Birdie-Birdie. A product-building simulation. Alan Cyment, CST www.cyment.com @acyment. Version 0.1



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Birdie-Birdie A product-building simulation Alan Cyment, CST www.cyment.com @acyment Version 0.1

Birdie-Birdie Facilitator s guide SET-UP The facilitator introduces himself as the CEO of TopToys, a leading toy manufacturer. He has hired a series of teams to develop in parallel the company's next hit, codenamed Birdie- Birdie: a prehistoric bird. The toy belongs to the highly successful "153" line of products. These are toys built with exactly 153 assembled pieces. He tells teams that they will have 4 iterations of 14 minutes each to develop the bird. The following iteration structure is recommended: Planning - 3 minutes Building - 8 minutes Review - 2 minutes Retrospective - 1 minute The game starts as he gives each team a box with roughly 200 Lego pieces and the user stories corresponding to iteration 1 MECHANICS User stories lack acceptance criteria, which is generally not intuitive (eg. the "beak" must be open). Only the facilitator knows the acceptance criteria. The facilitator will sit down, seemingly busy, and will only answer questions from a team member on the even (2nd, 4th, etc) time someone from that team comes unless the team member is insistent, in which case the facilitator will have to answer. After ringing the bell (i.e. time for Review), the facilitator will visit each team, accepting or rejecting PBIs. In order for the product to deliver some value the done criteria must be met: an assembled bird with exactly 153 pieces. The facilitator will only voice the acceptance criteria if a team member explicitly asks "why" the story was rejected.

Each team will receive new user stories shortly after an iteration begins. Just before the 3rd review, the facilitator summons all team members and tells them the main competitor has just released a new toy bird. This means there's no time for a 4th iteration. The 3rd Review is conducted publicly (i.e. other team members watching)

USER STORIES Iteration 1 Name 100 2Legs 200 As an exhibitor I want the toy to have at have a name so that I can build a marketing least 2 legs so that I can show it in my campaign around it. shop. Wheels 200 Height 300 As a child I want the toy to have wheels so that I can use it with my cars. be tall so that it looks majestic. Wings 400 Head 300 As a child I want the toy to have two wings so that I can dream of flying. have a head so that children don t get scared. Letter 100 Flexible 800 As a marketing manager I want the first As a toy shop owner I want the toy to flex letter of the name appear on the toy s body so that I can easily store it. so that the brand can quickly spread.

Iteration 2 Colors 700 Beak 200 As a materials manager I want the toy to use only 3 colors so that I can lower its cost. As a child I want the toy to have a beak so that it feels more real. Symmetry 500 Fence 400 As a child I want the toy to be symmetric so that it approaches my beauty ideal. As a marketing manager I want to include a fence in the box so that I can initiate a line of accessories that allows the business to scale Iteration 3 Sibling 700 Wheels 700 As a marketing manager I want to include As a marketing manager I want to include a smaller copy of the toy inside the box so in the toy so that the car-loving children that the small girls market can be included market can be included in the product in the product target target LegsColor 200 Two-Headed 300 As a toy shop owner I want the toys legs to be black so that no one realizes my shop is have two heads so that the esoteric dirty. children market can be included in the product target

Tail 100 Eyes 200 As a child I want the toy to have a tail so it As a child I want the toy to have two big reminds me of my dog. eyes so that its anthropomorphism calms me down when I feel anxious. Weight 300 As a materials manager I want the toy to stand a lot of weight so that I can feel proud of my work.

ACCEPTANCE CRITERIA Name Flexible 2Legs Must be one word, have all 5 vowels and be in the dictionary Pieces cannot be removed. It must measure less than 1/3 of the original size on at least one axis. Legs should be of different length (the bird is about to attack!) Wheels It should be able to wheel forward and backwards Height At least two palms Wings At least as wide as my (open) hand Head Must have a neck that is narrower than the head. Must be as big as my thumb. Letter Pieces cannot be painted (dependency with Name) Colors Any given combination Beak Must be open Symmetric Only on one axis. Color, sibling and fence are included. Sibling LegsColor Tail Eyes Weight Two- Headed Fence Must be roughly similar to parent (at least same colors). Cannot be bigger than (my) closed fist. It is included in the pieces count. All pieces until reaching body. Length should be capable of waggging Must be at least as big as my small finger s size. Both should have the same size and color. They must be over the beak and cannot be red. Must weight my cellphone and wallet at the same time, without anybody s help, on two different parts of the bird Each head should pass the acceptance criteria of the Head story It should allow the bird to exit the fence (without flying!). It is included in the pieces count. It must contain the whole bird. Based on the LEGO XP Game by Sam Newman http://www.magpiebrain.com/portfolio/lego-xp-game/ This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.