Course Syllabus. COSC 1437 Programming Fundamentals II. Revision Date: August 21, 2013



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Course Syllabus COSC 1437 Programming Fundamentals II Revision Date: August 21, 2013 Catalog Description: This course contains further applications of programming techniques in the C++ programming language. Topics may include file access methods, data structures and modular programming, program testing and documentation, and other topics not normally covered in an introductory computer programming course. Prerequisites: COSC 1436 Lecture hours = 3, Lab hours = 3 Semester Credit Hours: 4 Lecture Hours per Week: 3 Lab Hours per Week: 3 Contact Hours per Semester: 96 State Approval Code: 11.0201.53 07 Core Components and Related College Student Learning Outcomes This course counts as part of the academic requirements of the Panola College Core Curriculum and an Associate of Arts or Associate of Science degree. Yes No: If no, skip to Instructional Goals. The items below marked with an X reflect the state-mandated outcomes for this course IF this is a CORE course: Critical Thinking Skills to include creative thinking, innovation, inquiry and analysis, evaluation and syntheses of information CT1: Generate and communicate ideas by combining, changing, or reapplying existing information CT2: Gather and assess information relevant to a question CT3: Analyze, evaluate, and synthesize information Communication Skills to include effective development, interpretation, and expression of ideas through written, oral, and visual communication CS1: Develop, interpret, and express ideas through written communication CS2: Develop, interpret, and express ideas through oral communication CS3: Develop, interpret, and express ideas through visual communication Empirical and Quantitative Skills to include the manipulation and analysis of numerical data or observable facts resulting in informed conclusions EQS1: Manipulate and analyze numerical data and arrive at an informed conclusion EQS2: Manipulate and analyze observable facts and arrive at an informed conclusion Teamwork to include the ability to consider different points of view and to work effectively with others to support a shared purpose or goal TW1: Integrate different viewpoints as a member of a team

TW2: Work with others to support and accomplish a shared goal Personal Responsibility to include the ability to connect choices, actions, and consequences to ethical decision-making PR1: Evaluate choices and actions and relate consequences to decision-making Social Responsibility to include intercultural competence, knowledge of civic responsibility, and the ability to engage effectively in regional, national, and global communities SR1: Demonstrate intercultural competence SR2: Identify civic responsibility SR3: Engage in regional, national, and global communities Instructional Goals and Purposes: The purpose of this course is to develop programs using fundamental concepts of structured programming using software development methodology in program problem solving. This will be accomplished by the ability of the student to code programs using data types, control structures, functions and arrays and by demonstrating the ability to run, test, and debug programs. Learning Outcomes: [from the ACGM catalog] After studying all materials and resources presented in the course, the student will be able to: 1. Submit computer programs for each learning module of the course. Each program must demonstrate comprehensive knowledge of the learning module represented. 2. Assemble a portfolio of programming projects to be submitted at the end of the semester. 3. Conduct an interactive presentation of a comprehensive programming project subject to peer and instructor evaluation. Course Content: Students in all sections of this course will learn the following content: 1. Design and code programs using the flowchart or algorithm design technique and the C++ language. a. Write a simple computer C++ program using basic input and output statements. b. Write programs involving arithmetic operators. c. Use selection structure to choose among alternative actions. d. Use repetition structure to execute statements in a program repeatedly. 2. Use structured procedural and object oriented programming techniques to develop programs. a. Write programs that create, use and destroy class objects. b. Develop programs that convert objects of one class to another class. c. Design program problem solutions using array data structure for list and tables. d. Declare, initialize, sort and search an array. e. Define pointers and pass arguments using pointers. 3. Design, test and decode programs while working in a program development environment. a. Demonstrate the ability to create, compile, execute, and debug programs in a program development environment such as Visual C++ or Dev C++. b. Understand basic problem-solving techniques, such as stepwise refinement. 2

c. Code and test simple decision-making statements. d. Code and test sentinel-controlled and counter-controlled repetitions. e. Write programs that use dynamic memory operators. 4. Demonstrate the use of software engineering techniques in solving a programming problem. a. Construct programs modularly from pieces called functions. b. Write programs that utilize the mechanisms to pass information between functions. c. Understand the concepts of data hiding and encapsulation. General Description of Each Lecture or Discussion Students in all sections of C++ Programming II will be required to do the following: 1. Students will submit computer programs for each learning module of the course. Each program must demonstrate comprehensive knowledge of the learning module represented. 2. Students will assemble a portfolio of programming projects to be submitted at the end of the semester. 3. Students will conduct an interactive presentation of a comprehensive programming project subject to peer and instructor evaluation. Methods of Instruction/Course Format/Delivery: Students in both the traditional class and in the Internet class will have access to this course via Canvas. Students in the traditional class will meet regularly for lecture over the material. Students in the Internet class will only be required to meet with the instructor for testing; however, Internet students are always welcome to attend the traditional class (especially for exam reviews). Resources provided through Canvas include 1. A calendar displaying assignments each week (please check often)online assignments 2. Chapter notes 3. Email (totally contained within Canvas) All assignments will be submitted through Canvas. After the assignment has been graded, the student will be able to view his or her grade by returning to the assignment and clicking the View Scores button or by clicking the My Grades link in the left banner. All exams will be hands-on application tests and students will not be able to view the answers to the exams online; however, they will be able to see their grade in My Grades and drop by the office to review their exams. I generally will have your work graded and posted within two days following the deadline. Students in both the traditional and Internet classes should use the Email within Canvas to communicate with the instructor. Using Canvas email gives you access to the instructor and other classmates without having to remember or type email addresses you just select a name from the list. If you are not able to contact me using email in Canvas, you may use my Panola College email address. I attempt to respond to all email within 24 hours. If you make an appointment with me through email to take an exam, for example, I will reply to your email if I do not reply you should send your email to me again or call me. Please always include a subject line and your name in your email. 3

Assessment: Course Grade: The following items will be assigned during the semester and used to calculate the student s final grade: ASSIGNMENTS We will work through each of the learning modules which correspond to the chapters in your textbook. At the end of each learning module, you will complete a programming project demonstrating your knowledge of the programming concepts presented in the learning module. Program source code will be submitted to me according to the schedule provided using the online drop box in the Assignments link of Canvas. PORTFOLIO The portfolio will be a collection of all program source code developed during the semester including a comprehensive programming project to be completed in the final weeks of the semester. Portfolios are due by the scheduled deadline. EXAMS There will be one assessment to verify that you have the comprehensive knowledge required to produce your portfolio. You will demonstrate this knowledge by conducting an interactive presentation of a comprehensive programming project subject to peer and instructor evaluation. The grading scale for this course is as follows: Assignments 20% Portfolio 50% Exams 30% All of your grades including a mid-semester and final grade will be posted to My Grades in Canvas. ASSIGNMENTS We will work through each of the learning modules which correspond to the chapters in your textbook. At the end of each learning module, you will complete a programming project demonstrating your knowledge of the programming concepts presented in the learning module. Program source code will be submitted to me according to the schedule provided using the online drop box in the Assignments link of Canvas. PORTFOLIO The portfolio will be a collection of all program source code developed during the semester including a comprehensive programming project to be completed in the final weeks of the semester. Portfolios are due by the scheduled deadline. EXAMS There will be two assessments to verify that you have the comprehensive knowledge required to produce your portfolio. You will demonstrate this knowledge by conducting an interactive presentation of a comprehensive programming project subject to peer and instructor evaluation. Course Grade: The grading scale for this course is as follows: Assignments 20% Portfolio 50% Exams 30% 4

All grades including a mid-semester and final grade will be posted to My Grades in Canvas. Texts, Materials, and Supplies: Required: An Introduction to Programming With C++, Sixth Edition by Diane Zak, 2007, Course Technology, Access to a computer and the Internet. Student data files and Dev-C++ are provided with the textbook. 5