The stack and the stack pointer
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- Justina Gray
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1 The stack and the stack pointer If you google the word stack, one of the definitions you will get is: A reserved area of memory used to keep track of a program's internal operations, including functions, return addresses, passed parameters, etc. A stack is usually maintained as a "last in, first out" (LIFO( LIFO) ) data structure, so that the last item added to the structure is the first item used. Sometimes is useful to have a region of memory for temporary storage, which does not have to be allocated as named variables. When you use subroutines and interrupts it will be essential to have such a storage region. Such region is called a Stack 0x3BFA 0x3BFB 0x3BFC 0x3BFD 0x3BFE 0x3BFF 0x3C00 Memory used by MCU (Debug12 Data) The Stack Pointer (SP) register is used to indicate the location of the last item put onto the stack. When you PUT something ONTO the stack (PUSH( onto the stack), the SP is decremented before the item is placed on the stack. When you take something OFF of the stack (PULL( from the stack), the SP is incremented after the item is pulled from the stack. Before you can use a stack you have to initialize the SP to point to one value higher than the highest memory location in the stack. For the HC12 use a block of memory from about $3B00 to $3BFF for the stack. For this region of memory, initialize the stack pointer to $3C00.. Use LDS (Load Stack Pointer) to initialize the stack pointer. The stack pointer is initialized only one time in the program.
2 The stack is an array of memory dedicated to temporary storage 0x3BF6 0x3BF7 0x3BF8 0x3BF9 0x3BFA 0x3BFB 0x3BFC 0x3BFD 0x3BFE 0x3BFF 0x3C00 Memory used by MCU SP points to location last item placed in block SP decreases when you put an item on the stack SP increases when you pull the item from the stack For the HC12, use 0x3c00 as initial SP STACK: EQU $3C00 LDS #STACK A B D X Y SP PC CCR
3 An example of some code which uses the stack Stack pointer: Initialize ONCE before the first use (LDS #STACK) Points to last used storage location Decreases when you put something on stack, and increases when you take something off stack STACK: equ $3C00 0x3BFA 0x3BFB 0x3BFC 0x3BFD 0x3BFE 0x3BFF 0x3C00 Memory used by MCU lds #STACK ldaa #$2e ldx #$1254 psha pshx clra ldx #$ffff CODE THAT USES A & X pulx pula A X SP
4 An example of some code which uses the stack
5 Subroutines A subroutine is a section of code which performs a specific task, usually a task which needs to be executed by different parts of the program. Example: org $1000 -Math functions, such as square root (sqrt) sqrt: : Because a subroutine can be called from different places in a program, you cannot get : out of a subroutine with an instruction such as call sqrt :?? jmp label : call sqrt Because you would need to jump to different places depending upon which section of : the code called the subroutine. : swi When you want to call the subroutine your code has to save the address where the subroutine should return to.. It does this by saving the return address on the stack. compute square root : - This is done automatically for you when you get to the subroutine by : using JSR (Jump to Subroutine) or BSR (Branch to Subroutine) jmp label instruction. This instruction pushes the address of the instruction following the JSR (BSR) instruction on the stack After the subroutine is done executing its code, it needs to return to the address saved on the stack. - This is done automatically when you return from the subroutine by using RTS (Return from Subroutine) instruction. This instruction pulls the return address off the stack and loads it into the PC.
6 Subroutines Caution: The subroutine will probably need to use some HC12 registers to do its work. However, the calling code may be using its registers form some reason the calling code may not work correctly if the subroutine changes the values of the HC12 registers. To avoid this problem, the subroutine should save the HC12 registers before it uses them, and restore the HC12 registers after it is done with them.
7 Example of a subroutine to delay for certain amount of time ; Subroutine to wait for 100 ms Delay: Loop2: Loop1: ldaa #250 ldx #800 dex bne Loop1 deca bne Loop2 rts What is the problem with this subroutine? It changes the values of the registers that are most frequently used: A and X How can we solve this problem?
8 Example of a subroutine to delay for certain amount of time To solve, save the values of A and X on the stack before using them, and restore them before returning. ; Subroutine to wait for 100 ms Delay: Loop2: Loop1: psha pshx ldaa #250 ldx #800 dex bne deca bne pulx pula rts Loop1 Loop2 ; restore registers
9 A sample program ; Program to make binary counter on LEDS ; The program uses a subroutine to insert a delay between counts prog: STACK: PORTA: PORTB: DDRA: DDRB: equ $1000 equ $3C00 equ $0000 equ $0001 equ $0002 equ $0003 loop: org lds ldaa staa clr jsr inc bra prog #STACK #$ff DDRA PORTA delay PORTA loop ; initialize stack ; put all 1s into DDRA ; to make PORTA output ; put $00 into PORTA ; wait a bit ; add 1 to PORTA ; repeat forever ; Subroutine to wait for 100 ms delay: loop2: loop1: psha pshx ldaa #250 ldx #800 dex bne loop1 deca bne loop2 pulx pula rts
10 JSR and BSR place return address on stack RTS returns to instruction after JSR or BSR 0x3BF6 0x3BF7 0x3BF8 0x3BF9 0x3BFA 0x3BFB 0x3BFC 0x3BFD 0x3BFE 0x3BFF 0x3C00 Memory used by MCU STACK: equ $3C00 org $ CF 3C 00 lds #STACK jsr MY_SUB F swi 1007 CE MY_SUB: ldx #$ A 3D rts A B D X Y SP PC CCR
11 Another example using a subroutine Using a subroutine to wait for an event to occur then take action Wait until bit 7 of address $00CC is set. Write the value of ACCA to address $00CF ; This routine waits until the HC12 serial port is ready, then send a byte of data to the serial port putchar: brclr staa rts $00CC,#$80,putchar $00CF ; Data Terminal Equip. ready ; Send char ; Program to send the word hello to the HC12 serial port loop: done: ldx ldaa beq jsr bra swi #str 1,x+ done putchar loop str: fcc dc.b hello $0a,$0d,0 ; form constant character ; CR-LF
12 Another example using a subroutine A complete program to write to the screen prog: data: stack: equ $1000 equ $2000 equ $3c00 loop: character done: org lds ldx ldaa beq jsr bra swi prog #stack #str 1,x+ done putchar loop ; initialize stack ; load pointer to hello ; is done then end program ; write character to screen ; branch to read next putchar: ready brclr staa rts $00CC,$80,putchar $00CF ; check is serial port is ; and send str: org fcc dc.b data hello $0a,$0d,0 ; form constant character ; CR-LF
13 JSR and BSR place return address on stack RTS returns to instruction after JSR or BSR
14 Using DIP switches to get data into the HC12 DIP switches make or break a connections (usually to ground) 5V
15 Using DIP switches to get data into the HC12 To use DIP switches, connect one end of each switch to a resistor Connect the other end of the resistor to +5V Connect the junction of the DIP switch and the resistor to an input port on the HC12 5V PB0 PB1 When the switch is open, the input port sees a logic 1 (+5V) 5V When the switch is closed, the input sees a logic 0 (0V)
16 Looking at the state of a few input pins Want to look for a particular pattern on 4 input pins -For example want to do something if pattern on PB3-PB0 is 0110 Don t know or care what are on the other 4 pins (PB7-PB4) Here is the wrong way to do it: ldaa PORTB cmpa #b0110 beq task If PB7-PB4 are anything other than 0000, you will not execute the task. You need to mask out the Don t Care bits before checking for the pattern on the bits you are interested in ldaa PORTB andaa #b cmpa #b beq task Now, whatever pattern appears on PB7-4 is ignored
17 Using an HC12 output port to control an LED Connect an output port from the HC12 to an LED. Using an output port to control an LED PA0 Resistor, LED, and Ground connected internally inside breadboard When a current flows Through an LED, it emits light
18 Making a pattern on a 7-segement LED Want to make a particular pattern on a 7-segmen LED. Determine a number (hex or binary) that will generate each element of the pattern Put the numbers in a table -For example, to display a 0, turn on segments a, b, c, d, e, and f, or bits 0, 1, 2, 3, 4, and 5 of PTH. The binary pattern is , or $3f -To display 0, 2, 4, 6, 8, the hex numbers are $3f, $5b, $66, $7d, $7f. Go through the table one by one to display the pattern When you get to the last element repeat the loop a f g b e c d
19 Flow chart to display the patterns on a 7-segement LED Start table table_end 0x3f 0x5b 0x66 0x7d 0x7f X Port H Output Point to First entry L1: L2: ldaa #$ff staa DDRH ldx #table Get entry ldaa 0,x Output to PORT H staa PORTH Inc pointer X < end inx cpx #end_table bls L2 bra L1
20 ; Program to display patterns Program to display the patterns on a 7-segement LED prog: equ $1000 delay: psha data: equ $2000 pshx stack: equ $3C00 ldaa #250 PTH: equ $0260 Loop2: ldx #8000 DDRH: equ $0262 Loop1: dex org prog bne Loop1 lds #stack deca ldaa #$ff bne Loop2 staa DDRH pulx L1: ldx #table pula L2: ldaa 1,x+ rts staa PTH jsr delay cpx #table_end org data bls L2 table: dc.b $3f bra L1 dc.b $5b dc.b $66 dc.b $7d table_end: dc.b $7f
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