AQA GCSE in Computer Science Computer Science Microsoft IT Academy Mapping



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AQA GCSE in Computer Science Computer Science Microsoft IT Academy Mapping 3.1.1 Constants, variables and data types Understand what is mean by terms data and information Be able to describe the difference between a constant and a variable Lesson 3: Understanding General Software Development Understand when to use constants and variables in problem solving scenarios Web Development Fundamentals MTA EXAM Understand the different data types Web Development Fundamentals available to them. As a minimum, students should know about integer, Boolean, real, and character and string data types and Lesson 3: Working with XML, Data Objects, and WCF Lesson 4: Working with Data how these are represented in the programming language(s) they are using. Microsoft.NET Fundamentals: MTA EXAM 98-372 Microsoft.NET Fundamentals Be able to explain the purpose of data types within code Lesson 1: Understanding Object- Oriented Programming Understand and be able to program with 1 and 2 dimensional arrays Lesson 2: Understanding Data Types and Collections Be able to use NOT, AND and OR when creating Boolean expressions and have experience in using these operators within coded solutions. : Module 2 Core Programming C# Fundamentals: Development for Absolute Beginners Module 9 Creating Arrays of Values Module 12 Working with Strings Module 13 Working with DateTime 1

3.1.2 Structures Be able to explain what a data structure is. Be able to produce their own data types that go beyond the build in structures of the language(s) they re using, such as arrays Lesson 3: Understanding General Software Development or lists. These could include structs in C or classes in Python. Lesson 6: Understanding Databases Understand and be able to explain why data structures can make coding a solution simpler. Microsoft.NET Fundamentals: MTA EXAM 98-372 Microsoft.NET Fundamentals Lesson 1: Introduction to Object- Oriented Programming Lesson 2: Understanding Data Types and Collections Lesson 5: Understanding Input / Output Classes : Module 3 Object Oriented Programming C# Fundamentals: Development for Absolute Beginners Module 14 Understanding and Creating Classes 3.1.3 Program flow control Understand the need for structure when : designing coded solutions to problems. Module 2 Core Programming Understand how problems can be broken down into smaller problems and how these Lesson 3: Understanding General Software Development steps can be represented by the use of devices such as flowcharts and structure diagrams. Lesson 2: Introduction to Object- Oriented Programming 2

Understand and be able to describe the basic building blocks of coded solutions (ie sequencing, selection and iteration) Know when to use different flow control blocks (ie sequencing, selection and iteration) to solve a problem. Microsoft.NET Fundamentals: MTA EXAM 98-372 Microsoft.NET Fundamentals Lesson 1: Understanding Object- Oriented Programming Lesson 2: Understanding Data Types and Collections Lesson 3: Understanding Events and Exceptions Lesson 4: Understanding Code Compilation and Deployment Lesson 5: Understanding Input/Output (I/O) Classes C# Fundamentals: Development for Absolute Beginners Module 6 Branching with the if Decision Statement Module 8 for Iterations Module 11 while Iterations and Reading Data from a Text File Module 19 Enumerations and the switch Decision Statement 3.1.4 Procedures and functions Understand what procedures and functions are in programming terms Know when the use of a procedure or function would make sense and would Lesson 3: Understanding General Software Development simply the coded solution. Lesson 2: Introduction to Object- Oriented Know how to write and use their own simple procedures and functions Programming Know about and be able to describe common built in functions in their chosen Microsoft.NET Fundamentals: MTA EXAM 98-372 Microsoft.NET Fundamentals language(s) Lesson 1: Understanding Object- Oriented Use common built- in functions in their Programming chosen language(s) when coding solutions to problems Lesson 3: Understanding events and exceptions Understand what a parameter is when working with procedures and functions. Know how to use parameters when : Module 3 Object Oriented Programming C# Fundamentals: Development for Absolute Beginners Module 14 Understanding and Creating Classes Module 15 More about Classes and Methods Module 16 Working with Classes and Inheritance in the.net Framework Class Library 3

creating efficient solutions to problems. Understand the concepts of parameters and return values when working with procedures and functions Module 17 Understanding Namespaces and Adding References to Assemblies Module 18 Understanding Scope and Utilizing Accessibility Modifiers 3.1.5 Scope of variables, constants, functions and procedures Know what is meant by the scope of a variable, constant, function or procedure Microsoft.NET Fundamentals: MTA EXAM 98-372 Microsoft.NET Fundamentals C# Fundamentals: Development for Absolute Beginners Be able to identify what value a particular variable will hold at a given point in the code. Lesson 2: Understanding data types and collections Module 18 Understanding Scope and Utilizing Accessibility Modifiers 4

3.1.6 Error handling Be able to discuss and identify the direct types of errors that can occur within code (ie syntax, run- time and logical) Lesson 2: Introduction to Object- Oriented Understand that some errors can be Programming detected and corrected during the coding stage development Understand that some errors will occur during the execution of the code Microsoft.NET Fundamentals: MTA EXAM 98-372 Know how to detect errors at execution Microsoft.NET Fundamentals time and how to handle those errors to prevent the program from crashing where desirable Lesson 3: Understanding events and exceptions Lesson 5: Understanding Input/Output (I/O) Be able to use trace tables to check their classes code for errors. Windows Development Fundamentals: MTA Understand that computer programs can be developed with tools to help the Exam 98-362 Windows Development Fundamentals programmer detect and deal with errors (eg Watch, Breakpoint, Step) Lesson 5: Validating User Input Lesson 4: Controlling Application Execution Mobile Development Fundamentals: MTA Exam 98-373 Mobile Development Fundamentals Lesson 8: Testing, Debugging, and Deploying a Mobile App : Module 1 General Software Development Module 2 Core Programming C# Fundamentals: Development for Absolute Beginners Module 20 Gracefully Handling Exceptions Web Development Fundamentals MTA EXAM Web Development Fundamentals Lesson 6: Troubleshooting and Debugging Web applications 5

3.1.7 Handling external data Know how to use an external text file to read and write data in a way that is Web Development Fundamentals MTA EXAM C# Fundamentals: Development for Absolute Beginners appropriate for the programming Web Development Fundamentals Module 11 while Iterations and Reading language(s) used and the problem being Lesson 4: Working with Data Data from a Text File solved Lesson 3: Working with XML, Data Objects Know how to read and write data from an and WCF external database in a way that is Microsoft.NET Fundamentals: MTA EXAM 98-372 appropriate for the programming Microsoft.NET Fundamentals language(s) used and the problem being Lesson 5: Understanding input/output(i/o) solved Classes 6

3.1.8 Computer Structure 3.1.8.1 Systems Be able to define a computer system (ie hardware and software working together to create a working solution) Understand and be able to discuss the importance of computer systems to the modern world Understand that computer systems must be reliable and robust and be able to discuss the reasons why this is important 3.1.8.2 Hardware Be able to describe and explain the fundamental pieces of hardware required to make a functioning computer system Be able to discuss how developments in different hardware technologies (including memory and processor) are leading to exciting innovative products being created, eg in the mobile and gaming industries Be able to categorise devices as input or output depending on their function. 3.1.8.3 CPU (Central Processing Unit) Be able to describe the purpose of the processor (CPU) Understand how different components link to a processor (ROM, RAM, I/O, storage etc) Be able to explain the effect of common CPU characteristics on the performance of the processors. These should include clock speed, number of cores and cache Please see: Basic Digital Literacy Standard Digital Literacy Advanced Curriculum Please see: Basic Digital Literacy Standard Digital Literacy Advanced Curriculum Please see: Basic Digital Literacy Standard Digital Literacy Advanced Curriculum 7

size/types 3.1.8.4 Memory Know the differences between non- volatile and volatile memory Understand the purpose of both types of memory and when each should be used Be able to explain the purpose of virtual memory and cache memory Be able to explain the concept that data and instructions are stored in memory and processed by the CPU 3.1.8.5 Secondary Storage Understand what secondary storage is and be able to explain why it is required Be able to describe the most common types of secondary storage Understand how optical media, magnetic media and solid stage works Please see: Basic Digital Literacy Standard Digital Literacy Advanced Curriculum Please see: Basic Digital Literacy Standard Digital Literacy Advanced Curriculum 8

3.1.9 Algorithms Understand that algorithms are computational solutions and always finish and return an answer Web Development Fundamentals MTA EXAM Web Development Fundamentals Be able to interpret simple algorithms to deduce their function Lesson 6: Trouble shooting and Debugging web applications Be able to create algorithms to solve simple problems Be able to detect and correct errors in simple algorithms. development Lesson 6: Understanding databases Lesson 2: Introduction to Object- oriented programming Windows Development Fundamentals: MTA Exam 98-362 Windows Development Fundamentals Lesson 2: Creating a windows application project in visual studio Lesson 5: Validating user input : Module 1 General Software Development Module 2 Core Programming 9

3.1.10 Data representation Understand that computers use the binary alphabet to represent all data and instructions Understand the terms, bit, nibble, byte, development kilobyte, megabyte, gigabyte and terabyte Lesson 2: Introduction to Object- Oriented Understand that a binary code could represent different types of data such as text, image, sound, integer, date, real number programming Understand how binary can be used to present positive whole numbers up to (255) Understand how sound and bitmap images can be represented in binary Understand how characters are represented in binary and be familiar with ASCII and its limitation Understand why hexadecimal number representation is often used and know how to convert between binary, denary and hexadecimal. 10

3.1.11 Software development life cycle Understand the software development life : cycle Module 1 General Software Be able to explain what commonly occurs at each stage of the software development life Lesson 2: Introduction to object- oriented programming Development cycle Be able to identify at which stage of the development software development life cycle a given Lesson 4: Understanding web applications step would occur Lesson 5: Understanding desktop Understand there are several lifecycle applications models that can be used (eg cyclical, waterfall, spiral) Lesson 6: Understanding databases Be able to discuss the advantages and disadvantages of these lifecycle models. 3.1.11.1 Prototyping Understand what prototyping is Be able to discuss the advantages and disadvantages of using prototyping when developing solutions Have experience of using prototyping to create solutions to simple problems. Lesson 2: Introduction to object- oriented programming development Lesson 4: Understanding web applications Lesson 5: Understanding desktop applications 11

3.1.12 Application testing Understand the need for rigorous testing of coded solutions Understand the different types of tests that can be used, including unit/modular testing Lesson 2: Introduction to object- oriented programming Be able to create suitable test plans and carry out suitable testing to demonstrate their solutions work as intended development Be able to hand test simple code Windows Development Fundamentals: MTA designs/algorithms using trace tables Exam 98-362 Windows Development Fundamentals Lesson 1: Introducing windows applications Lesson 2: Creating a windows application project in visual studio Lesson 3: Creating a windows form user interface Lesson 4: Controlling application execution Lesson 5: Validating user input Lesson 6: Integrating data Lesson 7: Packaging and deploying windows applications Web Development Fundamentals MTA EXAM Web Development Fundamentals Lesson 3: Working with XML, Data objects and WCF Lesson 4: Working with data Lesson 5: Working with Client- Side scripting Lesson 6: Trouble shooting and debugging web applications 12

3.1.13 Networking Understand what a computer network is Be able to discuss the advantages and disadvantages of using a computer network Be able to describe and explain the bus, ring and star networking topologies Be able to discuss the advantages and disadvantages of each of these topologies 3.1.13.1 Client server Understand the client- server model Be able to explain, in simple terms, the handshake process used in most modern networking protocols Be able to explain how coding for a client- server model is different from coding for a stand- alone application. Networking Fundamentals: MTA Exam 98-366 Networking Fundamentals Lesson 1: Understanding local area networking Lesson 3: Understanding wired and wireless networks Lesson 4: Understanding internet protocol Lesson 6: Working with networking services Lesson 7: Understanding wide area networks Lesson 2: Introduction to object- oriented programming development Lesson 4: Understanding web applications Lesson 6: Understanding databases Networking Fundamentals: MTA Exam 98-366 Networking Fundamentals Lesson 4: Understanding internet protocol Networking Fundamentals: Module 1 Understanding Local Area Networking Module 2 Defining Networks with the OSI Model Module 3 Understanding Wired and Wireless Networks Module 4 Understanding Internet Protocol Module 5 Implementing TCP/IP in the Command Line Module 6 Working with Networking Services Module 7 Understanding Wide Area Networks Module 8 Defining Network Infrastructures and Security : Module 4 Web Applications Networking Fundamentals: Module 4 Understanding Internet Protocol Module 5 Implementing TCP/IP in the 13

3.1.13.2 Web application concepts Understand the concept of coding at the server and client end Know what can be coded at the server end Know what can be coded at the client end Have experience of coding solutions to simple web application problems. Web Development Fundamentals MTA EXAM Web Development Fundamentals Lesson 3: Working with XML, Data objects and WCF Lesson 4: Working with data Lesson 5: Working with Client- Side scripting Lesson 6: Trouble shooting and debugging web applications Lesson 2: Introduction to object- oriented programming development Lesson 4: Understanding web applications Web Development Fundamentals MTA EXAM Web Development Fundamentals Lesson 1: Creating a web page Lesson 2: Creating an interactive web page Lesson 3: Working with XML, Data objects and WCF Lesson 4: Working with data Lesson 5: Working with Client- Side scripting Lesson 6: Trouble shooting and debugging web applications Command Line : Module 4 Web Applications HTML5 App Development Fundamentals Module 4 Javascript Core Capabilities 14

3.1.14 Use of external code sources Know of the existence of external code sources Know how to integrate code from these sources into their own code Lesson 2: Introduction to object- oriented programming Be able to explain the advantages and disadvantages of using such sources. development Lesson 4: Understanding web applications Lesson 6: Understanding databases Web Development Fundamentals MTA EXAM Web Development Fundamentals Lesson 3: Working with XML, Data objects and WCF Lesson 4: Working with data Lesson 5: Working with Client- Side scripting JavaScript Fundamentals for Absolute Beginners Module 11 Working the External Javascript Files Windows Development Fundamentals: MTA Exam 98-362 Windows Development Fundamentals Lesson 1: Introducing windows applications Lesson 4: Controlling application execution Lesson 5: Validating user input Lesson 6: Integrating data 15

3.1.15 Database concepts Understand the basics concepts of relational database as a data store Be able to explain the terms record, field, table, query, primary key, relationship, index and search criteria 3.1.15.1 Query methods (SQL) Database Administration Fundamentals MTA EXAM 98-364 Database Administration Fundamentals Lesson 1: Understanding Core Database concepts Lesson 2: Creating Database objects Lesson 3: Manipulating Data Lesson 4: Understanding Data storage Lesson 5: Administering a Database Lesson 6: Understanding Databases : Module 6 Understand Databases Be able to create simple SQL statements to extract, add and edit data stored in database Have experience of using these SQL statements from within their own coded systems. Database Administration Fundamentals MTA EXAM 98-364 Database Administration Fundamentals Lesson 1: Understanding Core Database concepts Lesson 2: Creating Database objects Lesson 3: Manipulating Data Lesson 4: Understanding Data storage Lesson 5: Administering a Database Lesson 6: Understanding Databases 3.1.15.2 Connecting to database from applications and web based apps Be able to use database from within their own web based applications. Web Development Fundamentals MTA EXAM : Module 6 Understand Databases : Module 6 Understand Databases 16

Web Development Fundamentals Lesson 3: Working with XML, Data Objects, and WCF Lesson 5: Working with Client- Side scripting Lesson 4: Working with Data 3.1.16 The use of computer technology in society Be able to evaluate the effectiveness of Advanced Digital literacy computer problems/solutions Finding and evaluating resources on the web Be able to evaluate the impact of and issues related to the use of computer technology in society. Using social networking to connect with the world 17