Using Spiral Development To Reduce Acquisition Cycle Times



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Using Spiral Development To Reduce Acquisition Cycle Times Jacques S. Gansler, Ph.D. Professor and Roger C. Lipitz Chair Director, Center of Public Policy and Private Enterprise William Lucyshyn Director of Research, Center for Public Policy and Private Enterprise School of Public Policy University of Maryland NPS Acquisition Research Symposium May 14, 2008 May 14, 2008

Spiral Development Study Review history and policies Cases Predator UAV Global Hawk Littoral Combat Ship Preliminary Findings 2

Average Cycle Times (by SAR Reporting Years) 140 Program Start to IOC (Months) 120 100 80 60 40 Army Navy Air Force Automobile Industry 20 0 Long development times increase the chance of technology obsolescence 1969 1971 1973 1975 1977 1979 1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 Source: DSB Briefing, Dan Czelusniak, 12 June 1998 3

Likelihood of Cost Growth 1.5 Average Cost Growth Factor 1.4 1.3 1.2 1.1 1 < 7 years 7-13 Years > 14 Years Time to First Operational Delivery 4

Issues with Linear Acquisition Serial, big-bang solution drove long cycle times Difficult to incorporate user feedback that reflected warfighter experience and evolving asymmetric threats Technology reach too long and process lacks flexibility for timely insertion Too much time for things to go wrong (budget instability, schedule changes, cost increases, new technology, requirements creep etc.) 5

Software Development moved to Spiral Model Spiral Development came out of the software community as a response to the high number of large software development failures The spiral model was defined by Barry Boehm in his 1988 article A Spiral Model of Software Development and Enhancement. The cyclical approach allowed users to provide feedback earlier and developers could identify potential trouble spots at an early stage. He concluded that it was particularly applicable to large, complex, ambitious software systems. 6

Concept is Extended to Weapon Systems May be less than full capability ( and less than fully tested), but Affordable, risk-reduced, agile, and earlier delivery of a product A spiral development acquisition process should be be the the norm for for long-term weapons and systems development to to achieve lower cost, lower risk, and more rapid fielding. 7

DoD Instruction 5000.2 Evolutionary Acquisition (EA) Evolutionary acquisition is the preferred DoD strategy for rapid acquisition of mature technology for the user. Deliver capability in increments more quickly Allow for improvements and introduction of new technologies Balance needs and capabilities with resources Take advantage of user feedback in refining requirements and capabilities There are two process approaches to evolutionary acquisition. Spiral Development Desired capability is identified, but end-state requirements are not known quantitatively at Program Initiation. Requirements for future increments dependent upon technology maturation and user feedback from initial increments. Evolutionary Acquisition is is the the preferred broad broad strategy to to satisfy satisfy operational needs; needs; while while Spiral Spiral Development is is the the preferred process for for executing such such a strategy 8

Spiral Development Spiral I A B C IOC Proven ** Technology Resource- Constrained Strategic Plan & Architecture Experimentation Spiral II Capabilities Refinement Program Planning Development & Demonstration Production & Deployment User Feedback Logistics Feedback A B C IOC New, Proven ** Technology Experimentation Spiral III User Feedback Logistics Feedback A B C IOC New, Proven** Technology Experimentation ** Proven = TRL 6, MRL 6 User Feedback Logistics etc. Feedback 9

Technology Readiness Level This NASA graphic illustrates the progressive steps necessary to mature technologies and integrate them into subsystems, systems, and programs 10

Spiral Development Can Provide Near-Term Fielded Capability Legacy Acquisition Process Spiral Process 18 18 Fielded Performance 12 6 0 5 10 15 Year 11 Fielded Performance 12 6 User + logistics Feedback 0 5 10 15 Year User + logistics Feedback Less Less Cost Cost Less Less Risk Risk (technical, (technical, schedule, schedule, cost) cost) Provide Provide fielded fielded capabilities capabilities earlier earlier Greatly Greatly reduces reduces technological technological obsolescence obsolescence Allows Allows for for a a more more robust robust and and competitive competitive industrial industrial structure structure

Predator UAV Developed as an Advanced Concept Technology Demonstrator Initial requirement for inexpensive unmanned aircraft to provide realtime reconnaissance Loiter up to 24 Hrs ACTD aircraft performance in Roving Sands 1995 exercises very successful, and led to deployment in Bosnia in summer 1995 It performed so well that, decision was made to forgo formal engineering development (SDD) and modify as technology and funding permitted spiral development Hellfire Initial Initial capability was was delivered while while requirements for for upgrades were were generated by by feedback from from operational use use 12

Predator UAV As a result of operational use, new requirement to strike timecritical targets Armed with Hellfire missile Can carry laser designator Larger Predator B was developed to increase operational ceiling above icing and SAM threat Further improvements in work as the result of operational feedback are improved engines, sensors and increased payload Lessons learned from Iraqi Freedom may lead to more improvements Predator B 13

Predator UAV Lessons Program was successfully executed Used mature technologies Maintained cost requirement (for Predator A). However, unintended consequence of cost limits may be to not fund or neglect support considerations, such as retrofits. The The Predator is is a great great example. Warfighters identified a need need and and we we made made incremental improvements to to the the Predator in in short short order, order, sometimes in in a matter matter of of weeks. weeks. We We develop develop them, them, test test them them and and have have them them in in the thefield. Lt. Lt. Gen. Gen. Jack Jack Hudson Hudson Commander, Commander, Aeronautical Aeronautical Systems Systems Center, Center, 4/25/08 4/25/08 14

Global Hawk UAV Global Hawk system is a high altitude, long-endurance unmanned aircraft with integrated sensors and ground stations providing intelligence, surveillance, and reconnaissance capabilities. After a successful ACTD, the system entered development and limited production in March 2001. AF planned to slowly develop more advanced capabilities and acquire 63 vehicles With just one aircraft deployed, the system was credited with identifying 38 percent of Iraq s armor and 55 percent of the time-sensitive targets using electro-optical, infrared, and synthetic aperture radar to target Iraqi forces. Col. G. Scott Coal 15

Global Hawk UAV The Original Spiral Strategy First Spiral would deliver a baseline capability Additional spirals would follow rapidly, and drop capability into the production line when ready Johnson, Col Wayne and Johnson, Carl, The Promise and Perils of Spiral Acquisition: A Practical Approach to Evolutionary Acquisition, Acquisition Review Quarterly, DAU Press, Summer, 2002 16

Global Hawk UAV March 2002, program was restructured to include a second, larger model RQ-4B Total quantity was reduced to 51 AVs, 7 RQ-4A, and 44 RQ-4Bs December 2002, program was again restructured to change mission configuration RQ-4A production is complete deployed in 2006 to support military operations RQ-4B, with a 50% payload increase, larger wingspan (130.9ft) and longer fuselage (47.6ft), is in production with key technologies mostly mature. Required major design changes such as new landing gear, electric brakes, larger power-generating capability The resultant program shortened the schedule, while funding increased. 17

Global Hawk UAV 18

Global Hawk UAV - Issues The Air Force added new requirements, but did not keep the cost targets Included immature technology, such as automatic contingency generation (an emergency, capability to autonomously determine the optimum flight path to divert to an alternative airfield). This requirement was after early production lots were negotiated Time spent trying to field ACG in the first baseline delayed delivery of the first production hardware and training courses Capability deferred to a future software release Aggressive schedule increased program concurrency 19

Littoral Combat Ship The Navy s LCS is a surface combatant optimized for littoral warfare with: Fast, maneuverable, shallow draft Reconfigurable single mission focus Modular open systems architecture plug-and-fight mission packages Ship s mission focus to be changed by changing out mission packages Primary intended missions are shallowwater antisubmarine warfare, mine countermeasures, countering small boats, and intelligence, surveillance, and reconnaissance (ISR). Secondary intended missions include homeland defense, maritime intercept operations, and support of special operations forces. 20

Littoral Combat Ship The LCS is to displace about 3,000 tons, making it about the size of a Coast Guard cutter. Maximum speed of about 45 knots, compared, to something more than 30 knots for the Navy s larger surface combatants. Reduced core crew of 40 sailors, with up to 35 or so additional sailors to operate the ship s embarked aircraft and mission packages Total crew of about 75, compared to more than 200 for the Navy s frigates and 300 or more for the Navy s current destroyers and cruisers. Navy plans call for procuring a total of 55 LCSs, and a total of 64 mission packages for the 55 ships. 21

Littoral Combat Ship Acquisition Strategy Two industry teams awarded contracts (Lockheed Martin and General Dynamics) The ship and mission packages were intended to be in spirals The first spiral of 15 ships, known as Flight 0, would be produced in two designs The LCS program began production in December 2004 Also began acquiring some elements of the mission packages LCS is significantly different from other classes of warships in a number of ways. an aggressive spiral development acquisition process design of mission modules that allows each LCS to have the flexibility and adaptability 22

Littoral Combat Ship Issues Significant cost increases on LCS 1 (and projection of cost increases on LCS 3) drove Navy to issue a stop-work order to Lockheed on construction on LCS 3 in January 2007 Program restructured in March: Cancelled two LCS s funded in FY2007 Announced intention to lift stop work order once contract was restructured from cost-plus to fixed price incentive 2007. Also restructure GD contract for LCS 2 and 4 into a FPI-type contract Operational evaluation to select favored design, that would be procured with a full and open competition Overly optimistic cost estimate for sea frame ($216M in FY 05 to $531M in FY 09) Building a ship requires precision sequencing-concurrent design and build strategy generated many design alterations, resulting in incomplete modules Commercial standard were considered (by Navy) as not adequate, required unanticipated design changes Not a disciplined spiral development program 23

Spiral Development Findings to Date Spiral development changes everything, and will require major culture change for both the user and acquisition community. Requirements Users must allow more flexibility with their requirements Users must accept less capable systems (80% solution) earlier, and then evolve to desired level in later blocks. Acquisition team must develop a long-term system view, not a narrow focus on the current spiral Budgets Total program cost estimating is more difficult due to requirements evolution Cost must be viewed as a design constraint--otherwise program baselines may be less well defined Must budget for R&D in future blocks while current block is underway Logistics Spiral development creates greater demands on logistics concepts different system configurations impacts on sparing, training, maintenance, etc Test and Evaluation Early operational feedback to shape development and formal testing Test community must view partial capability of early blocks as a success Program Management Generates higher intensity of contract action Requires different skill mix in program office Planning for Spiral N+1 is a critical Spiral N task Spiral Spiral Development increases the the need need for for disciplined program management 24

Recommendations Use a true spiral development process as the norm for long-term weapons and systems development (in order to achieve lower cost, lower risk, and more rapid fielding). Based on proven technology, with a 5 year cycle goal for Block I, from milestone B to I.O.C.) and realistic budget funding With the option of competition (prime and/or subsystem) at each block (depending on performance and cost results from prior block) With R&D always being funded for subsequent blocks. By moving more towards an Open Architecture framework, programs can facilitate spiral development Spiral Spiral Development Requires Better Better Planning, Discipline, and and Communications and and Collaboration with with Developer, User, User, Contractor, and and Tester Tester in in Order Order to to Achieve Success Success 25

Conclusion Cold war era Concentrated on Performance Pre 9/11 Concentrated on Cost 9/11 into foreseeable future We must Concentrate on Schedule Shorter Acquisition Cycle Times Spiral Development Improved Performance and Reduced Cost 26