Developing young people's storytelling skills through computer game design. Judy Robertson



Similar documents
Script Cards: A Visual Programming Language for Game Authoring by Young People

KIDS LEARNING CODE: LUNCH +AFTER SCHOOL PROGRAMS

The Heroic Journey: Metaphor for the path through addiction and recovery. to becoming one who has gifts to share

NOTES to accompany Powerpoint presentation

Entrepreneur s M&A Journal Episode 25

THE STORY OF TRACY BEAKER BACK AND BAD by Mary Morris

Happy Families Players notes Happy Families Templates & Card Happy Families: Children Females & Partners Answers

Mammon and the Archer

Ad Sales Scripts. Would you be willing to meet with me in person to discuss this great opportunity?

A: We really embarrassed ourselves last night at that business function.

What does student success mean to you?

Auto-Marketing to First-time Homebuyers

Romeo & Juliet. Student Worksheet 1 Reading task 1. shakespeare for life. ROMEO & JULIET: Student worksheet

$ $ Lessons on Stewardship. $ $ $ $ $ $ A Three Week Children s Church Curriculum Week One: Tithes Week Two: Offering Week Three: Stewardship

ACT ONE. (The phone rings. He answers.)

GOD S BIG STORY Week 1: Creation God Saw That It Was Good 1. LEADER PREPARATION

Five Practices of Fruitful Congregations Radical Hospitality

Connectedness and the Emotional Bank Account

New Perspectives on Accident/Incident Investigation

Devotion NT267 CHILDREN S DEVOTIONS FOR THE WEEK OF: LESSON TITLE: The Second Coming. THEME: Jesus is coming again. SCRIPTURE: Matthew 24:27-31

From First Person Shooter by Don Zolidis

[ INTRODUCTION ] A lot has changed since 1992, except for everything that hasn t. We come from a place you ve probably never heard of.

She Wants Out Part II. Female gang members are second-class citizens. The guys sometimes throw

Senior Seminar Skit It s Drug Abuse! Narrator: This is a three-scene skit entitled It s Drug Abuse!

Online Rumors. Lauren didn t think much of it when a classmate came. Lauren didn t have to ask where on the Internet;

MIDDLETOWN FAMILY FINDS ITS NICHE IN NURSING FIELD

Presentation Phrasebook. Version 1.1

Facilitator s Guide It Happened to Me (Cub Scout Version 2007 rev.)

Rock-N-Happy Heart: The Devotional By Yancy. by Yancy

7 Secrets To Websites That Sell. By Alex Nelson

NO LONGER THE FIRST 2010 Josh Danz

The Money Jars Activity Lesson Use with Camp Millionaire and The Money Game

READERS DISCUSSION POINTS

The 3 Biggest Mistakes Investors Make When It Comes To Selling Their Stocks

Strung Up is a 3D animation dark comedy in which a magic doll strives to

THEME: Jesus sent the Holy Spirit to indwell and empower us.

Self-Acceptance. A Frog Thing by E. Drachman (2005) California: Kidwick Books LLC. ISBN Grade Level: Third grade

Being Present Luke 1: Presbyterian pastor Mark Labberton tells the story of one his members

HE WHO WRITES THE CHECK IS FREE!

Step 1: Come together

Working with Youth to Develop Critical Thinking Skills On Sexual Violence and Dating Violence: Three Suggested Classroom Activities

Do you plan to attend college, vocational, or trade school when you graduate? (Circle one): (A) yes (B)no

The Psychic Salesperson Speakers Edition

Grace to you and peace, from God our Father and from our Lord Jesus Christ.

Moses. July 11-12, God has a plan for us. Exodus 2-4; Jeremiah 29:11

Realistic Job Preview Youth Counselor (YC)

Hi-tech. Language focus. First conditional. Second conditional. eat. 'd give / wouldn t

How To Get A Story Out Of A Story

Software Outsourcing - Software Development. info@westtownwebservices.com

A brief guide to Trusts and our Trustbuilder tool

Why Can t We All Just Get Along?

Attention is the twentieth year of the ACtivators youth ministry program and we did a couple things last Spring to mark that milestone.

Students of Saint Patrick School, Carlisle, Pennsylvania USA Teacher: Noreen Dempsey

Step 1: Come Together

Adult Retrospective Questionnaire

Planning for the Future. section

Chapter 11. The Forex Trading Coach Is Born

Voices of SLA. Miriam (Mimi) Drake (MD) Interviewed by Gail Stahl (GS) April 22, 2009

Episode Five Debriefing: Teacher Guide

THE FORGIVING FATHER

Mock Sides: Original Scripts for Workshop Actors SEX AND THE ATTORNEY. Written by. David Dalton & Chad Schnackel

Joseph and the Coat of Many Colors

KEY ENGLISH TEST for Schools

DW Radio Learning by Ear Computers and the Internet Programme 6 Richard Lough Konstanze von Kotze

New Heavens and a New Earth Isaiah 65:17-25

Dear Parent(s) and Teen,

Hamlet Basics Lesson Plan

ONLINE SAFETY TEACHER S GUIDE:

Your Roadmap to Maximize Your Settlement!!!

Mike: Alright welcome to episode three of Server Talk, I m here with Alexey. I m Mike. Alexey, how are things been going, man?

THIS HAD BETTER BE GOOD

IN A SMALL PART OF THE CITY WEST OF

Mystery at Camp White Cloud

Victims of crime: Understanding the support you can expect

entrust to you the true riches? And if you have not been faithful with what belongs to another, who will give you what is your own?

How To Thrive & Succeed Selling Lots of Pre-Arranged Funerals Even in a Lousy Economy

PARENTS GET TOGETHER TO SUPPORT EACH OTHER: Group helps parents of teens cope

Interviewer: What is your business, first of all? What do you do, and what is it like being a pastor and businessman at the same time?

Filename: P4P 016 Todd: Kim: Todd: Kim:

insurance Insurance Protecting what s important to you Inside... What insurance do you need? Types of insurance Buying insurance

Kim: Thank you Todd, I m delighted to be here today and totally looking forward to our conversation.

Rock-a-bye baby: Quad-City couple fosters infants

Lance Pitlick has built two careers from his passion for hockey

WILL WE BE MARRIED IN THE LIFE AFTER DEATH?

The 12 Step Follow Up System Finally A Follow Up System That s Simple, FUN and Most Importantly PROFITABLE!

Mock Sides: Original Scripts for Workshop Actors HOME SECURITY. Written by. David Dalton & Chad Schnackel

CREATIVE S SKETCHBOOK

Jacob is Renamed Israel

(Nose-to-Tail) ENGLISH LANGUAGE PARTNERS NEW ZEALAND E N GL

UNDERSTANDING YOUR ONLINE FOOTPRINTS: HOW TO PROTECT YOUR PERSONAL INFORMATION ON THE INTERNET

Did the Punishment Fit the Crime?

The Story of the Titanic Called "Lost or Saved?"

STORIES FOR HOPE. ph: (US) / (RW) ppasick@gmail.com

LESSON TITLE: Jesus Visits Mary and Martha THEME: Jesus wants us to spend time with \ Him. SCRIPTURE: Luke 10:38-42

Team Announcement Teleconference

Transcription:

Developing young people's storytelling skills through computer game design Judy Robertson

Overview What are the educational reasons for making computer games in the classroom? Description of Gamemaker s Demo of software and example games Teenagers work: story themes and dialogue Conclusions and future directions

Why make computer games in the classroom? It develops a wide range of creative skills (literacy, sound and visual design, computer programming) It develops general thinking skills Computer games are important to young people It s highly motivating why?

Fun and learning: sugar and cocaine? Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug (Koster, 2006: 40)

Fun and learning: hard fun Hard fun: the kind of motivation that combines the pleasure of accomplishing something with the intense concentration involved in achieving it. Hard fun is intense concentration coupled with passion (Kafai, 1995: 290)

Hard fun in hobbies Hobbyists spend considerable time and fervent effort learning (Pfaffman, 2002:1) Important factors for motivating hobbyists: Produce an artefact Share the artefact Learning the skills necessary to make the artefact

Hobbyists who make games For any given game, thousands of players get together online to make new versions, and add content. For example, modders of the game Half Life produced their own multi-player version (Counter Strike) A community was also formed to make a sub-title version of Doom for deaf gamers. While completion rates for online courses barely reach 50%, gamers spend hundreds of hours mastering games, writing lengthy texts, and even setting up their own virtual universities to teach others to play games (Squire, 2005)

Creating games, creating stories Technology now allows children to create their own games: build areas; create characters; develop plots (and explore branching plots); write dialogue; Thus, game creation has potential in an educational context for developing story making skills

A note on interactive stories Every story has a beginning, middle and end Just one end? Just one middle? Not with interactive stories! The author imagines all the (interesting) possibilities in the story world And the audience gets to choose which path to take through the story Authoring stories of this kind is complex and requires good audience awareness

Gamemaker series Since 2003 we have offered Gamemaker s to ~300 10-16 year olds : 3 hour s at the Edinburgh International Science Festival, Edinburgh International Games Festival (for 10 years + but ) 6 X 5 day s in conjunction with Edinburgh City Council s Go4it scheme (for 12 years +) 19% female at shorter s, this year a girl only week During the s participants learn to make games using the Neverwinter Nights Aurora Toolset

Teaching approach in s Lots of exploratory learning Just in time help from adults when learning new skills The brush fire effect Some group teaching of story telling skills (e.g. dialogue, planning) Reflection at end of each day Reflection through playing own and others games

Neverwinter Nights

What do children learn from making games in NWN? Meta-cognitive skills Reflecting and revising own work Modelling and testing how a player will react to a game Literacy skills Interactive plot structures Dialogue writing Audience awareness Computing skills

Looking more closely We need to understand the sorts of stories young authors wish to tell in this medium. This will help us to support them better. Theme: what sorts of issues are the authors grappling with and how is this expressed in the game medium? Interactivity: to what extent do the authors incorporate interactive features into their stories?

Story themes - revenge Revenge plots which relate to family members are common. Well it s about this guy and his mother and father are killed by, like, this gang person and he s just trying to seek revenge and at the end he eventually kills them. (Aaron, 13)

Story themes - revenge Sebastian: It s a guy who is a prince and he goes around and he wants to avenge his father s death. He wants to find the guy who killed his father who turns out to be his brother. And he kills him. Researcher: How come his brother killed his dad? Sebastian: Eh.. well, I ve not got the story for that. But it s still quite a good story. Researcher: Yes, it is. It has a good strong revenge theme. Sebastian: It s because he s evil. Common element of taking on the world in absence of/ on behalf of parents

Story themes saving the world I play someone called Gerald who s an agent of MI6. He saves them the people that he s got to save are his best friend Vinnie and his girlfriend Kerry who are captured by Bin-Laden and taken into a dungeon with a dragon protecting it. (Gerald, 13)

Story themes - romance The element of romance is generally missing from the authors games with notable exceptions: My story answers the fundamental question can a mortal fall in love with an angel? (Edmund, 14) Lindsay who is one of the kidnap [victims] is em,. the player slays the dragon for her and she says what do you want, my hand in marriage gold, or XP (experience points)? And then she follows you around if she gets married. I might put in some nagging though (Ronald, 14)

Story themes - romance The revenge theme where the player s wife is shot on their wedding day (dialogue from Ralph s game, 13): Fiancé: Hello Darling. I cannot wait to marry you Player (choice 1): Me too I m so happy Player (choice 2): Not me I never ever wanted to marry you! Player (choice 3): Okay say could you give me your present now! Fiancé: Oh thanks very much.

Story themes moral values The player must go on a journey to the after life and is asked to do a favour by God. On success : you will not only go to the after life but you will be getting to go to god's own place in the clouds (Edmund, 14) Well there was a war ages ago and obviously you won and you are the great hero and you hated this idea of fighting now and just wanted to live peacefully But then this army has come back and everyone is calling on you to defend them and you don t want to but you kind of have to. It s against your will. (Greg, 15)

Story themes moral values The player goes on a journey to recover his memory only to discover that his amnesia is self inflicted because he didn t want to be a fighter. At end player chooses to be a fighter again. (Rory, 15) You were the Emperor, ruler of the land. You were brought down from power when it was thought you were gaining too much power by an unknown source. This was not meant to happen, it was not written on the wheels of fate. You must regain power, regain your servants and great balance again (Edgar, 14) Note: you were an evil emperor!

Story themes - satire The President has been kidnapped by the evil doctor his real name is John Kerry. He wants to capture him so that the Happy Camper Society can take over the USA (Anthony, 13) It s not anything like saving anyone or killing anything. It s just to find your wallet The background is you re just some person who lives in the present day. You re walking to Blockbusters and some zombies come and nick your wallet. You accidentally get hit by a car and you find yourself in hell. Instead of a great fiery pit it s a snowy icy place. There s signs saying welcome to hell. It s a very commercial place. It s strange. You get people like John F Kennedy and Johnny Cash and stuff (Steve, 13)

Interactivity Author Number of dialogues Total word count Average depth of dialogue Alastair 0 0 0 0 Anthony 18 627 5 0 Aaron 2 141 10 2 Chris 10 324 5 9 Greg 10 3499 58 98 Edmund 9 909 13 9 Simon 11 591 6 9 Steve 54 2601 6 47 Josh 14 1002 7 19 Julian 5 278 8 7 From 2005 Gamemaker 5 day Total dialogue choices

Latest results Average word count (boys): 432 Average word count (girls): 1339 (Different is significant, p <.001)

What next? We re just starting an EPSRC funded grant to develop game authoring software and study creativity This involves classroom studies with a school in Dundee I m also working with librarians and youth workers in Glasgow who want to use NWN in out of school projects

Conclusions Authoring computer games: Motivating Opportunities for literacy development Interests young people in computer science Fosters creativity

Thank you! Judy.Robertson@gcal.ac.uk

I think my writing skills have gone up a bit because I wasn t really good at writing, like conversations people talking, it wasn t always that good, so, when I ve got conversations in my game I think they re better than I would do at school. (Alice)