Are Video Game Players Better at Laparoscopic Surgical Tasks?

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Are Video Game Players Better at Laparoscopic Surgical Tasks? James C. Rosser Jr. MD 1, Paul J. Lynch MD 1,2 Laury A. Haskamp BS 3, Asaf Yalif MD 1, Douglas A. Gentile PhD 4,5, Liza Giammaria MD, MPH 1 1. Beth Israel Medical Center, 2. NYU Medical Center, 3. Albert Einstein College of Medicine, 4. Iowa State University, 5. National Institute on Media and the Family

Statistics Video game sales in the US approached $10 billion and $20 billion worldwide in 2002 1 1. Howard, USA TODAY, 12/23/2002

Statistics 94% of adolescents play video games for an average of 9 hours per week (13 hours for boys) 1 Average age of a video gamer is now 29 years old 2 1. Gentile DA, Lynch PJ, Linder JR, Walsh DA; Journal of Adolescence, 2003 2. Interactive Digital Software Association; URL www.idsa.com

Negative Effects of Video Games from Previous Studies Video gaming has been correlated with: Decreased Academic Performance 1 Decreased Prosocial Behavior 2 Aggressive Thoughts, Feelings, Behavior 2 1. Gentile DA, Lynch PJ, Linder JR, Walsh DA; Journal of Adolescence, 2004 2. Gentile DA, Anderson; Media Violence and Children, 2003

Negative Effects of Video Games from Previous Studies Video gaming has been correlated with: Smoking 1 Obesity 2 Physiological Arousal (SBP, DBP, HR, Epi, NE, Testosterone) 3,4 1. Kasper et. Al., 1999 2. Subrahmanyam K, et. Al.; Future child, 2000 3. Lynch, PJ; Psychosomatic Medicine, 1994 4. Lynch, PJ; Psychosomatic Medicine, 1998

Factors influencing the long- term effects of video games Amount: amount of time spent playing video games Content: e.g. violence, educational, sexual content, etc. Form: formal features that define video game play, including aspects of video game design Mechanics: game controllers are similar to controls in other domains i.e. playing driving simulators with a steering wheel should transfer better than playing with a mouse

Positive Effects of Video Games from Previous Studies Early Studies evaluated psychomotor skills vs. survey review of Video Game activity Video gamers showed: superior eye-hand coordination 1 faster reaction times 2 superior spatial visualization skills 3 increased capacity for visual attention and spatial distribution 4 1. Griffith, Voloschin, Gibb, Bailey; Perceptual and Motor Skills,1983 2. Yuji H; Perceptual and Motor Skills, 1996 3. Dorval, Pepin; Perceptual and Motor Skills, 1986 4. Green, Bavelier; Nature, 2003

Hypotheses Surgeons with past video game experience will perform better in a standardized laparoscopic skill and suturing program Video games are correlated with better performance in a standardized laparoscopic skill and suturing program

Methods and Materials 33 Surgeons (21 residents and 12 attending physicians) participated in this study at Beth Israel Medical Center in New York City from May-August of 2003 The study design centered around The Rosser Top Gun laparoscopic skills and suturing program

Attending/Resident Demographics Years of Experience in Surgery (Attending/Resident) Number of Laparoscopic cases (average: Attending / Resident) Specialty (General surgery / Urology / OB-Gyn) 12 / 21 12.9 / 3.1 239 / 46 22 / 2 / 9 Dominant hand (raw: left / right) 3 / 30 * Male/Female 15/18

Methods and Materials The goal of the Top Gun course is to establish a fundamental skill set in the laparoscopic arena and teach surgeons to place intracorporeal sutures This program has a large data base of thousands of surgeons from around the world It uses an inanimate electronic proctor that controls for economy of movement errors in addition to time Preparatory drills can establish a skill set which can lead to more effective laparoscopic suturing capabilities

Methods and Materials This study consisted of three elements all subjects participated in each one

Element one: Questionnaires Video game play Surgical specialty Years of Surgery experience Number of Laparoscopic cases Sex Hand Dominance

Element Two: Top Gun Laparoscopic Skill and Suturing Program Preparatory drills Terrible triangle Cobra rope Slam Dunk Clinical Tasks Intracorporeal suturing

Drill Goals The drills emphasized: Non-dominant hand dexterity Two-handed choreography Targeting 2-D Depth Perception skills

Element Three: Video Games Games were chosen based on perceived correlation with laparoscopic skills and suturing Fine motor skills/reaction time Eye-hand coordination Non-dominant hand dexterity Two-handed choreography Targeting 2-D depth perception compensation

Element Three: Video game tasks Other Factors: Novel Lack of bonus scores Gender neutral

RESULTS

Current Gamers vs. Non-Gamers Top Gun scores expressed as total time the lower the score the better Current Video-Gamers scored 40% better overall in the Top Gun suturing course (p <0.01)* Top Gun Score 7,000 6,000 5,000 4,000 3,000 2,000 1,000 0 Top Gun Score Vs Current Video Game Players 4,668 Currently Plays Video Games (n=12) 6,554 Does NOT Currently play video games (n=21) *Independent measures t-test

Past Video Game Experience Surgeons who have played video games in the past were 33% better at laparoscopic drills and suturing (p<0.005)* Surgeons with past max participation of >3 hours per week were 42% better at laparoscopic drills and suturing (p<0.01)* and Suturing Skill Average Top gun Score Top Gun Score vs Time spent playing video games 8,000 7,000 6,000 5,000 4,000 3,000 2,000 1,000-4,787 > 3 hours (n=9) 5,420 0-3 hours (n=9) 6,793 Never (n=15) Hours/week playing video games (peak) * Analysis of variance (ANOVA)

Correlations With multiple factors considered, only current demonstrated video game skill (p < 0.001)* and past experience with video games (p < 0.01)* were correlated with proficiency at laparoscopic drills and suturing r value Correlations 0.7 0.64 0.6 0.5 0.46 0.4 0.3 0.24 0.21 0.2 0.13 0.1 0.07 0 VG skill VG play Sex Dom Hand # of cases Yrs of training *Pearson s correlation coefficient

Total Errors and Past Video If subjects played video games for > 3 hours per week, they had 37% fewer errors than those who never played (p <0.02)* Game Play Errors Total Errors vs. Past Video Game Play 350 300 250 200 150 100 50 0 197 257 314 1 2 3 >3 hours/wk 0-3 hours Never *Analysis of Variance (ANOVA)

Total Time and Past Video If subjects played video games for more than 3 hours per week, they were 27% faster at laparoscopic drills and suturing tasks (p <0.03)* Game Play Errors Total Time vs. Past Video Game Play 6000 5000 4000 3000 2000 1000 *Analysis of Variance (ANOVA) 0 3802 4135 5224 1 2 3 >3 hours/w k 0-3 hours Never

Regression Analysis Video game skill and past experience with video games are significant predictors of laparoscopic skills and suturing capability after controlling for sex, years of medical training and # of laparoscopic cases performed (p <0.01)

During video game play, there are substantial increases in Dopamine release in the striatum and prefrontal cortex - areas associated with eye-hand coordination 1 Dopaminergic neurotransmission is also involved in learning, reinforcement of behavior, and attention 1 NeuroPhysiology 1. Donkelaar, Lee, Drew; Human Movement Science, 2002

NeuroPhysiology EEG studies have shown that practice of any task yields efficiency suggesting neural reorganization that accompanies skill acquisition 1 This indicates that many areas of the brain involved in taskrelated activation are not stable 1 1. Smith, McEvoy, Gevins; Cognitive Brain Research, 1999

NeuroPhysiology With significant video game play neural pathways may develop such that eyehand coordination and visual depth perception skills are honed and then later available for skills development similar to those show-cased during the Top Gun and laparoscopic surgery

Advantages of using video games in surgical training Cost effective platform of training and skill development Wide availability and portability Future physician recruitment of Generations X and Y Error prevention and reduction implications

Future Direction Using video games to warm-up before minimally invasive surgical procedures Surgery specific video game development

Are Video Game Players Better at Laparoscopic Surgical Tasks? James C. Rosser Jr. MD 1, Paul J. Lynch MD 1,2 Laury A. Haskamp BS 3, Asaf Yalif MD 1, Douglas A. Gentile PhD 4,5, Liza Giammaria MD, MPH 1 1. Beth Israel Medical Center, 2. NYU Medical Center, 3. Albert Einstein College of Medicine, 4. Iowa State University, 5. National Institute on Media and the Family

Discussion Initially, it is somewhat surprising that laparoscopic experience is not more highly correlated with Top Gun scores And that video games are a better predictor of intracorporeal suturing ability Possibly due to the fact that many laparoscopic surgeries do not require advanced techniques

Why are Video Game Simulators Important? Performance of a specific task has been shown to improve with video game-like simulators Driving 1 Flying airplanes Golf 2 1. Walter, Vetter, Grothe, Wunderlich, Hahn, Spitzer; Neuroreport, 2001 2. Fery, Ponserre; Ergonomics, 2001

Why alternatives to traditional training models are necessary Follow examples set by the US military, the airline industry and the aerospace industry Error prevention Cost effectiveness Eliminate ethical issues surrounding use of live animal models Embrace and incorporate new technology

NeuroPhysiology Dopamine release during video game play is involved in establishing learning pathways that are further enhanced by practice.