Rocket Car Florida Sunshine State Standard Benchmark: SC.H Background Information:

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Rocket Car Florida Sunshine State Standard Benchmark: SC.H.1.3.5 - The student knows that a change in one or more variables may alter the outcome of an investigation. Background Information: The following activity is adapted from a NASA QUEST lesson found at the following URL: http://quest.arc.nasa.gov/space/teachers/rockets/act2.html Students construct a balloon-powered rocket car from a styrofoam tray, pins, tape, and a flexible straw, and test it along a measured track on the floor. This activity can be done individually or with students working in pairs. The second part of the activity directs students to design, construct, and test a new rocket car based on the results of the first car. Styrofoam food trays are available from butchers in supermarkets. They are usually sold for a few cents each or you may be able to get them donated. Students can also save trays at home and bring them to class. If drawing compasses are not available, students can trace circular objects to make the wheels or use the wheel and hubcap patterns on the student worksheets. If using the second part of the activity, provide each group with an extra set of materials. Save scraps from the first Styrofoam tray to build the second car. You may wish to hold drag or distance races with the cars. The cars will work very well on tile floors and carpeted floors with a short nap. Several tables stretched end to end will also work, but cars may roll off the edges. Although this activity provides one car design, students maytry any car shape and any number, size, and placement of wheels they wish. Long cars often operate differently than short cars.

The rocket car is a simple way to observe Newton's Third Law of Motion. While it is possible to demonstrate Newton's Law with just a balloon, constructing a car provides students with the opportunity to put the action/reaction force to practical use. In this case, the payload of the balloon rocket is the car. Wheels reduce friction with the floor to help cars move. Because of individual variations in the student cars, they will travel different distances and often in unplanned directions. Through modifications, the students can correct undesirable results. thereby improving their cars' efficiency. Time Frame: 90 120 minutes Materials 4 Pins Styrofoam meat tray Masking tape Flexible straw Scissors Drawing compass Marker pen Small, round party balloon Ruler String Student Work Sheets (one set per group): How to Build a Rocket Car Rocket Car Wheel and Hubcap Patterns Rocket Car Design Sheet 10 Meter tapes or other measuring markers for track (one for the entire class) Student Procedures: Part A: 1. Form groups of 4-5 students / group. 2. Collect the materials and construction tools from the designated area. 3. Plan the arrangement of parts on the tray before cutting them out. 4. If you do not wish to use scissors, you can trace the pattern pieces with the sharp point of a pencil or a pen. The pieces will snap out of the Styrofoam if the lines are pressed deeply. 5. Take your car to the test track.

6. Measure a piece of string and mark it at a length of 32 cm. 7. Tie it into a loop. 8. Tie the loop of string around the partially inflated balloon. 9. Continue inflating the balloon through the straw until the balloon fills the inside of the string loop. Tightly squeeze the end of the straw. 10. Place the car on floor the and let it go! 11. Measure the distance that the car travels. Record this in the data table. 12. Repeat this for a total of 3 trials. Record this in the data table. Part B: 13. Answer question #1 in the analysis section. 14. Redesign your car to increase the distance traveled. Remember you may only change one variable. 15. Submit your design pages before starting construction. 16. Repeat steps 6-11. 17. Continue making modifications and testing until you are instructed to stop. 18. Graph the distance traveled for the original car and each modified rocket car.

How to Build a Rocket Car 1. Lay out your pattern on a styrofoam tray. You need 1 rectangle, 4 wheels, and 4 hubcaps. Use a drawing compass to draw the wheels or use one of the samples provided 2. Blow up the balloon and let the air out. Tape the balloon to the short end of a flexible straw and then tape the straw to the rectangle. 3. Push pins through the hubcaps into the wheels and then into the edges of the rectangle. 4. Blow up the balloon through the straw. Place string around partially filled balloon. Continue inflating until the circumference of the balloon is the same size as the circle of string. Squeeze the end of the straw. Place the car on the floor and let it go!

Wheel Patterns (Crosses mark the centers.)

CAR Original ROCKET CAR DISTANCE DATA TABLE DISTANCE TRAVELED (cm) trial 1 trial 2 trial 3 Average Distance (cm) Modification #1 Modification #2 Modification #3 Modification #4 TITLE:

Side View Design and build a new rocket car based on your earlier experiments. Each square is equal to one centimeter. Your drawing must be done to scale. Use tape to join the two pieces of paper together

This piece of graph paper is a continuation from the previous page. Use tape to attach.

ANALYSIS QUESTIONS 1. How many different ways can you change your rocket car to improve its performance? List at least 5 different variables, i.e., modifications that you can make to your car. 2. In Part A, of the procedure, identify and describe each of the following parts: a. Independent variable b. Dependent variable c. Constants 3. Describe the purpose of the 32 cm loop of string? 4. Describe how your rocket car ran during the first trial run. (Did it run on a straight or curved path?) 5. Find a way to change and improve your rocket car and test it again. What did you do to improve the rocket car for the second trial run? 6. Explain the importance of changing only one variable at a time. 7. In Part B, trial #2 of the procedure, identify and describe each of the following parts: a. Independent variable b. Dependent variable c. Constants 8. Find a way to change and improve your rocket car and test it again. What did you do to improve the rocket car for the third trial run? 9. In Part B, trial #3 of the procedure, identify and describe each of the following parts: a. Independent variable b. Dependent variable c. Constants 10. In which test/modification did your car go the farthest? Why? 11. Armed with your new information, if you could change a different variable, which one would you choose? Explain your reasoning. Assessment: 1. Students will create "Rocket Car Test Reports" to describe test runs and modifications that improved their car's efficiency. Use these reports for assessment along with the design sheet and new car. 2. Use a rubric such as one found in the appendix or at the following URL: http://school.discovery.com/schrockguide/assess.html#rubrics

Homelearning: 1. Complete the Analysis Questions. 2. Make the modifications to your rocket car that you outlined in analysis question #11. a. Make a scale drawing of your car using the template. b. Test your car at home. c. Bring your rocket car to school. Extensions: 1. Have students compute the speed and velocity of their cars. See which student can design and build the fastest rocket car. 2. Have students compute the acceleration of their cars. See which student can design and build a rocket car that accelerates the most within 20 seconds. Note that you may have to increase the length of the track and also increase the size of the balloon. 3. Encourage students to research and report on: a. Sir Isaac Newton b. Newton s Three Laws of Motion c. The role of Laws of Motion and rocketry. d. Build a virtual balloon car at the following URL: http://www.kidsdomain.com/down/pc/ballooncar.html

Reading Extension A rocket in its simplest form is a chamber enclosing a gas under pressure. A small opening at one end of the chamber allows the gas to escape, and in doing so provides a thrust that propels the rocket in the opposite direction. A good example of this is a balloon. Air inside a balloon is compressed by the balloon's rubber walls. The air pushes back so that the inward and outward pressing forces balance. When the nozzle is released, air escapes through it and the balloon is propelled in the opposite direction. When we think of rockets, we rarely think of balloons. Instead, our attention is drawn to the giant vehicles that carry satellites into orbit and spacecraft to the Moon and planets. Nevertheless, there is a strong similarity between the two. The only significant difference is the way the pressurized gas is produced. With space rockets, the gas is produced by burning propellants that can be solid or liquid in form or a combination of the two. One of the interesting facts about the historical development of rockets is that while rockets and rocket-powered devices have been in use for more than two thousand years, it has been only in the last three hundred years that rocket experimenters have had a scientific basis for understanding how they work. The science of rocketry began with the publishing of a book in 1687 by the great English scientist Sir Isaac Newton. His book, entitled Philosophiae Naturalis

Principia Mathematica, described physical principles in nature. Today, Newton's work is usually just called the Principia. In the Principia, Newton stated three important scientific principles that govern the motion of all objects, whether on Earth or in space. Knowing these principles, now called Newton's Laws of Motion, rocketeers have been able to construct the modern giant rockets of the 20th century such as the Saturn 5 and the Space Shuttle. Here now, in simple form, are Newton's Laws of Motion. 1. Objects at rest will stay at rest and objects in motion will stay in motion in a straight line unless acted upon by an unbalanced force. 2. Force is equal to mass times acceleration. 3. For every action there is always an opposite and equal reaction. All three laws are really simple statements of how things move. But with them, precise determinations of rocket performance can be made. The third law states that every action has an equal and opposite reaction. If you have ever stepped off a small boat that has not been properly tied to a pier, you will know exactly what this law means. A rocket can liftoff from a launch pad only when it expels gas out of its engine. The rocket pushes on the gas, and the gas in turn pushes on the rocket. The whole process is very similar to riding a skateboard. Imagine that a skateboard and rider are in a state of rest (not moving). The rider jumps off the skateboard. In the Third Law, the jumping is called an action. The skateboard responds to that action by traveling some distance in the opposite direction. The skateboard's opposite motion is called a reaction. When the distance traveled by the rider and the skateboard are compared, it would appear that the skateboard has had a much greater reaction than the action of the rider. This is not the case. The reason the skateboard has traveled farther is that it has less mass than the rider. This concept is explained through the understanding of the Second Law. With rockets, the action is the expelling of gas out of the engine. The reaction is the movement of the rocket in the opposite direction. To enable a rocket to lift off from the launch pad, the action, or thrust, from the engine must be greater

than the weight of the rocket. While on the pad the weight of the rocket is balanced by the force of the ground pushing against it. Small amounts of thrust result in less force required by the ground to keep the rocket balanced. Only when the thrust is greater than the weight of the rocket does the force become unbalanced and the rocket lifts off. In space where unbalanced force is used to maintain the orbit, even tiny thrusts will cause a change in the unbalanced force and result in the rocket changing speed or direction. One of the most commonly asked questions about rockets is how they can work in space where there is no air for them to push against. The answer to this question comes from the Third Law. Imagine the skateboard again. On the ground, the only part air plays in the motions of the rider and the skateboard is to slow them down. Moving through the air causes friction or as scientists call it, drag. The surrounding air impedes the action reaction. As a result rockets actually work better in space than they do in air. As the exhaust gas leaves the rocket engine it must push away the surrounding air; this uses up some of the energy of the rocket. In space, the exhaust gases can escape freely.