Public Perception of CG Games Computer Graphics Movies Computer Graphics Research algorithms & data structures fundamental continuous & discrete mathematics optimization schemes 3D reconstruction global light simulation CG functionality general applications specific CAD / CAM medical computing simulation sciences mobile multimedia image matching interactive modeling Methodological Approaches computation efficent use concepts from high performance computing sparse linear systems graph problems domain specific knowledge exploit architecture computer games movie production... efficiency and robustness heuristics the user into the loop put instead of parameter tuning intuitive user interfaces
Completion Completion
Rendering 3D Reconstruction
Geometry Processing Geometry Processing Animation
Polygon Mesh Optimization CAD Modeling
Scientific Visualization Global Illumination
3D Laser Scanning Multiview Stereo Computer Tomography
Rapid Prototyping Physical World Virtual Aachen Project Virtual Aachen Project
Radio Wave Propagation Physical World Matching & (Self)Localization Physical World
Matching & (Self)Localization Matching & (Self)Localization Computer Graphics Classes Physical World Introduction to CG (WPF für Bachelor) > WS (Pro) Seminare Praktika game development (iphone, kinect) Geometry Processing Global Illumination & based Rendering