester). Course abstract

More information

El Dorado Union High School District Educational Services

El Dorado Union High School District Educational Services El Dorado Union High School District Course of Study Information Page Course Title: ACE Computer Programming II (#495) Rationale: A continuum of courses, including advanced classes in technology is needed.

More information

Glossary of Object Oriented Terms

Glossary of Object Oriented Terms Appendix E Glossary of Object Oriented Terms abstract class: A class primarily intended to define an instance, but can not be instantiated without additional methods. abstract data type: An abstraction

More information

PART-A Questions. 2. How does an enumerated statement differ from a typedef statement?

PART-A Questions. 2. How does an enumerated statement differ from a typedef statement? 1. Distinguish & and && operators. PART-A Questions 2. How does an enumerated statement differ from a typedef statement? 3. What are the various members of a class? 4. Who can access the protected members

More information

BCS2B02: OOP Concepts and Data Structures Using C++

BCS2B02: OOP Concepts and Data Structures Using C++ SECOND SEMESTER BCS2B02: OOP Concepts and Data Structures Using C++ Course Number: 10 Contact Hours per Week: 4 (2T + 2P) Number of Credits: 2 Number of Contact Hours: 30 Hrs. Course Evaluation: Internal

More information

Course Name: ADVANCE COURSE IN SOFTWARE DEVELOPMENT (Specialization:.Net Technologies)

Course Name: ADVANCE COURSE IN SOFTWARE DEVELOPMENT (Specialization:.Net Technologies) Course Name: ADVANCE COURSE IN SOFTWARE DEVELOPMENT (Specialization:.Net Technologies) Duration of Course: 6 Months Fees: Rs. 25,000/- (including Service Tax) Eligibility: B.E./B.Tech., M.Sc.(IT/ computer

More information

Android Application Development Course Program

Android Application Development Course Program Android Application Development Course Program Part I Introduction to Programming 1. Introduction to programming. Compilers, interpreters, virtual machines. Primitive data types, variables, basic operators,

More information

Multichoice Quetions 1. Atributes a. are listed in the second part of the class box b. its time is preceded by a colon. c. its default value is

Multichoice Quetions 1. Atributes a. are listed in the second part of the class box b. its time is preceded by a colon. c. its default value is Multichoice Quetions 1. Atributes a. are listed in the second part of the class box b. its time is preceded by a colon. c. its default value is preceded by an equal sign d. its name has undereline 2. Associations

More information

C Programming. for Embedded Microcontrollers. Warwick A. Smith. Postbus 11. Elektor International Media BV. 6114ZG Susteren The Netherlands

C Programming. for Embedded Microcontrollers. Warwick A. Smith. Postbus 11. Elektor International Media BV. 6114ZG Susteren The Netherlands C Programming for Embedded Microcontrollers Warwick A. Smith Elektor International Media BV Postbus 11 6114ZG Susteren The Netherlands 3 the Table of Contents Introduction 11 Target Audience 11 What is

More information

PROBLEM SOLVING SEVENTH EDITION WALTER SAVITCH UNIVERSITY OF CALIFORNIA, SAN DIEGO CONTRIBUTOR KENRICK MOCK UNIVERSITY OF ALASKA, ANCHORAGE PEARSON

PROBLEM SOLVING SEVENTH EDITION WALTER SAVITCH UNIVERSITY OF CALIFORNIA, SAN DIEGO CONTRIBUTOR KENRICK MOCK UNIVERSITY OF ALASKA, ANCHORAGE PEARSON PROBLEM SOLVING WITH SEVENTH EDITION WALTER SAVITCH UNIVERSITY OF CALIFORNIA, SAN DIEGO CONTRIBUTOR KENRICK MOCK UNIVERSITY OF ALASKA, ANCHORAGE PEARSON Addison Wesley Boston San Francisco New York London

More information

Java (12 Weeks) Introduction to Java Programming Language

Java (12 Weeks) Introduction to Java Programming Language Java (12 Weeks) Topic Lecture No. Introduction to Java Programming Language 1 An Introduction to Java o Java as a Programming Platform, The Java "White Paper" Buzzwords, Java and the Internet, A Short

More information

An Introduction to Programming and Computer Science

An Introduction to Programming and Computer Science An Introduction to Programming and Computer Science Maria Litvin Phillips Academy, Andover, Massachusetts Gary Litvin Skylight Software, Inc. Skylight Publishing Andover, Massachusetts Copyright 1998 by

More information

CEC225 COURSE COMPACT

CEC225 COURSE COMPACT CEC225 COURSE COMPACT Course GEC 225 Applied Computer Programming II(2 Units) Compulsory Course Duration Two hours per week for 15 weeks (30 hours) Lecturer Data Name of the lecturer: Dr. Oyelami Olufemi

More information

Java EE Web Development Course Program

Java EE Web Development Course Program Java EE Web Development Course Program Part I Introduction to Programming 1. Introduction to programming. Compilers, interpreters, virtual machines. Primitive types, variables, basic operators, expressions,

More information

Object Oriented Software Design II

Object Oriented Software Design II Object Oriented Software Design II Introduction to C++ Giuseppe Lipari http://retis.sssup.it/~lipari Scuola Superiore Sant Anna Pisa February 20, 2012 G. Lipari (Scuola Superiore Sant Anna) C++ Intro February

More information

Object Oriented Programming With C++(10CS36) Question Bank. UNIT 1: Introduction to C++

Object Oriented Programming With C++(10CS36) Question Bank. UNIT 1: Introduction to C++ Question Bank UNIT 1: Introduction to C++ 1. What is Procedure-oriented Programming System? Dec 2005 2. What is Object-oriented Programming System? June 2006 3. Explain the console I/O functions supported

More information

C++FA 5.1 PRACTICE MID-TERM EXAM

C++FA 5.1 PRACTICE MID-TERM EXAM C++FA 5.1 PRACTICE MID-TERM EXAM This practicemid-term exam covers sections C++FA 1.1 through C++FA 1.4 of C++ with Financial Applications by Ben Van Vliet, available at www.benvanvliet.net. 1.) A pointer

More information

09336863931 : provid.ir

09336863931 : provid.ir provid.ir 09336863931 : NET Architecture Core CSharp o Variable o Variable Scope o Type Inference o Namespaces o Preprocessor Directives Statements and Flow of Execution o If Statement o Switch Statement

More information

C++ INTERVIEW QUESTIONS

C++ INTERVIEW QUESTIONS C++ INTERVIEW QUESTIONS http://www.tutorialspoint.com/cplusplus/cpp_interview_questions.htm Copyright tutorialspoint.com Dear readers, these C++ Interview Questions have been designed specially to get

More information

C++ Language Tutorial

C++ Language Tutorial cplusplus.com C++ Language Tutorial Written by: Juan Soulié Last revision: June, 2007 Available online at: http://www.cplusplus.com/doc/tutorial/ The online version is constantly revised and may contain

More information

ALLIED PAPER : DISCRETE MATHEMATICS (for B.Sc. Computer Technology & B.Sc. Multimedia and Web Technology)

ALLIED PAPER : DISCRETE MATHEMATICS (for B.Sc. Computer Technology & B.Sc. Multimedia and Web Technology) ALLIED PAPER : DISCRETE MATHEMATICS (for B.Sc. Computer Technology & B.Sc. Multimedia and Web Technology) Subject Description: This subject deals with discrete structures like set theory, mathematical

More information

Embedded Systems. Review of ANSI C Topics. A Review of ANSI C and Considerations for Embedded C Programming. Basic features of C

Embedded Systems. Review of ANSI C Topics. A Review of ANSI C and Considerations for Embedded C Programming. Basic features of C Embedded Systems A Review of ANSI C and Considerations for Embedded C Programming Dr. Jeff Jackson Lecture 2-1 Review of ANSI C Topics Basic features of C C fundamentals Basic data types Expressions Selection

More information

Programming Language Pragmatics

Programming Language Pragmatics Programming Language Pragmatics THIRD EDITION Michael L. Scott Department of Computer Science University of Rochester ^ШШШШШ AMSTERDAM BOSTON HEIDELBERG LONDON, '-*i» ЩЛ< ^ ' m H NEW YORK «OXFORD «PARIS»SAN

More information

How To Teach C++ Data Structure Programming

How To Teach C++ Data Structure Programming UTSA EE 3223 - C++ Data Structures Syllabus Fall 2015 Part A - Course Outline Catalog Description: 3 hours credit. Review of C/C++ non-object oriented programming concepts. Object-oriented programming

More information

Curriculum Map. Discipline: Computer Science Course: C++

Curriculum Map. Discipline: Computer Science Course: C++ Curriculum Map Discipline: Computer Science Course: C++ August/September: How can computer programs make problem solving easier and more efficient? In what order does a computer execute the lines of code

More information

Fundamentals of Java Programming

Fundamentals of Java Programming Fundamentals of Java Programming This document is exclusive property of Cisco Systems, Inc. Permission is granted to print and copy this document for non-commercial distribution and exclusive use by instructors

More information

OKLAHOMA SUBJECT AREA TESTS (OSAT )

OKLAHOMA SUBJECT AREA TESTS (OSAT ) CERTIFICATION EXAMINATIONS FOR OKLAHOMA EDUCATORS (CEOE ) OKLAHOMA SUBJECT AREA TESTS (OSAT ) FIELD 081: COMPUTER SCIENCE September 2008 Subarea Range of Competencies I. Computer Use in Educational Environments

More information

Sample Syllabus (C++) CSCI 1301 Introduction to Programming Principles

Sample Syllabus (C++) CSCI 1301 Introduction to Programming Principles Sample Syllabus (C++) CSCI 1301 Introduction to Programming Principles Knowledge Areas that contain topics and learning outcomes covered in the course Knowledge Areas Total Hours of Coverage Software Development

More information

Chapter 6: Programming Languages

Chapter 6: Programming Languages Chapter 6: Programming Languages Computer Science: An Overview Eleventh Edition by J. Glenn Brookshear Copyright 2012 Pearson Education, Inc. Chapter 6: Programming Languages 6.1 Historical Perspective

More information

I PUC - Computer Science. Practical s Syllabus. Contents

I PUC - Computer Science. Practical s Syllabus. Contents I PUC - Computer Science Practical s Syllabus Contents Topics 1 Overview Of a Computer 1.1 Introduction 1.2 Functional Components of a computer (Working of each unit) 1.3 Evolution Of Computers 1.4 Generations

More information

Java Application Developer Certificate Program Competencies

Java Application Developer Certificate Program Competencies Java Application Developer Certificate Program Competencies After completing the following units, you will be able to: Basic Programming Logic Explain the steps involved in the program development cycle

More information

Java 6 'th. Concepts INTERNATIONAL STUDENT VERSION. edition

Java 6 'th. Concepts INTERNATIONAL STUDENT VERSION. edition Java 6 'th edition Concepts INTERNATIONAL STUDENT VERSION CONTENTS PREFACE vii SPECIAL FEATURES xxviii chapter i INTRODUCTION 1 1.1 What Is Programming? 2 J.2 The Anatomy of a Computer 3 1.3 Translating

More information

TECHNOLOGY Computer Programming II Grade: 9-12 Standard 2: Technology and Society Interaction

TECHNOLOGY Computer Programming II Grade: 9-12 Standard 2: Technology and Society Interaction Standard 2: Technology and Society Interaction Technology and Ethics Analyze legal technology issues and formulate solutions and strategies that foster responsible technology usage. 1. Practice responsible

More information

WORKSPACE WEB DEVELOPMENT & OUTSOURCING TRAINING CENTER

WORKSPACE WEB DEVELOPMENT & OUTSOURCING TRAINING CENTER WORKSPACE WEB DEVELOPMENT & OUTSOURCING TRAINING CENTER Course Outline (2015) Basic Programming With Procedural & Object Oriented Concepts (C, C++) Training Office# Road: 11, House: 1 A, Nikunja 2, Khilkhet,

More information

Embedded Programming in C/C++: Lesson-1: Programming Elements and Programming in C

Embedded Programming in C/C++: Lesson-1: Programming Elements and Programming in C Embedded Programming in C/C++: Lesson-1: Programming Elements and Programming in C 1 An essential part of any embedded system design Programming 2 Programming in Assembly or HLL Processor and memory-sensitive

More information

Bachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries

Bachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries First Semester Development 1A On completion of this subject students will be able to apply basic programming and problem solving skills in a 3 rd generation object-oriented programming language (such as

More information

C++FA 3.1 OPTIMIZING C++

C++FA 3.1 OPTIMIZING C++ C++FA 3.1 OPTIMIZING C++ Ben Van Vliet Measuring Performance Performance can be measured and judged in different ways execution time, memory usage, error count, ease of use and trade offs usually have

More information

Course Title: Software Development

Course Title: Software Development Course Title: Software Development Unit: Customer Service Content Standard(s) and Depth of 1. Analyze customer software needs and system requirements to design an information technology-based project plan.

More information

Java Interview Questions and Answers

Java Interview Questions and Answers 1. What is the most important feature of Java? Java is a platform independent language. 2. What do you mean by platform independence? Platform independence means that we can write and compile the java

More information

C++ Support for Abstract Data Types

C++ Support for Abstract Data Types Topics C++ Support for Abstract Data Types Professor Department of EECS d.schmidt@vanderbilt.edu Vanderbilt University www.cs.wustl.edu/schmidt/ (615) 343-8197 Describing Objects Using ADTs Built-in vs.

More information

Java SE 8 Programming

Java SE 8 Programming Oracle University Contact Us: 1.800.529.0165 Java SE 8 Programming Duration: 5 Days What you will learn This Java SE 8 Programming training covers the core language features and Application Programming

More information

Symbol Tables. Introduction

Symbol Tables. Introduction Symbol Tables Introduction A compiler needs to collect and use information about the names appearing in the source program. This information is entered into a data structure called a symbol table. The

More information

3 Control Structures 52

3 Control Structures 52 VIII Preface xli 1 Introduction to.net and Visual C++.NET 1 1.1 Introduction 2 1.2 History of the Internet and World Wide Web 2 1.3 World Wide Web Consortium (W3C) 4 1.4 Extensible Markup Language (XML)

More information

core. Volume I - Fundamentals Seventh Edition Sun Microsystems Press A Prentice Hall Title ULB Darmstadt

core. Volume I - Fundamentals Seventh Edition Sun Microsystems Press A Prentice Hall Title ULB Darmstadt core. 2008 AGI-Information Management Consultants May be used for personal purporses only or by libraries associated to dandelon.com network. Volume I - Fundamentals Seventh Edition CAY S. HORSTMANN GARY

More information

Programming and Software Development CTAG Alignments

Programming and Software Development CTAG Alignments Programming and Software Development CTAG Alignments This document contains information about four Career-Technical Articulation Numbers (CTANs) for Programming and Software Development Career-Technical

More information

CompuScholar, Inc. Alignment to Utah's Computer Programming II Standards

CompuScholar, Inc. Alignment to Utah's Computer Programming II Standards CompuScholar, Inc. Alignment to Utah's Computer Programming II Standards Course Title: TeenCoder: Java Programming Course ISBN: 978 0 9887070 2 3 Course Year: 2015 Note: Citation(s) listed may represent

More information

An Incomplete C++ Primer. University of Wyoming MA 5310

An Incomplete C++ Primer. University of Wyoming MA 5310 An Incomplete C++ Primer University of Wyoming MA 5310 Professor Craig C. Douglas http://www.mgnet.org/~douglas/classes/na-sc/notes/c++primer.pdf C++ is a legacy programming language, as is other languages

More information

COMPUTER SCIENCE. 1. Computer Fundamentals and Applications

COMPUTER SCIENCE. 1. Computer Fundamentals and Applications COMPUTER SCIENCE 1. Computer Fundamentals and Applications (i)generation of Computers, PC Family of Computers, Different I/O devices;introduction to Operating System, Overview of different Operating Systems,

More information

1. The memory address of the first element of an array is called A. floor address B. foundation addressc. first address D.

1. The memory address of the first element of an array is called A. floor address B. foundation addressc. first address D. 1. The memory address of the first element of an array is called A. floor address B. foundation addressc. first address D. base address 2. The memory address of fifth element of an array can be calculated

More information

Classes and Pointers: Some Peculiarities (cont d.)

Classes and Pointers: Some Peculiarities (cont d.) Classes and Pointers: Some Peculiarities (cont d.) Assignment operator Built-in assignment operators for classes with pointer member variables may lead to shallow copying of data FIGURE 3-22 Objects objectone

More information

Course MS10975A Introduction to Programming. Length: 5 Days

Course MS10975A Introduction to Programming. Length: 5 Days 3 Riverchase Office Plaza Hoover, Alabama 35244 Phone: 205.989.4944 Fax: 855.317.2187 E-Mail: rwhitney@discoveritt.com Web: www.discoveritt.com Course MS10975A Introduction to Programming Length: 5 Days

More information

Thomas Jefferson High School for Science and Technology Program of Studies Foundations of Computer Science. Unit of Study / Textbook Correlation

Thomas Jefferson High School for Science and Technology Program of Studies Foundations of Computer Science. Unit of Study / Textbook Correlation Thomas Jefferson High School for Science and Technology Program of Studies Foundations of Computer Science updated 03/08/2012 Unit 1: JKarel 8 weeks http://www.fcps.edu/is/pos/documents/hs/compsci.htm

More information

DATA STRUCTURES USING C

DATA STRUCTURES USING C DATA STRUCTURES USING C QUESTION BANK UNIT I 1. Define data. 2. Define Entity. 3. Define information. 4. Define Array. 5. Define data structure. 6. Give any two applications of data structures. 7. Give

More information

16 Collection Classes

16 Collection Classes 16 Collection Classes Collections are a key feature of the ROOT system. Many, if not most, of the applications you write will use collections. If you have used parameterized C++ collections or polymorphic

More information

Objectif. Participant. Prérequis. Remarque. Programme. C# 3.0 Programming in the.net Framework. 1. Introduction to the.

Objectif. Participant. Prérequis. Remarque. Programme. C# 3.0 Programming in the.net Framework. 1. Introduction to the. Objectif This six-day instructor-led course provides students with the knowledge and skills to develop applications in the.net 3.5 using the C# 3.0 programming language. C# is one of the most popular programming

More information

Boolean Expressions, Conditions, Loops, and Enumerations. Precedence Rules (from highest to lowest priority)

Boolean Expressions, Conditions, Loops, and Enumerations. Precedence Rules (from highest to lowest priority) Boolean Expressions, Conditions, Loops, and Enumerations Relational Operators == // true if two values are equivalent!= // true if two values are not equivalent < // true if left value is less than the

More information

Certified PHP Developer VS-1054

Certified PHP Developer VS-1054 Certified PHP Developer VS-1054 Certification Code VS-1054 Certified PHP Developer Vskills certification for PHP Developers assesses the candidate for developing PHP based applications. The certification

More information

The Sun Certified Associate for the Java Platform, Standard Edition, Exam Version 1.0

The Sun Certified Associate for the Java Platform, Standard Edition, Exam Version 1.0 The following applies to all exams: Once exam vouchers are purchased you have up to one year from the date of purchase to use it. Each voucher is valid for one exam and may only be used at an Authorized

More information

Subject Name: Object Oriented Programming in C++ Subject Code: 2140705

Subject Name: Object Oriented Programming in C++ Subject Code: 2140705 Faculties: L.J. Institute of Engineering & Technology Semester: IV (2016) Subject Name: Object Oriented Programming in C++ Subject Code: 21405 Sr No UNIT - 1 : CONCEPTS OF OOCP Topics -Introduction OOCP,

More information

Domains and Competencies

Domains and Competencies Domains and Competencies DOMAIN I TECHNOLOGY APPLICATIONS CORE Standards Assessed: Computer Science 8 12 I VII Competency 001: The computer science teacher knows technology terminology and concepts; the

More information

RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE. CISY 105 Foundations of Computer Science

RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE. CISY 105 Foundations of Computer Science I. Basic Course Information RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE CISY 105 Foundations of Computer Science A. Course Number and Title: CISY-105, Foundations of Computer Science B. New

More information

The D Programming Language

The D Programming Language The D Programming Language Andrei Alexandrescu v:addison-wesley Upper Saddle River, NJ Boston Indianapolis San Francisco New York Toronto Montreal London Munich Paris Madrid Capetown Sydney Tokyo Singapore

More information

VISUAL C++.NET. How TO PROGRAM. H. M. Deitel Deitel & Associates, Inc. P. J. Deitel Deitel & Associates, Inc. J. P. Liperi Microsoft Corporation

VISUAL C++.NET. How TO PROGRAM. H. M. Deitel Deitel & Associates, Inc. P. J. Deitel Deitel & Associates, Inc. J. P. Liperi Microsoft Corporation VISUAL C++.NET How TO PROGRAM H. M. Deitel Deitel & Associates, Inc. P. J. Deitel Deitel & Associates, Inc. J. P. Liperi Microsoft Corporation C. H. Yaeger Deitel & Associates, Inc. PEARSON EDUCATION,

More information

Semester Review. CSC 301, Fall 2015

Semester Review. CSC 301, Fall 2015 Semester Review CSC 301, Fall 2015 Programming Language Classes There are many different programming language classes, but four classes or paradigms stand out:! Imperative Languages! assignment and iteration!

More information

JAVA - QUICK GUIDE. Java SE is freely available from the link Download Java. So you download a version based on your operating system.

JAVA - QUICK GUIDE. Java SE is freely available from the link Download Java. So you download a version based on your operating system. http://www.tutorialspoint.com/java/java_quick_guide.htm JAVA - QUICK GUIDE Copyright tutorialspoint.com What is Java? Java is: Object Oriented Platform independent: Simple Secure Architectural- neutral

More information

Applied Informatics C++ Coding Style Guide

Applied Informatics C++ Coding Style Guide C++ Coding Style Guide Rules and Recommendations Version 1.4 Purpose of This Document This document describes the C++ coding style employed by Applied Informatics. The document is targeted at developers

More information

Computer Programming I

Computer Programming I Computer Programming I Levels: 10-12 Units of Credit: 1.0 CIP Code: 11.0201 Core Code: 35-02-00-00-030 Prerequisites: Secondary Math I, Keyboarding Proficiency, Computer Literacy requirement (e.g. Exploring

More information

OpenCL Static C++ Kernel Language Extension

OpenCL Static C++ Kernel Language Extension OpenCL Static C++ Kernel Language Extension Document Revision: 04 Advanced Micro Devices Authors: Ofer Rosenberg, Benedict R. Gaster, Bixia Zheng, Irina Lipov December 15, 2011 Contents 1 Overview... 3

More information

Evolution of the Major Programming Languages

Evolution of the Major Programming Languages 142 Evolution of the Major Programming Languages Object Oriented Programming: Smalltalk Object-Oriented: It s fundamental characteristics are: Data abstraction, Inheritance and Dynamic Binding. The essence

More information

Formal Engineering for Industrial Software Development

Formal Engineering for Industrial Software Development Shaoying Liu Formal Engineering for Industrial Software Development Using the SOFL Method With 90 Figures and 30 Tables Springer Contents Introduction 1 1.1 Software Life Cycle... 2 1.2 The Problem 4 1.3

More information

6.088 Intro to C/C++ Day 4: Object-oriented programming in C++ Eunsuk Kang and Jean Yang

6.088 Intro to C/C++ Day 4: Object-oriented programming in C++ Eunsuk Kang and Jean Yang 6.088 Intro to C/C++ Day 4: Object-oriented programming in C++ Eunsuk Kang and Jean Yang Today s topics Why objects? Object-oriented programming (OOP) in C++ classes fields & methods objects representation

More information

Java the UML Way: Integrating Object-Oriented Design and Programming

Java the UML Way: Integrating Object-Oriented Design and Programming Java the UML Way: Integrating Object-Oriented Design and Programming by Else Lervik and Vegard B. Havdal ISBN 0-470-84386-1 John Wiley & Sons, Ltd. Table of Contents Preface xi 1 Introduction 1 1.1 Preliminaries

More information

Crash Course in Java

Crash Course in Java Crash Course in Java Based on notes from D. Hollinger Based in part on notes from J.J. Johns also: Java in a Nutshell Java Network Programming and Distributed Computing Netprog 2002 Java Intro 1 What is

More information

Syllabus OBJECT ORIENTED PROGRAMMING C++

Syllabus OBJECT ORIENTED PROGRAMMING C++ 1 Syllabus OBJECT ORIENTED PROGRAMMING C++ 1. Introduction : What is object oriented programming? Why do we need objectoriented. Programming characteristics of object-oriented languages. C and C++. 2.

More information

Semantic Analysis: Types and Type Checking

Semantic Analysis: Types and Type Checking Semantic Analysis Semantic Analysis: Types and Type Checking CS 471 October 10, 2007 Source code Lexical Analysis tokens Syntactic Analysis AST Semantic Analysis AST Intermediate Code Gen lexical errors

More information

10CS35: Data Structures Using C

10CS35: Data Structures Using C CS35: Data Structures Using C QUESTION BANK REVIEW OF STRUCTURES AND POINTERS, INTRODUCTION TO SPECIAL FEATURES OF C OBJECTIVE: Learn : Usage of structures, unions - a conventional tool for handling a

More information

C# Cookbook. Stephen Teilhet andjay Hilyard. O'REILLY 8 Beijing Cambridge Farnham Köln Paris Sebastopol Taipei Tokyo '"J""'

C# Cookbook. Stephen Teilhet andjay Hilyard. O'REILLY 8 Beijing Cambridge Farnham Köln Paris Sebastopol Taipei Tokyo 'J' C# Cookbook '"J""' Stephen Teilhet andjay Hilyard O'REILLY 8 Beijing Cambridge Farnham Köln Paris Sebastopol Taipei Tokyo Tableof Contents Preface xv 1. Numbers 1 1.1 Determining Approximate Equality Between

More information

Introduction to Programming System Design. CSCI 455x (4 Units)

Introduction to Programming System Design. CSCI 455x (4 Units) Introduction to Programming System Design CSCI 455x (4 Units) Description This course covers programming in Java and C++. Topics include review of basic programming concepts such as control structures,

More information

CORBA Programming with TAOX11. The C++11 CORBA Implementation

CORBA Programming with TAOX11. The C++11 CORBA Implementation CORBA Programming with TAOX11 The C++11 CORBA Implementation TAOX11: the CORBA Implementation by Remedy IT TAOX11 simplifies development of CORBA based applications IDL to C++11 language mapping is easy

More information

Java Software Structures

Java Software Structures INTERNATIONAL EDITION Java Software Structures Designing and Using Data Structures FOURTH EDITION John Lewis Joseph Chase This page is intentionally left blank. Java Software Structures,International Edition

More information

Pemrograman Dasar. Basic Elements Of Java

Pemrograman Dasar. Basic Elements Of Java Pemrograman Dasar Basic Elements Of Java Compiling and Running a Java Application 2 Portable Java Application 3 Java Platform Platform: hardware or software environment in which a program runs. Oracle

More information

Skills for Employment Investment Project (SEIP)

Skills for Employment Investment Project (SEIP) Skills for Employment Investment Project (SEIP) Standards/ Curriculum Format for Web Application Development Using DOT Net Course Duration: Three Months 1 Course Structure and Requirements Course Title:

More information

Object Oriented Software Design

Object Oriented Software Design Object Oriented Software Design Introduction to Java - II Giuseppe Lipari http://retis.sssup.it/~lipari Scuola Superiore Sant Anna Pisa October 28, 2010 G. Lipari (Scuola Superiore Sant Anna) Introduction

More information

Sources: On the Web: Slides will be available on:

Sources: On the Web: Slides will be available on: C programming Introduction The basics of algorithms Structure of a C code, compilation step Constant, variable type, variable scope Expression and operators: assignment, arithmetic operators, comparison,

More information

#820 Computer Programming 1A

#820 Computer Programming 1A Computer Programming I Levels: 10-12 Units of Credit: 1.0 CIP Code: 11.0201 Core Code: 35-02-00-00-030 Prerequisites: Secondary Math I, Keyboarding Proficiency, Computer Literacy requirement Semester 1

More information

C++ Overloading, Constructors, Assignment operator

C++ Overloading, Constructors, Assignment operator C++ Overloading, Constructors, Assignment operator 1 Overloading Before looking at the initialization of objects in C++ with constructors, we need to understand what function overloading is In C, two functions

More information

Syllabus for Computer Science. Proposed scheme for B.Sc Programme under Choice Based Credit System

Syllabus for Computer Science. Proposed scheme for B.Sc Programme under Choice Based Credit System Syllabus for Computer Science Proposed scheme for B.Sc Programme under Choice Based Credit System SEMESTER - I Code Course Title Course Type HPW Credits BS106 SEMESTER -I I BS 206 SEMESTER -III BS 301

More information

Basic Programming and PC Skills: Basic Programming and PC Skills:

Basic Programming and PC Skills: Basic Programming and PC Skills: Texas University Interscholastic League Contest Event: Computer Science The contest challenges high school students to gain an understanding of the significance of computation as well as the details of

More information

Object Oriented Software Design

Object Oriented Software Design Object Oriented Software Design Introduction to Java - II Giuseppe Lipari http://retis.sssup.it/~lipari Scuola Superiore Sant Anna Pisa September 14, 2011 G. Lipari (Scuola Superiore Sant Anna) Introduction

More information

The programming language C. sws1 1

The programming language C. sws1 1 The programming language C sws1 1 The programming language C invented by Dennis Ritchie in early 1970s who used it to write the first Hello World program C was used to write UNIX Standardised as K&C (Kernighan

More information

Visual C# 2012 Programming

Visual C# 2012 Programming Visual C# 2012 Programming Karli Watson Jacob Vibe Hammer John D. Reid Morgan Skinner Daniel Kemper Christian Nagel WILEY John Wiley & Sons, Inc. INTRODUCTION xxxi CHAPTER 1: INTRODUCING C# 3 What Is the.net

More information

Computing Concepts with Java Essentials

Computing Concepts with Java Essentials 2008 AGI-Information Management Consultants May be used for personal purporses only or by libraries associated to dandelon.com network. Computing Concepts with Java Essentials 3rd Edition Cay Horstmann

More information

Efficient representation of integer sets

Efficient representation of integer sets Efficient representation of integer sets Marco Almeida Rogério Reis Technical Report Series: DCC-2006-06 Version 1.0 Departamento de Ciência de Computadores & Laboratório de Inteligência Artificial e Ciência

More information

AP Computer Science AB Syllabus 1

AP Computer Science AB Syllabus 1 AP Computer Science AB Syllabus 1 Course Resources Java Software Solutions for AP Computer Science, J. Lewis, W. Loftus, and C. Cocking, First Edition, 2004, Prentice Hall. Video: Sorting Out Sorting,

More information

UIL Computer Science for Dummies by Jake Warren and works from Mr. Fleming

UIL Computer Science for Dummies by Jake Warren and works from Mr. Fleming UIL Computer Science for Dummies by Jake Warren and works from Mr. Fleming 1 2 Foreword First of all, this book isn t really for dummies. I wrote it for myself and other kids who are on the team. Everything

More information

The Separation of Interface and Implementation in C++

The Separation of Interface and Implementation in C++ From Proceedings of the Third USENIX C++ conference The Separation of Interface and Implementation in C++ Bruce Martin Hewlett-Packard Laboratories 1501 Page Mill Road Palo Alto, California 94304 martin@hplabs.hp.com

More information