Introduction to Geant4 Visualization



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Transcription:

Introduction to Geant4 Visualization Joseph Perl SLAC Computing Services HepRep/WIRED DAWN OpenGL Joseph Perl 1

Contents The General Concepts behind Geant4 Visualization What you can visualize The various visualization drivers Visualization attributes Introduction to the Visualization Commands Environment variables Commands This presentation can be used on its own, but gives the most comprehensive introduction to Geant4 visualization when used as part of the following full set of documents: Geant 4 Tutorial Introduction to Geant4 Visualization Geant4 Workshop Visualization Tutorial using the WIRED Event Display Geant4 Workshop Visualization Tutorial using the DAWN Event Display Geant4 Workshop Visualization Tutorial using the OpenGL Event Display Joseph Perl 2

How this Documents Fits in with Other Tutorial Materials From here, go on to use three separate hands-on tutorials that give you experience working with three visualization drivers: OpenGL HepRep/WIRED DAWN Some other Geant4 visualization drivers are not discussed here simply because the present author is not experienced with them (such as RayTracer, VRML and ASCIITree). Joseph Perl 3

Part 1: The General Concepts behind Geant4 Visualization What you can visualize The various visualization drivers Visualization attributes Joseph Perl 4

Geant4 Visualization serves a Variety of Functions Quick response to survey successive events Impressive special effects for demonstration High-quality output to prepare journal papers Flexible camera control for debugging geometry Highlighting overlapping of physical volumes Interactive picking of visualised objects Joseph Perl 5

What You Can Visualize Simulation data can be visualised such as: Detector components A hierarchical structure of physical volumes A piece of physical volume, logical volume, and solid Particle trajectories and tracking steps Hits of particles in detector components You can also visualiseother user defined objects such as: A polyline, that is, a set of successive line segments (example: coordinate axes) A marker which marks an arbitrary 3D position (example: eye guides) Texts character strings for description comments or titles Joseph Perl 6

The Various Visualization Drivers OpenGL View directly from Geant4 Rendered, photorealistic image with some interactive features zoom, rotate, translate Limited printing ability (pixel graphics, not vector graphics) HepRepFile View in the WIRED Event Display Wireframe or simple area fills (not photorealistic) Many interactive features zoom, rotate, translate click to show attributes (momentum, etc.) special projections (FishEye, etc.) control visibility from hierarchical (tree) view of data Export to many vector graphic formats (PostScript, PDF, etc.) DAWNFILE View in the DAWN Renderer Rendered, photorealistic image Runs on Linux/Unix and Windows No interactive features Highest quality technical rendering - output to vector PostScript Joseph Perl 7

Choose the Driver that Meets your Current Needs If you want quick photorealistic graphics with GUI control (and have the necessary libraries installed) OpenGL is a good solution If a wireframe look will do, but you still want GUI control and want to be able to pick on items to inquire about them (identity, momentum, etc.) HepRep/WIRED will meet your needs If you want to render highest quality photorealistic images for use in a poster or a technical design report, and you can live without quick rotate and zoom DAWN is the way to go Joseph Perl 8

Controlling Visualization Your Geant4 code stays basically the same no matter which driver you want to use You can even run all three drivers at the same time. Visualisation is performed either with commands or by writing C++ source codes of user-action For the present tutorial, we confine ourselves to commanddriven visualization. For some visualization drivers all commands go from Geant4 OpenGL For other visualization drivers, some work is in Geant4, a file is produced, and that file is then rendered by another application (which may have GUI control) HepRep DAWN Joseph Perl 9

OpenGL Runs Directly from Geant4 With OpenGL, all commands go through Geant4: vis/open OGLIX /vis/scene/create /vis/scene/add/volume /vis/scenehandler/attach /vis/viewer/flush /vis/viewer/set/viewpointthetaphi 70 2 /vis/viewer/zoom 2 /vis/viewer/reset /vis/viewer/set/viewpointthetaphi 40 4 /vis/viewer/panto -5-1 /vis/viewer/zoom 4. /vis/scene/add/trajectories /vis/scene/add/hits /tracking/storetrajectory 1 /run/beamon 1 Joseph Perl 10

HepRep and DAWN work through Files With HepRep and DAWN, Geant4 creates a file: Example.heprep File <heprep xmlns="http://www.freehep.org/heprep" xmlns:xsi="http://www.w3.org/2001/xmlschema-instance" xsi:schemalocation="heprep.xsd"> <layerorder="detector, Event, CalHit, Trajectory, TrajectoryPoint, Hit"/> <typetree name="g4geometrytypes" version="1.0"> <type name="detector"> <attvalue name="layer" showlabel="none" type="string" value="detector"/> <attdef category="physics" desc="logical Volume" extra="" name="lvol"/> <attdef category="physics" desc="material Name" extra="" name="material"/> <type name="detector/world"> <type name="detector/world/calorimeter"> <type name="detector/world/calorimeter/layer"> <type name="detector/world/calorimeter/layer/lead"> </type> </type> </type> </type> </type> </typetree> <typetree name="g4eventtypes" version="1.0"> <type name="event"> <attvalue name="layer" showlabel="none" type="string" value="event"/> <type name="event/trajectory"> Example.prim File ##G4.PRIM-FORMAT-2.4 ##### List of primitives 1 ##### /BoundingBox -1.0-1.0-5.0 8.0 4.0 6.0!SetCamera!OpenDevice!BeginModeling # Box /Origin 0.0 0.0 0.0 /ColorRGB 1.0 0.0 0.0 /Box 0.5 2.0 4.5 # Column /Origin 4.0 0.0 0.0 /ColorRGB 0.0 1.0 0.0 /Ndiv 50 /Column 1.5 2.0 # Trd /Origin 0.0 0.0 0.0 /ColorRGB 0.0 1.0 1.0 /Origin 7.0 0.0 0.0 /Trd 1 0.5 1 0.5 4 # Cone segment /Origin 1.0 5.0 0.0 /ColorRGB 0.0 1.0 1.0 Joseph Perl 11

HepRep and DAWN work through Files And you then run an application to visualize that file: HepRep/WIRED DAWN Joseph Perl 12

BaBar Server GLAST Gaudi Service LCD Interface Geant4 Server HepRep is Not Just for Geant4 and Not Just for WIRED 18 HepRep: a Generic Interface Definition for HEP Event Display Representables HepRep Comments: String[] +getinstancetreetop( InstanceTreeName: String, InstanceTreeVersion: String) :HepRepInstanceTree; +gettypetree( TypeTreeName: String, TypeTreeVersion: String) :TypeTree; +getinstances( InstanceTreeName: String, InstanceTreeVersion: String, TypeNames: String[]) :HepRepInstanceTree; +getinstancesafteraction( InstanceTreeName: String, InstanceTreeVersion: String, TypeNames: String[], Actions:HepRepAction[], GetPoints: Boolean, GetDrawAtts: Boolean, GetNonDrawAtts: Boolean, InvertAtts: String[]) :HepRepInstanceTree; +getlayerorder( ) :String[]; +checkforexception( ) :String; * HepRep TypeTree ID: HepRepTreeID 1 * HepRep Type Name: String Desc: String InfoURL: String HepRep * 1 1 HepRep Instance TypeName: String Linked by TypeName 1 Joseph Perl HepRep2 * HepRep Point X,Y,Z: Double 1 The HepRep interface breaks the dependency between any particular experiment s event display server and any particular event display client. The HepRep format is independent of any one particular language or protocol. It can be used from C++ or Java and can be shipped as Corba, RMI, XML, C++, Java or JNI for consumption by WIRED, FRED or any other HepRep-enabled event display client. Joseph Perl 13 1 * HepRep AttDef Name: String Desc: String Category: String Extra: String HepRep Comments: String[] Linked by AttDef Name HepRepTreeID Name:String Version:String 1 * HepRep InstanceTree ID: HepRepTreeID Linked by TypeTreeID:HRTreeID TypeTreeID InstanceTreeIDs:HRTreeID[] 1 * HepRep AttValue AttDefName: String Value: Any ShowLabel: Int HepRep Action Name:String Expression:String 4/9/2002 WIRED Client (Java) FRED Client (C++/Ruby) Other HepRep Clients

Who s Using HepRep LCD in JAS3 BaBar Offline BaBar Online GLAST Geant4 Geant4 Web Joseph Perl 14

WIRED Let s You Pick to Show Physics Attributes Picked on this volume to show Material Density Radlen etc Picked on this trajectory to show Particle ID Charge Momentum etc. Joseph Perl 15

Origins of DAWN Fukui Renderer DAWN (Drawer for Academic WritiNgs). A vectorized 3D PostScript processor with analytical hidden line/surface removal intended for precise technical drawing of complicated objects. Specifically designed for Geant4. Primitives set is same as Geant4 primitives set. Calculates all visible parts of the 3D data before drawing. Produces device-independent vectorized graphics for high quality technical applications. Joseph Perl 16

DAWN Examples From a repository of beautiful images at http://geant4.kek.jp/~tanaka/geant4/atlas_g4_giffig/ Joseph Perl 17

DAWN Examples Joseph Perl 18

HepRep and DAWN are complimentary file formats, each with its own strengths HepRep DAWN Hierarchical Simple Primitives General Purpose Representables have Attributes No Camera or Lighting Information Flat All Geant4 Primitives Just for Geant4 No Attributes Camera and Lighting Information Plans to eventually use HepRep/WIRED and DAWN together use WIRED to select view (rotate, translate, zoom, pick to understand data), then when view selected, have WIRED call DAWN to render to photorealistic vector postscript Joseph Perl 19

Visualization Attributes Necessary for visualisation, but not included in geometrical information Colour, visibility, forced-wireframe style, etc A set of visualisation attributes is held by the class G4VisAttributes A G4VisAttributes object is assigned to a visualisable object with its method SetVisAttributes() : experimentalhall_logical -> SetVisAttributes (G4VisAttributes::Invisible) Study G4 examples or references at end of this presentation to learn more about G4VisAttributes. Joseph Perl 20

Generic Attributes Geant4 Trajectories and Hits can be assigned additional arbitrary attributes that will be displayed when you click on the relevant object in the WIRED event display (and later HepRep clients will be able to turn on and off visibility of objects by cutting on these attributes) Define the attributes with lines such as: ± std::map<g4string,g4attdef>* store = G4AttDefStore::GetInstance("G4Trajectory",isNew); ± G4String PN("PN"); ± (*store)[pn] = G4AttDef(PN,"Particle Name","Physics","","G4String"); ± G4String IMom("IMom"); ± (*store)[imom] = G4AttDef(IMom, "Momentum of track at start of trajectory", "Physics","","G4ThreeVector"); Then fill the attributes with lines such as: std::vector<g4attvalue>* values = new std::vector<g4attvalue>; values->push_back(g4attvalue("pn",particlename,"")); s.seekp(std::ios::beg); s << G4BestUnit(initialMomentum,"Energy") << std::ends; values->push_back(g4attvalue("imom",c,"")); See geant4/source/tracking/src/g4trajectory.cc for a good example. Joseph Perl 21

Part 2: Introduction to the Visualization Commands Environment variables Commands Joseph Perl 22

Environment Variables Two of the visualization drivers discussed in this tutorial are always included by default in Geant4 (snce they require no external libraries): HepRepFile DAWNFILE Other visualization drivers may require setting environment variables: OpenGL To include OpenGL, before you build Geant4, set the appropriate build variable to 1 (to cause the necessary code to be linked into your executable), such as: setenv G4VIS_BUILD_OPENGLX_DRIVER 1 Then, before you run Geant4, set the corresponding use variable to 1. (Geant4 separates the BUILD and USE variables so that you can BUILD in drivers that you might not necessarily want to USE during some executions): setenv G4VIS_USE_OPENGLX 1 Note, however, that you cannot run JAIDA/JAS if OpenGL is in your build. the OpenGL libraries pre-load the library libxt.so which makes the Java virtual machine crash when it tries to open its first Window - expect a fix when JDK 1.5 comes out. Joseph Perl 23

Command Terminology Geant4 visualization may be easier to understand if you know Geant4 s concepts of scene and viewer Scene A set of visualizable 3D data (detectors, events, markers) Viewer Image generator Scene Handler Does the modeling from the scene into the viewer You will also sometimes see the term Visualisation Driver, which is essentially a viewer plus an associated scene handler. Joseph Perl 24

Steps of Visualization Open a driver (instantiates scene handler and viewer), such as: ¾ /vis/open HepRepFile If using an immediate viewer, such as OpenGL, set camera parameters and drawing style (wireframe/surface), such as: /vis/viewer/reset /vis/viewer/set/viewpointthetaphi 70 20 /vis/viewer/set/style wireframe Create an empty scene: /vis/scene/create Declare what 3D data should be added to the created scene: /vis/scene/add/volume /vis/scene/add/trajectories /vis/scene/add/hits Attach scene to scenehandler: /vis/scenehandler/attach Run simulation with appropriate options to store trajectory information /tracking/storetrajectory 1 /run/beamon 1 Execute the visualization /vis/viewer/flush ¾ If using an external viewer, such as for HepRepFile or DAWNFILE: import the.heprep or.prim file into WIRED or DAWN, set camera parameters, drawing style, etc., view the visualization Joseph Perl 25

Example 1: Visualizing a Detector To visualize a detector, the commands can be as follows: # Create a scene handler and a viewer for OpenGL /vis/open OGLIX # Set camera and drawing style /vis/viewer/reset /vis/viewer/set/viewpointthetaphi 70 20 /vis/viewer/set/style wireframe # Create a new empty scene /vis/scene/create # Declare that the world volume should be added to the scene /vis/scene/add/volume # Attach scene to scenehandler /vis/scenehandler/attach # Execute the visualisation /vis/viewer/flush Joseph Perl 26

Example 2: Visualizing Events To visualize events, the commands can be as follows: # Create a scene handler and viewer for HepRep /vis/open HepRepFile # Set camera and drawing style - not needed here since we make # those adjustments separately in the WIRED or DAWN applications # Create a new empty scene /vis/scene/create # Declare that the world volume, trajectories and hits should be # added to the scene /vis/scene/add/volume /vis/scene/add/trajectories /vis/scene/add/hits # Attach scene to scenehandler /vis/scenehandler/attach # Store particle trajactories for visualisation /tracking/storetrajectory 1 # Execute the visualization via a /vis/viewer/flush contained within # the macro eventaction.mac that is called at the end of each event /run/beamon 10 eventaction.mac Joseph Perl 27

/vis/open Command To Open a Driver /vis/open <driver name> for example /vis/open OGLIX /vis/open HepRepFile /vis/open DAWNFILE The set of available drivers is listed when you first start Geant4, but you can also get this list with the command: help /vis/open You can even open more than one driver at a time, but there are some subtleties then about multiple scenes and scenehandlers. Joseph Perl 28

/vis/viewer/ Commands To Set Camera Parameters and Drawing Style. Only needed if using an immediate viewer, such as OpenGL. Reset viewpoint /vis/viewer/reset Set view angles /vis/viewer/set/viewpointthetaphi <theta_angle> <phi_angle> for example /vis/viewer/set/viewpointthetaphi 70 20 Set drawing style /vis/viewer/set/style <style> for example /vis/viewer/set/style wireframe /vis/veiwer/set/style surface but note that this will not affect volumes that have style explicitly force by setforcewireframe or setforcesolid commands in the c++ code Zoom /vis/viewer/zoom <scale factor> for example /vis/viewer/zoom 2. Joseph Perl 29

Commands to Visualize Events To tell tracking to make trajectories available for drawing /tracking/storetrajectory 1 To add trajectories or hits to the scene /vis/scene/add/trajectories /vis/scene/add/hits To accumulate more than one event per drawing /vis/scene/endofeventaction accumulate Otherwise, to have just one event per drawing, take the default /vis/scene/endofeventaction refresh To draw at the end of each event, put the following line into a macro (such as eventaction.mac) /vis/viewer/flush Then run with that macro /run/beamon <number_of_events> <macro_name> for example /run/beamon 10 eventaction.mac Joseph Perl 30

Compound Commands To allow you to work quickly, Geant4 visualization lets you issue the equivalent of several common commands at one time by using a compound command. Some of the commands you have already seen in this presentation are actually compound commands: /vis/open /vis/scenehandler/create /vis/viewer/create /vis/viewer/flush /vis/veiwer/refresh /vis/viewer/update Another commonly used compound commands is: /vis/drawvolume /vis/scene/create /vis/scene/add/volume Joseph Perl 31

Complete List of Commands This presentation has shown only a very small subset of the full Geant4 command set. Even for those commands shown, only a few of the options have been presented. To see the complete set of commands, look in the Geant4 source code for the file: ¾ geant4/source/visualization/readme.built_in_commands Or see the extensive Geant4 documentation on the web: ¾ http://cern.ch/geant4/g4usersdocuments/usersguides/ ForApplicationDeveloper/html/Visualization/UIcommands/vis.txt Joseph Perl 32

Summary Choose a driver based on your current needs: If you want quick photorealistic graphics with GUI control (and have the necessary libraries installed), OpenGL is a good solution. If a wireframe look will do, but you still want GUI control and want to be able to pick on items to inquire about them (identity, momentum, etc.), HepRep/WIRED will meet your needs. If you want to render highest quality photorealistic images for use in a poster or a technical design report, and you can live without quick rotate and zoom, DAWN is the way to go. Other options, not discussed in this talk simple because the present author is not experienced with them (RayTracer, VRML and ASCIITree). Geant4 s visualization framework allows one to run multiple visualization drivers side by side See the accompanying hands-on tutorials to try three visualization drivers: G4WIREDTutorial.html G4DAWNTutorial.html G4OpenGLTurorial.html Joseph Perl 33

Geant4 Visualization README file: ¾geant4/source/visualisation/README Further Resources On-line Documentation on Geant4 Visualisation: ¾http://cern.ch/geant4/G4UsersDocuments/UsersGuides/ ForApplicationDeveloper/html/Visualization List of Visualization Commands: ¾http://cern.ch/geant4/G4UsersDocuments/UsersGuides/ ForApplicationDeveloper/html/Visualization/UIcommands/vis.txt Another Presentation that Introduces Visualization, with More Focus on Controlling Visualization from C++: ¾http://www.ge.infn.it/geant4/training/portland/visualisation.pdf For Questions or Comments: Geant4 Visualization Online Forum: ¾http://geant4-hn.slac.stanford.edu:5090/HyperNews/ public/get/visualization.html Joseph Perl 34

References HepRep: a generic interface definition for HEP event display representables http://heprep.freehep.org HepRep Complete Presentation (most complete description of HepRep) http://heprep.freehep.org/heprep2.complete.ppt http://heprep.freehep.org/heprep2.complete.pdf Fred: oh no, another event display (a HepRep client) http://www.fisica.uniud.it/~riccardo/research/fred WIRED: world wide web interactive remote event display (a HepRep Client) http://www.slac.stanford.edu/bfroot/www/computing/graphics/wired About DAWN http://geant4.kek.jp/~tanaka/dawn/about_dawn.html Satoshi Tanaka s GEANT4 Ritsumeikan University Group Home Page (more information on DAWN, sample PRIM files, images, etc.) http://geant4.kek.jp/~tanaka/ Joseph Perl 35