Star Wars Pinball: Balance of the Force

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1 Table of Contents Star Wars : Darth Vader... 2 Star Wars : Starfighter Assault... 5 Star Wars : Episode VI Return of the Jedi... 9 Star Wars Pinball: Balance of the Force Feel the disturbance in the Force in Star Wars Pinball: Balance of the Force, featuring three brand new original pinball tables immersing fans in the most iconic moments of the Star Wars universe. Experience the power of the Dark Side with a special Darth Vader tribute table. Join Luke Skywalker, Han Solo, Chewbacca and Princess Leia in the fight against the Sith as you play through the most memorable moments of Star Wars: Episode VI Return of the Jedi. Finally, choose to support the Rebel Alliance Fleet or the Galactic Empire s Armada as you take your place in the space battle and complete missions to establish your position as an elite force in the Starfighter fleet. 1

2 Star Wars : Darth Vader Pay tribute to the Dark Lord of the Sith in this pinball table dedicated to the life of Darth Vader. Serve the Emperor using the dark side of the Force to mercilessly pursue the Jedi and the Rebel Alliance to the ends of the galaxy. Ball Save Hit the four standup targets next to the ramps to activate the Ball save. Kickbacks Activate both kickbacks by hitting the 5 rollovers and spelling DARTH VADER. Multipliers Increase your multiplier bonus by hitting the 3 top rollovers and spelling EMPIRE. Extra Ball Five Extra Balls per game can be earned by completing the Multiplier X10 or the EMPIRE Award mode. Combos Make consecutive ramp and loop shots while Combo lights are lit for Combo Award. Rebel Base Hurry Up To activate the Rebel Base mode, you have to spell REBEL at the left cross ramp and BASE at the right cross ramp. In this hurry up mission, you have to destroy as many rebel bases as you can by shooting these two ramps. Each destroyed base will raise your Jackpot score. TIE/x1 Hurry Up Spell TIE/x1 at the left orbit to start the TIE/x1 Hurry up, where you have to hit the bumpers several times. Completing the mode will raise your Hurry up score. Trench Run Activation To activate the Trench Run mode, first complete the TIE/x1 mode, and then shoot the center hole, where the Trench Run lamp is blinking. Trench Run In this mission, you have to shoot down as many X-wing starfighters as you can in a given time. Use the flippers to steer your fighter and shoot with the Launch button! In this mode the faster you expel the X- wings the more points you earn. 2

3 Force Hurry Up Spell FORCE at the left ramp to start the Force Hurry up, where you have to shoot the flashing lanes, and then shoot the Rebel Officer's hologram via the jump ramp to obtain information. All information obtained will raise your Jackpot score.} Target Drill Shoot the right ramp six times to start the Target Drill Hurry Up, where you have to shoot the flashing lane in order to attack with the TIE/x1 fighter. With each target destroyed your Jackpot score will raise. Sith Hurry Up Spell SITH at the right turn lane to start the Sith Hurry Up mode, where a big score starts counting down. You can collect it by shooting the right turn lane, or you can double it by shooting the back ramp. Tractor Beam Multiball Spell TRACTOR BEAM by shooting the whirlwind pool. When the word is completed, shoot it again to lock your ball. After 3 balls are locked, the Tractor Beam Multiball will start. In this mode you can collect Jackpots, or you can shoot the Tractor Beam, which will charge your ball, awarding a double Jackpot when you hit the flashing lanes. Pod Multiball To Start the Pod Multiball, first you have to lock 3 balls into the POD Chamber by spelling POD at the right turn lane. After 3 balls are locked, the POD Multiball will start, where you have to shoot the roto target to collect a Jackpot, and then the flashing lane to collect a double Jackpot. Faltering Resolve Shoot the Central/VUK lane 6 times to start the Faltering Resolve Multiball, where you can collect both the Light and Dark Jackpots by shooting the flashing lanes. Main Mission Starter To start a Main Mission you have to shoot the targets on the bottom side of the roto target, after which the whole roto target will descend a level, allowing you to shoot the remaining targets. In the main missions the faster you complete you goals the more score you get, as your remaining time is converted into points, and added to your current mission Jackpot score. 3

4 Mission 1 Darth Vader is charged by the Emperor himself to retrieve the stolen schematics of the Death Star. They believe that the schematics are in the possession of the Rebel leader, who is none other than Princess Leia. To recover the schematics, you have to destroy her ship's main reactor and catch up to it by shooting the flashing lanes. Then you have to interrogate the rebel officer by shooting his hologram via the jump ramp. Mission 2 Darth Vader realizes that Obi-Wan Kenobi is on board the Death Star, and that after 19 years he can face his former master again. Firstly, you have to find Obi-Wan Kenobi by shooting the flashing lanes, and then you have to lock your balls over the playfield magnets. After 3 balls are locked, a multiball starts where you have to fight Obi-Wan Kenobi by shooting all the flashing lanes. Then in order to defeat him you have to destroy all your balls by shooting the flashing lamps. Mission 3 Darth Vader and the Emperor, agree that they should turn the young Skywalker into a powerful ally; therefore, they set a trap in Cloud City, where Darth Vader can confront his son. In the first part of the mission you have to shoot the two flashing lanes, which will activate the target banks on the left and right side of the table for a short time. You have to shoot one of the four targets on the left and right side in order to complete the first part of the mission and to activate the second part. Then you have to shoot the flashing circle on the middle of the playfield, from which Darth Vader can raise it using the Force. You can move the ball to the left or right using the flippers, and you can shoot the ball towards Luke, who is trying to defend himself, by pressing the Launch button. Mission 4 Luke Skywalker surrenders himself to the Imperials and is brought before Vader and his Sith master. The Emperor reveals that they have set up a trap for the rebels, and all his friends will die. Luke has had enough and he reaches out for his captured lightsaber, attempting to attack the Emperor, but first he has to confront his father again. In order to convince Luke to fight, you have to shoot the flashing lanes which will activate some of the roto targets. You have to shoot these targets in order to engage Luke. Mission 5 The Emperor realizes, that he can't turn Luke to the dark side of the Force, therefore he wants to destroy him. In this mission you have to save Luke Skywalker by shooting the designated lanes sequentially in a given time. If time expires, the whole process needs to be done from the beginning. 4

5 Star Wars : Starfighter Assault Support the Rebel Alliance's Fleet or the Galactic Empire's Armada, as you lead your side to victory on this exciting table, featuring legendary Starfighters like the X-wing and TIE Fighter, and iconic vehicles like the Millennium Falcon and the Death Star II. Fleet Missions Take on various missions as a pilot of your chosen fleet. Almost every mission consists of multiple Phases. If you complete one phase, but subsequently fail the mission, it will resume from the beginning of that Phase the next time you start it. Hit the Fleet Mission target bank to access the mission starter hole. Fighter Confrontation Phase 1: You are in control of a wing of starfighters in space, with the sole objective of eliminating the attacking enemy fighters. The flippers control your fighters, and the launch button fires their weapons. Phase 2: Help your fighters to win an intense battle by shooting the bumpers to charge up your Turbolaser cannons. Beware, the enemy cannons will also fire from time to time. Hit the flashing lanes to delay their barrage. Fighter Assault Phase 1: A hostile vessel is inbound. Shoot the flashing lanes to disarm its weapons. Warning! You only have a limited amount of fighters at your disposal for this mission. Phase 2: You have to stop the enemy from escaping! Shoot the holes within the time limit to disable the hostile vessel's hyperdrive! Flight Deck In the heat of battle you must coordinate the repair and release of your starfighters. Shoot the rapidly flashing lanes to launch a fighter and a slowly flashing lane to repair one. Able Helmsman Phase 1: A vicious pack of hostile fighters chased a friendly capital ship into a nearby asteroid field. You have to charge up the ship's defensive systems to survive and rejoin your fleet. Phase 2: The enemy fighters found the ship again. Take over one of the Turbolaser cannons on the ship and help defend against the waves of attacking enemies. Use the flippers to turn the cannon, and press the launch button to fire it. 5

6 Capital Assault Phase 1: You have to help one of your capital ships defeat an enemy vessel. Shoot the flashing ramps to launch a wing of starfighters against the enemy. Be warned: the launch window will be open only for a short period of time. Phase 2: After the enemy is weakened, you have to keep the attacking ships in fighting condition. Shoot the flashing lanes to make repairs between assaults. Death Star Assault Phase 1: A battle commences near the unfinished Death Star II. You have to find a weakness in the enemy fleet by shooting the flashing lanes. Phase 2: The shield protecting the space station has collapsed, and the Millennium Falcon starts to speed ahead towards it. As a Rebel pilot, you have to protect it against waves of attacking enemy fighters. As an Imperial pilot, you have to shoot down the escorting starfighters. Phase 3: After the destruction or rescue of the Death Star II, you can eliminate the remaining hostile fleet in a frantic multiball. Each main lane is worth a Jackpot, and all holes worth a Super Jackpot. Pilot Ranking After each successful mission, downed fighter or enemy capital ship, you will earn Experience Points. After accumulating a certain amount, the Promote Multiball becomes available. After the end of the multiball you will gain access to higher-ranked Squad Missions. Fleet Upgrades After each successful mission, downed fighter or enemy capital ship, you will earn Commendations as well. You can use these in the Upgrade panel to buy various enhancements for your vessels. Fleet Strength Based on your progress the two opposing fleet's relative strength will be altered. If you win, your fleet becomes stronger, but if you lose a fighter or a capital ship the enemy will get the upper hand. The Fleet Strength influences the score you gain from every shot you make. Ballsave, Failsafe Shooting the Upper Mini orbit 6 consecutive times (by factory default) you will get a Ballsave. After spelling FAILSAFE, you have to shoot one of the orbits to activate the failsafe on that side. 6

7 Random Award At specific intervals the Operations hole will activate. Shooting the ball into it will grant you a random award, ranging from a mere Extra score all the way to an Extra Ball. Bonus multipliers Shooting all the states of the Drone Ramp will grant you an increased multiplier. Skillshot Shooting the Upper Mini orbit to score a Skillshot, and then hit the Fleet Mission starter hole for a Super Skillshot. Hyperspace Hurry Up Shooting the spinners in the orbit will activate the Hyperspace activators for a short time, and shooting them will award a Hyperspace Jackpot which can be increased by shooting the ball into the bumper area. Squad Missions Shooting the 3 Squad targets will lit the Squad Mission Hole. Shooting the ball into it will start a random Squad mission. Each mission has a Pilot Rank requirement; the mode won't be available unless you acquired it previously. Rank 1-2 Rank 1: Dogfight Help your fighter catch up with the enemy by shooting the flashing lanes. Rank 2: Lone Fighter Take the pilot's seat of your fleet's starfighter and shoot down the approaching enemy fighters. Use the flippers to tilt your view, and press the launch button to fire. Rank 3-4 Rank 3: Bombing Run Your fighters are assaulting the enemy turrets on the table. Shoot combos to help their aim! Rank 4: Squadron Getaway Help your fighters navigate through a dense asteroid field. Use the flippers to move your fighters. 7

8 Rank 5-6 Rank 5: Wing Flight Your fighters need your help again! Shoot the flashing lane to help them evade the enemy fire. Rank 6: Air Barrage Take Control of a Turbolaser cannon and shoot down the enemy fighters passing by. Spelling Modes Each of these modes will activate after you have spelled the word and shot a ball into the Operations hole. UPGRADE: After activation the Upgrade panel will open up, and you can spend your commendations on upgrades. PROMOTE: After activation the hole will lock a ball, if you have enough experience the Promotion Multiball will start. REPAIR: After activation the Repair Hurry Up starts, where every 3 (or higher) combos will boost your fleet's strength. EVADE: After activating you can shoot the flashing lane for a considerable amount of score. Be warned: if you hit a non-flashing lane your fleet's strength will suffer a small loss. BARRAGE: After activation the Barrage Frenzy will start, where you have to shoot the Drone Ramp for a Barrage Jackpot. Activating it again during the Frenzy will award you with another ball. SUPPLY: After activation the Supply hurry up starts, where you can build up a score pool with the bumpers, and collect it in the Center hole. Fleet Multiball Shooting the ball into the center hole several times will eventually lock it there. Locking two balls will start the Fleet Multiball. During this mode the flashing lanes will build up the jackpot, and the Operations hole will collect it. 8

9 Periodic Missions These missions will automatically become active from time to time. Enemy Reinforcements: A squadron of enemy fighters is approaching. You must shoot the flashing lanes to prepare the cannons to shoot down the fighters. Bombardment: You have to repair the damaged ramps by shooting a ball into it. Assault: An enemy wing is wreaking havoc amongst the allied fleet. You must shoot the flashing lane to shoot them down. Star Wars : Episode VI Return of the Jedi Help the Rebel Alliance banish the Imperial forces from the galaxy in this original pinball table inspired by the legendary movie! Aid Luke Skywalker, Han Solo, Chewbacca, Princess Leia, Lando Calrissian, R2- D2, and C-3PO to defeat the Sith once and for all and restore peace in the galaxy. Movie Scenes Play through the famous scenes from Star Wars: Episode VI The Return of the Jedi! Every scene has a checkpoint. If you reach it, the scene will start from there next time you activate the mission. Spell JEDI at the center sinkhole to start scenes! Scene 1 Part 1: Gift for Jabba Artoo and Threepio are going to visit Jabba the Hutt. Guide them there with random flashing lane shots. Once they arrive, knock on the huge door via left hole shots. Part 2: The rescue mission Han Solo is still in the carbonite. Make sure Leia can free him! Hit the varitarget to lower the carbonite block, then with several spindisk hits activate the melting mechanism. Scene 2 Part 1: Rancor pit The Rancor is a fearsome enemy, even for a Jedi Knight. Help Luke escape via hitting all 3 sinkholes, then use bumper hits to finish the Rancor. 9

10 Part 2: The execution Jabba wants to feed the Sarlacc with Luke and his friends. Help them thwart Jabba's plan! Spindisk hits rotate Artoo's head towards Luke and launch his lightsaber. After this, center ramp-cross ramp combos are needed to deflect some blaster shots and escape from the desert. Scene 3 Part 1: Operation Tydirium The stolen imperial shuttle must land on the Endor moon! Load the Tydirium with the ball on the left ramp then launch the ball from the shuttle to the flashing lane to transmit the code! Part 2: Speeder bike pursuit Hunt down the Imperial Scout Troopers with your speeder bike in a high speed minigame. Hit the ramps on the mini playfield to steer your bike and dodge trees, and hit the hole to shoot the troopers' speeder bikes ahead. Scene 4 Part 1: The battle of Endor The shield generator has to be destroyed! Hotwire the bunker door in this multiball mode with random flashing lane shots! The shield generator itself acts as a mini playfield with 8 targets. Hit the main ramps to get the ball onto the mini playfield and hit all the targets to set up the charges and destroy the generator. Part 2: It's a trap! Meanwhile, as Han and the others try to blow up the shield generator, the Rebel fleet fight with the Imperial forces near the Death Star. Shoot down all the TIE fighters on the playfield in this multiball mode! The aiming and timing of your shots is critical. Scene 5 Part 1: The duel Luke Skywalker and Darth Vader meet again for the last time. Relive this epic battle in pinball form! Shoot the ball towards Darth Vader first. Then hit the spindisk to challenge Vader. In the next phase, hit 3 lanes to do Luke's backflip, Now Vader uses his lightsaber throw ability, so dodge left or right via orbit shots. Look for an opening to hit Darth Vader when he is not defending himself. 10

11 Part 2: Into the Death Star The Death Star's shield is down! It is time to destroy it, but to accomplish this the Millennium Falcon has to get into the core of the mighty space station. Some TIE fighters are in the way, however! Hit the flashing lanes to maneuver the Falcon and avoid all the TIE fighters, then lock a ball on the spindisk and hit it with another ball to destroy the Death Star! Skillshot There are 3 possible skillshots, but only 1 lights up every time. Hit the bumpers, the right orbit, or the right miniloop - whichever is lit - for a skillshot. For a super skillshot, hit the spinner from the plungerthen hit the right ramp within the time limit. Bonus multipliers Shoot the ball into the bumper area from the left orbit to advance the bonus multipliers. Kickbacks Collect the R2-D2 letters with the rollovers on the left side. This activates the Artoo bumper in the bottom left corner. If all the targets are hit by Artoo, the ball will be saved. Completing the R2-D2 letters additional times acquires magnet saves. If Artoo doesn't hit all the targets, you can pull the ball back with the launch button and give it another try. Hitting the right side rollovers twice simply grants a kickback from the right outlane. Jabba's bounty Hit the droptarget on the left and collect the JABBA letters, then hit the sinkhole behind it to collect an award from Jabba the Hutt. R2-D2 multiball Hit the left habitrail multiple times via the diverted ramps to light this multiball. If it lights, Artoo activates a projected mini playfield. Shoot the ball around this mini playfield a couple of times to start the multiball. Diverted ramps raise the jackpot value, and mini playfield loops collect it. Endor multiball Hit the right habitrail multiple times via the diverted ramps to light this multiball. If it lights, the shield generator opens into a mini playfield, and the balls from the right habitrail will be transferred onto it. There are 8 targets on it, and all must be hit to start the multiball. Once it starts, diverted ramps raise the jackpot value, and target hits collect it. 11

12 Death Star multiball Hits to the center ramp spell DEATH STAR. Complete it to light the ball lock, and open up the spindisk. A couple hits are needed to power up the tractor beam and activate the spindisk as a locking platform. Hit it to lock the ball. After 4 locks, the multiball starts with jackpots on the orbits and left and right ramps. A super jackpot can be scored on the center ramp. Tydirium multiball Push in the varitarget fully to light the timed ball lock then hit the opened Tydirium cargo hold to lock a ball. After 2 locks, you can choose to continue locks up to 4 balls or start the multiball immediately. Jackpots can be scored with varitarget hits, and super jackpots are available on the left ramp if the varitarget pushed all the way in and the Tydirium is in position. Hurry up modes Shoot the ball into the bumper area through the right orbit to light one of the five different Hurry up modes. To start it, the ball has to fall to the upper hole from there. In Hurry up modes, just shoot the flashing lanes or targets for various awards! Dark Side mode Shoot the right spinner to fill up the Dark Side letters on the dot matrix display. If it completes, the spindisk activates and, if you hit it with the ball, Darth Vader reveals the true power of the dark side. Speeder bike mode Hits to the top sinkhole from the upper flipper collect the SPEEDER letters. After the word is complete, you can maneuver the speeder bike with ball shots on the mini playfield. Shoot down Scout troopers for growing awards! Extra balls Extra balls can be acquired from a Jabba's bounty award, for 3 completed scenes, after 10 destroyed speeder bikes, for 5 consecutive loops on Artoo's mini playfield, and after all hurry up modes have been started. 12

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