Mathematics Learning Activity Types 1, 2



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Mathematics Learning Activity Types 1, 2 The purpose of presenting an activity types taxonomy for mathematics is to introduce the full range of student learning activities for teachers to consider when building lessons that strive to effectively integrate technology, pedagogy, and content. In doing so, we attempt to scaffold teachers thinking about how to best structure their learning activities, best support those activities with educational technologies, and to spark their creativity during instructional planning. Essentially, these mathematics activity types are designed to be catalysts to thoughtful and creative instruction by teachers. We have conceptualized seven genres of activity types for mathematics that are derived from the NCTM's process standards. To encourage active engagement by all students, these activity types are expressed using active words (verbs) to represent the pursuit of a dynamic and student-centered learning environment. Many of these words are drawn directly from the NCTM standards. Each of the seven genres is presented in a separate table that names the activity types for that genre, briefly defines them, and then provides some example technologies that might be selected by a teacher while undertaking each activity. The "Consider" Activity Types When learning mathematics, students are often asked to thoughtfully consider new concepts or information. This request is a familiar one for the mathematics student, and is just as familiar to the teacher. Yet, although such learning activities can be very important contributors to student understanding, the "Consider" activity types also often represent some of the lower levels of student engagement, and typically are manifested using a relatively direct presentation of foundational knowledge. Table 1: The "Consider" Activity Types Attend to a Demonstration Students gain information from a presentation, videoclip, animation, interactive whiteboard or other display media Powerpoint, imovie, YouTube, podcasts, videoconferencing, or other display media Read Text Students extract information from textbooks, or other written materials, in either print or digital form Electronic textbooks, websites (i.e. the Math Forum), informational.pdfs 1 Suggested citation (APA format, 6 th ed.): Grandgenett, N., Harris, J., & Hofer, M. (2009, February). Mathematics learning activity types. Retrieved from College of William and Mary, School of Education, Learning Activity Types Wiki: http://activitytypes.wmwikis.net/file/view/mathlearningats-feb09.pdf 2 Mathematics Learning Activity Types by Neal Grandgenett, Judi Harris and Mark Hofer is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License. Based on a work at activitytypes.wmwikis.net. 1

Discuss Recognize a Pattern Investigate a Concept Understand or Define a Problem Students discuss a concept or process with a teacher, other students, or an external expert Students examine a pattern presented to them and attempt to understand the pattern better Students explore or investigate a concept (such as fractals), perhaps by use of the Internet or other research-related resources Students strive to understand the context of a stated problem or to define the Ask-an-expert sites (e.g., Ask Dr. Math), online discussion groups, videoconferencing Graphing calculators, virtual manipulative sites (e.g., the National Library of Virtual Manipulatives), spreadsheets Web searching, informational databases (Wikipedia), virtual worlds (Second Life), simulations Web searching, concept mapping software, illstructured problem media (i.e. mathematical characteristics of a problem Jasper Woodbury) The "Practice" Activity Types In the learning of mathematics, it is often very important for a student to be able to practice computational techniques or other algorithm-based strategies, in order to automate these skills for later and higher-level mathematical application. Some educational technologies can provide valuable assistance in helping students to practice and internalize important skills and techniques. This table provides some examples of how technology can assist in these important student practice efforts. Table 2: The "Practice" Activity Types Do Computation Students undertake computation-based strategies using numeric or symbolic processing Scientific calculators, graphing calculators, spreadsheets, Mathematica Do Drill and Practice Solve a Puzzle Students rehearse a mathematical strategy or technique, and perhaps uses computeraided repetition and feedback in the practice process Students carry out a mathematical strategy or technique within the context of solving an engaging puzzle, which may be facilitated or posed by the technology Mathblaster drill and practice software, online textbook supplements, online homework help websites (WebMath). Virtual manipulatives, Webbased puzzles (magic squares), brainteaser Web sites (CoolMath) 2

The "Interpret" Activity Types In the discipline of mathematics, individual concepts and relationships can be quite abstract, and at times can even represent a bit of a mystery to students. Often students need to spend some time deducing and explaining these relationships to internalize them. Educational technologies can be used to help students investigate concepts and relationships more actively, and assist them in interpreting what they observe. This table displays activity types that can support this thoughtful interpretation process, and gives some examples of the available technologies that can be used to support forming the interpretations. Table 3: The "Interpret" Activity Types The student poses a conjecture, perhaps Dynamic geometry software Pose a Conjecture using dynamic software to display (Geometer s Sketchpad), relationships widgets (Explore Learning), Develop an Argument Categorize Interpret a Representation Estimate Interpret a Phenomenon Mathematically The student develops a mathematical argument related to why they think that something is true. Technology may help to form and to display that argument. The student attempts to examine a concept or relationship in order to categorize it into a set of known categories The student explains the relationships apparent from a mathematical representation (table, formula, chart, diagram, graph, picture, model, animation, etc.) The student attempts to approximate some mathematical value, by further examining relationships using supportive technologies Assisted by technology as needed, the student examines a mathematics related phenomenon (such as velocity, acceleration, the Golden Ratio, gravity, etc.) e-mail Concept mapping software (Inspiration), presentation software, blogs, specialized word processing software (Theorist), e-mail Database software (Microsoft Access), online databases, concept mapping software, drawing software Data visualization software (Inspire Data), 2D and 3D animations, video (imovie), Global Positioning Devices (GPS), engineering visualization software (MathCad) Scientific calculator, graphing calculator, spreadsheets, student response systems (Clickers) Digital cameras, video, computer-aided laboratory equipment, engineering visualization software, specialized word processing, robotics, electronics kits 3

The "Produce" Activity Types When students are actively engaged in the study of mathematics, they can become motivated producers of mathematical works, rather than just passive consumers of prepared materials. Educational technologies can serve as excellent partners in this production process, aiding in the refinement and formalization of a student product, as well as helping the student to share the fruits of their mathematical labors. The activity types listed below suggest technology-assisted efforts in which students become producers of mathematics-related products. Table 4: The "Produce" Activity Types The student makes a demonstration on Interactive whiteboard, video some topic to show their understanding of (YouTube), document camera, Do a Demonstration a mathematical idea or process. presentation software, Technology may assist in the podcasts development or presentation of the product. Generate Text Describe an Object or Concept Mathematically Produce a Representation Develop a Problem The student produces a report, annotation, explanation, journal entry or document, to illustrate their understanding. Assisted by the technology in the description or documentation process, the student produces a mathematical explanation of an object or concept Using technology for production assistance if appropriate, the student develops a mathematical representation (table, formula, chart, diagram, graph, picture, model, animation, etc.) The student poses a mathematical problem that is illustrative of some mathematical concept, relationship, or investigative question Specialized word processing (Math Type), collaborative documents (Google docs), blogs, online discussion groups Logo graphics, engineering visualization software, concept mapping software, specialized word processing, Mathematica Spreadsheet, virtual manipulatives (digital geoboard), spreadsheets, Inspire Data, concept mapping software, graphing calculator Word processing, online discussion groups, Wikipedia, Web searching, e-mail 4

The "Apply" Activity Types The utility of mathematics in the world can be found in its authentic application. Educational technologies can be used to help students to apply their mathematics in the real world, and to link mathematical concepts to real world phenomena. The technologies essentially become students assistants in their mathematical work, helping them to link mathematical concepts to the reality in which they live. Table 5: The "Apply" Activity Types The student reviews or selects a mathematics related strategy for a Online help sites (WebMath, Math Forum), Inspire Data, Choose a Strategy particular context or application. dynamic geometry/algebra software (Geometry Expressions), Mathematica, Take a Test Apply a Representation The student applies their mathematical knowledge within the context of a testing environment, such as with computerassisted testing software. The student applies a mathematical representation to a real life situation (table, formula, chart, diagram, graph, picture, model, animation, etc.). MathCAD Test-taking software, Blackboard, survey software, student response systems Spreadsheet, robotics, graphing calculator, computer-aided laboratories, virtual manipulatives (algebra tiles) The "Evaluate" Activity Types When students evaluate the mathematical work of others, or self-evaluate their own mathematical work, they utilize a relatively sophisticated understanding of mathematical concepts and processes. Educational technologies can become valuable allies in this effort, assisting students in the evaluation process by helping them to undertake concept comparisons, test solutions or conjectures, and/or integrate feedback from other individuals into revisions of their work. The following table lists some of these evaluation-related activities. Table 6: The "Evaluate" Activity Types The student compares and contrasts Inspiration, Web searches, different mathematical strategies or Mathematica, MathCad Compare and Contrast concepts, to see which is more appropriate for a particular situation. 5

Test a Solution Test a Conjecture Evaluate Mathematical Work The student systematically tests a solution, and examines whether it makes sense based upon systematic feedback, which might be assisted by technology. The student poses a specific conjecture and then examines the feedback of any Scientific calculator, graphing calculator, spreadsheet, Mathematica, Geometry Expressions Geometer Sketchpad, statistical packages (e.g/, interactive results to potentially refine the SPSS, Fathom), online conjecture. calculators, robotics The student evaluates a body of Online discussion groups, mathematical work, through the use of blogs, Mathematica, peer or technology- aided feedback. MathCad, Inspire Data The "Create" Activity Types When students are involved in some of the highest levels of mathematics learning activities, they are often engaged in very creative and imaginative thinking processes. Albert Einstein once suggested that imagination is more important than knowledge. It is said that this quote represents his strong belief that mathematics is a very inventive, inspired, and imaginative endeavor. Educational technologies can be used to help students to be creative in their mathematical work, and even to help other students to learn the mathematics that they already know. The activity types below represent these creative elements and processes in students mathematical learning and interaction. Table 7: The "Create" Activity Types Teach a Lesson The student develops and delivers a lesson on a particular mathematics concept, strategy, or problem. Presentation software, interactive video, video, podcasts Create a Plan Create a Product Create a Process The student develops a systematic plan to address some mathematical problem or task. The student imaginatively engages in the development of a student project, invention, or artifact, such as a new fractal, tessellation, or other creative product. The student creates a mathematical process that others might use, test or replicate, essentially engaging in mathematical creativity. Concept mapping software, collaborative writing software, MathCad, Mathematica Word processor, animation tools, MathCad, Mathematica, Geometer Sketchpad Computer programming, robotics, Mathematica, MathCad, Inspire Data, imovie 6